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	<entry>
		<id>https://di.diablowiki.net/index.php?title=Storm_Skill_Tree&amp;diff=10471</id>
		<title>Storm Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Storm_Skill_Tree&amp;diff=10471"/>
				<updated>2009-07-12T12:55:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lumpor: /* Storm Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
The Wizard's skills are divided into three skill trees, each of which has about 18 known spells. These were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative. The three trees are:&lt;br /&gt;
&lt;br /&gt;
* [[Storm Skill Tree]]&lt;br /&gt;
* [[Arcane Skill Tree]]&lt;br /&gt;
* [[Conjuring Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Skill Trees==&lt;br /&gt;
&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active skills, and all allow for a variety of play styles.&lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
[[Skill runes]] could only be socketed in active skills, in the Blizzcon build. This may or may not remain true in the final game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 1 Skills==&lt;br /&gt;
These skills are available for use as soon as new Wizard is created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Charged Bolt===&lt;br /&gt;
[[Image:Wiz-charged-bolt1.jpg|thumb|350px|Charged Bolts carpet the dungeon floor.]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Launch a volley of electric bolts. Critical hits from lightning damage stun targets for 2 sec.&lt;br /&gt;
*'''Max Rank:''' 1&lt;br /&gt;
* '''Rank 1:''' 3 bolts. Each deals 1-8 damage.&lt;br /&gt;
*'''Mana cost''' 8&lt;br /&gt;
&lt;br /&gt;
When tested in the BlizzCon 2008 build, the bolts seemed to come out with a wider spread than they do in Diablo II. They were useful to hit monsters to the sides as well as straight ahead, but were not as good to land multiple hits to a target straight ahead, either very close or a few yards distant. They did not travel very far, and not at all in a wave ahead of the Wizard.&lt;br /&gt;
&lt;br /&gt;
See more screenshots of [http://www.diii.net/gallery/showgallery.php?si=charged+bolt Charged Bolt] in the Image Gallery.&lt;br /&gt;
&lt;br /&gt;
===Thunderstruck===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the critical hit chance of all lightning spells by X%.  Critical hits from lightning damage stun targets for 2 seconds.&lt;br /&gt;
*'''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases critical hit chance of all lightning spells by 5%.&lt;br /&gt;
** '''Rank 2:''' Increases critical hit chance of all lightning spells by 10%.&lt;br /&gt;
** '''Rank 3:''' Increases critical hit chance of all lightning spells by 15%.&lt;br /&gt;
&lt;br /&gt;
The spells did not display their [[critical hit]] % chance in the BlizzCon build, but it's assumed that they will in the final game. It's not known what else will raise critical hit chance; Clvl? Attributes? Equipment bonuses?  They seem very likely to occur on items, as part of the D3 Team's effort to provide a variety of valuable mods on weapons for non-combat characters.&lt;br /&gt;
&lt;br /&gt;
===Empowered Magic===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the effect of willpower on your spell damage by X%.&lt;br /&gt;
* '''Max Rank:''' 15 &lt;br /&gt;
** '''Rank 1:''' Increases the effect of willpower on your spell damage by 10%.&lt;br /&gt;
** '''Rank 2:''' Increases the effect of willpower on your spell damage by 20%.&lt;br /&gt;
** '''Rank 3:''' Increases the effect of willpower on your spell damage by 30%.&lt;br /&gt;
&lt;br /&gt;
One of the design goals in Diablo III is to make all of the attributes useful to each character class. As this skill makes clear, Willpower will factor in on the Wizard's spell damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lightning Speed===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases casting speed by 3%&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
It's not clear if this skill increases the casting speed for all spells cast by the Wizard, or just ones from this tree.  From the wording, it sounds like it affects all of the character's spells, so it seems that most Wizards will put some points into this one, whichever tree they specialize in.&lt;br /&gt;
&lt;br /&gt;
Nothing is yet known about how useful or common spell casting speed boosts will be from items.&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills==&lt;br /&gt;
Tier 2 skills do not require any amount of points to be spent in the tree to enable them. (There were rumors that 5 points were required, but that was not the case in the BlizzCon build.&lt;br /&gt;
&lt;br /&gt;
===Storm Armor===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Surround yourself in electrical energy.  Electrical bolts are automatically fired at attackers.&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
** '''Rank 1:''' Electrical bolts deal 1-8 damage.&lt;br /&gt;
* '''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
This skill does not seem to offer any protection; just a sort of passive offensive attack. It's not known how long it persists for, or how much the damage will scale up. It's quite similar to the thunderstorm skill from Diablo 2.&lt;br /&gt;
&lt;br /&gt;
===Frost Nova===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' An explosion of ice pelts nearby enemies. Projectiles have an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.&lt;br /&gt;
*'''Max Rank:''' 1&lt;br /&gt;
** '''Rank 1:''' 1-3 damage, 25% chance of critical hit.&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
*'''Cool down:''' 12 seconds&lt;br /&gt;
&lt;br /&gt;
The long cool down on this skill indicates that the D3 Team means it to be used as a sort of &amp;quot;panic button,&amp;quot; rather than a killing attack. The boosted % of critical chance is more about potentially freezing enemies than killing them with a lovely explosion of ice. Storm Power and Lethal Energy will both add to this skill's lethality by adding to its critical strike chance and damage.&lt;br /&gt;
&lt;br /&gt;
See more [http://www.diii.net/gallery/showgallery.php?si=frost+nova screenshots of Frost Nova] in the image gallery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiz-frost-nova1.jpg|center|thumb|600px|Chill out!]]&lt;br /&gt;
&lt;br /&gt;
===Deep Freeze===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the critical hit chance of all cold spells.  Critical hits from cold damage freeze targets.&lt;br /&gt;
*'''Max Rank:''' 15&lt;br /&gt;
* '''Rank 1:''' Cold spell critical hit damage increased by 5%.&lt;br /&gt;
&lt;br /&gt;
Rather than giving the Wizard a Glacial Spike-like instant freeze spell, the D3 team seems to be granting that possibility with critical hits on a variety of non-freezing cold spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Armor===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the damage dealt by your Storm Armor charged bolts.&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases damage by 10%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Static Charge===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Converts a percentage of all damage taken into mana.&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Convert 5% of all damage taken into mana.&lt;br /&gt;
&lt;br /&gt;
An interesting variation on Mana Shield; this sounds like it's only of use to add mana, without any protective properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills==&lt;br /&gt;
A Wizard must be at least Clvl 10, and have spent at least 10 skill points in the Storm skill tree before he/she is able to put points into any of the skills at this tier.&lt;br /&gt;
&lt;br /&gt;
===Electrocute===&lt;br /&gt;
[[Image:Wiz-electrocute1.jpg|thumb|250px|Electrocute chaining some skeletons.]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Lightning arcs from the wizard’s fingertips towards enemies, electrocuting up to two targets. Critical hits from lightning damage stun targets for 2 sec.&lt;br /&gt;
*'''Rank 1:''' Deals 4-5 damage to up to 2 targets. Lightning critical hits stun for 2 seconds.&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
This spell works like beam weapons in most FPS games, locking onto a target and bending to keep it in the lightning zone even as the enemy moves around. It can chain to a second target, and during the BlizzCon 2008 demonstration, this spell was seen upgraded with a [[runes|Hydra Rune]] (named Multistrike before), enabling it to strike additional targets at once. A Viper Rune (named Lethality Rune before) was also shown in conjunction with Electrocute, which caused some enemies to explode in an electric Nova upon death, dealing damage to nearby monsters. This is the same sort of death monsters suffer when they perish from a lightning [[critical hit]].&lt;br /&gt;
&lt;br /&gt;
See more screenshots of [http://www.diii.net/gallery/showgallery.php?si=electrocute Electrocute] in the Image Gallery.&lt;br /&gt;
&lt;br /&gt;
===Ray of Frost===&lt;br /&gt;
[[Image:Wiz-ray-of-frost.jpg|thumb|Ray of Frost]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Project a beam of cold energy.  Critical hits from cold damage freeze targets. &lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
** '''Rank 1:''' Deals 6 cold damage/second.&lt;br /&gt;
* '''Mana cost:''' 16 mana per sec.&lt;br /&gt;
&lt;br /&gt;
This spell is a sort of cold inferno, reminiscent of the Druid's Arctic Blast skill from Diablo 2. It deals relatively weak damage, but has the chilling effect of all cold skills, and is therefore useful for slowing down nearby attackers.&lt;br /&gt;
&lt;br /&gt;
See more [http://www.diii.net/gallery/showgallery.php?si=ray+of+frost screenshots of Ray of Frost] in the image gallery.&lt;br /&gt;
&lt;br /&gt;
===Static Residue===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Enemies damaged by your lightning spells discharge additional lightning damage to nearby enemies for 3 seconds.&lt;br /&gt;
*'''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Targets discharge 1-3 lightning damage per second to nearby enemies. Lasts for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
An add-on passive, this one does nothing by itself, but adds lightning damage that hits everything nearby, when any other lightning skill is used. With deaths from lightning critical hits and various multi-target lightning skills, the strength of that element in attack seems likely to be the ability to hit many things at once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lethal Energy===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the chance to score critical hits with melee and spell attacks.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
** '''Rank 1:''' Increases critical hit chance 5%.&lt;br /&gt;
&lt;br /&gt;
As with other skills in the Wizard's tree (and those of the other characters), boosting Critical Hits is a very powerful technique in D3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Improved Charged Bolt===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increase the number of bolts released by your charged bolt spell.&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases the number of bolts by 1.&lt;br /&gt;
&lt;br /&gt;
This one was not seen at Blizzcon 2008, but it sounds like an interesting upgrade. Keep in mind that lightning critical hits stun enemies in D3, so imagine how effective this spell could be with a high level of critical adding damage and stunning the monsters as they bathe in the river of Charged Bolts flowing out from the Wizard.&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills==&lt;br /&gt;
A wizard must invest 15 points in the Storm tree before the skills in this tier become available.&lt;br /&gt;
&lt;br /&gt;
===Tornado===&lt;br /&gt;
[[Image:Skill_wizard_tornado.jpg|right|thumb|We're not in Kansas anymore...]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Summon a large tornado that damages everything in its path.&lt;br /&gt;
*'''Max Rank:''' 1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
Akin to the Druid's Twister skill from Diablo II, these tornadoes are formed from pure energy.  In the gameplay trailer released at BlizzCon 2008, multiple tornadoes are cast one after another, each lasting for close to 5 seconds. Their path is semi-random, and they bounce off of enemies, heading in another direction when they hit once, instead of passing over targets and dealing multiple hits, as do the Druid's tornadoes in D2.&lt;br /&gt;
&lt;br /&gt;
As in DII with the Druid, the best use of the tornadoes will likely be multiple, concentrated casts in a small area packed with enemies, to ensure the most damage in the shortest period of time.  Higher levels of the skill may increase their size or may simply increase raw damage.  Epic Storm will increase the number of simultaneous tornadoes you can cast, and Lethal Energy will increase the chance to score critical strikes.&lt;br /&gt;
&lt;br /&gt;
It's not clear what type of damage a tornado deals, so what bonuses the critical hits would deal is not known.&lt;br /&gt;
&lt;br /&gt;
===Blizzard===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Call down shards of ice to pelt an area dealing X damage per second. Critical hits from cold damage freezes targets.&lt;br /&gt;
*'''Max Rank:''' 1&lt;br /&gt;
** '''Rank 1:''' Deals 6-10 cold damage per second. Lasts 3 seconds.&lt;br /&gt;
*'''Mana cost:''' 70&lt;br /&gt;
&lt;br /&gt;
The spell that had to be in the game, this one is visually improved in D3. There is now a cloud shown above the enemies, from which large chunks of ice crash down to earth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Storm Power===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increase damage of all lightning and ice spells.&lt;br /&gt;
*''' Max Rank:''' 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Epic Storms===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases size of Blizzard and number of twisters you can have for your energy twister.&lt;br /&gt;
* ''' Max Rank:''' 15&lt;br /&gt;
&lt;br /&gt;
An interesting mastery skill, this one boosts two different spells (but not everything in the tree), though by now much remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shattering Ice===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Enemies take 2 extra points of damage while frozen.&lt;br /&gt;
* ''' Max Rank:''' 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier V Skills==&lt;br /&gt;
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Wizard skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Lumpor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Conjuring_Skill_Tree&amp;diff=10470</id>
		<title>Conjuring Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Conjuring_Skill_Tree&amp;diff=10470"/>
				<updated>2009-07-12T12:49:37Z</updated>
		
		<summary type="html">&lt;p&gt;Lumpor: /* Magic Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
The Wizard's skills are divided into three skill trees, each of which has about 18 known spells. These were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative. The three trees are:&lt;br /&gt;
&lt;br /&gt;
* [[Storm Skill Tree]]&lt;br /&gt;
* [[Arcane Skill Tree]]&lt;br /&gt;
* [[Conjuring Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Skill Trees==&lt;br /&gt;
&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active skills, and all allow for a variety of play styles.&lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
[[Skill Runes]] could only be socketed in active skills, in the Blizzcon build. This may or may not remain true in the final game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 1 Skills==&lt;br /&gt;
These skills are available for use as soon as new Wizard is created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spectral Blade===&lt;br /&gt;
[[Image:Wiz-spectral-blade1.jpg|thumb|250px|Spectral Blades in action.]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit.&lt;br /&gt;
*'''Rank''': 0/1&lt;br /&gt;
*'''Mana cost:''' 7&lt;br /&gt;
&lt;br /&gt;
This skill was the default left click attack at the Blizzcon build, and it worked quite nicely. It was a melee+ spell, hitting anything  up close with all 3 slashes, but extending the slashes far enough that targets out of melee range would be hit by one or perhaps two of the attacks.  Each slash could also strike multiple targets, making this one potentially quite damaging against multiple, close-range enemies.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the speed of your magic missile projectiles.&lt;br /&gt;
*''' Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases speed by 8%.&lt;br /&gt;
** '''Rank 2:''' Increases speed by 16%.&lt;br /&gt;
** '''Rank 3:''' Increases speed by 24%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage Resistance===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases armor and resistances.&lt;br /&gt;
*'''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases armor by xx% and all resistances by x%.&lt;br /&gt;
** '''Rank 2:''' Increases armor by 10% and all resistances by 8%.&lt;br /&gt;
** '''Rank 3:''' Increase armor by 15% and all resistances by 12%.&lt;br /&gt;
&lt;br /&gt;
This seems like a tremendously powerful passive, if the increase per skill point remains constant.&lt;br /&gt;
&lt;br /&gt;
===Weapon Mastery===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases physical damage done by all weapons by 15.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on his spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?&lt;br /&gt;
&lt;br /&gt;
Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.&lt;br /&gt;
&lt;br /&gt;
This would've been useful in Diablo 2, what with all the &amp;quot;unique&amp;quot; builds, including the melee sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this skill seems useless.&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills==&lt;br /&gt;
These skills are available as soon as a Wizard reaches level 5.&lt;br /&gt;
&lt;br /&gt;
===Stone Skin===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Shield yourself with rock and stone absorbing 30 damage.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana cost:''' 12&lt;br /&gt;
*'''Cooldown:''' 15 seconds&lt;br /&gt;
&lt;br /&gt;
One of the many shielding skills, all of different types, the Wizard has at her possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror Image===&lt;br /&gt;
[[Image:Wiz-mirror-image1.jpg|thumb|Reinforcements!]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Create an illusionary duplicate of yourself.&lt;br /&gt;
*'''Rank:''' 1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana Cost:''' 18&lt;br /&gt;
&lt;br /&gt;
This skill is seen in the Blizzcon cinematic, in which the Wizard creates 5 duplicates, all of which have a small white circle over their heads. They are not just decoys either; they join the combat, which makes this seem like a very interesting spell.&lt;br /&gt;
&lt;br /&gt;
===Conjured Armor===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Magical armor surrounds the wizard increasing block chance by 2%.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conjured Health===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases total health by 8% and the health of your conjured images by 12%.&lt;br /&gt;
* '''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Duplicate Conjuring===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
A number of the passives in D3 boost two or three other skills, but not every skill in the skill tree. It's an interesting way to add more variety and specialization to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills==&lt;br /&gt;
A Wizard must be at least Clvl 10, and have spent at least 10 skill points in the Conjuring skill tree before he/she is able to put points into any of the skills at this tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meteor Storm===&lt;br /&gt;
[[Image:Wiz-meteor1.jpg|thumb|Laser-like Meteors descend.]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Meteorites pelt the targeted region dealing 10 to 20 damage per second.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 12 mana per second&lt;br /&gt;
&lt;br /&gt;
The Meteor skill from D2 has been upgraded and modified. Now it calls down multiple meteors over a wider area, much like the Blizzard skill. Furthermore, Meteor Storm can be cast for as long as the Wizard wishes, with a mana cost per second, rather than per use.&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Conjured Power===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases damage done by spells by 1% for every 10 points of vitality.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conjuring Duration===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Improved Spectral Blade===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the damage of Spectral Blade by 14%.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills==&lt;br /&gt;
A wizard must invest 15 points in the Conjuring tree before the skills in this tier become available.&lt;br /&gt;
&lt;br /&gt;
===Hydra===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Creates a multi-headed beast that attacks your enemies with bolts of fire.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic Weapon===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Imbue your weapon with magical energy granting it increased damage.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 10&lt;br /&gt;
Like weapon mastery, this enhances your melee attacks. Judging by the rest of the conjuring tree (mainly magical impact and slowing strikes) the conjuring wizard will be a more melee oriented wizard, which adds a nice twist to the usual magic stereotype that wizards possess.&lt;br /&gt;
&lt;br /&gt;
===Magical Impact===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases damage of all spells by 15% of your weapon damage.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
An interesting reversal on this one, boosting spell damage by weapon damage. This would create some very odd weapon choices for wizards, with huge damage weapons potentially more useful than the various spell-caster type wands and orbs mage classes generally specialize during the end game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slowing Strikes===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor Piercing===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Conjured and physical damage decreases the armor of armored enemies.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Wizard skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Lumpor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Conjuring_Skill_Tree&amp;diff=10469</id>
		<title>Conjuring Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Conjuring_Skill_Tree&amp;diff=10469"/>
				<updated>2009-07-12T12:48:58Z</updated>
		
		<summary type="html">&lt;p&gt;Lumpor: /* Magic Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
The Wizard's skills are divided into three skill trees, each of which has about 18 known spells. These were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative. The three trees are:&lt;br /&gt;
&lt;br /&gt;
* [[Storm Skill Tree]]&lt;br /&gt;
* [[Arcane Skill Tree]]&lt;br /&gt;
* [[Conjuring Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Skill Trees==&lt;br /&gt;
&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active skills, and all allow for a variety of play styles.&lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
[[Skill Runes]] could only be socketed in active skills, in the Blizzcon build. This may or may not remain true in the final game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 1 Skills==&lt;br /&gt;
These skills are available for use as soon as new Wizard is created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spectral Blade===&lt;br /&gt;
[[Image:Wiz-spectral-blade1.jpg|thumb|250px|Spectral Blades in action.]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit.&lt;br /&gt;
*'''Rank''': 0/1&lt;br /&gt;
*'''Mana cost:''' 7&lt;br /&gt;
&lt;br /&gt;
This skill was the default left click attack at the Blizzcon build, and it worked quite nicely. It was a melee+ spell, hitting anything  up close with all 3 slashes, but extending the slashes far enough that targets out of melee range would be hit by one or perhaps two of the attacks.  Each slash could also strike multiple targets, making this one potentially quite damaging against multiple, close-range enemies.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the speed of your magic missile projectiles.&lt;br /&gt;
*''' Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases speed by 8%.&lt;br /&gt;
** '''Rank 2:''' Increases speed by 16%.&lt;br /&gt;
** '''Rank 3:''' Increases speed by 24%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage Resistance===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases armor and resistances.&lt;br /&gt;
*'''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases armor by xx% and all resistances by x%.&lt;br /&gt;
** '''Rank 2:''' Increases armor by 10% and all resistances by 8%.&lt;br /&gt;
** '''Rank 3:''' Increase armor by 15% and all resistances by 12%.&lt;br /&gt;
&lt;br /&gt;
This seems like a tremendously powerful passive, if the increase per skill point remains constant.&lt;br /&gt;
&lt;br /&gt;
===Weapon Mastery===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases physical damage done by all weapons by 15.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on his spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?&lt;br /&gt;
&lt;br /&gt;
Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.&lt;br /&gt;
&lt;br /&gt;
This would've been useful in Diablo 2, what with all the &amp;quot;unique&amp;quot; builds, including the melee sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this skill seems useless.&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills==&lt;br /&gt;
These skills are available as soon as a Wizard reaches level 5.&lt;br /&gt;
&lt;br /&gt;
===Stone Skin===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Shield yourself with rock and stone absorbing 30 damage.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana cost:''' 12&lt;br /&gt;
*'''Cooldown:''' 15 seconds&lt;br /&gt;
&lt;br /&gt;
One of the many shielding skills, all of different types, the Wizard has at her possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror Image===&lt;br /&gt;
[[Image:Wiz-mirror-image1.jpg|thumb|Reinforcements!]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Create an illusionary duplicate of yourself.&lt;br /&gt;
*'''Rank:''' 1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana Cost:''' 18&lt;br /&gt;
&lt;br /&gt;
This skill is seen in the Blizzcon cinematic, in which the Wizard creates 5 duplicates, all of which have a small white circle over their heads. They are not just decoys either; they join the combat, which makes this seem like a very interesting spell.&lt;br /&gt;
&lt;br /&gt;
===Conjured Armor===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Magical armor surrounds the wizard increasing block chance by 2%.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conjured Health===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases total health by 8% and the health of your conjured images by 12%.&lt;br /&gt;
* '''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Duplicate Conjuring===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
A number of the passives in D3 boost two or three other skills, but not every skill in the skill tree. It's an interesting way to add more variety and specialization to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills==&lt;br /&gt;
A Wizard must be at least Clvl 10, and have spent at least 10 skill points in the Conjuring skill tree before he/she is able to put points into any of the skills at this tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meteor Storm===&lt;br /&gt;
[[Image:Wiz-meteor1.jpg|thumb|Laser-like Meteors descend.]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Meteorites pelt the targeted region dealing 10 to 20 damage per second.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 12 mana per second&lt;br /&gt;
&lt;br /&gt;
The Meteor skill from D2 has been upgraded and modified. Now it calls down multiple meteors over a wider area, much like the Blizzard skill. Furthermore, Meteor Storm can be cast for as long as the Wizard wishes, with a mana cost per second, rather than per use.&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Conjured Power===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases damage done by spells by 1% for every 10 points of vitality.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conjuring Duration===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Improved Spectral Blade===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the damage of Spectral Blade by 14%.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills==&lt;br /&gt;
A wizard must invest 15 points in the Conjuring tree before the skills in this tier become available.&lt;br /&gt;
&lt;br /&gt;
===Hydra===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Creates a multi-headed beast that attacks your enemies with bolts of fire.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic Weapon===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Imbue your weapon with magical energy granting it increased damage.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 10&lt;br /&gt;
Like weapon mastery, this enhances your melee attacks. Judging by the rest of the conjuring tree (mainly magical impact and slowing strikes) the conjuring wizard will be a more melee oriented wizard, which adds a twist to the usual magic stereotype that wizards possess.&lt;br /&gt;
&lt;br /&gt;
===Magical Impact===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases damage of all spells by 15% of your weapon damage.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
An interesting reversal on this one, boosting spell damage by weapon damage. This would create some very odd weapon choices for wizards, with huge damage weapons potentially more useful than the various spell-caster type wands and orbs mage classes generally specialize during the end game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slowing Strikes===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor Piercing===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Conjured and physical damage decreases the armor of armored enemies.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Wizard skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Lumpor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Conjuring_Skill_Tree&amp;diff=10468</id>
		<title>Conjuring Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Conjuring_Skill_Tree&amp;diff=10468"/>
				<updated>2009-07-12T12:41:30Z</updated>
		
		<summary type="html">&lt;p&gt;Lumpor: /* Weapon Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
The Wizard's skills are divided into three skill trees, each of which has about 18 known spells. These were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative. The three trees are:&lt;br /&gt;
&lt;br /&gt;
* [[Storm Skill Tree]]&lt;br /&gt;
* [[Arcane Skill Tree]]&lt;br /&gt;
* [[Conjuring Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Skill Trees==&lt;br /&gt;
&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active skills, and all allow for a variety of play styles.&lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
[[Skill Runes]] could only be socketed in active skills, in the Blizzcon build. This may or may not remain true in the final game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 1 Skills==&lt;br /&gt;
These skills are available for use as soon as new Wizard is created. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spectral Blade===&lt;br /&gt;
[[Image:Wiz-spectral-blade1.jpg|thumb|250px|Spectral Blades in action.]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit.&lt;br /&gt;
*'''Rank''': 0/1&lt;br /&gt;
*'''Mana cost:''' 7&lt;br /&gt;
&lt;br /&gt;
This skill was the default left click attack at the Blizzcon build, and it worked quite nicely. It was a melee+ spell, hitting anything  up close with all 3 slashes, but extending the slashes far enough that targets out of melee range would be hit by one or perhaps two of the attacks.  Each slash could also strike multiple targets, making this one potentially quite damaging against multiple, close-range enemies.&lt;br /&gt;
&lt;br /&gt;
===Spell Speed===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the speed of your magic missile projectiles.&lt;br /&gt;
*''' Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases speed by 8%.&lt;br /&gt;
** '''Rank 2:''' Increases speed by 16%.&lt;br /&gt;
** '''Rank 3:''' Increases speed by 24%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage Resistance===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases armor and resistances.&lt;br /&gt;
*'''Max Rank:''' 15&lt;br /&gt;
** '''Rank 1:''' Increases armor by xx% and all resistances by x%.&lt;br /&gt;
** '''Rank 2:''' Increases armor by 10% and all resistances by 8%.&lt;br /&gt;
** '''Rank 3:''' Increase armor by 15% and all resistances by 12%.&lt;br /&gt;
&lt;br /&gt;
This seems like a tremendously powerful passive, if the increase per skill point remains constant.&lt;br /&gt;
&lt;br /&gt;
===Weapon Mastery===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases physical damage done by all weapons by 15.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on his spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?&lt;br /&gt;
&lt;br /&gt;
Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.&lt;br /&gt;
&lt;br /&gt;
This would've been useful in Diablo 2, what with all the &amp;quot;unique&amp;quot; builds, including the melee sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this skill seems useless.&lt;br /&gt;
&lt;br /&gt;
==Tier II Skills==&lt;br /&gt;
These skills are available as soon as a Wizard reaches level 5.&lt;br /&gt;
&lt;br /&gt;
===Stone Skin===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Shield yourself with rock and stone absorbing 30 damage.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana cost:''' 12&lt;br /&gt;
*'''Cooldown:''' 15 seconds&lt;br /&gt;
&lt;br /&gt;
One of the many shielding skills, all of different types, the Wizard has at her possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mirror Image===&lt;br /&gt;
[[Image:Wiz-mirror-image1.jpg|thumb|Reinforcements!]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Create an illusionary duplicate of yourself.&lt;br /&gt;
*'''Rank:''' 1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana Cost:''' 18&lt;br /&gt;
&lt;br /&gt;
This skill is seen in the Blizzcon cinematic, in which the Wizard creates 5 duplicates, all of which have a small white circle over their heads. They are not just decoys either; they join the combat, which makes this seem like a very interesting spell.&lt;br /&gt;
&lt;br /&gt;
===Conjured Armor===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Magical armor surrounds the wizard increasing block chance by 2%.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conjured Health===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases total health by 8% and the health of your conjured images by 12%.&lt;br /&gt;
* '''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Duplicate Conjuring===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
A number of the passives in D3 boost two or three other skills, but not every skill in the skill tree. It's an interesting way to add more variety and specialization to the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III Skills==&lt;br /&gt;
A Wizard must be at least Clvl 10, and have spent at least 10 skill points in the Conjuring skill tree before he/she is able to put points into any of the skills at this tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meteor Storm===&lt;br /&gt;
[[Image:Wiz-meteor1.jpg|thumb|Laser-like Meteors descend.]]&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Meteorites pelt the targeted region dealing 10 to 20 damage per second.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 12 mana per second&lt;br /&gt;
&lt;br /&gt;
The Meteor skill from D2 has been upgraded and modified. Now it calls down multiple meteors over a wider area, much like the Blizzard skill. Furthermore, Meteor Storm can be cast for as long as the Wizard wishes, with a mana cost per second, rather than per use.&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
===Conjured Power===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases damage done by spells by 1% for every 10 points of vitality.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conjuring Duration===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Improved Spectral Blade===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases the damage of Spectral Blade by 14%.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
==Tier IV Skills==&lt;br /&gt;
A wizard must invest 15 points in the Conjuring tree before the skills in this tier become available.&lt;br /&gt;
&lt;br /&gt;
===Hydra===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Creates a multi-headed beast that attacks your enemies with bolts of fire.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic Weapon===&lt;br /&gt;
* Active Skill&lt;br /&gt;
* '''Description:''' Imbue your weapon with magical energy granting it increased damage.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Impact===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Increases damage of all spells by 15% of your weapon damage.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
An interesting reversal on this one, boosting spell damage by weapon damage. This would create some very odd weapon choices for wizards, with huge damage weapons potentially more useful than the various spell-caster type wands and orbs mage classes generally specialize during the end game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slowing Strikes===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor Piercing===&lt;br /&gt;
* Passive Skill&lt;br /&gt;
* '''Description:''' Conjured and physical damage decreases the armor of armored enemies.&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Wizard skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Lumpor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=10467</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=10467"/>
				<updated>2009-07-12T12:24:53Z</updated>
		
		<summary type="html">&lt;p&gt;Lumpor: /* Slashing Strike */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}The [[Barbarian]]'s skills are divided into three skill trees, each of which has about 18 known skills. Most of these were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative and interesting.&lt;br /&gt;
&lt;br /&gt;
Most Barbarian skills require [[Fury]] to cast. Fury is a mana-like bulb that fills up when the Barbarian hits enemies, then drains quickly away when he stops hitting. This means that a Barbarian is unable to use his more powerful abilities at the start of a fight, and must charge up his Fury before he can begin to unleash his more devastating attacks.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian Skills|Barbarian Skills Master List]]&lt;br /&gt;
** [[Battlemaster Skill Tree]]&lt;br /&gt;
** [[Berserker Skill Tree]]&lt;br /&gt;
** [[Juggernaut Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Diablo III Skill Trees=&lt;br /&gt;
[[Image:Skill-tree-berserker.jpg|thumb|300px|Berserker Skill Tree. April 2009.]]&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles. &lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
=Tier 1 Skills=&lt;br /&gt;
These skills are available for use as soon as new Barbarian is created.&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' When attacking with Frenzy, the Barbarian's weapon damage and attack speed are increased. Frenzy can be used repeatedly, stacking the speed bonus up to three times.&lt;br /&gt;
** Rank 1: Deals 120% weapon damage. In addition, attack speed is increased by 6% for 10 seconds. (Up to 18%, with stacking.)&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
The popular D2 Barbarian skill returns, with much the same function. The particulars are tweaked a bit, in terms of the damage, attack speed bonus, duration, and stacking, but the function is similar. The biggest change is the Clvl: [http://diablo2.diablowiki.net/Barbarian_Combat_Skills#Frenzy Frenzy was a level 24 skill in D2], and only worked while dual wielding. It's level 1 in D3, and it apparently works with any type of weapon or weapons.&lt;br /&gt;
&lt;br /&gt;
Higher levels in this skill (which were not enabled at BlizzCon 2008) will presumably increase the bonuses to damage and other properties as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bad Temper==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Reduces Fury degeneration by 3%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This skill causes the Barbarian's built up [[Fury]] to reduce less slowly, (theoretically) enabling the character to carry enough over from one fight to be able to use skills immediately at the start of the next battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power of the Berserker==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases damage of all Berserker skills by X%.&lt;br /&gt;
** Rank 2: Increases damage of all Berserker skills by 25%.&lt;br /&gt;
** Rank 3: Increases damage of all Berserker skills by 30%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A nice passive bonus to all skills in this tree. The figures were very hard to read on this one, so take the 25% and 30% with a grain of salt. The damage bonus will definitely increase with each point spent in the skill, though.&lt;br /&gt;
&lt;br /&gt;
Like the other Barbarian passive damage bonuses, this one does nothing for his to/hit. In fact, there aren't any Barbarian skills that boost to/hit, which is one of the mysteries of the game design, at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heightened Senses==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Grants the Barbarian an inherent chance to dodge attacks.&lt;br /&gt;
** Rank 1: 4% chance to dodge.&lt;br /&gt;
** Rank 2: 8% chance to dodge.&lt;br /&gt;
** Rank 3: 12% chance to dodge.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
It's unknown if the skill continues to increase by 4% forever, or if diminishing returns set in at some point.&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.&lt;br /&gt;
&lt;br /&gt;
==Terrifying Shout==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Shout with great intensity, enhancing damage done by something ______ something 30% for 12 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
The name and description of this one couldn't be read clearly, but enough could be made out to be sure that it's a war cry that boosts damage for a short duration.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''':&lt;br /&gt;
***Not too clear if there is the same skill or another. But in the BlizzCast, a screenshot showed this skill inside the Berserker Skill Tree:&lt;br /&gt;
***'''Threatening Shout'''&lt;br /&gt;
**** '''Active Skill'''&lt;br /&gt;
**** '''Rune Sockets:''' 1&lt;br /&gt;
**** '''Max Rank:''' 5&lt;br /&gt;
**** '''Description:''' &lt;br /&gt;
***** Rank 2: Shout with great ferocity, reducing damage done by enemies within 24 feet by 60% for 15 seconds.&lt;br /&gt;
***** Rank 3: Shout with great ferocity, reducing damage done by enemies within 24 feet by 70% for 18 seconds.&lt;br /&gt;
&lt;br /&gt;
==Onslaught==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Increases attack speed by X%. Drains Fury while in use. Lasts for X seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This was another description that was very hard to read, so no values are available. The skill's function is clear, though. It increases the Barbarian's attack speed for a few seconds, and drains Fury all the while. It runs for the allowed duration (around 10 seconds per use) or until the Fury runs out. (More Fury can be added while this skill is in use, of course. Hitting things with a super speed Barbarian is a great way to add Fury, after all.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Double Strike==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Grants a dual wielding Barbarian the chance to strike nearby enemies with both weapons.&lt;br /&gt;
** Rank 1: Gives a 6% chance of striking with both weapons.&lt;br /&gt;
** Rank 2: Gives a 7% chance of striking with both weapons.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This one was also hard to read in our notes, so the figures are suspect. They were single numbers though, so the odds are clearly pretty low for this skill to trigger.&lt;br /&gt;
&lt;br /&gt;
The Barbarian uses both weapons to attack when dual wielding; the attack just isn't much faster than it would be while holding a single weapon. This skill gives a % chance to hit an individual enemy twice, very quickly, once with each weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strong Constitution==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Enables health regeneration.&lt;br /&gt;
** Rank 1: Regenerates 10 health per second.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A skill that sounds like it will be mandatory for most every Barbarian, unless equipment with health regeneration is common. The amount of regeneration was hard to read in our notes, but it is a low double digit number. Something like 10 or 12. Most likely one point will be enough for regenerating to full health while you are away from keyboard or in any way staying out of combat for a long time. Regeneration is usually not that handy in the middle of intense combat, since it works quite slowly, even at high levels.&lt;br /&gt;
&lt;br /&gt;
==Berserker State==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the duration of Frenzy and Onslaught by 1 second.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A typical D3 passive skill; boosting one aspect of two other skills from the same skill tree.&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Skills=&lt;br /&gt;
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:Barb-leap1.jpg|thumb|250px|Leaping over a chasm.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' The Barbarian makes a mighty leap, causing ? damage to enemies when he lands. &amp;lt;br /&amp;gt; Damage of Leap Attack increases with strength.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
Leap Attack is not much changed from D2, and has been demonstrated repeatedly in the gameplay movies. The main difference with the D3 version of this skill is that minor damage is dealt to everything nearby when the Barbarian lands, rather than big damage to one particular monster.&lt;br /&gt;
&lt;br /&gt;
This skill enables the barbarian to leap a considerable distance, and quite quickly too. When landing the barbarian drives her weapons down from overhead, creating a blue shockwave that damages and knocks back any enemies within several yards. It appears to combine the powers of the d2 skills leap and leap attack, and seems to deal quite a bit of damage, as rapidly as it dispatches multiple ghouls with every Leap, in the WWI movie, although this may have been due to the barbarian revisiting an old area in the movie.&lt;br /&gt;
&lt;br /&gt;
==Enrage==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Enter a reckless rage, increasing Fury gained but also damage taken.&lt;br /&gt;
** '''Rank 1: '''Increases Fury gained by 100% and damage taken by 25%, for 10 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
An interesting skill, grants the Barbarian an orb of Fury and enables him to increase Fury generation, but taking more damage while doing so. This would be a useful skill to power up just before entering battle; the Barbarian would fill up one of his Fury orbs very quickly against one or two initial attackers, and by the time the main mob was in range his Fury would be full and the increased damage penalty would have worn off.&lt;br /&gt;
&lt;br /&gt;
==Dual Wield Specialization==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases physical damage dealt by weapons while dual wielding&lt;br /&gt;
** '''Rank 1:''' Increases damage by 12%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A skill any dual wielding barbarian will want to invest heavily in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Savage==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Increase all Fury generation for X seconds after scoring a critical hit.&lt;br /&gt;
* '''Rank 1: '''Increase Fury generation 30% for 8 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This tree has a variety of skills to increase [[fury]] generation. Something barbs who specialize in the other trees will surely be envious of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Increase Speed==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Your Frenzy and Onslaught abilities also increase your movement speed.&lt;br /&gt;
** '''Rank 1:''' Movement speed increased 5% while using Frenzy or Onslaught.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
More improvements to other skills in the same tree. Frenzy and Onslaught do not increase movement speed normally, just when this skill is enabled. This seems like a lovely convenience, but perhaps not worth the points, with fast run boots and other speedier movement options. (PvP players will probably find it more useful than PvM players, as is the case in D2.) The increased moving speed will make it easier though to keep your fury bar up, since you take less time to get from one pack of monsters to the next one.&lt;br /&gt;
&lt;br /&gt;
=Tier 4 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:Barb-ww1.jpg|thumb|250px|Whirling up some goat jerky.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Become a cyclone, delivering multiple hits to everything in your path.&lt;br /&gt;
** '''Rank 1:''' Each hit deals 25% of weapon damage.&lt;br /&gt;
** '''Rank 2:''' Each hit deals 30% of weapon damage.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;right&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; clear:both;&amp;quot;&lt;br /&gt;
!Whirlwind&lt;br /&gt;
|-&lt;br /&gt;
|'''Rank:''' 1/20&amp;lt;br&amp;gt;&lt;br /&gt;
Swirl in a cyclone, delivering attacks to everything in his path.&lt;br /&gt;
&lt;br /&gt;
'''Current level:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hits for 25% of weapon damage&lt;br /&gt;
&lt;br /&gt;
'''Next level:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hits for 30% of weapon damage.&lt;br /&gt;
|}Everyone's favorite spinning, multi-hitting tornado of a skill returns in D3. As it did in D2, Whirlwind lands multiple hits to anything in the barbarian's path, and it can strike multiple monsters per use. The whirling graphic is much improved in D3, with the weapon visible tracking around in a circle, leaving a glowing light as it spins and pausing an instant when it makes contact with a hapless enemy.&lt;br /&gt;
&lt;br /&gt;
The damage values listed above were seen in the [[WWI 2008]] gameplay movie. Updated values at [[BlizzCon 2008]] in October were not recorded, so regard these numbers with suspicion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slashing Strike==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Your melee attacks have an X% chance to hit all nearby enemies.&lt;br /&gt;
** '''Rank 1:''' 12% chance to hit all nearby enemies.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
Sounds like a very powerful skill, granting a chance to hit all nearby enemies with every attack. This would be hugely valuable when taking on large packs. On the other hand this probably won't affect some skills (like whirlwind or furious charge), making slashing strike less tempting for those specialized in those attacks.&lt;br /&gt;
&lt;br /&gt;
==Relentless Attacks==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the damage of Frenzy and Whirlwind by X%.&lt;br /&gt;
** '''Rank 1:''' Increases the damage by 5%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Destroy Armor==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Reduces enemy armor.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This skill was marked with the NYI (Not Yet Implemented) tag, and had no values listed for how much it would reduce armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 5 Skills=&lt;br /&gt;
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Evolution=&lt;br /&gt;
&lt;br /&gt;
[[Image:Barb-berserker-tree.jpg|thumb|150px|October 2008.]]&lt;br /&gt;
The Berserker tree was first seen at Blizzcon in October 2008. At that time the tree had a very different layout, with more skills concentrated into the top tiers. Expect further changes during ongoing development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Lumpor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=10466</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=10466"/>
				<updated>2009-07-12T12:19:16Z</updated>
		
		<summary type="html">&lt;p&gt;Lumpor: /* Leap Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}The [[Barbarian]]'s skills are divided into three skill trees, each of which has about 18 known skills. Most of these were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative and interesting.&lt;br /&gt;
&lt;br /&gt;
Most Barbarian skills require [[Fury]] to cast. Fury is a mana-like bulb that fills up when the Barbarian hits enemies, then drains quickly away when he stops hitting. This means that a Barbarian is unable to use his more powerful abilities at the start of a fight, and must charge up his Fury before he can begin to unleash his more devastating attacks.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian Skills|Barbarian Skills Master List]]&lt;br /&gt;
** [[Battlemaster Skill Tree]]&lt;br /&gt;
** [[Berserker Skill Tree]]&lt;br /&gt;
** [[Juggernaut Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Diablo III Skill Trees=&lt;br /&gt;
[[Image:Skill-tree-berserker.jpg|thumb|300px|Berserker Skill Tree. April 2009.]]&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles. &lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
=Tier 1 Skills=&lt;br /&gt;
These skills are available for use as soon as new Barbarian is created.&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' When attacking with Frenzy, the Barbarian's weapon damage and attack speed are increased. Frenzy can be used repeatedly, stacking the speed bonus up to three times.&lt;br /&gt;
** Rank 1: Deals 120% weapon damage. In addition, attack speed is increased by 6% for 10 seconds. (Up to 18%, with stacking.)&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
The popular D2 Barbarian skill returns, with much the same function. The particulars are tweaked a bit, in terms of the damage, attack speed bonus, duration, and stacking, but the function is similar. The biggest change is the Clvl: [http://diablo2.diablowiki.net/Barbarian_Combat_Skills#Frenzy Frenzy was a level 24 skill in D2], and only worked while dual wielding. It's level 1 in D3, and it apparently works with any type of weapon or weapons.&lt;br /&gt;
&lt;br /&gt;
Higher levels in this skill (which were not enabled at BlizzCon 2008) will presumably increase the bonuses to damage and other properties as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bad Temper==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Reduces Fury degeneration by 3%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This skill causes the Barbarian's built up [[Fury]] to reduce less slowly, (theoretically) enabling the character to carry enough over from one fight to be able to use skills immediately at the start of the next battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power of the Berserker==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases damage of all Berserker skills by X%.&lt;br /&gt;
** Rank 2: Increases damage of all Berserker skills by 25%.&lt;br /&gt;
** Rank 3: Increases damage of all Berserker skills by 30%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A nice passive bonus to all skills in this tree. The figures were very hard to read on this one, so take the 25% and 30% with a grain of salt. The damage bonus will definitely increase with each point spent in the skill, though.&lt;br /&gt;
&lt;br /&gt;
Like the other Barbarian passive damage bonuses, this one does nothing for his to/hit. In fact, there aren't any Barbarian skills that boost to/hit, which is one of the mysteries of the game design, at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heightened Senses==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Grants the Barbarian an inherent chance to dodge attacks.&lt;br /&gt;
** Rank 1: 4% chance to dodge.&lt;br /&gt;
** Rank 2: 8% chance to dodge.&lt;br /&gt;
** Rank 3: 12% chance to dodge.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
It's unknown if the skill continues to increase by 4% forever, or if diminishing returns set in at some point.&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.&lt;br /&gt;
&lt;br /&gt;
==Terrifying Shout==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Shout with great intensity, enhancing damage done by something ______ something 30% for 12 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
The name and description of this one couldn't be read clearly, but enough could be made out to be sure that it's a war cry that boosts damage for a short duration.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''':&lt;br /&gt;
***Not too clear if there is the same skill or another. But in the BlizzCast, a screenshot showed this skill inside the Berserker Skill Tree:&lt;br /&gt;
***'''Threatening Shout'''&lt;br /&gt;
**** '''Active Skill'''&lt;br /&gt;
**** '''Rune Sockets:''' 1&lt;br /&gt;
**** '''Max Rank:''' 5&lt;br /&gt;
**** '''Description:''' &lt;br /&gt;
***** Rank 2: Shout with great ferocity, reducing damage done by enemies within 24 feet by 60% for 15 seconds.&lt;br /&gt;
***** Rank 3: Shout with great ferocity, reducing damage done by enemies within 24 feet by 70% for 18 seconds.&lt;br /&gt;
&lt;br /&gt;
==Onslaught==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Increases attack speed by X%. Drains Fury while in use. Lasts for X seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This was another description that was very hard to read, so no values are available. The skill's function is clear, though. It increases the Barbarian's attack speed for a few seconds, and drains Fury all the while. It runs for the allowed duration (around 10 seconds per use) or until the Fury runs out. (More Fury can be added while this skill is in use, of course. Hitting things with a super speed Barbarian is a great way to add Fury, after all.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Double Strike==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Grants a dual wielding Barbarian the chance to strike nearby enemies with both weapons.&lt;br /&gt;
** Rank 1: Gives a 6% chance of striking with both weapons.&lt;br /&gt;
** Rank 2: Gives a 7% chance of striking with both weapons.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This one was also hard to read in our notes, so the figures are suspect. They were single numbers though, so the odds are clearly pretty low for this skill to trigger.&lt;br /&gt;
&lt;br /&gt;
The Barbarian uses both weapons to attack when dual wielding; the attack just isn't much faster than it would be while holding a single weapon. This skill gives a % chance to hit an individual enemy twice, very quickly, once with each weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strong Constitution==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Enables health regeneration.&lt;br /&gt;
** Rank 1: Regenerates 10 health per second.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A skill that sounds like it will be mandatory for most every Barbarian, unless equipment with health regeneration is common. The amount of regeneration was hard to read in our notes, but it is a low double digit number. Something like 10 or 12. Most likely one point will be enough for regenerating to full health while you are away from keyboard or in any way staying out of combat for a long time. Regeneration is usually not that handy in the middle of intense combat, since it works quite slowly, even at high levels.&lt;br /&gt;
&lt;br /&gt;
==Berserker State==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the duration of Frenzy and Onslaught by 1 second.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A typical D3 passive skill; boosting one aspect of two other skills from the same skill tree.&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Skills=&lt;br /&gt;
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:Barb-leap1.jpg|thumb|250px|Leaping over a chasm.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' The Barbarian makes a mighty leap, causing ? damage to enemies when he lands. &amp;lt;br /&amp;gt; Damage of Leap Attack increases with strength.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
Leap Attack is not much changed from D2, and has been demonstrated repeatedly in the gameplay movies. The main difference with the D3 version of this skill is that minor damage is dealt to everything nearby when the Barbarian lands, rather than big damage to one particular monster.&lt;br /&gt;
&lt;br /&gt;
This skill enables the barbarian to leap a considerable distance, and quite quickly too. When landing the barbarian drives her weapons down from overhead, creating a blue shockwave that damages and knocks back any enemies within several yards. It appears to combine the powers of the d2 skills leap and leap attack, and seems to deal quite a bit of damage, as rapidly as it dispatches multiple ghouls with every Leap, in the WWI movie, although this may have been due to the barbarian revisiting an old area in the movie.&lt;br /&gt;
&lt;br /&gt;
==Enrage==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Enter a reckless rage, increasing Fury gained but also damage taken.&lt;br /&gt;
** '''Rank 1: '''Increases Fury gained by 100% and damage taken by 25%, for 10 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
An interesting skill, grants the Barbarian an orb of Fury and enables him to increase Fury generation, but taking more damage while doing so. This would be a useful skill to power up just before entering battle; the Barbarian would fill up one of his Fury orbs very quickly against one or two initial attackers, and by the time the main mob was in range his Fury would be full and the increased damage penalty would have worn off.&lt;br /&gt;
&lt;br /&gt;
==Dual Wield Specialization==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases physical damage dealt by weapons while dual wielding&lt;br /&gt;
** '''Rank 1:''' Increases damage by 12%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A skill any dual wielding barbarian will want to invest heavily in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Savage==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Increase all Fury generation for X seconds after scoring a critical hit.&lt;br /&gt;
* '''Rank 1: '''Increase Fury generation 30% for 8 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This tree has a variety of skills to increase [[fury]] generation. Something barbs who specialize in the other trees will surely be envious of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Increase Speed==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Your Frenzy and Onslaught abilities also increase your movement speed.&lt;br /&gt;
** '''Rank 1:''' Movement speed increased 5% while using Frenzy or Onslaught.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
More improvements to other skills in the same tree. Frenzy and Onslaught do not increase movement speed normally, just when this skill is enabled. This seems like a lovely convenience, but perhaps not worth the points, with fast run boots and other speedier movement options. (PvP players will probably find it more useful than PvM players, as is the case in D2.) The increased moving speed will make it easier though to keep your fury bar up, since you take less time to get from one pack of monsters to the next one.&lt;br /&gt;
&lt;br /&gt;
=Tier 4 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:Barb-ww1.jpg|thumb|250px|Whirling up some goat jerky.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Become a cyclone, delivering multiple hits to everything in your path.&lt;br /&gt;
** '''Rank 1:''' Each hit deals 25% of weapon damage.&lt;br /&gt;
** '''Rank 2:''' Each hit deals 30% of weapon damage.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;right&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; clear:both;&amp;quot;&lt;br /&gt;
!Whirlwind&lt;br /&gt;
|-&lt;br /&gt;
|'''Rank:''' 1/20&amp;lt;br&amp;gt;&lt;br /&gt;
Swirl in a cyclone, delivering attacks to everything in his path.&lt;br /&gt;
&lt;br /&gt;
'''Current level:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hits for 25% of weapon damage&lt;br /&gt;
&lt;br /&gt;
'''Next level:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hits for 30% of weapon damage.&lt;br /&gt;
|}Everyone's favorite spinning, multi-hitting tornado of a skill returns in D3. As it did in D2, Whirlwind lands multiple hits to anything in the barbarian's path, and it can strike multiple monsters per use. The whirling graphic is much improved in D3, with the weapon visible tracking around in a circle, leaving a glowing light as it spins and pausing an instant when it makes contact with a hapless enemy.&lt;br /&gt;
&lt;br /&gt;
The damage values listed above were seen in the [[WWI 2008]] gameplay movie. Updated values at [[BlizzCon 2008]] in October were not recorded, so regard these numbers with suspicion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slashing Strike==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Your melee attacks have an X% chance to hit all nearby enemies.&lt;br /&gt;
** '''Rank 1:''' 12% chance to hit all nearby enemies.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
Sounds like a very powerful skill, granting a chance to hit all nearby enemies with every attack. This would be hugely valuable when taking on large packs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relentless Attacks==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the damage of Frenzy and Whirlwind by X%.&lt;br /&gt;
** '''Rank 1:''' Increases the damage by 5%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Destroy Armor==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Reduces enemy armor.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This skill was marked with the NYI (Not Yet Implemented) tag, and had no values listed for how much it would reduce armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 5 Skills=&lt;br /&gt;
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Evolution=&lt;br /&gt;
&lt;br /&gt;
[[Image:Barb-berserker-tree.jpg|thumb|150px|October 2008.]]&lt;br /&gt;
The Berserker tree was first seen at Blizzcon in October 2008. At that time the tree had a very different layout, with more skills concentrated into the top tiers. Expect further changes during ongoing development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Lumpor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=10465</id>
		<title>Berserker Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Berserker_Skill_Tree&amp;diff=10465"/>
				<updated>2009-07-12T12:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lumpor: /* Strong Constitution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}The [[Barbarian]]'s skills are divided into three skill trees, each of which has about 18 known skills. Most of these were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative and interesting.&lt;br /&gt;
&lt;br /&gt;
Most Barbarian skills require [[Fury]] to cast. Fury is a mana-like bulb that fills up when the Barbarian hits enemies, then drains quickly away when he stops hitting. This means that a Barbarian is unable to use his more powerful abilities at the start of a fight, and must charge up his Fury before he can begin to unleash his more devastating attacks.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian Skills|Barbarian Skills Master List]]&lt;br /&gt;
** [[Battlemaster Skill Tree]]&lt;br /&gt;
** [[Berserker Skill Tree]]&lt;br /&gt;
** [[Juggernaut Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Diablo III Skill Trees=&lt;br /&gt;
[[Image:Skill-tree-berserker.jpg|thumb|300px|Berserker Skill Tree. April 2009.]]&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles. &lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
=Tier 1 Skills=&lt;br /&gt;
These skills are available for use as soon as new Barbarian is created.&lt;br /&gt;
&lt;br /&gt;
==Frenzy==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' When attacking with Frenzy, the Barbarian's weapon damage and attack speed are increased. Frenzy can be used repeatedly, stacking the speed bonus up to three times.&lt;br /&gt;
** Rank 1: Deals 120% weapon damage. In addition, attack speed is increased by 6% for 10 seconds. (Up to 18%, with stacking.)&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
The popular D2 Barbarian skill returns, with much the same function. The particulars are tweaked a bit, in terms of the damage, attack speed bonus, duration, and stacking, but the function is similar. The biggest change is the Clvl: [http://diablo2.diablowiki.net/Barbarian_Combat_Skills#Frenzy Frenzy was a level 24 skill in D2], and only worked while dual wielding. It's level 1 in D3, and it apparently works with any type of weapon or weapons.&lt;br /&gt;
&lt;br /&gt;
Higher levels in this skill (which were not enabled at BlizzCon 2008) will presumably increase the bonuses to damage and other properties as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bad Temper==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Reduces Fury degeneration by 3%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This skill causes the Barbarian's built up [[Fury]] to reduce less slowly, (theoretically) enabling the character to carry enough over from one fight to be able to use skills immediately at the start of the next battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power of the Berserker==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases damage of all Berserker skills by X%.&lt;br /&gt;
** Rank 2: Increases damage of all Berserker skills by 25%.&lt;br /&gt;
** Rank 3: Increases damage of all Berserker skills by 30%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A nice passive bonus to all skills in this tree. The figures were very hard to read on this one, so take the 25% and 30% with a grain of salt. The damage bonus will definitely increase with each point spent in the skill, though.&lt;br /&gt;
&lt;br /&gt;
Like the other Barbarian passive damage bonuses, this one does nothing for his to/hit. In fact, there aren't any Barbarian skills that boost to/hit, which is one of the mysteries of the game design, at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heightened Senses==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Grants the Barbarian an inherent chance to dodge attacks.&lt;br /&gt;
** Rank 1: 4% chance to dodge.&lt;br /&gt;
** Rank 2: 8% chance to dodge.&lt;br /&gt;
** Rank 3: 12% chance to dodge.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
It's unknown if the skill continues to increase by 4% forever, or if diminishing returns set in at some point.&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.&lt;br /&gt;
&lt;br /&gt;
==Terrifying Shout==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Shout with great intensity, enhancing damage done by something ______ something 30% for 12 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
The name and description of this one couldn't be read clearly, but enough could be made out to be sure that it's a war cry that boosts damage for a short duration.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''':&lt;br /&gt;
***Not too clear if there is the same skill or another. But in the BlizzCast, a screenshot showed this skill inside the Berserker Skill Tree:&lt;br /&gt;
***'''Threatening Shout'''&lt;br /&gt;
**** '''Active Skill'''&lt;br /&gt;
**** '''Rune Sockets:''' 1&lt;br /&gt;
**** '''Max Rank:''' 5&lt;br /&gt;
**** '''Description:''' &lt;br /&gt;
***** Rank 2: Shout with great ferocity, reducing damage done by enemies within 24 feet by 60% for 15 seconds.&lt;br /&gt;
***** Rank 3: Shout with great ferocity, reducing damage done by enemies within 24 feet by 70% for 18 seconds.&lt;br /&gt;
&lt;br /&gt;
==Onslaught==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Increases attack speed by X%. Drains Fury while in use. Lasts for X seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This was another description that was very hard to read, so no values are available. The skill's function is clear, though. It increases the Barbarian's attack speed for a few seconds, and drains Fury all the while. It runs for the allowed duration (around 10 seconds per use) or until the Fury runs out. (More Fury can be added while this skill is in use, of course. Hitting things with a super speed Barbarian is a great way to add Fury, after all.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Double Strike==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Grants a dual wielding Barbarian the chance to strike nearby enemies with both weapons.&lt;br /&gt;
** Rank 1: Gives a 6% chance of striking with both weapons.&lt;br /&gt;
** Rank 2: Gives a 7% chance of striking with both weapons.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This one was also hard to read in our notes, so the figures are suspect. They were single numbers though, so the odds are clearly pretty low for this skill to trigger.&lt;br /&gt;
&lt;br /&gt;
The Barbarian uses both weapons to attack when dual wielding; the attack just isn't much faster than it would be while holding a single weapon. This skill gives a % chance to hit an individual enemy twice, very quickly, once with each weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strong Constitution==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Enables health regeneration.&lt;br /&gt;
** Rank 1: Regenerates 10 health per second.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A skill that sounds like it will be mandatory for most every Barbarian, unless equipment with health regeneration is common. The amount of regeneration was hard to read in our notes, but it is a low double digit number. Something like 10 or 12. Most likely one point will be enough for regenerating to full health while you are away from keyboard or in any way staying out of combat for a long time. Regeneration is usually not that handy in the middle of intense combat, since it works quite slowly, even at high levels.&lt;br /&gt;
&lt;br /&gt;
==Berserker State==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the duration of Frenzy and Onslaught by 1 second.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A typical D3 passive skill; boosting one aspect of two other skills from the same skill tree.&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Skills=&lt;br /&gt;
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Leap Attack==&lt;br /&gt;
[[Image:Barb-leap1.jpg|thumb|250px|Leaping over a chasm.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' The Barbarian makes a mighty leap, causing ? damage to enemies when he lands. &amp;lt;br /&amp;gt; Damage of Leap Attack increases with strength.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
Leap Attack is not much changed from D2, and has been demonstrated repeatedly in the gameplay movies. The main difference with the D3 version of this skill is that minor damage is dealt to everything nearby when the Barbarian lands, rather than big damage to one particular monster.&lt;br /&gt;
&lt;br /&gt;
This skill enables the barbarian to leap a considerable distance, and quite quickly too. When landing the barbarian drives her weapons down from overhead, creating a blue shockwave that damages and knocks back any enemies within several yards. It appears to combine the powers of the d2 skills leap and leap attack, and seems to deal quite a bit of damage, as rapidly as it dispatches multiple ghouls with every Leap, in the WWI movie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enrage==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Enter a reckless rage, increasing Fury gained but also damage taken.&lt;br /&gt;
** '''Rank 1: '''Increases Fury gained by 100% and damage taken by 25%, for 10 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
An interesting skill, grants the Barbarian an orb of Fury and enables him to increase Fury generation, but taking more damage while doing so. This would be a useful skill to power up just before entering battle; the Barbarian would fill up one of his Fury orbs very quickly against one or two initial attackers, and by the time the main mob was in range his Fury would be full and the increased damage penalty would have worn off.&lt;br /&gt;
&lt;br /&gt;
==Dual Wield Specialization==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases physical damage dealt by weapons while dual wielding&lt;br /&gt;
** '''Rank 1:''' Increases damage by 12%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A skill any dual wielding barbarian will want to invest heavily in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Savage==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Increase all Fury generation for X seconds after scoring a critical hit.&lt;br /&gt;
* '''Rank 1: '''Increase Fury generation 30% for 8 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This tree has a variety of skills to increase [[fury]] generation. Something barbs who specialize in the other trees will surely be envious of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Increase Speed==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Your Frenzy and Onslaught abilities also increase your movement speed.&lt;br /&gt;
** '''Rank 1:''' Movement speed increased 5% while using Frenzy or Onslaught.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
More improvements to other skills in the same tree. Frenzy and Onslaught do not increase movement speed normally, just when this skill is enabled. This seems like a lovely convenience, but perhaps not worth the points, with fast run boots and other speedier movement options. (PvP players will probably find it more useful than PvM players, as is the case in D2.) The increased moving speed will make it easier though to keep your fury bar up, since you take less time to get from one pack of monsters to the next one.&lt;br /&gt;
&lt;br /&gt;
=Tier 4 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Whirlwind==&lt;br /&gt;
[[Image:Barb-ww1.jpg|thumb|250px|Whirling up some goat jerky.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Become a cyclone, delivering multiple hits to everything in your path.&lt;br /&gt;
** '''Rank 1:''' Each hit deals 25% of weapon damage.&lt;br /&gt;
** '''Rank 2:''' Each hit deals 30% of weapon damage.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;right&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; clear:both;&amp;quot;&lt;br /&gt;
!Whirlwind&lt;br /&gt;
|-&lt;br /&gt;
|'''Rank:''' 1/20&amp;lt;br&amp;gt;&lt;br /&gt;
Swirl in a cyclone, delivering attacks to everything in his path.&lt;br /&gt;
&lt;br /&gt;
'''Current level:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hits for 25% of weapon damage&lt;br /&gt;
&lt;br /&gt;
'''Next level:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hits for 30% of weapon damage.&lt;br /&gt;
|}Everyone's favorite spinning, multi-hitting tornado of a skill returns in D3. As it did in D2, Whirlwind lands multiple hits to anything in the barbarian's path, and it can strike multiple monsters per use. The whirling graphic is much improved in D3, with the weapon visible tracking around in a circle, leaving a glowing light as it spins and pausing an instant when it makes contact with a hapless enemy.&lt;br /&gt;
&lt;br /&gt;
The damage values listed above were seen in the [[WWI 2008]] gameplay movie. Updated values at [[BlizzCon 2008]] in October were not recorded, so regard these numbers with suspicion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slashing Strike==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 1&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Your melee attacks have an X% chance to hit all nearby enemies.&lt;br /&gt;
** '''Rank 1:''' 12% chance to hit all nearby enemies.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
Sounds like a very powerful skill, granting a chance to hit all nearby enemies with every attack. This would be hugely valuable when taking on large packs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relentless Attacks==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the damage of Frenzy and Whirlwind by X%.&lt;br /&gt;
** '''Rank 1:''' Increases the damage by 5%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Destroy Armor==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Rune Sockets:''' 0&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Reduces enemy armor.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This skill was marked with the NYI (Not Yet Implemented) tag, and had no values listed for how much it would reduce armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 5 Skills=&lt;br /&gt;
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Evolution=&lt;br /&gt;
&lt;br /&gt;
[[Image:Barb-berserker-tree.jpg|thumb|150px|October 2008.]]&lt;br /&gt;
The Berserker tree was first seen at Blizzcon in October 2008. At that time the tree had a very different layout, with more skills concentrated into the top tiers. Expect further changes during ongoing development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Lumpor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Battlemaster_Skill_Tree&amp;diff=10464</id>
		<title>Battlemaster Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Battlemaster_Skill_Tree&amp;diff=10464"/>
				<updated>2009-07-12T12:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Lumpor: /* Improved Battle Rage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
The [[Barbarian]]'s skills are divided into three skill trees, each of which has about 18 known skills. Most of these were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative and interesting.&lt;br /&gt;
&lt;br /&gt;
Most Barbarian skills require [[Fury]] to cast. Fury is a mana-like bulb that fills up when the Barbarian hits enemies, then drains quickly away when he stops hitting. This means that a Barbarian is unable to use his more powerful abilities at the start of a fight, and must charge up his Fury before he can begin to unleash his more devastating attacks.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian Skills|Barbarian Skills Master List]]&lt;br /&gt;
** [[Battlemaster Skill Tree]]&lt;br /&gt;
** [[Berserker Skill Tree]]&lt;br /&gt;
** [[Juggernaut Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Diablo 3 Skill Trees=&lt;br /&gt;
[[Image:Battlemaster-tree.jpg|thumb|350px|Battlemaster Skill Tree, Blizzcon, Oct 2008.]]&lt;br /&gt;
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles. &lt;br /&gt;
&lt;br /&gt;
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.&lt;br /&gt;
&lt;br /&gt;
=Tier 1 Skills=&lt;br /&gt;
These skills are available for use as soon as new Barbarian is created.&lt;br /&gt;
&lt;br /&gt;
==Battle Rage==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' The barbarian enters a rage which increases damage done by 100% and increases Critical damage by 30%. Lasts for 15 seconds.&lt;br /&gt;
* '''Fury Cost:''' 50&lt;br /&gt;
&lt;br /&gt;
This warcry boosts damage substantially. The amount of Fury required sounds considerable, but in the BlizzCon demo a Barbarian of around lvl 6 or 7 had about 100 Fury, and could fill the bulb in a battle with just 4 or 5 enemies. The duration at level 1 wasn't long enough to last between battles, so players had to remember to cast this one as soon as they had enough Fury, just after a battle started. Remembering to recast it during longer battles was trickier.&lt;br /&gt;
&lt;br /&gt;
The Perseverence skill increases the duration of this and other warcries, so more points in this one would presumably increase the damage bonuses.&lt;br /&gt;
&lt;br /&gt;
==Perseverance==&lt;br /&gt;
&lt;br /&gt;
* Passive&lt;br /&gt;
* Max Rank: 0/15&lt;br /&gt;
* Increases the duration of Battle Rage, Battle Cry, and Ignore Pain by 10%&lt;br /&gt;
&lt;br /&gt;
A basic war cries mastery, increasing their duration but not boosting their effect. Likely this one increases 10% per skill point invested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power of the Battlemaster==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases damage of all Battlemaster skills%&lt;br /&gt;
** '''Rank 1:''' Increases damage of all Battlemaster skills by 10%.&lt;br /&gt;
** '''Rank 2:''' Increases damage of all Battlemaster skills by 20%.&lt;br /&gt;
** '''Rank 3:''' Increases damage of all Battlemaster skills by 30%.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This passive sounds like the weapon mastery skills of D2, but note the differences. This does nothing to boost Attack Rating, and furthermore, it only boosts the damage of skills in this skill tree. Not overall weapon damage, or the damage of skills in the Barbarian's other skill trees.&lt;br /&gt;
&lt;br /&gt;
==Iron Skin==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Max Rank: 15&lt;br /&gt;
* '''Description:''' Toughens the Barbarian's skill, increasing his/her armor.&lt;br /&gt;
** '''Rank 1:''' +10% armor.&lt;br /&gt;
** '''Rank 2:''' +20% armor.&lt;br /&gt;
** '''Rank 3:''' +30% armor.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
Like Power of the Battlemaster, this one seems to increase at a steady 10% per skill level.&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.&lt;br /&gt;
&lt;br /&gt;
==Hammer of the Ancients==&lt;br /&gt;
[[Image:Barb-hammer-ancients1.jpg|thumb|250px|Hammer time!]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' A massive attack that deals bonus weapon damage plus additional physical damage. It also increases the damage from [[critical hit]]s.&lt;br /&gt;
** '''Rank 1:''' Deals 100% weapon damage, an additional 2 physical damage, and increases critical hit damage by 20%&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
This massive damage attack is dealt with an overhead slam; the Barbarian brings his weapon down straight overhead, like a man driving a railroad spike with a sledgehammer. The Barbarian's weapon vanishes when he uses this skill, the graphic replaced by a giant golden mace.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;right&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; clear:both;&amp;quot;&lt;br /&gt;
! Hammer of the Ancients.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 4/5&amp;lt;br&amp;gt;&lt;br /&gt;
A massive attack that has increased chance to critically hit.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
Deals 225% weapon damage plus an additional 14 physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
25% chance to critical hit&lt;br /&gt;
|}It's a huge attack, and hits quickly, but the Barbarian takes a second to recover after the strike, leaving him vulnerable to nearby enemies. This looks like a skill that's best used against single large targets, rather than while swarmed. It's not clear if the strike will hit multiple enemies, or just the one targeted.&lt;br /&gt;
&lt;br /&gt;
The skill's hover text from June 2008 said:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Cry==&lt;br /&gt;
[[Image:Barb-warcry1.jpg|thumb|250px|Battle Cry.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' A battle cry that increases the armor of the Barbarian and all other party members.&lt;br /&gt;
** '''Rank 1:''' +80% armor. 60 second duration.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;right&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; clear:both;&amp;quot;&lt;br /&gt;
! Battle Cry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 5/10&amp;lt;br&amp;gt;&lt;br /&gt;
Shouts out a warning, increasing defense of all nearby party members.&amp;lt;br&amp;gt; &lt;br /&gt;
'''Radius:''' 15 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 35&amp;lt;br&amp;gt;&lt;br /&gt;
'''Additional defense:''' 200%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 300 seconds.&lt;br /&gt;
|}This warcry is basically Shout, from ''Diablo II''. It increases the defense of the Barbarian and any party members in range. The defense and duration increase with additional skill points.&lt;br /&gt;
&lt;br /&gt;
The skill hover was shown in the WWI gameplay movie, and that text is reproduced in the table below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scavenge==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the chance that a monster will drop a health globe.&lt;br /&gt;
** '''Rank 1:''' +7% increased chance&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
This would not only help the Barbarian; it would make him more popular in parties, since the healing from health globes is shared to all nearby characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Critical Attacks==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Description:''' Increases the damage bonus of critical hits.&lt;br /&gt;
* '''Max Rank: 15&lt;br /&gt;
** '''Rank 1:''' +20% critical hit damage.&lt;br /&gt;
* '''Fury Cost:''' None. &lt;br /&gt;
&lt;br /&gt;
This looks like a very powerful skill, since critical hit damage is going to be a huge part of Diablo 3. Also note that it enhances all types of critical hits from all of the Barbarian's attacks, not just those in this skill tree. Furthermore critical hits impart various bonuses on top of their damage; critical hits from lightning stun monsters, critical from cold freezes them, etc.&lt;br /&gt;
&lt;br /&gt;
This skill should also make the game more visually fun and vibrant, since monsters that die to critical hits explode in various entertaining ways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shield Specialization==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the Barbarian's chance to block with a shield and the amount of damage he can block.&lt;br /&gt;
* '''Rank 1:''' +8% chance to block, +6 damage blocked.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
The figures on this one were hard to read and are very suspect. They were small, single-digit numbers, at least. The function is correct though, and makes for some interesting questions about how blocking will work in D3. It sounds like blocking has a % chance to succeed, but that unlike in D2, successfully blocking won't entirely eliminate the damage. Different shields will probably have different damage absorption values, and the various shield skills will apparently boost the amount of damage absorbed per successful block.&lt;br /&gt;
&lt;br /&gt;
This makes logical sense. Pebbles will bounce off of a shield without effect, but if something huge hits, it's still going to hurt; just less than it would if you hadn't blocked it at all.&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Skills=&lt;br /&gt;
These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Furious Charge==&lt;br /&gt;
[[Image:Barb-charge3.jpg|thumb|250px|Furious Charge.]]&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 1&lt;br /&gt;
* '''Description:''' Charge directly at an enemy, dealing weapon damage to the target and to enemies in the area.&lt;br /&gt;
** '''Rank 1:''' Deal 120% of weapon damage to the target and 80% to enemies in the area.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;right&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; clear:both;&amp;quot;&lt;br /&gt;
! Furious Charge&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Charge directly at an enemy, smashing everything in the way.&amp;lt;br&amp;gt; &amp;lt;!--The original page on D2Wiki did not write out &amp;quot;Description&amp;quot;, however, it was written out in D3W. Whether or not it should be there is unknown to me (Leord)--&amp;gt;&lt;br /&gt;
'''Current level:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Primary damage:''' 110%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Secondary damage: '''100%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 85 feet&lt;br /&gt;
|}A dashing attack that is improved over the [[Paladin]] version. In [[Diablo 3]] this one works almost like [[teleport]]ation, moving the [[Barbarian]] to the targeted [[monster]] in a blink, leaving a blue streak behind and hitting every monster he seems to pass through on his way to the target. It also deals damage to other monsters in the area of the target.&lt;br /&gt;
&lt;br /&gt;
The hover text for this skill from June 2008: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ignore Pain==&lt;br /&gt;
&lt;br /&gt;
* '''Active Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Reduce all damage taken for X seconds.&lt;br /&gt;
** '''Rank 1:''' Reduce all damage taken by 79% (?) for 10 seconds.&lt;br /&gt;
* '''Fury Cost:''' 50&lt;br /&gt;
&lt;br /&gt;
The image of this one is very hard to read, so the % damage reduction is dubious. Seventy-nine percent seems too high, though. At any rate, the figure is subject to tweaking in later development. It's not known if more points would increase the damage reduction, duration, or both.&lt;br /&gt;
&lt;br /&gt;
However much it reduces damage by, it would clearly be a valuable skill for most Barbarians, especially for Hardcore players. If the duration remains this short even with more points, it's an indication that the D3 team wants Barbarian combat to be a very busy, intense activity. Most of his skills, including the war cries, require Fury to cast, Fury can only be built up during combat, and most of the skills have a fairly short duration. It looks like barbarians are going to be very busy clickers, constantly cycling through their skills and adding buffs, and rebuffing, right in the middle of intense combat. In fact, that's the only time they can add buffs, since they don't last very long, and they require rage to cast.&lt;br /&gt;
&lt;br /&gt;
==Deliberate Defense==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 0/15&lt;br /&gt;
* '''Description:''' Critical hits increase the Barbarian's armor.&lt;br /&gt;
** '''Rank 1:''' On a critical hit, +10% armor for 15 seconds.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
Another indication that Blizzard wants the Barbarian to realize his (or her) full strength only during combat. This one increases your defense when you land successful [[critical hit]]s. So it's a sort of passive buff, but one that only triggers during combat. It's unknown what more points in this will increase; defensive bonus, duration, or both.&lt;br /&gt;
&lt;br /&gt;
==Improved Battle Rage==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Gives melee attacks a % chance to make Battle Rage cost no Fury for X seconds.&lt;br /&gt;
** '''Rank 1:''' 7% chance to active no-Fury cost Battle Rage for 8 seconds.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
Another interesting &amp;quot;bonuses in combat&amp;quot; type skill for the Barbarian. Battle Rage is a WarCry that substantially boosts the Barbarian's damage and critical hits for a short time. This skill will make battle rage cost no fury if used after improved battle rage triggers. More points in this would presumably increase the % chance to trigger, and perhaps the duration as well. In that case, having this skill in high levels will possibly be enough for it to be refreshed before it dissapears, even inbetween battles, so this skill in practice permanently eliminates the cost of battle rage.&lt;br /&gt;
&lt;br /&gt;
==Death Proof==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank: 15&lt;br /&gt;
* '''Description:''' The barbarian resists even death. Upon receiving fatal damage the Barbarian is kept alive and gains 30% of maximum health.&amp;lt;br&amp;gt;&lt;br /&gt;
This effect cannot occur more than once every 300 seconds.&lt;br /&gt;
* '''Fury Cost:''' None&lt;br /&gt;
&lt;br /&gt;
A creative approach to a skill on this one. It does nothing for the Barbarian while he's alive, but if he dies it will instantly resurrect him, returning 30% of his maximum hit points to give him a fighting chance. If he dies in a huge mob, that 30% won't help much. But if he dies to a bit of lag, or one bad break from a really fierce boss, this could be a very helpful skill.&lt;br /&gt;
&lt;br /&gt;
The real power of it would go to Hardcore players, for whom death is forever, rather than just a moment or two of inconvenience while running back to battle from the nearest check point. If death remains without penalty and is so easy to bounce back from, it's unlikely that softcore players would have much use for this skill, other than as a convenience.&lt;br /&gt;
&lt;br /&gt;
Whether or not Death Proof is overpowered, underpowered, or somewhere in between has become a hot issue, touching off numerous contentious forum threads.  One fine example, with players making points on both sides of the argument, [http://forums.diii.net/showthread.php?t=700467 can be seen here].&lt;br /&gt;
&lt;br /&gt;
=Tier 4 Skills=&lt;br /&gt;
These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.&lt;br /&gt;
&lt;br /&gt;
==Inspiring Presence==&lt;br /&gt;
&lt;br /&gt;
* '''Passive Skill'''&lt;br /&gt;
* '''Max Rank: Rank 15&lt;br /&gt;
* '''Description:''' Increases the effect of Terrifying Shout and _______.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
We couldn't read the name of the skills listed in this one. [[Berserker_Skill_Tree#Terrifying_Shout|Terrifying Shout]] was a decent match for one name, but it's in another skill tree, so it's probably wrong. The other skill name doesn't look like any Barbarian skill.  At any rate, this skill is planned to increase the effect of two other skills, which is a fairly standard application of masteries in D3. It was not yet activated in the Blizzcon build.&lt;br /&gt;
&lt;br /&gt;
==Natural Resistance==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases all resistances.&lt;br /&gt;
** '''Rank 1:''' +10 to all resistances.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
The passive from D2 returns, but with a much reduced initial bonus. How much this one would be worth long term depends on how much the returns diminish by, as well as how easy it is to achieve a high resistance just from equipment. (And how useful/necessary resistances are in D3.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mighty Hammer==&lt;br /&gt;
&lt;br /&gt;
* '''Passive skill'''&lt;br /&gt;
* '''Max Rank:''' 15&lt;br /&gt;
* '''Description:''' Increases the damage of Hammer of the Ancients.&lt;br /&gt;
* '''Fury cost:''' None&lt;br /&gt;
&lt;br /&gt;
This one is clearly a work in progress, without any listed bonuses to damage or critical hit. If you're a Hammerdin fan, you probably got your hopes up for a second when you saw this name, eh?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 5 Skills=&lt;br /&gt;
There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Barbarian]]&lt;br /&gt;
[[category:skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Lumpor</name></author>	</entry>

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