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  • Peter has contributed art to the Starcraft, Warcraft, and Diablo worlds, and a great number of his works in those games, as well as art done ...
    2 KB (345 words) - 17:09, 17 June 2010
  • several unannounced titles in a variety of game worlds. ... more games in their various game worlds. ==Domain Names== ...
    38 KB (6,134 words) - 09:19, 6 September 2011
  • previous games. Diablo is unique in fantasy worlds since there are no elves or dwarves. It's a much darker world, in fact it was created by angels ...
    21 KB (3,848 words) - 01:42, 6 September 2008
  • kind of a person is going to exist in those worlds? So from a philosophical point, that's where we started. Dark overtone of universe. ...
    24 KB (4,422 words) - 17:21, 22 July 2008
  • off concept art for their three ongoing game worlds. No new Diablo 3 pieces are included. April 23, 2010 -- [http://diablo.incgamers.com/blog/comments/dune ...
    76 KB (9,514 words) - 15:18, 11 September 2011
  • that it's nice to be able to have different worlds represented with very different visuals... When WoW came out, there were plenty of people who ...
    22 KB (3,658 words) - 00:37, 11 April 2015
  • remained integral to creating Blizzard's game worlds, though he works more on the story and content end of things these days. ...
    4 KB (604 words) - 18:32, 26 August 2019
  • and art design for all of Blizzard's worlds. Samwise's designs have ... mostly been in the Warcraft and Starcraft worlds, but a fair amount of personal ...
    3 KB (420 words) - 17:33, 17 June 2010
  • *Randomly generated worlds bolstered by scripted events for endless and dynamic gameplay *Vast assortment of fiendish monsters, with unique attack ...
    2 KB (378 words) - 10:33, 22 October 2008
  • As most fantasy worlds, Sanctuary consists of cultures that shares ... employees have spent time in the D&D worlds, it's likely the name ...
    10 KB (1,548 words) - 14:49, 7 January 2012
  • hopes for future films in the Blizzard worlds. The interview originally ... feature-length films in each of the worlds", letting slip a desire ...
    2 KB (362 words) - 11:53, 15 April 2010
  • Category:Worlds ...
    307 members (57 subcategories, 1 file) - 08:59, 10 September 2009
  • included homages to H. P. Lovecraft in their game worlds and fiction, and Abd al-Hazir seems fairly obviously inspired by/based on the "mad Arab ...
    4 KB (675 words) - 09:11, 13 March 2020
  • slipped acknowledgement that there are other worlds out there. Trag’Oul was halted from helping the inhabitants of Sanctuary by other guardians such ...
    2 KB (438 words) - 18:52, 17 December 2008
  • focused his talents on creating and illustrating worlds born of his mind. Around 1994 at the age of 16, he officially entered the world of comic art ...
    7 KB (974 words) - 23:25, 6 February 2011
  • that it's nice to be able to have different worlds represented with very different visuals... When WoW came out, there were plenty of people who ...
    9 KB (1,502 words) - 00:57, 12 May 2011
  • a focus we're trying to get the best of both worlds, but ultimately we made the decision because it's not a very popular feature. ...
    40 KB (7,322 words) - 16:42, 17 June 2010
  • Category:Worlds ...
    0 members (0 subcategories, 0 files) - 14:17, 26 October 2009
  • putting a lot of effort into crafting unique worlds. Meaning that we put more effort into every aspect of the game world itself. Who is this secret organization ...
    17 KB (3,070 words) - 12:08, 18 October 2013
  • Glowie has contributed artwork to all three of their ongoing gaming worlds. His Diablo 3 contributions came to light[http://diablo.incgamers ...
    1 KB (181 words) - 02:32, 3 February 2011

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