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		<id>https://di.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dan+Lawrence</id>
		<title>Diablo Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://di.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dan+Lawrence"/>
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		<updated>2026-09-26T06:22:43Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Adventure_Paragon_tab&amp;diff=69588</id>
		<title>Adventure Paragon tab</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Adventure_Paragon_tab&amp;diff=69588"/>
				<updated>2014-02-22T08:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Dan Lawrence: /* Paragon Tab Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Adventure Tab (initially called &amp;quot;Utility&amp;quot;) is one of the four tabs in the [[Paragon 2.0]] system.  Every forth Paragon point can be spent in any of the properties in this tab, providing a boost to your character's:&lt;br /&gt;
&lt;br /&gt;
* [[Resource]] regeneration rate or maximum resource pool (Bonus and value varies by class).&lt;br /&gt;
* [[Magic Find]], +2% per paragon point.&lt;br /&gt;
* [[Movement Speed]], +.5% per paragon point.&lt;br /&gt;
* [[Pickup Radius]]. +.2 yards per paragon point.&lt;br /&gt;
&lt;br /&gt;
All details of the Paragon 2.0 system are subject to change during further development before the new [[Paragon]] system goes live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paragon Tab Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are four tabs, each with four different properties that can be boosted by spending [[paragon points]].&lt;br /&gt;
&lt;br /&gt;
* [[Core tab]]: Primary stat, Vitality, [[Movement Speed]] &amp;amp; bonus class resource.&lt;br /&gt;
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.&lt;br /&gt;
* [[Defensive tab]]: All Resistance, Life %, +% Armor, and Life per second. &lt;br /&gt;
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. &lt;br /&gt;
* [[Adventure tab]]: Area Damage, Resource cost reduction, [[Life on Hit]], [[Gold Find]]&lt;br /&gt;
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Basics]]&lt;br /&gt;
[[category: End game]]&lt;br /&gt;
[[category: Inferno]]&lt;br /&gt;
[[category:paragon]]&lt;/div&gt;</summary>
		<author><name>Dan Lawrence</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Offense_Tab&amp;diff=69587</id>
		<title>Offense Tab</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Offense_Tab&amp;diff=69587"/>
				<updated>2014-02-22T08:32:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dan Lawrence: /* Paragon Tab Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Offensive Tab (initially called &amp;quot;Attack&amp;quot;) is one of the four tabs for bonus properties in the [[Paragon 2.0]] system.  Players can spend their second Paragon point and every 4th point thereafter to boost one of the fields in this tab. The options are: Attack Speed, Critical hit Chance, Critical hit Damage, and Cooldown reduction.&lt;br /&gt;
&lt;br /&gt;
* All details are subject to change during further development before the system goes live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paragon Tab Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are four tabs, each with four different properties that can be boosted by spending [[paragon points]].&lt;br /&gt;
&lt;br /&gt;
* [[Core tab]]: Primary stat, Vitality, [[Movement Speed]] &amp;amp; bonus class resource.&lt;br /&gt;
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.&lt;br /&gt;
* [[Defensive tab]]: All Resistance, Life %, +% Armor, and Life per second. &lt;br /&gt;
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. &lt;br /&gt;
* [[Adventure tab]]: Area Damage, Resource cost reduction, [[Life on Hit]], [[Gold Find]]&lt;br /&gt;
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)&lt;br /&gt;
&lt;br /&gt;
===Offensive Tab Bonuses===&lt;br /&gt;
&lt;br /&gt;
The bonuses in the Offensive Tab are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Attack Tab:'''&lt;br /&gt;
* [[Attack Speed]]: +.20% per point, 50 point hard cap. (Maximum of +10% IAS boost.)&lt;br /&gt;
* [[Critical hit Chance]]: +.10% per point, 50 point hard cap. (Maximum of +5% Critical hit Chance.)&lt;br /&gt;
* [[Critical hit Damage]]: 1 point per point, 50 point hard cap. (Maximum of +50% Critical hit Damage increase.)&lt;br /&gt;
* [[Cooldown]] reduction: .20% per point, 50 point hard cap. (Maximum of 10% reduction.)&lt;br /&gt;
&lt;br /&gt;
The size of these bonuses didn't seem very large to many players when the Paragon 2.0 system details were first revealed in late 2013. However it's assumed that item properties will be rebalanced in Loot 2.0 and especially in [[Reaper of Souls]] and that in the future, adding 5% CC or 50% CD will be quite a hefty bonus, and not equal to or less than the sort of bonus that a single good Rare item can add.&lt;br /&gt;
&lt;br /&gt;
[[File:Paragon-points-attack-tab.jpg|center|thumb|500px|Paragon points in the Attack Tab.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Basics]]&lt;br /&gt;
[[category: End game]]&lt;br /&gt;
[[category: Inferno]]&lt;br /&gt;
[[category:paragon]]&lt;/div&gt;</summary>
		<author><name>Dan Lawrence</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Core_tab&amp;diff=69586</id>
		<title>Core tab</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Core_tab&amp;diff=69586"/>
				<updated>2014-02-22T08:32:03Z</updated>
		
		<summary type="html">&lt;p&gt;Dan Lawrence: /* Paragon 2.0 Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Core Tab is one of the four tabs of properties that can be boosted by [[Paragon points]].  The first Paragon point and every fourth point thereafter can be spent in this tab. Points spent in the Core Tab go to boost the four [[attributes]], [[Strength]], [[Dexterity]], [[Vitality]], or [[Intelligence]]. Each paragon point spent adds 5 to each stat.&lt;br /&gt;
&lt;br /&gt;
* This is part of the [[Paragon 2.0]] system and is subject to change during further development before the system goes live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paragon 2.0 Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are four tabs, each with four different properties that can be boosted by spending [[paragon points]].&lt;br /&gt;
&lt;br /&gt;
* [[Core tab]]: Primary stat, Vitality, [[Movement Speed]] &amp;amp; bonus class resource.&lt;br /&gt;
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.&lt;br /&gt;
* [[Defensive tab]]: All Resistance, Life %, +% Armor, and Life per second. &lt;br /&gt;
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. &lt;br /&gt;
* [[Adventure tab]]: Area Damage, Resource cost reduction, [[Life on Hit]], [[Gold Find]]&lt;br /&gt;
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)&lt;br /&gt;
&lt;br /&gt;
===Core Tab Bonuses===&lt;br /&gt;
&lt;br /&gt;
* [[Dexterity]]: Up to 50 Paragon points, worth 5 Dexterity points each. (Maximum bonus +250 Dexterity.)&lt;br /&gt;
* [[Intelligence]]: Up to 50 Paragon points, worth 5 Intelligence points each. (Maximum bonus +250 Intelligence.)&lt;br /&gt;
* [[Strength]]: Up to 50 Paragon points, worth 5 Strength points each. (Maximum bonus +250 Strength.)&lt;br /&gt;
* [[Vitality]]: Up to 50 Paragon points, worth 5 Vitality points each. (Maximum bonus +250 Vitality.)&lt;br /&gt;
&lt;br /&gt;
[[File:Paragon-points.jpg|center|thumb|600px|Paragon points in the Core tab as of Gamescom 2013.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Basics]]&lt;br /&gt;
[[category: End game]]&lt;br /&gt;
[[category: Inferno]]&lt;br /&gt;
[[category:paragon]]&lt;/div&gt;</summary>
		<author><name>Dan Lawrence</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Defense_Tab&amp;diff=69585</id>
		<title>Defense Tab</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Defense_Tab&amp;diff=69585"/>
				<updated>2014-02-22T08:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;Dan Lawrence: /* Paragon Tab Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Defensive Tab is one of the four tabs for bonus properties in the [[Paragon 2.0]] system.  Players can spend their third and thereafter every fourth paragon point in this tab, boosting their All Resistance, Life %, +% Armor, and +% Dodge.&lt;br /&gt;
&lt;br /&gt;
*All details are subject to change during further development before the system goes live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paragon Tab Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are four tabs, each with four different properties that can be boosted by spending [[paragon points]].&lt;br /&gt;
&lt;br /&gt;
* [[Core tab]]: Primary stat, Vitality, [[Movement Speed]] &amp;amp; bonus class resource.&lt;br /&gt;
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.&lt;br /&gt;
* [[Defensive tab]]: All Resistance, Life %, +% Armor, and Life per second. &lt;br /&gt;
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. &lt;br /&gt;
* [[Adventure tab]]: Area Damage, Resource cost reduction, [[Life on Hit]], [[Gold Find]]&lt;br /&gt;
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)&lt;br /&gt;
&lt;br /&gt;
=Defensive Tab Bonuses=&lt;br /&gt;
&lt;br /&gt;
The bonuses in the Defensive Tab are as follows:&lt;br /&gt;
&lt;br /&gt;
* Life%: +.50% per point, 50 point hard cap. (Maximum of +25% Life boost.)&lt;br /&gt;
* Armour%: +.50% per point, 50 point hard cap. (Maximum of +25% Armour boost.)&lt;br /&gt;
* Resist All: 5 points per point, 50 point hard cap. (Maximum of +250 Resist All.)&lt;br /&gt;
* Life Regeneration: 165.1 per second, per point, 50 point hard cap. (Maximum of 8255 life per second.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Basics]]&lt;br /&gt;
[[category: End game]]&lt;br /&gt;
[[category: Inferno]]&lt;br /&gt;
[[category:paragon]]&lt;/div&gt;</summary>
		<author><name>Dan Lawrence</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Defense_Tab&amp;diff=69584</id>
		<title>Defense Tab</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Defense_Tab&amp;diff=69584"/>
				<updated>2014-02-22T08:30:30Z</updated>
		
		<summary type="html">&lt;p&gt;Dan Lawrence: /* Paragon Tab Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Defensive Tab is one of the four tabs for bonus properties in the [[Paragon 2.0]] system.  Players can spend their third and thereafter every fourth paragon point in this tab, boosting their All Resistance, Life %, +% Armor, and +% Dodge.&lt;br /&gt;
&lt;br /&gt;
*All details are subject to change during further development before the system goes live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paragon Tab Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are four tabs, each with four (?) different properties that can be boosted by spending [[paragon points]].&lt;br /&gt;
&lt;br /&gt;
* [[Core tab]]: Primary stat, Vitality, [[Movement Speed]] &amp;amp; bonus class resource.&lt;br /&gt;
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.&lt;br /&gt;
* [[Defensive tab]]: All Resistance, Life %, +% Armor, and Life per second. &lt;br /&gt;
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. &lt;br /&gt;
* [[Adventure tab]]: Area Damage, Resource cost reduction, [[Life on Hit]], [[Gold Find]]&lt;br /&gt;
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)&lt;br /&gt;
&lt;br /&gt;
=Defensive Tab Bonuses=&lt;br /&gt;
&lt;br /&gt;
The bonuses in the Defensive Tab are as follows:&lt;br /&gt;
&lt;br /&gt;
* Life%: +.50% per point, 50 point hard cap. (Maximum of +25% Life boost.)&lt;br /&gt;
* Armour%: +.50% per point, 50 point hard cap. (Maximum of +25% Armour boost.)&lt;br /&gt;
* Resist All: 5 points per point, 50 point hard cap. (Maximum of +250 Resist All.)&lt;br /&gt;
* Life Regeneration: 165.1 per second, per point, 50 point hard cap. (Maximum of 8255 life per second.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Basics]]&lt;br /&gt;
[[category: End game]]&lt;br /&gt;
[[category: Inferno]]&lt;br /&gt;
[[category:paragon]]&lt;/div&gt;</summary>
		<author><name>Dan Lawrence</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Defense_Tab&amp;diff=69583</id>
		<title>Defense Tab</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Defense_Tab&amp;diff=69583"/>
				<updated>2014-02-22T08:27:44Z</updated>
		
		<summary type="html">&lt;p&gt;Dan Lawrence: /* Paragon Tab Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Defensive Tab is one of the four tabs for bonus properties in the [[Paragon 2.0]] system.  Players can spend their third and thereafter every fourth paragon point in this tab, boosting their All Resistance, Life %, +% Armor, and +% Dodge.&lt;br /&gt;
&lt;br /&gt;
*All details are subject to change during further development before the system goes live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paragon Tab Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are four tabs, each with four (?) different properties that can be boosted by spending [[paragon points]].&lt;br /&gt;
&lt;br /&gt;
* [[Core tab]]: Primary stat, Vitality, movement speed &amp;amp; bonus class resource.&lt;br /&gt;
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.&lt;br /&gt;
* [[Defensive tab]]: All Resistance, Life %, +% Armor, and Life per second. &lt;br /&gt;
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. &lt;br /&gt;
* [[Adventure tab]]: +Increase max resource and increased resource regeneration rate, [[Movement Speed]], [[Pickup Radius]], [[Magic Find]].  (No mention of [[Gold Find]].)&lt;br /&gt;
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)&lt;br /&gt;
&lt;br /&gt;
=Defensive Tab Bonuses=&lt;br /&gt;
&lt;br /&gt;
The bonuses in the Defensive Tab are as follows:&lt;br /&gt;
&lt;br /&gt;
* Life%: +.50% per point, 50 point hard cap. (Maximum of +25% Life boost.)&lt;br /&gt;
* Armour%: +.50% per point, 50 point hard cap. (Maximum of +25% Armour boost.)&lt;br /&gt;
* Resist All: 5 points per point, 50 point hard cap. (Maximum of +250 Resist All.)&lt;br /&gt;
* Life Regeneration: 165.1 per second, per point, 50 point hard cap. (Maximum of 8255 life per second.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Basics]]&lt;br /&gt;
[[category: End game]]&lt;br /&gt;
[[category: Inferno]]&lt;br /&gt;
[[category:paragon]]&lt;/div&gt;</summary>
		<author><name>Dan Lawrence</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Defense_Tab&amp;diff=69582</id>
		<title>Defense Tab</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Defense_Tab&amp;diff=69582"/>
				<updated>2014-02-22T08:26:25Z</updated>
		
		<summary type="html">&lt;p&gt;Dan Lawrence: /* Paragon Tab Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Defensive Tab is one of the four tabs for bonus properties in the [[Paragon 2.0]] system.  Players can spend their third and thereafter every fourth paragon point in this tab, boosting their All Resistance, Life %, +% Armor, and +% Dodge.&lt;br /&gt;
&lt;br /&gt;
*All details are subject to change during further development before the system goes live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paragon Tab Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are four tabs, each with four (?) different properties that can be boosted by spending [[paragon points]].&lt;br /&gt;
&lt;br /&gt;
* [[Core tab]]: Strength, Dexterity, Intelligence, Vitality.&lt;br /&gt;
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.&lt;br /&gt;
* [[Defensive tab]]: All Resistance, Life %, +% Armor, and Life per second. &lt;br /&gt;
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. &lt;br /&gt;
* [[Adventure tab]]: +Increase max resource and increased resource regeneration rate, [[Movement Speed]], [[Pickup Radius]], [[Magic Find]].  (No mention of [[Gold Find]].)&lt;br /&gt;
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)&lt;br /&gt;
&lt;br /&gt;
=Defensive Tab Bonuses=&lt;br /&gt;
&lt;br /&gt;
The bonuses in the Defensive Tab are as follows:&lt;br /&gt;
&lt;br /&gt;
* Life%: +.50% per point, 50 point hard cap. (Maximum of +25% Life boost.)&lt;br /&gt;
* Armour%: +.50% per point, 50 point hard cap. (Maximum of +25% Armour boost.)&lt;br /&gt;
* Resist All: 5 points per point, 50 point hard cap. (Maximum of +250 Resist All.)&lt;br /&gt;
* Life Regeneration: 165.1 per second, per point, 50 point hard cap. (Maximum of 8255 life per second.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Basics]]&lt;br /&gt;
[[category: End game]]&lt;br /&gt;
[[category: Inferno]]&lt;br /&gt;
[[category:paragon]]&lt;/div&gt;</summary>
		<author><name>Dan Lawrence</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Defense_Tab&amp;diff=69581</id>
		<title>Defense Tab</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Defense_Tab&amp;diff=69581"/>
				<updated>2014-02-22T08:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;Dan Lawrence: /* Paragon Tab Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Defensive Tab is one of the four tabs for bonus properties in the [[Paragon 2.0]] system.  Players can spend their third and thereafter every fourth paragon point in this tab, boosting their All Resistance, Life %, +% Armor, and +% Dodge.&lt;br /&gt;
&lt;br /&gt;
*All details are subject to change during further development before the system goes live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paragon Tab Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are four tabs, each with four (?) different properties that can be boosted by spending [[paragon points]].&lt;br /&gt;
&lt;br /&gt;
* [[Core tab]]: Strength, Dexterity, Intelligence, Vitality.&lt;br /&gt;
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.&lt;br /&gt;
* [[Defensive tab]]: All Resistance, Life %, +% Armor, and Dodge chance. &lt;br /&gt;
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. &lt;br /&gt;
* [[Adventure tab]]: +Increase max resource and increased resource regeneration rate, [[Movement Speed]], [[Pickup Radius]], [[Magic Find]].  (No mention of [[Gold Find]].)&lt;br /&gt;
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)&lt;br /&gt;
&lt;br /&gt;
=Defensive Tab Bonuses=&lt;br /&gt;
&lt;br /&gt;
The bonuses in the Defensive Tab are as follows:&lt;br /&gt;
&lt;br /&gt;
* Life%: +.50% per point, 50 point hard cap. (Maximum of +25% Life boost.)&lt;br /&gt;
* Armour%: +.50% per point, 50 point hard cap. (Maximum of +25% Armour boost.)&lt;br /&gt;
* Resist All: 5 points per point, 50 point hard cap. (Maximum of +250 Resist All.)&lt;br /&gt;
* Life Regeneration: 165.1 per second, per point, 50 point hard cap. (Maximum of 8255 life per second.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Basics]]&lt;br /&gt;
[[category: End game]]&lt;br /&gt;
[[category: Inferno]]&lt;br /&gt;
[[category:paragon]]&lt;/div&gt;</summary>
		<author><name>Dan Lawrence</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Offense_Tab&amp;diff=69580</id>
		<title>Offense Tab</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Offense_Tab&amp;diff=69580"/>
				<updated>2014-02-22T08:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;Dan Lawrence: /* Offensive Tab Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Offensive Tab (initially called &amp;quot;Attack&amp;quot;) is one of the four tabs for bonus properties in the [[Paragon 2.0]] system.  Players can spend their second Paragon point and every 4th point thereafter to boost one of the fields in this tab. The options are: Attack Speed, Critical hit Chance, Critical hit Damage, and Cooldown reduction.&lt;br /&gt;
&lt;br /&gt;
* All details are subject to change during further development before the system goes live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paragon Tab Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are four tabs, each with four different properties that can be boosted by spending [[paragon points]].&lt;br /&gt;
&lt;br /&gt;
* [[Core tab]]: Strength, Dexterity, Intelligence, Vitality.&lt;br /&gt;
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.&lt;br /&gt;
* [[Defensive tab]]: +All Resistance, Life %, +% Armor, and Dodge chance.&lt;br /&gt;
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. &lt;br /&gt;
* [[Adventure tab]]: +to maximum resource and increased resource regeneration, [[Movement Speed]], [[Pickup Radius]], [[Magic Find]].  (No mention of [[Gold Find]].)&lt;br /&gt;
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offensive Tab Bonuses===&lt;br /&gt;
&lt;br /&gt;
The bonuses in the Offensive Tab are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Attack Tab:'''&lt;br /&gt;
* [[Attack Speed]]: +.20% per point, 50 point hard cap. (Maximum of +10% IAS boost.)&lt;br /&gt;
* [[Critical hit Chance]]: +.10% per point, 50 point hard cap. (Maximum of +5% Critical hit Chance.)&lt;br /&gt;
* [[Critical hit Damage]]: 1 point per point, 50 point hard cap. (Maximum of +50% Critical hit Damage increase.)&lt;br /&gt;
* [[Cooldown]] reduction: .20% per point, 50 point hard cap. (Maximum of 10% reduction.)&lt;br /&gt;
&lt;br /&gt;
The size of these bonuses didn't seem very large to many players when the Paragon 2.0 system details were first revealed in late 2013. However it's assumed that item properties will be rebalanced in Loot 2.0 and especially in [[Reaper of Souls]] and that in the future, adding 5% CC or 50% CD will be quite a hefty bonus, and not equal to or less than the sort of bonus that a single good Rare item can add.&lt;br /&gt;
&lt;br /&gt;
[[File:Paragon-points-attack-tab.jpg|center|thumb|500px|Paragon points in the Attack Tab.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Basics]]&lt;br /&gt;
[[category: End game]]&lt;br /&gt;
[[category: Inferno]]&lt;br /&gt;
[[category:paragon]]&lt;/div&gt;</summary>
		<author><name>Dan Lawrence</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Offense_Tab&amp;diff=69579</id>
		<title>Offense Tab</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Offense_Tab&amp;diff=69579"/>
				<updated>2014-02-22T08:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;Dan Lawrence: /* Offensive Tab Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Offensive Tab (initially called &amp;quot;Attack&amp;quot;) is one of the four tabs for bonus properties in the [[Paragon 2.0]] system.  Players can spend their second Paragon point and every 4th point thereafter to boost one of the fields in this tab. The options are: Attack Speed, Critical hit Chance, Critical hit Damage, and Cooldown reduction.&lt;br /&gt;
&lt;br /&gt;
* All details are subject to change during further development before the system goes live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paragon Tab Bonuses==&lt;br /&gt;
&lt;br /&gt;
There are four tabs, each with four different properties that can be boosted by spending [[paragon points]].&lt;br /&gt;
&lt;br /&gt;
* [[Core tab]]: Strength, Dexterity, Intelligence, Vitality.&lt;br /&gt;
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.&lt;br /&gt;
* [[Defensive tab]]: +All Resistance, Life %, +% Armor, and Dodge chance.&lt;br /&gt;
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. &lt;br /&gt;
* [[Adventure tab]]: +to maximum resource and increased resource regeneration, [[Movement Speed]], [[Pickup Radius]], [[Magic Find]].  (No mention of [[Gold Find]].)&lt;br /&gt;
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Offensive Tab Bonuses===&lt;br /&gt;
&lt;br /&gt;
The bonuses in the Offensive Tab are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Attack Tab:'''&lt;br /&gt;
* [[Attack Speed]]: +.10% per point, 50 point hard cap. (Maximum of +5% IAS boost.)&lt;br /&gt;
* [[Critical hit Chance]]: +.20% per point, 50 point hard cap. (Maximum of +10% Critical hit Chance.)&lt;br /&gt;
* [[Critical hit Damage]]: 1 point per point, 50 point hard cap. (Maximum of +50% Critical hit Damage increase.)&lt;br /&gt;
* [[Cooldown]] reduction: .20% per point, 50 point hard cap. (Maximum of 10% reduction.)&lt;br /&gt;
&lt;br /&gt;
The size of these bonuses didn't seem very large to many players when the Paragon 2.0 system details were first revealed in late 2013. However it's assumed that item properties will be rebalanced in Loot 2.0 and especially in [[Reaper of Souls]] and that in the future, adding 5% CC or 50% CD will be quite a hefty bonus, and not equal to or less than the sort of bonus that a single good Rare item can add.&lt;br /&gt;
&lt;br /&gt;
[[File:Paragon-points-attack-tab.jpg|center|thumb|500px|Paragon points in the Attack Tab.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Basics]]&lt;br /&gt;
[[category: End game]]&lt;br /&gt;
[[category: Inferno]]&lt;br /&gt;
[[category:paragon]]&lt;/div&gt;</summary>
		<author><name>Dan Lawrence</name></author>	</entry>

	</feed>