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		<id>https://di.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tensor</id>
		<title>Diablo Wiki - User contributions [en]</title>
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		<updated>2026-09-24T20:52:04Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://di.diablowiki.net/index.php?title=Fansite&amp;diff=42478</id>
		<title>Fansite</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Fansite&amp;diff=42478"/>
				<updated>2011-10-30T09:14:16Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Diablo Sites - English */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''fansite''' is a site dedicated to a specific game, and is a meeting point for fans of the game. This can be everything from a big community fansite with forums, blogs, image galleries, screenshots, artwork, articles, columns and information pages or just a single fan's blog.&lt;br /&gt;
&lt;br /&gt;
Since this is the Diablo wiki, this page is dedicated to Diablo fansites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo Sites - English==&lt;br /&gt;
* '''[[Diablofans.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablofans.com]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Fan site containing news, forums, image gallery, and links.&lt;br /&gt;
&lt;br /&gt;
* '''[[Manaforged.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo.manaforged.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Your Diablo 3 and multigame community.&lt;br /&gt;
&lt;br /&gt;
* '''[[D3Sanc.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.d3sanc.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - D3Sanc - Your safe haven for Diablo 3 news and information.&lt;br /&gt;
&lt;br /&gt;
* '''[[D3Vids]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.d3vids.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 related videos and movies.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3x.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3x.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - A Diablo 3 blog.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloGuild]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diabloguild.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 guild hosting website. Want a place to host your Diablo III guild for free? We're the place for you!&lt;br /&gt;
&lt;br /&gt;
* '''[[Diii.net|Diablo: IncGamers]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo.incgamers.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Established in 1997. Fansite with forums, image gallery, articles, columns, blogs, etc. Formerly DiabloII.Net/DIII.Net.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloSpot.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablospot.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - DiabloSpot.com provides news, guides, articles and a weekly video cast about Diablo 3.&lt;br /&gt;
&lt;br /&gt;
* '''[[MyDiablo3News.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://mydiablo3news.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - A Diablo 3 blog providing up-to-date news.&lt;br /&gt;
&lt;br /&gt;
* '''[[Darkestofangels.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.darkestofangels.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo fansite with build editor and community tracker.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3AH.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3ah.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news, forums, auction house information, guides and tutorials.&lt;br /&gt;
&lt;br /&gt;
==Diablo Sites - International==&lt;br /&gt;
Non-English Diablo fansites and wikis, sorted by language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arab===&lt;br /&gt;
* '''[[Diablo4Arab.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo4arab.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo for Arab. The primary website for Arabic fans of the Diablo franchise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chinese===&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.cc]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3.cc web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Chinese language site run by admins in China and the US. They came to fame after visiting Blizzard Irvine and [http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/ interviewing Jay Wilson] in April 2011.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Czech===&lt;br /&gt;
* '''[[Diablo3.cz]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3.cz web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo centre of the Czech Republic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
* '''[[Millenium.org]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://x web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - French Portal where every bit of information about Diablo III is provided.&lt;br /&gt;
* '''[[Diablo3.be]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3.be/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Belgian Diablo 3 fansite (in French).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===German===&lt;br /&gt;
* '''[[inDiablo.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.indiablo.de web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - The home of the german Diablo Community since 2000.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo-3.eu]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo-3.eu web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo EU]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo-3.gamersunity.de web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo-3.net]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo-3.net web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloGamer.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablogamers.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - German Diablo blog.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo.de/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloWiki.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablowiki.de/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - German Wiki with everything a Diablo player needs to know.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo III Portal]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.axikhor.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Consolidated source of strategy, information and news.&lt;br /&gt;
&lt;br /&gt;
===Italian===&lt;br /&gt;
* '''[[Battlecraft.it]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.battlecraft.it/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - The italian official Blizzard's fansite. News, guides, lore and a helpful community to help you enjoy your favourite games.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo-iii.it]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo-iii.it/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - First Italian portal/fansite for Diablo 3 with a growing community. Diablo 3 Italia&lt;br /&gt;
&lt;br /&gt;
* '''[[Hellforge (Italian)]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://hellforge.altervista.org/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Italian site for Diablo 3 with many visitors per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Polish===&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.com.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.com.pl/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - First polish Diablo 3 fansite with forums and growing community. Also known as Diablo 3 Poland.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.net.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://x web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.biz.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.biz.pl/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.pl/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Full Diablo 3 coverage with latest news, one of the largest and ever-expanding knowledge base, forums and a healthy dose of humour. They also think they have the coolest layout.&lt;br /&gt;
&lt;br /&gt;
===Russian===&lt;br /&gt;
* '''[[Diabler.Ru]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://x web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Russian Diablo 3 fansite. Translated blueposts, interviews and other Diablo 3 news.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diabloarea.net]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diabloarea.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - One of the best Diablo-related fansites in Russia.&lt;br /&gt;
&lt;br /&gt;
===Serbian===&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo.Rs]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo.rs/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Serbian Diablo 3 fansite. Videos, Gameplay, Diablo 3 News, Forum, Official Blizzard Fansite.&lt;br /&gt;
&lt;br /&gt;
==Other Useful Sites and Resources==&lt;br /&gt;
* '''[[ATMA]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://atma.diabloii.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - &amp;quot;'''A''' '''T'''enshi '''M'''uling '''A'''pplication&amp;quot; - a site that hosts one of the most popular muling programs for Diablo II.&lt;br /&gt;
&lt;br /&gt;
* '''[[Blues.IncGamers.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.blizzblues.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Blue tracking site; collects all B.net forum posts by Blizzard employees.&lt;br /&gt;
&lt;br /&gt;
* '''[[BlizzBlues.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.blizzblues.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Blue tracking site; collects all B.net forum posts by Blizzard employees.&lt;br /&gt;
&lt;br /&gt;
* '''[[The Dark Library]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://tdl.diabloii.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - A now defunct site that used to host hundreds of fan fiction stories. Diablo Wiki is trying to help expanding on it by adding stories from their archives to the wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo III Guilds==&lt;br /&gt;
Guilds are organizations of players. &lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloGuild]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://DiabloGuild.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - The first and only Diablo 3 guild hosting website. Want a place to host your Diablo III guild for free? We're the place for you!&lt;br /&gt;
* '''[[Guild:Holy Knights of Westmarch]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://hkw.diabloii.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - One of the oldest Diablo guilds in existence. Very limited member intake and strict Paladin rules apply.&lt;br /&gt;
* '''[[Guild:Soulhunters.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.soulhunters.de/]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - German  Top 10 Players &amp;amp; Community. One of the best Diablo Guild in the World.&lt;br /&gt;
&lt;br /&gt;
==Blogs==&lt;br /&gt;
* None added yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
* '''[[Median XL]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://modsbylaz.hugelaser.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - One of the biggest [[Diablo II]] mods around. Changes to classes, skills, monsters and environment. Completely re-balanced from the original game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Add a Site!==&lt;br /&gt;
Anyone is free to add a site at the moment. &lt;br /&gt;
&lt;br /&gt;
A wiki sysop will help you add links to the navbox if you feel confused by the complex code. Rather don't touch it if you feel unsure of what to do.&lt;br /&gt;
&lt;br /&gt;
Contact [[User_talk:Flux|Flux]] if you feel unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Website navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|related}}&lt;br /&gt;
[[Category:Fansites]]&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Fansite&amp;diff=42477</id>
		<title>Fansite</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Fansite&amp;diff=42477"/>
				<updated>2011-10-30T09:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Diablo Sites - English */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''fansite''' is a site dedicated to a specific game, and is a meeting point for fans of the game. This can be everything from a big community fansite with forums, blogs, image galleries, screenshots, artwork, articles, columns and information pages or just a single fan's blog.&lt;br /&gt;
&lt;br /&gt;
Since this is the Diablo wiki, this page is dedicated to Diablo fansites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo Sites - English==&lt;br /&gt;
* '''[[Diablofans.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[www.diablofans.com]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Fan site containing news, forums, image gallery, and links.&lt;br /&gt;
&lt;br /&gt;
* '''[[Manaforged.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo.manaforged.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Your Diablo 3 and multigame community.&lt;br /&gt;
&lt;br /&gt;
* '''[[D3Sanc.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.d3sanc.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - D3Sanc - Your safe haven for Diablo 3 news and information.&lt;br /&gt;
&lt;br /&gt;
* '''[[D3Vids]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.d3vids.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 related videos and movies.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3x.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3x.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - A Diablo 3 blog.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloGuild]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diabloguild.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 guild hosting website. Want a place to host your Diablo III guild for free? We're the place for you!&lt;br /&gt;
&lt;br /&gt;
* '''[[Diii.net|Diablo: IncGamers]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo.incgamers.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Established in 1997. Fansite with forums, image gallery, articles, columns, blogs, etc. Formerly DiabloII.Net/DIII.Net.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloSpot.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablospot.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - DiabloSpot.com provides news, guides, articles and a weekly video cast about Diablo 3.&lt;br /&gt;
&lt;br /&gt;
* '''[[MyDiablo3News.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://mydiablo3news.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - A Diablo 3 blog providing up-to-date news.&lt;br /&gt;
&lt;br /&gt;
* '''[[Darkestofangels.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.darkestofangels.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo fansite with build editor and community tracker.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3AH.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3ah.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news, forums, auction house information, guides and tutorials.&lt;br /&gt;
&lt;br /&gt;
==Diablo Sites - International==&lt;br /&gt;
Non-English Diablo fansites and wikis, sorted by language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arab===&lt;br /&gt;
* '''[[Diablo4Arab.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo4arab.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo for Arab. The primary website for Arabic fans of the Diablo franchise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chinese===&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.cc]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3.cc web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Chinese language site run by admins in China and the US. They came to fame after visiting Blizzard Irvine and [http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/ interviewing Jay Wilson] in April 2011.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Czech===&lt;br /&gt;
* '''[[Diablo3.cz]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3.cz web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo centre of the Czech Republic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
* '''[[Millenium.org]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://x web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - French Portal where every bit of information about Diablo III is provided.&lt;br /&gt;
* '''[[Diablo3.be]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3.be/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Belgian Diablo 3 fansite (in French).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===German===&lt;br /&gt;
* '''[[inDiablo.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.indiablo.de web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - The home of the german Diablo Community since 2000.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo-3.eu]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo-3.eu web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo EU]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo-3.gamersunity.de web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo-3.net]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo-3.net web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloGamer.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablogamers.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - German Diablo blog.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo.de/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloWiki.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablowiki.de/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - German Wiki with everything a Diablo player needs to know.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo III Portal]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.axikhor.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Consolidated source of strategy, information and news.&lt;br /&gt;
&lt;br /&gt;
===Italian===&lt;br /&gt;
* '''[[Battlecraft.it]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.battlecraft.it/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - The italian official Blizzard's fansite. News, guides, lore and a helpful community to help you enjoy your favourite games.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo-iii.it]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo-iii.it/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - First Italian portal/fansite for Diablo 3 with a growing community. Diablo 3 Italia&lt;br /&gt;
&lt;br /&gt;
* '''[[Hellforge (Italian)]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://hellforge.altervista.org/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Italian site for Diablo 3 with many visitors per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Polish===&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.com.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.com.pl/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - First polish Diablo 3 fansite with forums and growing community. Also known as Diablo 3 Poland.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.net.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://x web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.biz.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.biz.pl/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.pl/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Full Diablo 3 coverage with latest news, one of the largest and ever-expanding knowledge base, forums and a healthy dose of humour. They also think they have the coolest layout.&lt;br /&gt;
&lt;br /&gt;
===Russian===&lt;br /&gt;
* '''[[Diabler.Ru]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://x web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Russian Diablo 3 fansite. Translated blueposts, interviews and other Diablo 3 news.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diabloarea.net]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diabloarea.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - One of the best Diablo-related fansites in Russia.&lt;br /&gt;
&lt;br /&gt;
===Serbian===&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo.Rs]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo.rs/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Serbian Diablo 3 fansite. Videos, Gameplay, Diablo 3 News, Forum, Official Blizzard Fansite.&lt;br /&gt;
&lt;br /&gt;
==Other Useful Sites and Resources==&lt;br /&gt;
* '''[[ATMA]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://atma.diabloii.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - &amp;quot;'''A''' '''T'''enshi '''M'''uling '''A'''pplication&amp;quot; - a site that hosts one of the most popular muling programs for Diablo II.&lt;br /&gt;
&lt;br /&gt;
* '''[[Blues.IncGamers.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.blizzblues.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Blue tracking site; collects all B.net forum posts by Blizzard employees.&lt;br /&gt;
&lt;br /&gt;
* '''[[BlizzBlues.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.blizzblues.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Blue tracking site; collects all B.net forum posts by Blizzard employees.&lt;br /&gt;
&lt;br /&gt;
* '''[[The Dark Library]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://tdl.diabloii.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - A now defunct site that used to host hundreds of fan fiction stories. Diablo Wiki is trying to help expanding on it by adding stories from their archives to the wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo III Guilds==&lt;br /&gt;
Guilds are organizations of players. &lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloGuild]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://DiabloGuild.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - The first and only Diablo 3 guild hosting website. Want a place to host your Diablo III guild for free? We're the place for you!&lt;br /&gt;
* '''[[Guild:Holy Knights of Westmarch]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://hkw.diabloii.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - One of the oldest Diablo guilds in existence. Very limited member intake and strict Paladin rules apply.&lt;br /&gt;
* '''[[Guild:Soulhunters.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.soulhunters.de/]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - German  Top 10 Players &amp;amp; Community. One of the best Diablo Guild in the World.&lt;br /&gt;
&lt;br /&gt;
==Blogs==&lt;br /&gt;
* None added yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
* '''[[Median XL]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://modsbylaz.hugelaser.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - One of the biggest [[Diablo II]] mods around. Changes to classes, skills, monsters and environment. Completely re-balanced from the original game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Add a Site!==&lt;br /&gt;
Anyone is free to add a site at the moment. &lt;br /&gt;
&lt;br /&gt;
A wiki sysop will help you add links to the navbox if you feel confused by the complex code. Rather don't touch it if you feel unsure of what to do.&lt;br /&gt;
&lt;br /&gt;
Contact [[User_talk:Flux|Flux]] if you feel unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Website navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|related}}&lt;br /&gt;
[[Category:Fansites]]&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Fansite&amp;diff=42476</id>
		<title>Fansite</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Fansite&amp;diff=42476"/>
				<updated>2011-10-30T09:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Diablo Sites - English */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''fansite''' is a site dedicated to a specific game, and is a meeting point for fans of the game. This can be everything from a big community fansite with forums, blogs, image galleries, screenshots, artwork, articles, columns and information pages or just a single fan's blog.&lt;br /&gt;
&lt;br /&gt;
Since this is the Diablo wiki, this page is dedicated to Diablo fansites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo Sites - English==&lt;br /&gt;
* '''[[Diablofans.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablofans.com/]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Fan site containing news, forums, image gallery, and links.&lt;br /&gt;
&lt;br /&gt;
* '''[[Manaforged.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo.manaforged.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Your Diablo 3 and multigame community.&lt;br /&gt;
&lt;br /&gt;
* '''[[D3Sanc.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.d3sanc.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - D3Sanc - Your safe haven for Diablo 3 news and information.&lt;br /&gt;
&lt;br /&gt;
* '''[[D3Vids]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.d3vids.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 related videos and movies.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3x.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3x.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - A Diablo 3 blog.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloGuild]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diabloguild.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 guild hosting website. Want a place to host your Diablo III guild for free? We're the place for you!&lt;br /&gt;
&lt;br /&gt;
* '''[[Diii.net|Diablo: IncGamers]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo.incgamers.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Established in 1997. Fansite with forums, image gallery, articles, columns, blogs, etc. Formerly DiabloII.Net/DIII.Net.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloSpot.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablospot.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - DiabloSpot.com provides news, guides, articles and a weekly video cast about Diablo 3.&lt;br /&gt;
&lt;br /&gt;
* '''[[MyDiablo3News.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://mydiablo3news.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - A Diablo 3 blog providing up-to-date news.&lt;br /&gt;
&lt;br /&gt;
* '''[[Darkestofangels.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.darkestofangels.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo fansite with build editor and community tracker.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3AH.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3ah.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news, forums, auction house information, guides and tutorials.&lt;br /&gt;
&lt;br /&gt;
==Diablo Sites - International==&lt;br /&gt;
Non-English Diablo fansites and wikis, sorted by language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arab===&lt;br /&gt;
* '''[[Diablo4Arab.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo4arab.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo for Arab. The primary website for Arabic fans of the Diablo franchise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chinese===&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.cc]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3.cc web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Chinese language site run by admins in China and the US. They came to fame after visiting Blizzard Irvine and [http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/ interviewing Jay Wilson] in April 2011.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Czech===&lt;br /&gt;
* '''[[Diablo3.cz]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3.cz web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo centre of the Czech Republic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
* '''[[Millenium.org]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://x web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - French Portal where every bit of information about Diablo III is provided.&lt;br /&gt;
* '''[[Diablo3.be]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo3.be/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Belgian Diablo 3 fansite (in French).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===German===&lt;br /&gt;
* '''[[inDiablo.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.indiablo.de web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - The home of the german Diablo Community since 2000.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo-3.eu]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo-3.eu web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo EU]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo-3.gamersunity.de web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo-3.net]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo-3.net web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloGamer.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablogamers.com web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - German Diablo blog.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo.de/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloWiki.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablowiki.de/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - German Wiki with everything a Diablo player needs to know.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo III Portal]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.axikhor.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Consolidated source of strategy, information and news.&lt;br /&gt;
&lt;br /&gt;
===Italian===&lt;br /&gt;
* '''[[Battlecraft.it]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.battlecraft.it/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - The italian official Blizzard's fansite. News, guides, lore and a helpful community to help you enjoy your favourite games.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo-iii.it]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo-iii.it/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - First Italian portal/fansite for Diablo 3 with a growing community. Diablo 3 Italia&lt;br /&gt;
&lt;br /&gt;
* '''[[Hellforge (Italian)]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://hellforge.altervista.org/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Italian site for Diablo 3 with many visitors per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Polish===&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.com.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.com.pl/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - First polish Diablo 3 fansite with forums and growing community. Also known as Diablo 3 Poland.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.net.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://x web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.biz.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.biz.pl/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Diablo 3 news and forums.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo3.pl]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://diablo3.pl/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Full Diablo 3 coverage with latest news, one of the largest and ever-expanding knowledge base, forums and a healthy dose of humour. They also think they have the coolest layout.&lt;br /&gt;
&lt;br /&gt;
===Russian===&lt;br /&gt;
* '''[[Diabler.Ru]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://x web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Russian Diablo 3 fansite. Translated blueposts, interviews and other Diablo 3 news.&lt;br /&gt;
&lt;br /&gt;
* '''[[Diabloarea.net]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diabloarea.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - One of the best Diablo-related fansites in Russia.&lt;br /&gt;
&lt;br /&gt;
===Serbian===&lt;br /&gt;
&lt;br /&gt;
* '''[[Diablo.Rs]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.diablo.rs/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Serbian Diablo 3 fansite. Videos, Gameplay, Diablo 3 News, Forum, Official Blizzard Fansite.&lt;br /&gt;
&lt;br /&gt;
==Other Useful Sites and Resources==&lt;br /&gt;
* '''[[ATMA]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://atma.diabloii.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - &amp;quot;'''A''' '''T'''enshi '''M'''uling '''A'''pplication&amp;quot; - a site that hosts one of the most popular muling programs for Diablo II.&lt;br /&gt;
&lt;br /&gt;
* '''[[Blues.IncGamers.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.blizzblues.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Blue tracking site; collects all B.net forum posts by Blizzard employees.&lt;br /&gt;
&lt;br /&gt;
* '''[[BlizzBlues.com]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.blizzblues.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - Blue tracking site; collects all B.net forum posts by Blizzard employees.&lt;br /&gt;
&lt;br /&gt;
* '''[[The Dark Library]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://tdl.diabloii.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - A now defunct site that used to host hundreds of fan fiction stories. Diablo Wiki is trying to help expanding on it by adding stories from their archives to the wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo III Guilds==&lt;br /&gt;
Guilds are organizations of players. &lt;br /&gt;
&lt;br /&gt;
* '''[[DiabloGuild]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://DiabloGuild.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - The first and only Diablo 3 guild hosting website. Want a place to host your Diablo III guild for free? We're the place for you!&lt;br /&gt;
* '''[[Guild:Holy Knights of Westmarch]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://hkw.diabloii.net/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - One of the oldest Diablo guilds in existence. Very limited member intake and strict Paladin rules apply.&lt;br /&gt;
* '''[[Guild:Soulhunters.de]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://www.soulhunters.de/]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - German  Top 10 Players &amp;amp; Community. One of the best Diablo Guild in the World.&lt;br /&gt;
&lt;br /&gt;
==Blogs==&lt;br /&gt;
* None added yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
* '''[[Median XL]]''' &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{noarrow|[http://modsbylaz.hugelaser.com/ web]}}&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; - One of the biggest [[Diablo II]] mods around. Changes to classes, skills, monsters and environment. Completely re-balanced from the original game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Add a Site!==&lt;br /&gt;
Anyone is free to add a site at the moment. &lt;br /&gt;
&lt;br /&gt;
A wiki sysop will help you add links to the navbox if you feel confused by the complex code. Rather don't touch it if you feel unsure of what to do.&lt;br /&gt;
&lt;br /&gt;
Contact [[User_talk:Flux|Flux]] if you feel unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Website navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game navbox|related}}&lt;br /&gt;
[[Category:Fansites]]&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Mantra&amp;diff=34946</id>
		<title>Mantra</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Mantra&amp;diff=34946"/>
				<updated>2011-09-14T11:30:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mantra_Generic.png|left]]&lt;br /&gt;
A long-lasting mantle of power which can heal or strengthen the projecting [[monk]] or any nearby allies. Disciplined monks, with the help of a [http://www.diablowiki.net/Mantra Mantra], can make the force of their [[spirit]] manifest, projecting it outward.&lt;br /&gt;
&lt;br /&gt;
Only one Mantra can be active at a single time.&lt;br /&gt;
&lt;br /&gt;
The Monk has four mantras:&lt;br /&gt;
&lt;br /&gt;
1. [[Mantra of Evasion]]&lt;br /&gt;
&lt;br /&gt;
2. [[Mantra of Retribution]]&lt;br /&gt;
&lt;br /&gt;
3. [[Mantra of Healing]]&lt;br /&gt;
&lt;br /&gt;
4. [[Mantra of Conviction]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=File:Mantra_Generic.png&amp;diff=34945</id>
		<title>File:Mantra Generic.png</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=File:Mantra_Generic.png&amp;diff=34945"/>
				<updated>2011-09-14T11:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Mantra&amp;diff=34796</id>
		<title>Mantra</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Mantra&amp;diff=34796"/>
				<updated>2011-09-13T15:57:34Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A long-lasting mantle of power which can heal or strengthen the projecting [[monk]] or any nearby allies. Disciplined monks, with the help of a [http://www.diablowiki.net/Mantra Mantra], can make the force of their [[spirit]] manifest, projecting it outward.&lt;br /&gt;
&lt;br /&gt;
Only one Mantra can be active at a single time.&lt;br /&gt;
&lt;br /&gt;
The Monk has four mantras:&lt;br /&gt;
&lt;br /&gt;
1. [[Mantra of Evasion]]&lt;br /&gt;
&lt;br /&gt;
2. [[Mantra of Retribution]]&lt;br /&gt;
&lt;br /&gt;
3. [[Mantra of Healing]]&lt;br /&gt;
&lt;br /&gt;
4. [[Mantra of Conviction]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Mantra&amp;diff=34794</id>
		<title>Mantra</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Mantra&amp;diff=34794"/>
				<updated>2011-09-13T15:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:http://us.media.blizzard.com/d3/icons/skills/64/monk_passive_transcendence.png]]&lt;br /&gt;
A long-lasting mantle of power which can heal or strengthen the projecting [[monk]] or any nearby allies. Disciplined monks, with the help of a [http://www.diablowiki.net/Mantra Mantra], can make the force of their [[spirit]] manifest, projecting it outward.&lt;br /&gt;
&lt;br /&gt;
Only one Mantra can be active at a single time.&lt;br /&gt;
&lt;br /&gt;
The Monk has four mantras:&lt;br /&gt;
&lt;br /&gt;
1. [[Mantra of Evasion]]&lt;br /&gt;
&lt;br /&gt;
2. [[Mantra of Retribution]]&lt;br /&gt;
&lt;br /&gt;
3. [[Mantra of Healing]]&lt;br /&gt;
&lt;br /&gt;
4. [[Mantra of Conviction]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34791</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34791"/>
				<updated>2011-09-13T15:51:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Grasp of the Dead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34790</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34790"/>
				<updated>2011-09-13T15:51:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Hex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34789</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34789"/>
				<updated>2011-09-13T15:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Summon Zombie Dog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34788</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34788"/>
				<updated>2011-09-13T15:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Sacrifice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34787</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34787"/>
				<updated>2011-09-13T15:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Gargantuan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34786</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34786"/>
				<updated>2011-09-13T15:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Big Bad Voodoo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34785</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34785"/>
				<updated>2011-09-13T15:50:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Fetish Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Support skill.}}&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34783</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34783"/>
				<updated>2011-09-13T15:48:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Horrify */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34781</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34781"/>
				<updated>2011-09-13T15:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Spirit Walk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34780</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34780"/>
				<updated>2011-09-13T15:47:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Haunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34779</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34779"/>
				<updated>2011-09-13T15:47:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Soul Harvest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34778</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34778"/>
				<updated>2011-09-13T15:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Spirit Barrage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34777</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34777"/>
				<updated>2011-09-13T15:47:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Mass Confusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Spirit Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34776</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34776"/>
				<updated>2011-09-13T15:46:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Plague of Toads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34775</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34775"/>
				<updated>2011-09-13T15:45:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Zombie Charger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34774</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34774"/>
				<updated>2011-09-13T15:45:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Corpse Spiders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34773</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34773"/>
				<updated>2011-09-13T15:45:47Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Firebats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34772</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34772"/>
				<updated>2011-09-13T15:45:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Firebomb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34771</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34771"/>
				<updated>2011-09-13T15:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Locust Swarm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34770</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34770"/>
				<updated>2011-09-13T15:45:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Acid Cloud */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34769</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34769"/>
				<updated>2011-09-13T15:45:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Wall of Zombies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34768</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34768"/>
				<updated>2011-09-13T15:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Poison Dart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
*{{c_grey|This is a Physical Realm skill.}}&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34762</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34762"/>
				<updated>2011-09-13T15:36:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Fetish Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14-25}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34761</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34761"/>
				<updated>2011-09-13T15:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Wall of Zombies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21-36}} physical damage per second for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34760</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34760"/>
				<updated>2011-09-13T15:35:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Big Bad Voodoo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by {{c_lime|15%}} for {{c_lime|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34758</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34758"/>
				<updated>2011-09-13T15:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Mass Confusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
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'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
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'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34757</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34757"/>
				<updated>2011-09-13T15:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Acid Cloud */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid falls down dealing an initial {{c_lime|57-78}} Poison damage followed by {{c_lime|14}} Poison damage per second to enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34756</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34756"/>
				<updated>2011-09-13T15:31:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Spirit Barrage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Bombard a target with a spirit bolt that deals {{c_lime|36-71}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|141}} Mana&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34755</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34755"/>
				<updated>2011-09-13T15:31:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Locust Swarm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a plague of locusts to assault enemies, dealing {{c_lime|25}} Poison damage per second for {{c_lime|3}} seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34754</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34754"/>
				<updated>2011-09-13T15:30:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Gargantuan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large zombie follower to fight for you. The Gargantuan swings for {{c_lime|18-25}} physical damage with every swing.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|528}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|120}} seconds&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34752</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34752"/>
				<updated>2011-09-13T15:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Sacrifice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' All of your zombie dogs explode, each dealing {{c_lime|107-178}} physical damage to all enemies within {{c_lime|12}} yards.&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34751</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34751"/>
				<updated>2011-09-13T15:28:41Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Soul Harvest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34750</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34750"/>
				<updated>2011-09-13T15:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Soul Harvest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of up to {{c_lime|5}} nearby enemies within {{c_lime|15}} yards. Gain {{c_lime|126}} Attack for each affected enemy.  This effect lasts {{c_lime|30}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' 15 seconds&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34747</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34747"/>
				<updated>2011-09-13T15:26:41Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Spirit Walk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|15}} seconds&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34746</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34746"/>
				<updated>2011-09-13T15:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Firebomb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals {{c_lime|64-78}} Fire damage to all enemies within 8 yards.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|264}} Mana&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34745</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34745"/>
				<updated>2011-09-13T15:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Firebats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for {{c_lime|57-85}} Fire damage per second.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|352}} Mana per second&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34743</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34743"/>
				<updated>2011-09-13T15:22:09Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Horrify */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within {{c_lime|12}} yards, causing them to run in fear for {{c_lime|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|20}} seconds&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34742</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34742"/>
				<updated>2011-09-13T15:21:09Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Corpse Spiders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon 4 spiders to attack nearby enemies for {{c_lime|7-21}} physical damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|282}} Mana&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34741</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34741"/>
				<updated>2011-09-13T15:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Hex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a Fetish Shaman for {{c_lime|8}} seconds that will hex enemies into chickens.  Hexed enemies are unable to perform offensive actions and take {{c_lime|20%}} additional damage.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|10}} seconds&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon X spiders to attack nearby enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34740</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34740"/>
				<updated>2011-09-13T15:18:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Zombie Charger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Call forth a reckless, suicidal zombie that deals {{c_lime|71-99}} Poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|229}} Mana&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon X spiders to attack nearby enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34739</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34739"/>
				<updated>2011-09-13T15:18:02Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Haunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing {{c_lime|355}} Arcane damage over {{c_lime|17}} seconds.  If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|106}} Mana&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon X spiders to attack nearby enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34738</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34738"/>
				<updated>2011-09-13T15:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Summon Zombie Dog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon X spiders to attack nearby enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
&lt;br /&gt;
{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
&lt;br /&gt;
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
&lt;br /&gt;
===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34737</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=34737"/>
				<updated>2011-09-13T15:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tensor: /* Grasp of the Dead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Useful skill links:'''&lt;br /&gt;
&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
** [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
** [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy [[resource]].&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison Dart===&lt;br /&gt;
[[File:IconPoisonDart.png|left]]&lt;br /&gt;
[[Poison Dart]] is a Physical Realm skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Fires a deadly poison dart that deals {{c_lime|46-67}} poison damage and an additional {{c_lime|57}} poison damage over {{c_lime|2}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
&lt;br /&gt;
===Summon Zombie Dog===&lt;br /&gt;
[[File:IconSummonZombieDog.png|left]]&lt;br /&gt;
[[Summon Zombie Dog]] is a Support skill unlocked at [[clvl|Level]] 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summons 3 zombie dogs from the depths to fight by the Witch Doctor's side.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|176}} Mana&lt;br /&gt;
'''Cooldown:''' {{c_lime|60}} seconds&lt;br /&gt;
&lt;br /&gt;
===Plague of Toads===&lt;br /&gt;
[[File:IconPlagueToads.png|left]]&lt;br /&gt;
[[Plague of Toads]] is a Physical Realm skill unlocked at [[clvl|Level]] 2.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Release a handful of toads that deal {{c_lime|71-99}} Poison damage to enemies they come in contact with.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|211}} Mana&lt;br /&gt;
&lt;br /&gt;
===Grasp of the Dead===&lt;br /&gt;
[[File:IconGraspDead.png|left]]&lt;br /&gt;
[[Grasp of the Dead]] is a Support skill unlocked at [[clvl|Level]] 3.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Hands reach out from the ground slowing enemy movement by {{c_lime|50%}} and dealing {{c_lime|21}} physical damage per second for {{c_lime|8}} seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' {{c_lime|53}} Mana&lt;br /&gt;
&lt;br /&gt;
'''Cooldown:''' {{c_lime|8}} seconds&lt;br /&gt;
&lt;br /&gt;
===Haunt===&lt;br /&gt;
[[File:IconHaunt.png|left]]&lt;br /&gt;
[[Haunt]] is a Spirit Realm skill unlocked at [[clvl|Level]] 4.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Zombie Charger===&lt;br /&gt;
[[File:IconZombieCharger.png|left]]&lt;br /&gt;
[[Zombie Charger]] is a Physical Realm skill unlocked at [[clvl|Level]] 5.&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hex===&lt;br /&gt;
[[File:IconHex.png|left]]&lt;br /&gt;
[[Hex]] is a Support skill unlocked at [[clvl|Level]] 6.&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Corpse Spiders===&lt;br /&gt;
[[File:IconCorpseSpiders.png|left]]&lt;br /&gt;
[[Corpse Spiders]] is a Physical Realm skill unlocked at [[clvl|Level]] 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon X spiders to attack nearby enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horrify===&lt;br /&gt;
[[File:IconHorrify.png|left]]&lt;br /&gt;
[[Horrify]] is a Spirit Realm skill unlocked at [[clvl|Level]] 8.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[File:IconFirebats.png|left]]&lt;br /&gt;
[[Firebats]] is a Physical Realm skill unlocked at [[clvl|Level]] 9.&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebomb===&lt;br /&gt;
[[File:IconFirebomb.png|left]]&lt;br /&gt;
[[Firebomb]] is a Physical Realm skill unlocked at [[clvl|Level]] 11.&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Walk===&lt;br /&gt;
[[File:IconSpiritWalk.png|left]]&lt;br /&gt;
[[Spirit Walk]] is a Spirit Realm skill unlocked at [[clvl|Level]] 12.&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[File:IconSoulHarvest.png|left]]&lt;br /&gt;
[[Soul Harvest]] is a Spirit Realm skill unlocked at [[clvl|Level]] 14.&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
[[File:IconSacrifice.png|left]]&lt;br /&gt;
[[Sacrifice]] is a Support skill unlocked at [[clvl|Level]] 16.&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gargantuan===&lt;br /&gt;
[[File:IconGargantuan.png|left]]&lt;br /&gt;
[[Gargantuan]] is a Support skill unlocked at [[clvl|Level]] 18.&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locust Swarm===&lt;br /&gt;
[[File:IconLocustSwarm.png|left]]&lt;br /&gt;
[[Locust Swarm]] is a Physical Realm skill unlocked at [[clvl|Level]] 19.&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spirit Barrage===&lt;br /&gt;
[[File:IconSpiritBarrage.png|left]]&lt;br /&gt;
[[Spirit Barrage]] is a Spirit Realm skill unlocked at [[clvl|Level]] 21.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acid Cloud===&lt;br /&gt;
[[File:IconAcidCloud.png|left]]&lt;br /&gt;
[[Acid Cloud]] is a Physical Realm skill unlocked at [[clvl|Level]] 22.&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[File:IconMassConfusion.png|left]]&lt;br /&gt;
[[Mass Confusion]] is a Spirit Realm skill unlocked at [[clvl|Level]] 24.&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Bad Voodoo===&lt;br /&gt;
[[File:IconBigBadVoodoo.png|left]]&lt;br /&gt;
[[Big Bad Voodoo]] is a Support skill unlocked at [[clvl|Level]] 25.&amp;lt;br&amp;gt;&lt;br /&gt;
No description is available.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
[[File:IconWallZombies.png|left]]&lt;br /&gt;
[[Wall of Zombies]] is a Physical Realm skill unlocked at [[clvl|Level]] 27.&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fetish Army===&lt;br /&gt;
[[File:IconFetishArmy.png|left]]&lt;br /&gt;
[[Fetish Army]] is a Support skill unlocked at [[clvl|Level]] 29.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
'''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
&lt;br /&gt;
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.&lt;br /&gt;
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{{Passive skill header}}&lt;br /&gt;
{{:Circle of Life|WD}}&lt;br /&gt;
{{:Vermin|WD}}&lt;br /&gt;
{{:Spiritual Attunement|WD}}&lt;br /&gt;
{{:Gruesome Feast|WD}}&lt;br /&gt;
{{:Ritual of Blood|WD}}&lt;br /&gt;
{{:Zombie Handler|WD}}&lt;br /&gt;
{{:Pierce the Veil|WD}}&lt;br /&gt;
{{:Rush of Essence|WD}}&lt;br /&gt;
{{:Vision Quest|WD}}&lt;br /&gt;
{{:Fierce Loyalty|WD}}&lt;br /&gt;
{{:Death Trance|WD}}&lt;br /&gt;
{{:Tribal Rites|WD}}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.&lt;br /&gt;
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==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
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A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
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===Removed Skills===&lt;br /&gt;
* [[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
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{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
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[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Active skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Tensor</name></author>	</entry>

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