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		<title>Boss Modifiers</title>
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				<updated>2012-08-21T15:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Electrified */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diablo III Boss Modifiers are special bonus properties that [[bosses]] and [[champions]] randomly spawn, or that they have preset by the developers. These grant the bosses elemental effects, shielding, extra speed, missile attacks, the ability to teleport or duplicate themselves, and many others. &lt;br /&gt;
&lt;br /&gt;
* Random boss monsters (Champions with Blue names and random bosses with Yellow names) spawn with one property on Normal, and add one on each of the difficulty levels, up to four on Inferno.  &lt;br /&gt;
* Elite monsters, Purple names, are special creatures with special preset modifiers and altered AI, and they '''do not '''gain random modifiers on higher difficulty levels, as most of them did in Diablo II.  These Elites may gain additional modifiers on higher difficulty levels (for instance, The Warden gets [[Molten]] and [[Jailer]] past Normal difficulty), but not randomly; they are all preset by the game developers, and their added properties may differ slightly in function or lethality from what random bosses get.&lt;br /&gt;
&lt;br /&gt;
This directory page gives brief descriptions of the properties; click to the individual articles for far more detail, including screenshots, movies, and strategy tips.&lt;br /&gt;
&lt;br /&gt;
* See also the {{iw|Monster_modifier#Unique_Monster_Bonuses Diablo II Boss Modifiers}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Higher Level Modifiers==&lt;br /&gt;
&lt;br /&gt;
Boss modifiers are introduced gradually as a character progresses through the game. The bosses found in the earliest portions of Act One can only spawn with one of three Modifiers: [[Nightmarish]], [[Knockback]], or [[Teleporter]]. This process evolved during the beta test, as nasty boss modifiers such as [[Arcane Enchanted]], [[Molten]], and [[Frozen]] were gradually removed/moved to higher monster levels.&lt;br /&gt;
&lt;br /&gt;
The following Boss Modifiers can be found in Normal difficulty, where every random boss and champion pack will have one (and only one) of them.&lt;br /&gt;
* [[Desecrator]], [[Electrified]], [[Fire Chains]], [[Frozen]], [[Illusionist]], [[Jailer]], [[Knockback]], [[Molten]], [[Mortar]], [[Nightmarish]], [[Plagued]], [[Reflects Damage]], [[Shielding]], [[Teleporter]], [[Vortex]], [[Waller]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nightmare difficulty adds additional modifiers to the selection pool, and all random bosses and champion packs will have two modifiers semi-randomly selected from the pool.&lt;br /&gt;
* [[Arcane Enchanted]], [[Extra Health]], [[Fast]], [[Horde]], [[Fire Chains]], and [[Vampiric]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hell difficulty adds additional modifiers to the selection pool, and all random bosses and champion packs will have three modifiers semi-randomly selected from the pool.&lt;br /&gt;
* [[Avenger]], [[Health Link]], and [[Invulnerable Minions]].&lt;br /&gt;
&lt;br /&gt;
There are no additional Boss Modifiers enabled in Inferno, though the fact that random bosses and Champions get 4 modifiers on that difficulty level can create combinations not seen previously. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modifier Grouping==&lt;br /&gt;
&lt;br /&gt;
In July 2012 Blizzard revealed that boss modifiers were sorted into three groups, which limited which mods could spawn with each other on the same monster. [http://diablo.incgamers.com/blog/comments/blizzard-on-post-validayion-auction-house-ui-v1-04-details-and-more#more-23877]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;b&amp;gt;3) Why aren’t monster affix combinations restricted in some way?&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monster affixes are actually grouped into categories and then restricted based on those categories (to a degree). Our restrictions aren’t as tight as some players have suggested, but in the end we found that adding extra limitations often made Elite pack encounters very predictable and repetitive, which kind of went against our design goal for these types of monsters.&lt;br /&gt;
&lt;br /&gt;
We know that not all players will see eye-to-eye with us on how these categories are organized, and we expect some criticism and disagreement, especially from such a passionate group of gamers. While we’re happy with where affix combos are right now, we’re open to feedback and especially constructive discussion. :)&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Strong [[CC]] (Limit 1)&lt;br /&gt;
! Defensive (Limit 1)&lt;br /&gt;
! Aggressive (No Limit)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Knockback]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nightmarish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vortex]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Avenger]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Extra Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Health Link]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Horde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Illusionist (Boss modifier)|Illusionist]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Dampening]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Invulnerable Minions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shielding]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampiric]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Arcane Enchanted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Desecrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electrified]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fire Chains]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Frozen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jailer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Molten]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mortar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Plagued]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Reflects Damage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Teleporter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Waller]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bosses vs. Champions==&lt;br /&gt;
&lt;br /&gt;
Some modifiers can only be found on Champions (never on bosses) and some can only be found on Bosses (never on Champions). &lt;br /&gt;
&lt;br /&gt;
* Champion only:&lt;br /&gt;
** [[Avenger]]&lt;br /&gt;
** [[Fire Chains]]&lt;br /&gt;
** [[Health Link]]&lt;br /&gt;
&lt;br /&gt;
* Boss only:&lt;br /&gt;
** [[Horde]]&lt;br /&gt;
** [[Invulnerable Minions]]&lt;br /&gt;
** [[Missile Dampening]]&lt;br /&gt;
&lt;br /&gt;
Only one modifier differs markedly when used by Champions or Bosses. The [[Waller]] Affix creates three sided boxes when used by a Boss, but only short, straight walls (which may overlap in dangerous T or + shapes) when cast by Champions.&lt;br /&gt;
&lt;br /&gt;
Boss minions share some abilities with their Boss, but not all. For instance Bosses and minions can [[Knockback]] targets and generate [[Arcane Enchanted]] lasers, but only Bosses (and not minions) can cast [[Vortex]], [[Jailer]], or emit [[Mortar]] projectiles. These are noted in the &amp;quot;Available To&amp;quot; details below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss and Champion Modifiers==&lt;br /&gt;
 &lt;br /&gt;
This page is the master list of boss modifiers, arranged alphabetically. Each entry has a brief listing here; click to the individual pages for a fully detailed listing with screenshots and gameplay reports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arcane Enchanted===&lt;br /&gt;
&lt;br /&gt;
[[File:Boss-arcane-enchanted-run3.jpg|thumb|400px|The original, highly-dangerous, Hydra style of this modifier.]]&lt;br /&gt;
[[Arcane Enchanted]] bosses are &amp;quot;enchanted&amp;quot; with [[Arcane]] energy. Rather than adding Arcane damage to their attacks, they cast Arcane objects that look like second hands off of a clock and rotate around, damaging any players or minions in their slowly-moving path. These are highly-damaging at higher difficulties, and are capable of almost instantly killing any character without strong Arcane Resistance.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 15&lt;br /&gt;
* Available to: All&lt;br /&gt;
* Damage Type: Arcane &lt;br /&gt;
* Additional Resistances: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Avenger===&lt;br /&gt;
&lt;br /&gt;
[[Avenger]] is a Champion-only modifier that links the champions, granting a temporary bonus in size, strength, and speed to the surviving champions whenever one is slain. The bonuses are most visible in the increased size of the enemy, and players may wish to use strategy and attempt to damage all of the monsters evenly, so that one or two won't still be nearly full health when the others die and they gain power ups.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 51 (Hell and Inferno only).&lt;br /&gt;
* Available to: Champions only.&lt;br /&gt;
* Damage Type: Standard.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will Not Spawn With: [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Desecrator===&lt;br /&gt;
[[File:Boss-molten-unburied2.jpg|thumb|400px|An [[Unburied]] spawns a mass of Desecrator pits.]]&lt;br /&gt;
[[Desecrator]]s create an orange-colored &amp;quot;glowing void zone&amp;quot; beneath the feet of a character. These function like small Firewalls, dealing damage to any character who stands in them. The void zones take a second or so to come into effect, giving a visual warning so players have time to move, assuming they are not blocked in by modifiers like [[Waller]] or [[Jailer]]. &lt;br /&gt;
&lt;br /&gt;
The Desecrated pools remain in place for 12 seconds, and during long battles with a boss and minions all casting Desecration, entire screens can be come virtually impassable due to the pits of damage. &lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 22&lt;br /&gt;
* Available to: Champions, Bosses, and boss minions. &lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Additional Resistances: None&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Electrified===&lt;br /&gt;
&lt;br /&gt;
[[Electrified]] bosses emit a steady stream of sparks (plus more when they are hit) that skitter along the ground and deal lightning damage to anything they encounter, much like the Wizard's [[Shock Pulse]] skill.  They also have higher resistance to lightning damage, which in many instances (such as to a Demon Hunter using [[Lightning Ball]] or a Monk using [[Fists of Thunder]]) is more noticeable than their electrified spark attacks.&lt;br /&gt;
&lt;br /&gt;
Note that the sparks count as hits and can trigger other Boss Modifiers, such as healing for [[Vampirific]] bosses.&lt;br /&gt;
[[File:Boss-electrified1.jpg|thumb|350px|Electrified boss putting out massive sparks.]]&lt;br /&gt;
* Monster Level Minimum: 20&lt;br /&gt;
* Available to: Champions and Bosses, but not boss minions.&lt;br /&gt;
* Damage Type: Lightning.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
&lt;br /&gt;
===Extra Health===&lt;br /&gt;
&lt;br /&gt;
[[Extra Health]] grants a 50% hit point bonus to Champions, as well as Bosses and their minions. Note that all such monsters already have considerably increased hit points compared to normal monsters of their type, and this 150% is an increase on that existing bonus. This mod provides no other changes, but can pair with defensive mods such as [[Shielding]] to make for a very long fight. This is especially a problem in Inferno, as it increases the odds of hitting the [[Enrage]] timer.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31 (Nightmare and above.)&lt;br /&gt;
* Available to: Champions, Bosses, and boss minions receive the benefit.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fast===&lt;br /&gt;
&lt;br /&gt;
[[Fast]] monsters get a 40% bonus to their movement speed, as well as a 20% bonus to attack speed and a 10% bonus to casting speed. The modifier is especially dangerous for [[glass cannon]] type characters, who survive by running and staying out of reach of the monsters.  Fast is most dangerous when it spawns on monster types that are quick to begin with, or monsters with other movement impairing modifiers such as [[Waller]], [[Jailer]], or [[Vortex]].&lt;br /&gt;
&lt;br /&gt;
Rooting and slowing [[CC]] effects are essential against Fast enemies, as are movement skills.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Champions, Bosses, and boss minions.&lt;br /&gt;
* Damage Type: N/A. &lt;br /&gt;
* Additional Resistances: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fire Chains===&lt;br /&gt;
&lt;br /&gt;
[[File:Firechains.jpg|thumb|450px|Fire Chains triangle between 3 desert wasp Champions.]]&lt;br /&gt;
[[Fire Chains]] are glowing, fiery chains that link champions in groups of 2 or 3, and deal heavy fire damage to any character that is touched by the chains. Four champions will '''not''' link into a square or trapezoid; instead there are a pair of chains linking two enemies, which will switch back to the triangle shape when one of the four is killed.  Chains have a limited reach of about the visible screen, and if one of the Champions moves too far from the others, the chain connecting them will wink out of existence, then instantly return when/if the Champions move into closer proximity.&lt;br /&gt;
&lt;br /&gt;
The chains do not radiate or reach out, so it isn't that hard to avoid in most situations, but the monsters with this property seem to have their AI tweaked to do a bit more circling and moving around. Thus a melee character can take on one Champion, and it will either keep moving and get behind to stretch the chains over the player, or the other champions will move past and around, stretching the chains that way.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31 (Nightmare and later)&lt;br /&gt;
* Available to: Champions only.&lt;br /&gt;
* Damage Type: Fire.&lt;br /&gt;
* Additional Resistances: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frozen===&lt;br /&gt;
&lt;br /&gt;
[[Frozen]] spawns on Champions, Bosses, and Boss minions and causes those enemies to regularly create a number of small blueish-white orbs that hang in space, growing rapidly in size before detonating in short range Frost Novas. These are damaging to any player, pet, or follower this hit and more dangerous still is their freezing effect, which leaves the frozen target helpless and motionless for a short duration. &lt;br /&gt;
&lt;br /&gt;
While this property is not encountered until some distance through Normal difficulty, players get an early preview of it when they first encounter [[Captain Daltyn]] below [[Adria's Shack]]. [[Izual]] is another Elite with Frozen as an inherent property, and he creates a larger number of orbs spread over a larger area during his battle. &lt;br /&gt;
&lt;br /&gt;
During development Frozen left behind a core of ice at the monster's death, which exploded a moment later, much as [[Molten]] does. This property was removed during development and replaced by the much more dangerous spread of ice cores that we see in the released game.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 20&lt;br /&gt;
* Available to: All&lt;br /&gt;
* Damage Type: Cold&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Link===&lt;br /&gt;
[[Health Link]]ed champions share a single common health pool, as if all 3 or 4 enemies had their life shared in the same bulb. This makes the individual champions seem very robust, since the damage they take is shared between the entire group, effectively tripling or quadrupling the hit points of any single monster.  The effect has a fun side effect though, since when the shared health pool is emptied, all of the Champions will die in rapid succession, sometimes almost simultaneously.&lt;br /&gt;
&lt;br /&gt;
Health Link has a maximum range, and if one of the Champions is lead more than a screen away from the others, it will lose health normally, without sharing with the others.  This property is shown visually by splashes of blood that flash between the Champions as one takes damage and the others lose health to compensate.  &lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 20&lt;br /&gt;
* Available to: Champions only.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]]&lt;br /&gt;
&lt;br /&gt;
During development this modifier was called [[Life Link]] and could be encountered on bosses and their minions, as well as champions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horde===&lt;br /&gt;
&lt;br /&gt;
[[Horde]] is a boss-only property that causes more minions to spawn at the start of the battle. The number of additional enemies seems to be semi-random, with up to 3 more appearing. This property does not alter the boss' stats or behavior, and the minions aren't any different either; there are just more of them. &lt;br /&gt;
&lt;br /&gt;
Horde is most dangerous when the monster type is dangerous, or when the other Boss Modifiers are nasty ones. Modifiers that minions can cast along with the boss, such as [[Frozen]] and [[Arcane Enchanted]], become very numerous when paired with Horde.&lt;br /&gt;
&lt;br /&gt;
Horde can be confused with [[Illusionist]], but Horde just creates more minions at the start of the fight. It does not allow the boss to make more during the battle, and all the Horde minions are full power and hit points, and their damage is very real.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Bosses only.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: N/A.&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Illusionist===&lt;br /&gt;
&lt;br /&gt;
[[File:Illusionist-skeleton1.jpg|thumb|300px|A few zombies can result.]]&lt;br /&gt;
[[Illusionist_(Boss_modifier)|Illusionist]] Bosses and Champions are able to create duplicates of themselves during the battle, adding 4-6 more enemies in the blink of an eye. Fortunately, these duplicates are harmless; unable to deal any damage with their attacks and blessed with very few hit points. They are largely an illusion and a distraction, since they are indistinguishable from the other monsters. This property is akin to the Wizard's [[Mirror Image]] skill, in that both create a lot of visual flash and action, but no real damage.&lt;br /&gt;
&lt;br /&gt;
As Illusions have very minimal hit points they will die very quickly to any sort of [[AoE]] attack. They can also be spotted by their health bar display, as their total hit points will be a tenth (or less) of the Boss.&lt;br /&gt;
&lt;br /&gt;
The biggest danger from Illusionist is deception. Players can not tell which ones are real and which are fake, and may waste time attacking or running from harmless duplicates. The Illusions do take up space like real monsters though, and can physically block characters from escaping their midst. They are also annoying as ranged attackers, since though projectiles are harmless, they are identical in appearance to the &amp;quot;real&amp;quot; ones fired by the Boss or Champions.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 15&lt;br /&gt;
* Available to: Bosses and Champions.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Invulnerable Minions===&lt;br /&gt;
&lt;br /&gt;
[[File:Invulnerableminions.jpg|thumb|400px|Invulnerable Minion pack.]]&lt;br /&gt;
A boss with the [[Invulnerable Minions]] trait can be exceedingly dangerous and downright annoying, as the minions are completely invulnerable to all forms of attack. They never drop their shields (unlike [[Shielding]] bosses) and can not be damaged by any attack, though they are susceptible to various [[CC]] attacks and can be slowed, chained, frightened, frozen, etc. They only way to kill them is to kill the boss (who is not invulnerable or shielded), at which point all of the minions die at once.&lt;br /&gt;
&lt;br /&gt;
Invulnerable Minions are dangerous as they can hit and damage without being killed, and are very hard for character builds that rely on hits for healing, [[proc]]s, or other effects. These minions are also very good at getting in the way and [[tank]]ing for their bosses, as they block ranged attacks from hitting their vulnerable leader. Skills that pierce or deal AoE are useful to bypass this shielding annoyance.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 51 (Hell and Inferno only).&lt;br /&gt;
* Available to: Bosses (not Champions).&lt;br /&gt;
* Damage Type: n/a&lt;br /&gt;
* Additional Resistances: n/a&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Shielding]], [[Vampiric]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jailer===&lt;br /&gt;
&lt;br /&gt;
[[Jailer]]. This modifier grants the boss or champion the ability to briefly cage players and their minions. A reddish-orange circle appears around the targets, locking them into place for a short duration during which characters can fight and fire spells or projectiles, but can not move from their location. Jailer is most dangerous when used by monsters that deal high damage, or in conjunction with [[AoE]] boss modifiers like [[Arcane Enchanted]], [[Plagued]], or [[Desecrator]].&lt;br /&gt;
&lt;br /&gt;
A number of class skills including [[Spirit Walk]], [[Teleport]], [[Smoke Screen]], [[Leap]], [[Furious Charge]], [[Wrath of the Berserker]], [[Archon]], and [[Dashing Strike]] allow characters  to break out of the Jailer's circle, or move while the Jail remains around them. See the [[Jailer]] article for full details.&lt;br /&gt;
&lt;br /&gt;
* '''Monster Level Minimum:''' 10&lt;br /&gt;
*''' Available to:''' Bosses and Champions.&lt;br /&gt;
** '''Uniques''': [[The Warden]], [[Dataminer]]. [[Diablo]]'s Bone Prison is a different ability with a similar effect.&lt;br /&gt;
*''' Damage Type:''' N/A.&lt;br /&gt;
* '''Additional Resistances:''' None.&lt;br /&gt;
* '''Will Not Spawn With:''' [[Knockback]], [[Nightmarish]], or [[Vortex]]. (Added in patch v1.0.4.)[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/]&lt;br /&gt;
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===Knockback===&lt;br /&gt;
&lt;br /&gt;
[[Knockback]]. This modifier grants the boss or champion a knockback attack which will send a character, pet or follower flying away from the monster that hits them. This is not a slight stumbling bump backwards, as many normal monsters can land; it's a special hit and knocks the target back a considerable distance, often half the screen or further (40+ yards). This can be quite funny early in the game, when a Witch Doctor watches his [[Mongrels]] get repeatedly launched across the entire screen by some tiny boss with this property. It can also be somewhat helpful to ranged attackers, as the boss will knock them so far back that it's almost as if they used some sort of movement skill themselves.&lt;br /&gt;
&lt;br /&gt;
The real danger comes in the debuff, since knocked back characters and pets are confused, slowing their movement and attack speed for a moment after the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 1&lt;br /&gt;
* Available to: Champions, Bosses, and boss minions.&lt;br /&gt;
* Damage Type: Standard.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will not spawn with: [[Nightmarish]], [[Vortex]], or [[Jailer]] (as of v1.0.4)[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/].&lt;br /&gt;
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===Missile Dampening===&lt;br /&gt;
[[Image:Missile_dampening.jpg|thumb|400px|right|Missile Dampening.]]&lt;br /&gt;
[[Missile Dampening]] is a seldom-seen modifier that looks a bit like a [[Slow Time]] bubble around the boss (and only the boss). The bubble moves as the boss does, and functions much the same as the Slow Time Wizard skill. It reduces the speed of all incoming projectiles to a crawl, though it does not affect the movement speed of characters within the bubble. &lt;br /&gt;
&lt;br /&gt;
The bubble protects the boss from projectile attacks, but not forever, as projectiles continue to move, albeit very slowly. This can set up some very cool visuals, as dozens of missiles can stack up at the edge of the bubble, seeming to float there, and then delivering tremendous damage when they finally move into range, or another monster walks into them. This is most impressive with projectiles that hit multiple times to anything in the vicinity (such as [[Lightning Ball]]) since they move so slowly while &amp;quot;dampened&amp;quot; that they can deal dozens of hits, rather than just two or three as normal.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Bosses only.&lt;br /&gt;
* Damage Type: n/a &lt;br /&gt;
* Additional Resistances: n/a&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]]&lt;br /&gt;
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===Molten===&lt;br /&gt;
&lt;br /&gt;
[[Molten]] works much like the Sorceress' Blaze skill in Diablo 2. It creates a trail of fire below the feet of the boss, champion, or boss' minion which deals considerable damage to any character who steps into the flames. The flames do not project out from the boss, so it is safe to melee combat one, but monsters with this property tend to mill around and move past players, thus covering large areas with the flaming effect. It's very dangerous when paired with [[Vortex]], as players will be yanked right into the midst of the flame.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 12&lt;br /&gt;
* Available to: Champions, Bosses and their Minions.&lt;br /&gt;
* Damage Type: Fire.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Mortar===&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar-bug5.jpg|thumb|400px|Mortar display bug during the [[Beta]] test.]]&lt;br /&gt;
[[Mortar]] is a property that causes a constant stream of fiery projectiles to shoot out from the boss or champions, in all directions. These missiles are meant to only land at least 10 [[yards]] from the boss, thus making the property irrelevant to melee attackers. The accuracy of the projectiles isn't always very good[http://blues.incgamers.com/Posts/10/1/40/819/168089/explain-mortar], and especially when this appears on 3 or 4 champions, the field of fire can easily fill the entire screen. &lt;br /&gt;
&lt;br /&gt;
Mortar is most dangerous to ranged attackers, and on higher difficulty levels players must learn to move after literally every single shot. Since the Mortars target the location your character was standing when they were fired, and have very small splash damage, and the Mortars have some flight time, it's not impossible to shoot, move, shoot, move, shoot, move, etc, thus forever remaining a step ahead of the pursuing shower of explosions.&lt;br /&gt;
&lt;br /&gt;
Due to the visuals of the 3D engine, it's much easier to see and react to Mortars when they are fired from the sides or the top of the screen. Battling a Mortar that's below your character is a much greater challenge and should be repositioned if possible.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Bosses and Champions.&lt;br /&gt;
* Damage Type: Fire.&lt;br /&gt;
* Additional Resistances: N/A.&lt;br /&gt;
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===Nightmarish===&lt;br /&gt;
&lt;br /&gt;
When [[Nightmarish]] bosses hit a target with a melee or ranged attack, they have a chance to inflict an effect similar to that of the the Witch Doctor's [[Horrify]] skill. Characters or minions so affected will run for a second in a straight line (if possible) directly away from the champion, boss, or boss' minion that caused the effect. While running players are helpless and can not cast any spells or control their movements at all. If their running direction is blocked by a wall or other monsters, they may simply stand still, a complete sitting duck to all enemy attacks.&lt;br /&gt;
&lt;br /&gt;
Though this modifier is merely annoying in the early going, it can be one of the most dangerous on higher levels, since characters need to hit, move, cast spells, heal, etc, constantly. Not doing those for a second can be deadly, even aside from the problems with potentially running right into a stream of missiles or a hotspot from [[Molten]], [[Plagued]], [[Desecrator]] or others.&lt;br /&gt;
&lt;br /&gt;
Ranged attackers with Nightmarish inflict the effect much more often due to the higher volume of their projectiles. &lt;br /&gt;
&lt;br /&gt;
The v1.0.4 patch nerfed this ability slightly, providing frightened targets with 6 seconds of immunity to being frightened again after each incidence.  This prevents characters, pets, or minions from being feared and re-feared in rapid succession.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/]&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 2&lt;br /&gt;
* Available to: Champions, Bosses, and Boss minions.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None. &lt;br /&gt;
* Will not spawn with: [[Knockback]], [[Vortex]], or [[Jailer]].&lt;br /&gt;
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===Plagued===&lt;br /&gt;
&lt;br /&gt;
[[File:Fire-chains-plagued-zombies1.JPG|thumb|350px|[[Plagued]], [[Fire Chains]] zombies.]]&lt;br /&gt;
[[Plagued]] bosses create green pools of damage beneath their feet and in the immediate vicinity. These pools are not targeted at the player the way [[Desecrater]] is, but the Plague pools can stack up for extra damage, they appear frequently, and last for a considerable duration. During a long battle the entire screen can be covered in green pits, and this is very dangerous in enclosed areas where players can entirely run out of safe places to stand. [[Jailer]],[[Waller]] and other movement impairing effects are very dangerous when combined with Plagued.&lt;br /&gt;
&lt;br /&gt;
As well as dealing damage, the Plague pool inflicts a short term debuff that reduces the armor of Barbarians and Monks by 50%, and causes the Witch Doctor, Wizard, and Demon Hunter to take [[Reflected Damage]].&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 20&lt;br /&gt;
* Available to: All&lt;br /&gt;
* Damage Type: Poison.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
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===Reflects Damage===&lt;br /&gt;
&lt;br /&gt;
[[Reflects Damage]], is a higher level boss and champion modifier that causes players to take some damage for every point of damage they deal to enemies. Unlike Thorns, this damage hurts ranged attackers and even spell users. For instance, Wizards will drop hit points steadily as their [[Hydra]] pelts monsters with projectile attacks, even if the monster is so far away the Wizard can't even see it.&lt;br /&gt;
&lt;br /&gt;
This effect is most dangerous to [[glass cannon]] type characters who do not have high regeneration or healing or life leech, as they will take steady damage even if they're not being hit by the enemy. It's less troublesome to most melee attackers, as they're built to absorb and leech and heal during combat, and the slight added damage from Reflects Damage isn't generally large enough to impact their play style.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Champions and bosses.&lt;br /&gt;
* Damage Type: Physical.&lt;br /&gt;
* Additional Resistances: N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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===Shielding===&lt;br /&gt;
&lt;br /&gt;
[[Shielding]] is a modifier that creates a transparent bubble around a boss or champion, rendering them temporarily immune to all forms of damage. Shielded monsters can still be affected by some debuffs to their movement speed, but while shielded they are immune to most [[CC]] effects. The shields seem to appear and disappear at regular intervals, without a precisely set duration of on/off.&lt;br /&gt;
&lt;br /&gt;
Shielding is identical in appearance to the protective bubble granted by [[Invulnerable Minions]], but unlike that effect, the Shield comes and goes, and only protects Champions or the Boss. &lt;br /&gt;
&lt;br /&gt;
Only one [[Elite]] has shielding; [[Magda]], though her shield is triggered by a timer on the fight itself, rather than a semi-random timer as with regular monsters.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Champions and bosses, and their minions.&lt;br /&gt;
* Damage Type: n/a&lt;br /&gt;
* Additional Resistances: n/a&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Vampiric]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Teleporter===&lt;br /&gt;
&lt;br /&gt;
[[File:Teleporter-skeleton-summoner2.jpg|thumb|400px|A Skeletal Summoner teleports into range.]]&lt;br /&gt;
[[Teleporter]] allows bosses, or individual champions, to teleport directly on top of their target. This makes the ability especially dangerous to ranged attackers, who wish to maintain a distance from the enemy.  It can also create amusing situations where monsters who prefer to attack from a distance teleport in close, then immediately walk back to get away, giving the hero free hits as they flee.&lt;br /&gt;
&lt;br /&gt;
Teleporter is similar to [[Vortex]] in effect, but is less dangerous since with Teleporter the monsters come to the hero, rather than dragging the hero into their midst, where [[Molten]] or [[Fire Chains]] or [[Arcane Enchanted]] or other such mods might be busy creating a killing ground.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 3&lt;br /&gt;
* Available to: All&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
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===Vampiric===&lt;br /&gt;
&lt;br /&gt;
[[Vampiric]] is life leech in Diablo III, though the effect seems to boost damage as well, in addition to granting the monster some healing as it deals damage. This modifier provided a huge amount of healing during development, but was toned down in the release game to the point that it's not a big deal in most battles, and only really comes into effect when the monsters can hit something repeatedly, such as while beating on a [[minion]] or [[pet]] or [[follower]].&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Champions, Bosses, and Boss minions.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Vortex===&lt;br /&gt;
[[Vortex]] is basically reverse [[Teleporter]], as it causes players to warp in and appear directly beside the boss or champion with the property. This modifier is very dangerous to ranged attackers, especially glass cannon type builds, and when combined with [[AoE]] damage such as [[Molten]] or [[Fire Chains]] or [[Plagued]], it can be instantly deadly.&lt;br /&gt;
&lt;br /&gt;
The Vortex triggers periodically, and is not based on a % chance from the monster landing hits. There seems to be a maximum distance outside of which it will not work; character who remain off the screen are very seldom Vortexed in, and it's a pull, not a warp, so geographical features such as walls and other obstacles might stop the pull before a character is yanked right next to the enemy.&lt;br /&gt;
&lt;br /&gt;
As with Teleporter, this is not a mod that melee characters find very dangerous, and it can actually work against the AI of some ranged attacker bosses, who will stop attacking and attempt to retreat when the Vortex triggers and they suddenly find a character in close proximity.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 15&lt;br /&gt;
* Available to: Champions and Bosses, but not boss minions.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will not spawn with: [[Knockback]], [[Nightmarish]], or (as of the v1.0.4 patch[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/]) [[Jailer]].&lt;br /&gt;
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===Waller===&lt;br /&gt;
[[File:Bane_the_terrible_yellow.jpg|thumb|400px|Waller affix on a Goatman in zoomed view.]]&lt;br /&gt;
&lt;br /&gt;
[[Waller]] grants monsters the ability to raise stone walls that block player movement for a second or two, before crumbling back into nothing. Walls block player movement (though some skills such as [[Leap]] and [[Teleport]] can move over them), as well as blocking most player projectiles. Monsters are generally blocked from moving or firing over the walls as well, and wallers in levels with narrow corridors can create amusing sequences of perpetually blocked access, where neither the monsters or the characters can get to each other to fight.&lt;br /&gt;
&lt;br /&gt;
[[Champions]] can only create short, straight walls, while Bosses create larger, three-sided rectangles that box fleeing players in, forcing them to run back past the boss and other monsters to escape.  Note that all of the Champions can cast walls though, and they are always cast at a horizontal angle from the monster, which can make for a bewildering array of overlapping walls, even in T or + shapes, as Champions circle around their target.&lt;br /&gt;
&lt;br /&gt;
Wallers can be very dangerous when paired with blast effects such as [[Molten]], [[Frozen]], [[Arcane Enchanted]], [[Plagued]], [[Desecrator]], and others.  Those effects can appear past walls, or hit right over them, nailing characters who are trapped by the walls.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 10&lt;br /&gt;
* Available to: Champions and Bosses, but not boss minions.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
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==Removed Boss Properties==&lt;br /&gt;
&lt;br /&gt;
This section lists modifiers that were seen during development or testing, but that are not included in the final game. Many other properties changed greatly during development; see the individual modifier articles for more details on those.&lt;br /&gt;
&lt;br /&gt;
===Ballista===&lt;br /&gt;
&lt;br /&gt;
[[Ballista]] was a new property seen in the Blizzcon 2010 demo on some ranged attackers such as [[Skeletal Archers]]. This modifier appeared to increase the size and damage of their projectiles, but the damage wasn't noticeably bigger, and the shots didn't explode upon impact, as Warcraft 2 fans might have expected, given the utility of the human catapult, the Ballista, in that title.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cold Aura===&lt;br /&gt;
&lt;br /&gt;
[[Cold Aura]] reported by a fan from the Blizzcon 2009 demo. It has not been seen since, and is considered unconfirmed. It reputedly worked just as it did in Diablo 2, chilling and slowing players within the radius of effect. Interestingly, it was not until after that year's Blizzcon that [[Jay Wilson]] let it be known that [[Auras]] would return to the game, most likely as [[Monk skills]].&lt;br /&gt;
* Monster Level Minimum: ?&lt;br /&gt;
* Available to: Bosses only.&lt;br /&gt;
* Damage Type: Cold&lt;br /&gt;
* Additional Resistances: Cold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Die Together===&lt;br /&gt;
&lt;br /&gt;
[[Die Together]] was a [[Champion]]-only modifier removed from the game during development. Its removal was announced in the Beta v6 patch notes in November 2011, and further explained by Blizzard afterwards. See the [[Die Together]] article for more details, but briefly stated: The modifier grouped the full pack of Champions, enabling each one to resurrect approximately 10 seconds after death so long as any of the pack remained alive. &lt;br /&gt;
&lt;br /&gt;
The theory was to force players to manage the battle, and to whittle all of the Champions down to nearly dead, before trying to kill them all in rapid succession. In practice it was just annoying -- characters with AoE attacks had a considerable advantage over melee attackers and furthermore, some monsters (such as Skeletal Summoners) tended to move apart, making it nearly impossible to kill all of them in the allotted time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Doppelganger===&lt;br /&gt;
&lt;br /&gt;
Doppleganger was the original name of the modifier now called [[Illusionist]].  See that entry for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
&lt;br /&gt;
[[Magical]]. This modifier was seen several times during Blizzcon 2009 play testing, but its effect wasn't apparent to any of the players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Multishot===&lt;br /&gt;
&lt;br /&gt;
[[Multishot]] was seen in Blizzcon demos, and referred to by [[Bashiok]] in 2010[http://blues.incgamers.com/Posts/1/1/4/10/6548/diablo-iii-health-globes], but it was never seen in the Beta and is not present in the final game. There are fairly few ranged attackers in Diablo III, and this might explain why Ballista and Multishot were both removed during development.&lt;br /&gt;
&lt;br /&gt;
Multishot was watched with much more anticipation than other mods due to its legendary status in Diablo II, where prior to v1.10 fixing the bug that caused numerous extra bolts to be released, MSLE (Multi-Shot Lightning-Enchanted) bosses were virtually instant death to any character without huge hit points, lightning resistance, and lightning absorption.&lt;br /&gt;
&lt;br /&gt;
Given that history, fans were curious how MS might interact with mods like Mortar or Electrified in Diablo III.&lt;br /&gt;
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===Mythical===&lt;br /&gt;
&lt;br /&gt;
[[Mythical]] was seen several times during Blizzcon 2009 play testing, but its effect wasn't apparent to any of the players, and they are not seen in the final game.&lt;br /&gt;
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===Powerful===&lt;br /&gt;
&lt;br /&gt;
[[Powerful]] was seen in the Blizzcon 2010 demo, but not understood completely. It sounded akin to the &amp;quot;Extra Strong&amp;quot; mod from Diablo 2, which granted bonus damage to monsters, but that wasn't clear from the play testing. &lt;br /&gt;
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===Stoneskin===&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]], which granted a considerable boost to physical resistance in Diablo II, was present during Diablo 3's development and was seen in demos, but it is not present in the final game. Likely this was removed when elemental damage types were flattened, and having a specific resistance to one type of damage seemed pointless with fire, cold, lightning, poison, and physical all working exactly the same. (Only cold varies slightly in the final game, trading a bit less damage for an added chill/slow effect.)&lt;br /&gt;
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[[category:bosses]]&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:boss Modifiers]]&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|modifiers}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Boss_Modifiers&amp;diff=57704</id>
		<title>Boss Modifiers</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Boss_Modifiers&amp;diff=57704"/>
				<updated>2012-08-21T15:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
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&lt;div&gt;Diablo III Boss Modifiers are special bonus properties that [[bosses]] and [[champions]] randomly spawn, or that they have preset by the developers. These grant the bosses elemental effects, shielding, extra speed, missile attacks, the ability to teleport or duplicate themselves, and many others. &lt;br /&gt;
&lt;br /&gt;
* Random boss monsters (Champions with Blue names and random bosses with Yellow names) spawn with one property on Normal, and add one on each of the difficulty levels, up to four on Inferno.  &lt;br /&gt;
* Elite monsters, Purple names, are special creatures with special preset modifiers and altered AI, and they '''do not '''gain random modifiers on higher difficulty levels, as most of them did in Diablo II.  These Elites may gain additional modifiers on higher difficulty levels (for instance, The Warden gets [[Molten]] and [[Jailer]] past Normal difficulty), but not randomly; they are all preset by the game developers, and their added properties may differ slightly in function or lethality from what random bosses get.&lt;br /&gt;
&lt;br /&gt;
This directory page gives brief descriptions of the properties; click to the individual articles for far more detail, including screenshots, movies, and strategy tips.&lt;br /&gt;
&lt;br /&gt;
* See also the {{iw|Monster_modifier#Unique_Monster_Bonuses Diablo II Boss Modifiers}}.&lt;br /&gt;
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&lt;br /&gt;
==Higher Level Modifiers==&lt;br /&gt;
&lt;br /&gt;
Boss modifiers are introduced gradually as a character progresses through the game. The bosses found in the earliest portions of Act One can only spawn with one of three Modifiers: [[Nightmarish]], [[Knockback]], or [[Teleporter]]. This process evolved during the beta test, as nasty boss modifiers such as [[Arcane Enchanted]], [[Molten]], and [[Frozen]] were gradually removed/moved to higher monster levels.&lt;br /&gt;
&lt;br /&gt;
The following Boss Modifiers can be found in Normal difficulty, where every random boss and champion pack will have one (and only one) of them.&lt;br /&gt;
* [[Desecrator]], [[Electrified]], [[Fire Chains]], [[Frozen]], [[Illusionist]], [[Jailer]], [[Knockback]], [[Molten]], [[Mortar]], [[Nightmarish]], [[Plagued]], [[Reflects Damage]], [[Shielding]], [[Teleporter]], [[Vortex]], [[Waller]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nightmare difficulty adds additional modifiers to the selection pool, and all random bosses and champion packs will have two modifiers semi-randomly selected from the pool.&lt;br /&gt;
* [[Arcane Enchanted]], [[Extra Health]], [[Fast]], [[Horde]], [[Fire Chains]], and [[Vampiric]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hell difficulty adds additional modifiers to the selection pool, and all random bosses and champion packs will have three modifiers semi-randomly selected from the pool.&lt;br /&gt;
* [[Avenger]], [[Health Link]], and [[Invulnerable Minions]].&lt;br /&gt;
&lt;br /&gt;
There are no additional Boss Modifiers enabled in Inferno, though the fact that random bosses and Champions get 4 modifiers on that difficulty level can create combinations not seen previously. &lt;br /&gt;
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&lt;br /&gt;
==Modifier Grouping==&lt;br /&gt;
&lt;br /&gt;
In July 2012 Blizzard revealed that boss modifiers were sorted into three groups, which limited which mods could spawn with each other on the same monster. [http://diablo.incgamers.com/blog/comments/blizzard-on-post-validayion-auction-house-ui-v1-04-details-and-more#more-23877]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;b&amp;gt;3) Why aren’t monster affix combinations restricted in some way?&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monster affixes are actually grouped into categories and then restricted based on those categories (to a degree). Our restrictions aren’t as tight as some players have suggested, but in the end we found that adding extra limitations often made Elite pack encounters very predictable and repetitive, which kind of went against our design goal for these types of monsters.&lt;br /&gt;
&lt;br /&gt;
We know that not all players will see eye-to-eye with us on how these categories are organized, and we expect some criticism and disagreement, especially from such a passionate group of gamers. While we’re happy with where affix combos are right now, we’re open to feedback and especially constructive discussion. :)&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Strong [[CC]] (Limit 1)&lt;br /&gt;
! Defensive (Limit 1)&lt;br /&gt;
! Aggressive (No Limit)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Knockback]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nightmarish]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vortex]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Avenger]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Extra Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Health Link]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Horde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Illusionist (Boss modifier)|Illusionist]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Missile Dampening]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Invulnerable Minions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shielding]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampiric]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[Arcane Enchanted]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Desecrator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electrified]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fire Chains]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Frozen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jailer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Molten]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mortar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Plagued]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Reflects Damage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Teleporter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Waller]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bosses vs. Champions==&lt;br /&gt;
&lt;br /&gt;
Some modifiers can only be found on Champions (never on bosses) and some can only be found on Bosses (never on Champions). &lt;br /&gt;
&lt;br /&gt;
* Champion only:&lt;br /&gt;
** [[Avenger]]&lt;br /&gt;
** [[Fire Chains]]&lt;br /&gt;
** [[Health Link]]&lt;br /&gt;
&lt;br /&gt;
* Boss only:&lt;br /&gt;
** [[Horde]]&lt;br /&gt;
** [[Invulnerable Minions]]&lt;br /&gt;
** [[Missile Dampening]]&lt;br /&gt;
&lt;br /&gt;
Only one modifier differs markedly when used by Champions or Bosses. The [[Waller]] Affix creates three sided boxes when used by a Boss, but only short, straight walls (which may overlap in dangerous T or + shapes) when cast by Champions.&lt;br /&gt;
&lt;br /&gt;
Boss minions share some abilities with their Boss, but not all. For instance Bosses and minions can [[Knockback]] targets and generate [[Arcane Enchanted]] lasers, but only Bosses (and not minions) can cast [[Vortex]], [[Jailer]], or emit [[Mortar]] projectiles. These are noted in the &amp;quot;Available To&amp;quot; details below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss and Champion Modifiers==&lt;br /&gt;
 &lt;br /&gt;
This page is the master list of boss modifiers, arranged alphabetically. Each entry has a brief listing here; click to the individual pages for a fully detailed listing with screenshots and gameplay reports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arcane Enchanted===&lt;br /&gt;
&lt;br /&gt;
[[File:Boss-arcane-enchanted-run3.jpg|thumb|400px|The original, highly-dangerous, Hydra style of this modifier.]]&lt;br /&gt;
[[Arcane Enchanted]] bosses are &amp;quot;enchanted&amp;quot; with [[Arcane]] energy. Rather than adding Arcane damage to their attacks, they cast Arcane objects that look like second hands off of a clock and rotate around, damaging any players or minions in their slowly-moving path. These are highly-damaging at higher difficulties, and are capable of almost instantly killing any character without strong Arcane Resistance.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 15&lt;br /&gt;
* Available to: All&lt;br /&gt;
* Damage Type: Arcane &lt;br /&gt;
* Additional Resistances: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Avenger===&lt;br /&gt;
&lt;br /&gt;
[[Avenger]] is a Champion-only modifier that links the champions, granting a temporary bonus in size, strength, and speed to the surviving champions whenever one is slain. The bonuses are most visible in the increased size of the enemy, and players may wish to use strategy and attempt to damage all of the monsters evenly, so that one or two won't still be nearly full health when the others die and they gain power ups.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 51 (Hell and Inferno only).&lt;br /&gt;
* Available to: Champions only.&lt;br /&gt;
* Damage Type: Standard.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will Not Spawn With: [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Desecrator===&lt;br /&gt;
[[File:Boss-molten-unburied2.jpg|thumb|400px|An [[Unburied]] spawns a mass of Desecrator pits.]]&lt;br /&gt;
[[Desecrator]]s create an orange-colored &amp;quot;glowing void zone&amp;quot; beneath the feet of a character. These function like small Firewalls, dealing damage to any character who stands in them. The void zones take a second or so to come into effect, giving a visual warning so players have time to move, assuming they are not blocked in by modifiers like [[Waller]] or [[Jailer]]. &lt;br /&gt;
&lt;br /&gt;
The Desecrated pools remain in place for 12 seconds, and during long battles with a boss and minions all casting Desecration, entire screens can be come virtually impassable due to the pits of damage. &lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 22&lt;br /&gt;
* Available to: Champions, Bosses, and boss minions. &lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Additional Resistances: None&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Electrified===&lt;br /&gt;
&lt;br /&gt;
[[Electrified]] bosses emit a steady stream of sparks (plus more when they are hit) that skitter along the ground and deal lightning damage to anything they encounter, much like the Wizard's [[Shock Pulse]] skill.  They also have higher resistance to lightning damage, which in many instances (such as to a Demon Hunter using [[Lightning Ball]] or a Monk using [[Fists of Thunder]]) is more noticeable than their electrified spark attacks.&lt;br /&gt;
&lt;br /&gt;
Note that the sparks count as hits and can trigger other Boss Modifiers, such as healing for [[Vampirific]]bosses.&lt;br /&gt;
[[File:Boss-electrified1.jpg|thumb|350px|Electrified boss putting out massive sparks.]]&lt;br /&gt;
* Monster Level Minimum: 20&lt;br /&gt;
* Available to: Champions and Bosses, but not boss minions.&lt;br /&gt;
* Damage Type: Lightning.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extra Health===&lt;br /&gt;
&lt;br /&gt;
[[Extra Health]] grants a 50% hit point bonus to Champions, as well as Bosses and their minions. Note that all such monsters already have considerably increased hit points compared to normal monsters of their type, and this 150% is an increase on that existing bonus. This mod provides no other changes, but can pair with defensive mods such as [[Shielding]] to make for a very long fight. This is especially a problem in Inferno, as it increases the odds of hitting the [[Enrage]] timer.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31 (Nightmare and above.)&lt;br /&gt;
* Available to: Champions, Bosses, and boss minions receive the benefit.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fast===&lt;br /&gt;
&lt;br /&gt;
[[Fast]] monsters get a 40% bonus to their movement speed, as well as a 20% bonus to attack speed and a 10% bonus to casting speed. The modifier is especially dangerous for [[glass cannon]] type characters, who survive by running and staying out of reach of the monsters.  Fast is most dangerous when it spawns on monster types that are quick to begin with, or monsters with other movement impairing modifiers such as [[Waller]], [[Jailer]], or [[Vortex]].&lt;br /&gt;
&lt;br /&gt;
Rooting and slowing [[CC]] effects are essential against Fast enemies, as are movement skills.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Champions, Bosses, and boss minions.&lt;br /&gt;
* Damage Type: N/A. &lt;br /&gt;
* Additional Resistances: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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===Fire Chains===&lt;br /&gt;
&lt;br /&gt;
[[File:Firechains.jpg|thumb|450px|Fire Chains triangle between 3 desert wasp Champions.]]&lt;br /&gt;
[[Fire Chains]] are glowing, fiery chains that link champions in groups of 2 or 3, and deal heavy fire damage to any character that is touched by the chains. Four champions will '''not''' link into a square or trapezoid; instead there are a pair of chains linking two enemies, which will switch back to the triangle shape when one of the four is killed.  Chains have a limited reach of about the visible screen, and if one of the Champions moves too far from the others, the chain connecting them will wink out of existence, then instantly return when/if the Champions move into closer proximity.&lt;br /&gt;
&lt;br /&gt;
The chains do not radiate or reach out, so it isn't that hard to avoid in most situations, but the monsters with this property seem to have their AI tweaked to do a bit more circling and moving around. Thus a melee character can take on one Champion, and it will either keep moving and get behind to stretch the chains over the player, or the other champions will move past and around, stretching the chains that way.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31 (Nightmare and later)&lt;br /&gt;
* Available to: Champions only.&lt;br /&gt;
* Damage Type: Fire.&lt;br /&gt;
* Additional Resistances: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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===Frozen===&lt;br /&gt;
&lt;br /&gt;
[[Frozen]] spawns on Champions, Bosses, and Boss minions and causes those enemies to regularly create a number of small blueish-white orbs that hang in space, growing rapidly in size before detonating in short range Frost Novas. These are damaging to any player, pet, or follower this hit and more dangerous still is their freezing effect, which leaves the frozen target helpless and motionless for a short duration. &lt;br /&gt;
&lt;br /&gt;
While this property is not encountered until some distance through Normal difficulty, players get an early preview of it when they first encounter [[Captain Daltyn]] below [[Adria's Shack]]. [[Izual]] is another Elite with Frozen as an inherent property, and he creates a larger number of orbs spread over a larger area during his battle. &lt;br /&gt;
&lt;br /&gt;
During development Frozen left behind a core of ice at the monster's death, which exploded a moment later, much as [[Molten]] does. This property was removed during development and replaced by the much more dangerous spread of ice cores that we see in the released game.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 20&lt;br /&gt;
* Available to: All&lt;br /&gt;
* Damage Type: Cold&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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===Health Link===&lt;br /&gt;
[[Health Link]]ed champions share a single common health pool, as if all 3 or 4 enemies had their life shared in the same bulb. This makes the individual champions seem very robust, since the damage they take is shared between the entire group, effectively tripling or quadrupling the hit points of any single monster.  The effect has a fun side effect though, since when the shared health pool is emptied, all of the Champions will die in rapid succession, sometimes almost simultaneously.&lt;br /&gt;
&lt;br /&gt;
Health Link has a maximum range, and if one of the Champions is lead more than a screen away from the others, it will lose health normally, without sharing with the others.  This property is shown visually by splashes of blood that flash between the Champions as one takes damage and the others lose health to compensate.  &lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 20&lt;br /&gt;
* Available to: Champions only.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]]&lt;br /&gt;
&lt;br /&gt;
During development this modifier was called [[Life Link]] and could be encountered on bosses and their minions, as well as champions.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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===Horde===&lt;br /&gt;
&lt;br /&gt;
[[Horde]] is a boss-only property that causes more minions to spawn at the start of the battle. The number of additional enemies seems to be semi-random, with up to 3 more appearing. This property does not alter the boss' stats or behavior, and the minions aren't any different either; there are just more of them. &lt;br /&gt;
&lt;br /&gt;
Horde is most dangerous when the monster type is dangerous, or when the other Boss Modifiers are nasty ones. Modifiers that minions can cast along with the boss, such as [[Frozen]] and [[Arcane Enchanted]], become very numerous when paired with Horde.&lt;br /&gt;
&lt;br /&gt;
Horde can be confused with [[Illusionist]], but Horde just creates more minions at the start of the fight. It does not allow the boss to make more during the battle, and all the Horde minions are full power and hit points, and their damage is very real.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Bosses only.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: N/A.&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]]&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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===Illusionist===&lt;br /&gt;
&lt;br /&gt;
[[File:Illusionist-skeleton1.jpg|thumb|300px|A few zombies can result.]]&lt;br /&gt;
[[Illusionist_(Boss_modifier)|Illusionist]] Bosses and Champions are able to create duplicates of themselves during the battle, adding 4-6 more enemies in the blink of an eye. Fortunately, these duplicates are harmless; unable to deal any damage with their attacks and blessed with very few hit points. They are largely an illusion and a distraction, since they are indistinguishable from the other monsters. This property is akin to the Wizard's [[Mirror Image]] skill, in that both create a lot of visual flash and action, but no real damage.&lt;br /&gt;
&lt;br /&gt;
As Illusions have very minimal hit points they will die very quickly to any sort of [[AoE]] attack. They can also be spotted by their health bar display, as their total hit points will be a tenth (or less) of the Boss.&lt;br /&gt;
&lt;br /&gt;
The biggest danger from Illusionist is deception. Players can not tell which ones are real and which are fake, and may waste time attacking or running from harmless duplicates. The Illusions do take up space like real monsters though, and can physically block characters from escaping their midst. They are also annoying as ranged attackers, since though projectiles are harmless, they are identical in appearance to the &amp;quot;real&amp;quot; ones fired by the Boss or Champions.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 15&lt;br /&gt;
* Available to: Bosses and Champions.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]].&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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===Invulnerable Minions===&lt;br /&gt;
&lt;br /&gt;
[[File:Invulnerableminions.jpg|thumb|400px|Invulnerable Minion pack.]]&lt;br /&gt;
A boss with the [[Invulnerable Minions]] trait can be exceedingly dangerous and downright annoying, as the minions are completely invulnerable to all forms of attack. They never drop their shields (unlike [[Shielding]] bosses) and can not be damaged by any attack, though they are susceptible to various [[CC]] attacks and can be slowed, chained, frightened, frozen, etc. They only way to kill them is to kill the boss (who is not invulnerable or shielded), at which point all of the minions die at once.&lt;br /&gt;
&lt;br /&gt;
Invulnerable Minions are dangerous as they can hit and damage without being killed, and are very hard for character builds that rely on hits for healing, [[proc]]s, or other effects. These minions are also very good at getting in the way and [[tank]]ing for their bosses, as they block ranged attacks from hitting their vulnerable leader. Skills that pierce or deal AoE are useful to bypass this shielding annoyance.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 51 (Hell and Inferno only).&lt;br /&gt;
* Available to: Bosses (not Champions).&lt;br /&gt;
* Damage Type: n/a&lt;br /&gt;
* Additional Resistances: n/a&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Shielding]], [[Vampiric]].&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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===Jailer===&lt;br /&gt;
&lt;br /&gt;
[[Jailer]]. This modifier grants the boss or champion the ability to briefly cage players and their minions. A reddish-orange circle appears around the targets, locking them into place for a short duration during which characters can fight and fire spells or projectiles, but can not move from their location. Jailer is most dangerous when used by monsters that deal high damage, or in conjunction with [[AoE]] boss modifiers like [[Arcane Enchanted]], [[Plagued]], or [[Desecrator]].&lt;br /&gt;
&lt;br /&gt;
A number of class skills including [[Spirit Walk]], [[Teleport]], [[Smoke Screen]], [[Leap]], [[Furious Charge]], [[Wrath of the Berserker]], [[Archon]], and [[Dashing Strike]] allow characters  to break out of the Jailer's circle, or move while the Jail remains around them. See the [[Jailer]] article for full details.&lt;br /&gt;
&lt;br /&gt;
* '''Monster Level Minimum:''' 10&lt;br /&gt;
*''' Available to:''' Bosses and Champions.&lt;br /&gt;
** '''Uniques''': [[The Warden]], [[Dataminer]]. [[Diablo]]'s Bone Prison is a different ability with a similar effect.&lt;br /&gt;
*''' Damage Type:''' N/A.&lt;br /&gt;
* '''Additional Resistances:''' None.&lt;br /&gt;
* '''Will Not Spawn With:''' [[Knockback]], [[Nightmarish]], or [[Vortex]]. (Added in patch v1.0.4.)[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/]&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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===Knockback===&lt;br /&gt;
&lt;br /&gt;
[[Knockback]]. This modifier grants the boss or champion a knockback attack which will send a character, pet or follower flying away from the monster that hits them. This is not a slight stumbling bump backwards, as many normal monsters can land; it's a special hit and knocks the target back a considerable distance, often half the screen or further (40+ yards). This can be quite funny early in the game, when a Witch Doctor watches his [[Mongrels]] get repeatedly launched across the entire screen by some tiny boss with this property. It can also be somewhat helpful to ranged attackers, as the boss will knock them so far back that it's almost as if they used some sort of movement skill themselves.&lt;br /&gt;
&lt;br /&gt;
The real danger comes in the debuff, since knocked back characters and pets are confused, slowing their movement and attack speed for a moment after the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 1&lt;br /&gt;
* Available to: Champions, Bosses, and boss minions.&lt;br /&gt;
* Damage Type: Standard.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will not spawn with: [[Nightmarish]], [[Vortex]], or [[Jailer]] (as of v1.0.4)[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/].&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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===Missile Dampening===&lt;br /&gt;
[[Image:Missile_dampening.jpg|thumb|400px|right|Missile Dampening.]]&lt;br /&gt;
[[Missile Dampening]] is a seldom-seen modifier that looks a bit like a [[Slow Time]] bubble around the boss (and only the boss). The bubble moves as the boss does, and functions much the same as the Slow Time Wizard skill. It reduces the speed of all incoming projectiles to a crawl, though it does not affect the movement speed of characters within the bubble. &lt;br /&gt;
&lt;br /&gt;
The bubble protects the boss from projectile attacks, but not forever, as projectiles continue to move, albeit very slowly. This can set up some very cool visuals, as dozens of missiles can stack up at the edge of the bubble, seeming to float there, and then delivering tremendous damage when they finally move into range, or another monster walks into them. This is most impressive with projectiles that hit multiple times to anything in the vicinity (such as [[Lightning Ball]]) since they move so slowly while &amp;quot;dampened&amp;quot; that they can deal dozens of hits, rather than just two or three as normal.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Bosses only.&lt;br /&gt;
* Damage Type: n/a &lt;br /&gt;
* Additional Resistances: n/a&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Invulnerable Minions]], [[Shielding]], [[Vampiric]]&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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===Molten===&lt;br /&gt;
&lt;br /&gt;
[[Molten]] works much like the Sorceress' Blaze skill in Diablo 2. It creates a trail of fire below the feet of the boss, champion, or boss' minion which deals considerable damage to any character who steps into the flames. The flames do not project out from the boss, so it is safe to melee combat one, but monsters with this property tend to mill around and move past players, thus covering large areas with the flaming effect. It's very dangerous when paired with [[Vortex]], as players will be yanked right into the midst of the flame.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 12&lt;br /&gt;
* Available to: Champions, Bosses and their Minions.&lt;br /&gt;
* Damage Type: Fire.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mortar===&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar-bug5.jpg|thumb|400px|Mortar display bug during the [[Beta]] test.]]&lt;br /&gt;
[[Mortar]] is a property that causes a constant stream of fiery projectiles to shoot out from the boss or champions, in all directions. These missiles are meant to only land at least 10 [[yards]] from the boss, thus making the property irrelevant to melee attackers. The accuracy of the projectiles isn't always very good[http://blues.incgamers.com/Posts/10/1/40/819/168089/explain-mortar], and especially when this appears on 3 or 4 champions, the field of fire can easily fill the entire screen. &lt;br /&gt;
&lt;br /&gt;
Mortar is most dangerous to ranged attackers, and on higher difficulty levels players must learn to move after literally every single shot. Since the Mortars target the location your character was standing when they were fired, and have very small splash damage, and the Mortars have some flight time, it's not impossible to shoot, move, shoot, move, shoot, move, etc, thus forever remaining a step ahead of the pursuing shower of explosions.&lt;br /&gt;
&lt;br /&gt;
Due to the visuals of the 3D engine, it's much easier to see and react to Mortars when they are fired from the sides or the top of the screen. Battling a Mortar that's below your character is a much greater challenge and should be repositioned if possible.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Bosses and Champions.&lt;br /&gt;
* Damage Type: Fire.&lt;br /&gt;
* Additional Resistances: N/A.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nightmarish===&lt;br /&gt;
&lt;br /&gt;
When [[Nightmarish]] bosses hit a target with a melee or ranged attack, they have a chance to inflict an effect similar to that of the the Witch Doctor's [[Horrify]] skill. Characters or minions so affected will run for a second in a straight line (if possible) directly away from the champion, boss, or boss' minion that caused the effect. While running players are helpless and can not cast any spells or control their movements at all. If their running direction is blocked by a wall or other monsters, they may simply stand still, a complete sitting duck to all enemy attacks.&lt;br /&gt;
&lt;br /&gt;
Though this modifier is merely annoying in the early going, it can be one of the most dangerous on higher levels, since characters need to hit, move, cast spells, heal, etc, constantly. Not doing those for a second can be deadly, even aside from the problems with potentially running right into a stream of missiles or a hotspot from [[Molten]], [[Plagued]], [[Desecrator]] or others.&lt;br /&gt;
&lt;br /&gt;
Ranged attackers with Nightmarish inflict the effect much more often due to the higher volume of their projectiles. &lt;br /&gt;
&lt;br /&gt;
The v1.0.4 patch nerfed this ability slightly, providing frightened targets with 6 seconds of immunity to being frightened again after each incidence.  This prevents characters, pets, or minions from being feared and re-feared in rapid succession.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/]&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 2&lt;br /&gt;
* Available to: Champions, Bosses, and Boss minions.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None. &lt;br /&gt;
* Will not spawn with: [[Knockback]], [[Vortex]], or [[Jailer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Plagued===&lt;br /&gt;
&lt;br /&gt;
[[File:Fire-chains-plagued-zombies1.JPG|thumb|350px|[[Plagued]], [[Fire Chains]] zombies.]]&lt;br /&gt;
[[Plagued]] bosses create green pools of damage beneath their feet and in the immediate vicinity. These pools are not targeted at the player the way [[Desecrater]] is, but the Plague pools can stack up for extra damage, they appear frequently, and last for a considerable duration. During a long battle the entire screen can be covered in green pits, and this is very dangerous in enclosed areas where players can entirely run out of safe places to stand. [[Jailer]],[[Waller]] and other movement impairing effects are very dangerous when combined with Plagued.&lt;br /&gt;
&lt;br /&gt;
As well as dealing damage, the Plague pool inflicts a short term debuff that reduces the armor of Barbarians and Monks by 50%, and causes the Witch Doctor, Wizard, and Demon Hunter to take [[Reflected Damage]].&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 20&lt;br /&gt;
* Available to: All&lt;br /&gt;
* Damage Type: Poison.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflects Damage===&lt;br /&gt;
&lt;br /&gt;
[[Reflects Damage]], is a higher level boss and champion modifier that causes players to take some damage for every point of damage they deal to enemies. Unlike Thorns, this damage hurts ranged attackers and even spell users. For instance, Wizards will drop hit points steadily as their [[Hydra]] pelts monsters with projectile attacks, even if the monster is so far away the Wizard can't even see it.&lt;br /&gt;
&lt;br /&gt;
This effect is most dangerous to [[glass cannon]] type characters who do not have high regeneration or healing or life leech, as they will take steady damage even if they're not being hit by the enemy. It's less troublesome to most melee attackers, as they're built to absorb and leech and heal during combat, and the slight added damage from Reflects Damage isn't generally large enough to impact their play style.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Champions and bosses.&lt;br /&gt;
* Damage Type: Physical.&lt;br /&gt;
* Additional Resistances: N/A.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shielding===&lt;br /&gt;
&lt;br /&gt;
[[Shielding]] is a modifier that creates a transparent bubble around a boss or champion, rendering them temporarily immune to all forms of damage. Shielded monsters can still be affected by some debuffs to their movement speed, but while shielded they are immune to most [[CC]] effects. The shields seem to appear and disappear at regular intervals, without a precisely set duration of on/off.&lt;br /&gt;
&lt;br /&gt;
Shielding is identical in appearance to the protective bubble granted by [[Invulnerable Minions]], but unlike that effect, the Shield comes and goes, and only protects Champions or the Boss. &lt;br /&gt;
&lt;br /&gt;
Only one [[Elite]] has shielding; [[Magda]], though her shield is triggered by a timer on the fight itself, rather than a semi-random timer as with regular monsters.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Champions and bosses, and their minions.&lt;br /&gt;
* Damage Type: n/a&lt;br /&gt;
* Additional Resistances: n/a&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Vampiric]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Teleporter===&lt;br /&gt;
&lt;br /&gt;
[[File:Teleporter-skeleton-summoner2.jpg|thumb|400px|A Skeletal Summoner teleports into range.]]&lt;br /&gt;
[[Teleporter]] allows bosses, or individual champions, to teleport directly on top of their target. This makes the ability especially dangerous to ranged attackers, who wish to maintain a distance from the enemy.  It can also create amusing situations where monsters who prefer to attack from a distance teleport in close, then immediately walk back to get away, giving the hero free hits as they flee.&lt;br /&gt;
&lt;br /&gt;
Teleporter is similar to [[Vortex]] in effect, but is less dangerous since with Teleporter the monsters come to the hero, rather than dragging the hero into their midst, where [[Molten]] or [[Fire Chains]] or [[Arcane Enchanted]] or other such mods might be busy creating a killing ground.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 3&lt;br /&gt;
* Available to: All&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampiric===&lt;br /&gt;
&lt;br /&gt;
[[Vampiric]] is life leech in Diablo III, though the effect seems to boost damage as well, in addition to granting the monster some healing as it deals damage. This modifier provided a huge amount of healing during development, but was toned down in the release game to the point that it's not a big deal in most battles, and only really comes into effect when the monsters can hit something repeatedly, such as while beating on a [[minion]] or [[pet]] or [[follower]].&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 31&lt;br /&gt;
* Available to: Champions, Bosses, and Boss minions.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vortex===&lt;br /&gt;
[[Vortex]] is basically reverse [[Teleporter]], as it causes players to warp in and appear directly beside the boss or champion with the property. This modifier is very dangerous to ranged attackers, especially glass cannon type builds, and when combined with [[AoE]] damage such as [[Molten]] or [[Fire Chains]] or [[Plagued]], it can be instantly deadly.&lt;br /&gt;
&lt;br /&gt;
The Vortex triggers periodically, and is not based on a % chance from the monster landing hits. There seems to be a maximum distance outside of which it will not work; character who remain off the screen are very seldom Vortexed in, and it's a pull, not a warp, so geographical features such as walls and other obstacles might stop the pull before a character is yanked right next to the enemy.&lt;br /&gt;
&lt;br /&gt;
As with Teleporter, this is not a mod that melee characters find very dangerous, and it can actually work against the AI of some ranged attacker bosses, who will stop attacking and attempt to retreat when the Vortex triggers and they suddenly find a character in close proximity.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 15&lt;br /&gt;
* Available to: Champions and Bosses, but not boss minions.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
* Will not spawn with: [[Knockback]], [[Nightmarish]], or (as of the v1.0.4 patch[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/]) [[Jailer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Waller===&lt;br /&gt;
[[File:Bane_the_terrible_yellow.jpg|thumb|400px|Waller affix on a Goatman in zoomed view.]]&lt;br /&gt;
&lt;br /&gt;
[[Waller]] grants monsters the ability to raise stone walls that block player movement for a second or two, before crumbling back into nothing. Walls block player movement (though some skills such as [[Leap]] and [[Teleport]] can move over them), as well as blocking most player projectiles. Monsters are generally blocked from moving or firing over the walls as well, and wallers in levels with narrow corridors can create amusing sequences of perpetually blocked access, where neither the monsters or the characters can get to each other to fight.&lt;br /&gt;
&lt;br /&gt;
[[Champions]] can only create short, straight walls, while Bosses create larger, three-sided rectangles that box fleeing players in, forcing them to run back past the boss and other monsters to escape.  Note that all of the Champions can cast walls though, and they are always cast at a horizontal angle from the monster, which can make for a bewildering array of overlapping walls, even in T or + shapes, as Champions circle around their target.&lt;br /&gt;
&lt;br /&gt;
Wallers can be very dangerous when paired with blast effects such as [[Molten]], [[Frozen]], [[Arcane Enchanted]], [[Plagued]], [[Desecrator]], and others.  Those effects can appear past walls, or hit right over them, nailing characters who are trapped by the walls.&lt;br /&gt;
&lt;br /&gt;
* Monster Level Minimum: 10&lt;br /&gt;
* Available to: Champions and Bosses, but not boss minions.&lt;br /&gt;
* Damage Type: N/A.&lt;br /&gt;
* Additional Resistances: None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Removed Boss Properties==&lt;br /&gt;
&lt;br /&gt;
This section lists modifiers that were seen during development or testing, but that are not included in the final game. Many other properties changed greatly during development; see the individual modifier articles for more details on those.&lt;br /&gt;
&lt;br /&gt;
===Ballista===&lt;br /&gt;
&lt;br /&gt;
[[Ballista]] was a new property seen in the Blizzcon 2010 demo on some ranged attackers such as [[Skeletal Archers]]. This modifier appeared to increase the size and damage of their projectiles, but the damage wasn't noticeably bigger, and the shots didn't explode upon impact, as Warcraft 2 fans might have expected, given the utility of the human catapult, the Ballista, in that title.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cold Aura===&lt;br /&gt;
&lt;br /&gt;
[[Cold Aura]] reported by a fan from the Blizzcon 2009 demo. It has not been seen since, and is considered unconfirmed. It reputedly worked just as it did in Diablo 2, chilling and slowing players within the radius of effect. Interestingly, it was not until after that year's Blizzcon that [[Jay Wilson]] let it be known that [[Auras]] would return to the game, most likely as [[Monk skills]].&lt;br /&gt;
* Monster Level Minimum: ?&lt;br /&gt;
* Available to: Bosses only.&lt;br /&gt;
* Damage Type: Cold&lt;br /&gt;
* Additional Resistances: Cold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Die Together===&lt;br /&gt;
&lt;br /&gt;
[[Die Together]] was a [[Champion]]-only modifier removed from the game during development. Its removal was announced in the Beta v6 patch notes in November 2011, and further explained by Blizzard afterwards. See the [[Die Together]] article for more details, but briefly stated: The modifier grouped the full pack of Champions, enabling each one to resurrect approximately 10 seconds after death so long as any of the pack remained alive. &lt;br /&gt;
&lt;br /&gt;
The theory was to force players to manage the battle, and to whittle all of the Champions down to nearly dead, before trying to kill them all in rapid succession. In practice it was just annoying -- characters with AoE attacks had a considerable advantage over melee attackers and furthermore, some monsters (such as Skeletal Summoners) tended to move apart, making it nearly impossible to kill all of them in the allotted time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Doppelganger===&lt;br /&gt;
&lt;br /&gt;
Doppleganger was the original name of the modifier now called [[Illusionist]].  See that entry for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
&lt;br /&gt;
[[Magical]]. This modifier was seen several times during Blizzcon 2009 play testing, but its effect wasn't apparent to any of the players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Multishot===&lt;br /&gt;
&lt;br /&gt;
[[Multishot]] was seen in Blizzcon demos, and referred to by [[Bashiok]] in 2010[http://blues.incgamers.com/Posts/1/1/4/10/6548/diablo-iii-health-globes], but it was never seen in the Beta and is not present in the final game. There are fairly few ranged attackers in Diablo III, and this might explain why Ballista and Multishot were both removed during development.&lt;br /&gt;
&lt;br /&gt;
Multishot was watched with much more anticipation than other mods due to its legendary status in Diablo II, where prior to v1.10 fixing the bug that caused numerous extra bolts to be released, MSLE (Multi-Shot Lightning-Enchanted) bosses were virtually instant death to any character without huge hit points, lightning resistance, and lightning absorption.&lt;br /&gt;
&lt;br /&gt;
Given that history, fans were curious how MS might interact with mods like Mortar or Electrified in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mythical===&lt;br /&gt;
&lt;br /&gt;
[[Mythical]] was seen several times during Blizzcon 2009 play testing, but its effect wasn't apparent to any of the players, and they are not seen in the final game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Powerful===&lt;br /&gt;
&lt;br /&gt;
[[Powerful]] was seen in the Blizzcon 2010 demo, but not understood completely. It sounded akin to the &amp;quot;Extra Strong&amp;quot; mod from Diablo 2, which granted bonus damage to monsters, but that wasn't clear from the play testing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stoneskin===&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]], which granted a considerable boost to physical resistance in Diablo II, was present during Diablo 3's development and was seen in demos, but it is not present in the final game. Likely this was removed when elemental damage types were flattened, and having a specific resistance to one type of damage seemed pointless with fire, cold, lightning, poison, and physical all working exactly the same. (Only cold varies slightly in the final game, trading a bit less damage for an added chill/slow effect.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:bosses]]&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[category:boss Modifiers]]&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|modifiers}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User_talk:Elly&amp;diff=37319</id>
		<title>User talk:Elly</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User_talk:Elly&amp;diff=37319"/>
				<updated>2011-09-21T14:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Problem with forums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greetings==&lt;br /&gt;
&lt;br /&gt;
Hello Elly, i would like to say thx for transferring the Artisan NPC article to the Artisan Article, this will make linking it easier... I didnt know how to do it myself, nor do i know if i even could do it and i didnt wanna infringe on a fanmade article. Poor, poor guy... &lt;br /&gt;
&lt;br /&gt;
Anyway, im Leord's apprentice in a way.... i started editing since the Fury reveal and Leord was kind enough to teach me in the Sacred Art of Wiki Editing. Do you know where he went btw? seems like he dissappeared... Wiki seems a bit sad without him. Hope to hear from you soon.&lt;br /&gt;
&lt;br /&gt;
--[[User:DxAxxxTyriel|DxAxxxTyriel]] 12:24, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, no problem. I didn't know how to do it either I just took a stab at it and it worked:) I didn't realise the Artisan page was taken by a fanmade page. No matter.  Leord will be back, don't worry. He'll be doing less but will still be around for now he's gone on holiday so he's afk.  Still Flux and me though, hopefully we'll do:) --[[User:Elly|Elly]] 15:12, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Could you tell me how to do it? i would like to make the [[Blacksmith]] article to stop redirecting to the [[Vendor]], and to a new article about the Blacksmith, the quest and his name. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 19:27, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When you get redirected, there's a small message just under the top bar (the bar with &amp;quot;Artricle-Talk-Edit&amp;quot; and stuff), which states &amp;quot;Redirected from &amp;lt;nowiki&amp;gt;[[page]]&amp;lt;/nowiki&amp;gt;&amp;quot;. Click on the link (in this case: the link to Blacksmith), and press edit :)&lt;br /&gt;
::Also; Hi there. --[[User:Vipermagi|Vipermagi]] 16:54, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thanks for the tip, Howdy-Ho Tim! --[[User:DxAxxxTyriel|DxAxxxTyriel]] 19:29, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you delete an article? ==&lt;br /&gt;
&lt;br /&gt;
i know you actually cant delete, that it gets stored.... Could you remove the [[Salvage Cube]] article? (its not linking, here's an external one http://www.diablowiki.net/Salvage_cube --[[User:DxAxxxTyriel|DxAxxxTyriel]] 16:12, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  Done:) --[[User:Elly|Elly]] 16:23, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Link not working==&lt;br /&gt;
After beginning to listen to the podcast, I decided to have a quick look at your user profile here... noticed a broken link... the link to your profile on the forums does not work (at least on my computer/browser)... I think you're missing a &amp;quot;.com&amp;quot;&lt;br /&gt;
--[[User:Belushi81x|belushi81x]] 03:33, 23 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Problem with forums==&lt;br /&gt;
Really sorry for posting this here, but I can't seem to post or send PMs to anybody. I couldn't even leave a message on the visitor page. Can you please look into this? PS: Thanks for the Inkslinger tag!--[[User:TheWanderer|TheWanderer]] 10:58, 21 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Never mind, I managed to send an email and it's working now.&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Talk:Main_Page&amp;diff=37294</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Talk:Main_Page&amp;diff=37294"/>
				<updated>2011-09-21T12:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cant edit this page. Just wanted to say, that the Wizard should be added to the main page with the other 2 classes.&lt;br /&gt;
&lt;br /&gt;
== Typos, etc... ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Key Pages for Diablo ''II'' Info&amp;quot; might be misleading... =]&lt;br /&gt;
--[[User:Azymn|Azymn]] 08:47, 28 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
Can we fix the Diablo 1 link on the main page pointing directly to http://diablo2.diablowiki.net/Diablo_I instead of http://diablowiki.net/Diablo_I ?&lt;br /&gt;
--[[User:Diak|Diak]] 21:50, 18 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's &amp;quot;Plague&amp;quot; Skill Tree should be changed to &amp;quot;Zombie&amp;quot;, and all the links under the WD should be changed to &amp;quot;--- skills&amp;quot; instead of &amp;quot;--- skill tree&amp;quot;, to mesh with the rest of the page.&lt;br /&gt;
--[[User:Bran Maniac|Bran Maniac]] 23:02, 11 September 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Oki, fixed :) --[[User:Leord|Leord]] 14:25, 25 September 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Request...==&lt;br /&gt;
Can you please put a link to [[Resistances]] in the Combat section? That page is orphaned and has only ~350 views.--[[User:TheWanderer|TheWanderer]] 23:21, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Skill Trees==&lt;br /&gt;
Really need to remove the skill trees from the first page...&lt;br /&gt;
--[[User:TheWanderer|TheWanderer]] 01:30, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mathematical Analysis Policy? ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if this is the right place to ask this, but the Community Portal seems to be empty.  My question is:  Is it acceptable to include calculated summaries of skill effects?  For example, [[Hungering Arrow]] has a 60% pierce chance.  That means it hits an average of 2.5 times. Therefore, you could say that on average, it deals 140% * 2.5 = 350% Weapon Damage.  You could also do similar calculations for all the other Hungering Arrow runes except Alabaster, since none of them apart from Alabaster deal AoE damage.&lt;br /&gt;
&lt;br /&gt;
Would it be acceptable to include the calculated average weapon damage in the page for Hungering Arrow?  I understand this kind of analysis isn't possible in some cases without extensive guesswork, (like Alabaster Rune).  However, in some cases it's just single-target damage for each of them so they should be directly comparable.&lt;br /&gt;
&lt;br /&gt;
 For the conversion from Pierce Chance to number of hits:&lt;br /&gt;
 &lt;br /&gt;
 Number of hits &lt;br /&gt;
 = infinite sum of 0.6^n from n=0 to infinity &lt;br /&gt;
 = 1 + 0.6 /( 1 - 0.6) &lt;br /&gt;
 = 2.5&lt;br /&gt;
&lt;br /&gt;
: :O. Can you explain that formula a bit more? I think you can put these calculations in a separate section on the skill page(like calculations or further reading). You can post on the diii.net wiki forum if you have any more questions.&lt;br /&gt;
--[[User:TheWanderer|TheWanderer]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Talk:Main_Page&amp;diff=37293</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Talk:Main_Page&amp;diff=37293"/>
				<updated>2011-09-21T12:31:20Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cant edit this page. Just wanted to say, that the Wizard should be added to the main page with the other 2 classes.&lt;br /&gt;
&lt;br /&gt;
== Typos, etc... ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Key Pages for Diablo ''II'' Info&amp;quot; might be misleading... =]&lt;br /&gt;
--[[User:Azymn|Azymn]] 08:47, 28 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
Can we fix the Diablo 1 link on the main page pointing directly to http://diablo2.diablowiki.net/Diablo_I instead of http://diablowiki.net/Diablo_I ?&lt;br /&gt;
--[[User:Diak|Diak]] 21:50, 18 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's &amp;quot;Plague&amp;quot; Skill Tree should be changed to &amp;quot;Zombie&amp;quot;, and all the links under the WD should be changed to &amp;quot;--- skills&amp;quot; instead of &amp;quot;--- skill tree&amp;quot;, to mesh with the rest of the page.&lt;br /&gt;
--[[User:Bran Maniac|Bran Maniac]] 23:02, 11 September 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Oki, fixed :) --[[User:Leord|Leord]] 14:25, 25 September 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Request...==&lt;br /&gt;
Can you please put a link to [[Resistances]] in the Combat section? That page is orphaned and has only ~350 views.--[[User:TheWanderer|TheWanderer]] 23:21, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Skill Trees==&lt;br /&gt;
Really need to remove the skill trees from the first page...&lt;br /&gt;
--[[User:TheWanderer|TheWanderer]] 01:30, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mathematical Analysis Policy? ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if this is the right place to ask this, but the Community Portal seems to be empty.  My question is:  Is it acceptable to include calculated summaries of skill effects?  For example, [[Hungering Arrow]] has a 60% pierce chance.  That means it hits an average of 2.5 times. Therefore, you could say that on average, it deals 140% * 2.5 = 350% Weapon Damage.  You could also do similar calculations for all the other Hungering Arrow runes except Alabaster, since none of them apart from Alabaster deal AoE damage.&lt;br /&gt;
&lt;br /&gt;
Would it be acceptable to include the calculated average weapon damage in the page for Hungering Arrow?  I understand this kind of analysis isn't possible in some cases without extensive guesswork, (like Alabaster Rune).  However, in some cases it's just single-target damage for each of them so they should be directly comparable.&lt;br /&gt;
&lt;br /&gt;
 For the conversion from Pierce Chance to number of hits:&lt;br /&gt;
 &lt;br /&gt;
 Number of hits &lt;br /&gt;
 = infinite sum of 0.6^n from n=0 to infinity &lt;br /&gt;
 = 1 + 0.6 /( 1 - 0.6) &lt;br /&gt;
 = 2.5&lt;br /&gt;
&lt;br /&gt;
: :O. Can you explain that formula a bit more? I think you can put these calculations in a separate section on the skill page(like calculations or further reading). You can post on the diii.net wiki forum if you have any more questions.&lt;br /&gt;
--[[User:TheWanderer|TheWanderer]] 01:30, 21 November 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User_talk:Elly&amp;diff=37288</id>
		<title>User talk:Elly</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User_talk:Elly&amp;diff=37288"/>
				<updated>2011-09-21T08:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Greetings==&lt;br /&gt;
&lt;br /&gt;
Hello Elly, i would like to say thx for transferring the Artisan NPC article to the Artisan Article, this will make linking it easier... I didnt know how to do it myself, nor do i know if i even could do it and i didnt wanna infringe on a fanmade article. Poor, poor guy... &lt;br /&gt;
&lt;br /&gt;
Anyway, im Leord's apprentice in a way.... i started editing since the Fury reveal and Leord was kind enough to teach me in the Sacred Art of Wiki Editing. Do you know where he went btw? seems like he dissappeared... Wiki seems a bit sad without him. Hope to hear from you soon.&lt;br /&gt;
&lt;br /&gt;
--[[User:DxAxxxTyriel|DxAxxxTyriel]] 12:24, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, no problem. I didn't know how to do it either I just took a stab at it and it worked:) I didn't realise the Artisan page was taken by a fanmade page. No matter.  Leord will be back, don't worry. He'll be doing less but will still be around for now he's gone on holiday so he's afk.  Still Flux and me though, hopefully we'll do:) --[[User:Elly|Elly]] 15:12, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Could you tell me how to do it? i would like to make the [[Blacksmith]] article to stop redirecting to the [[Vendor]], and to a new article about the Blacksmith, the quest and his name. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 19:27, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When you get redirected, there's a small message just under the top bar (the bar with &amp;quot;Artricle-Talk-Edit&amp;quot; and stuff), which states &amp;quot;Redirected from &amp;lt;nowiki&amp;gt;[[page]]&amp;lt;/nowiki&amp;gt;&amp;quot;. Click on the link (in this case: the link to Blacksmith), and press edit :)&lt;br /&gt;
::Also; Hi there. --[[User:Vipermagi|Vipermagi]] 16:54, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Thanks for the tip, Howdy-Ho Tim! --[[User:DxAxxxTyriel|DxAxxxTyriel]] 19:29, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you delete an article? ==&lt;br /&gt;
&lt;br /&gt;
i know you actually cant delete, that it gets stored.... Could you remove the [[Salvage Cube]] article? (its not linking, here's an external one http://www.diablowiki.net/Salvage_cube --[[User:DxAxxxTyriel|DxAxxxTyriel]] 16:12, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  Done:) --[[User:Elly|Elly]] 16:23, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Link not working==&lt;br /&gt;
After beginning to listen to the podcast, I decided to have a quick look at your user profile here... noticed a broken link... the link to your profile on the forums does not work (at least on my computer/browser)... I think you're missing a &amp;quot;.com&amp;quot;&lt;br /&gt;
--[[User:Belushi81x|belushi81x]] 03:33, 23 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Problem with forums==&lt;br /&gt;
Really sorry for posting this here, but I can't seem to post or send PMs to anybody. I couldn't even leave a message on the visitor page. Can you please look into this? PS: Thanks for the Inkslinger tag!--[[User:TheWanderer|TheWanderer]] 10:58, 21 September 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Quest&amp;diff=35387</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Quest&amp;diff=35387"/>
				<updated>2011-09-15T22:00:00Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* High Level Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Q-little-girl-ghost.jpg|thumb|300px|right|A [[Wizard]] completes the [[Little Girl Lost]] quest.]]&lt;br /&gt;
'''Quest''' is a game term for most RPGs to describe how a character progresses through the story or accomplishes tasks. Quests are missions with varying levels of complicated objectives, normally giving the player [[experience]], [[gold]], [[item]]s or other rewards when completed.&lt;br /&gt;
&lt;br /&gt;
Quests in [[Diablo III]] will be made more in line with the story, and less obtrusive than traditional action RPGs. There are core storyline quests in all acts, plus numerous side quests, random quests, and other smaller adventures to spice up and vary the gameplay experience.&lt;br /&gt;
&lt;br /&gt;
* See the [[Quest window]] article for more information about the quests interface window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo III Quests==&lt;br /&gt;
The [[D3 Team]] wants to improve on how quests were handled in [[Diablo II]]. They want the major quests to be interesting, important, and plot-driven. Many of these quests will be character-specific; your character won't (always) just be an errand boy and the quest won't just be something minor; it will advance the [[story]]. &lt;br /&gt;
&lt;br /&gt;
Each act has numerous major, plot-related quests, all of which have various related minor quests related to them. Blizzard has released very little information about the game's plot, so the only quests known thus far were the ones seen in the playable demos at Blizzcon 2008 and 2009.&lt;br /&gt;
&lt;br /&gt;
In addition to the official quests, there are numerous smaller &amp;quot;Adventures&amp;quot; which play like mini-quests. See the section further down this page for more details on them.&lt;br /&gt;
&lt;br /&gt;
Kevin Martens spoke on the variety of quests in Diablo III in an April 2011 interview. [http://www.atomicgamer.com/articles/1235/diablo-iii-interview]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Atomic Gamer:&amp;lt;/b&amp;gt; Is there anything specifically from Diablo II that the team felt needed improvement and wanted to tweak for Diablo III?&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Kevin Martens: &amp;lt;/b&amp;gt;The questing and story. I think we’ve added way more quests, more variety of quests. We’ve randomized the quests, and have these sort of quests that are self contained. For example, if you enter a dungeon in Diablo III, there might be somebody standing at the entrance, like a treasure hunter, saying, “Hey, I heard stories about The Idol of Rygnar is hidden somewhere in this dungeon. Help me find it and you can share in the reward.” Then you go through the dungeon and protect this guy. Then you’ll find the idol and you’ll get the reward.&lt;br /&gt;
&lt;br /&gt;
People will turn on you…you’re never quite sure what is going to happen. We’re adding all those random elements all over the world. There is way more quest content overall than Diablo II, period. Also, I think we wanted to do a much better job on the storytelling aspects, not just the cinematics, which are fantastic, but also in the storytelling itself, like more twists and turns, more interesting quests, more variety of experiences. That’s what we spent a lot of time on, and making the co-op nature of it better as well.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Quests==&lt;br /&gt;
[[Image:Follower_interaction.jpg|thumb|200px|[[Barbarian]] helping [[followers]] on the [[Escort Mission]] quest.]]&lt;br /&gt;
All known quests were researched in the Blizzcon 2008 and 2009 playable demos. Details of these quests may change in the final game.&lt;br /&gt;
&lt;br /&gt;
Click the quest names below to read full articles on each quest with many more details and screenshots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blizzcon 2008 Quests===&lt;br /&gt;
All these quests were located in [[Tristram]] or the dungeons below the ruined town. The base camp at Tristram was quite small and inhabited by only two [[NPCs]], neither of whom were merchants. It's expected that the full town of Tristram will be quite a bit larger. (Or this base camp might be where new characters begin the game, and they only reach the full Tristram after completing these introductory quests.)&lt;br /&gt;
&lt;br /&gt;
* [[Little Girl Lost]]&lt;br /&gt;
* [[Escort Mission]]&lt;br /&gt;
* [[The Skeleton King]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blizzcon 2009 Quests===&lt;br /&gt;
&lt;br /&gt;
All of these quests were located in the deserts of Act 2, somewhere in the mid-section of the act. Characters started out just beyond the walls of [[Caldeum]], and could not return to the city. The designers revealed that this was a special fix just for the demo, since players would have seen a great deal of the game story in Caldeum, and the didn't want to reveal that much of it yet.&lt;br /&gt;
&lt;br /&gt;
* [[Find Alcarnus]]&lt;br /&gt;
* [[Blood Money]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[The Lost Girl]]&lt;br /&gt;
* [[Alesar's Pendant]]&lt;br /&gt;
* [[The Collapsing Tomb]]&lt;br /&gt;
* [[The Lost Wagon]]&lt;br /&gt;
* [[The Necromancer's Book]]&lt;br /&gt;
* [[A Miner's Gold]]&lt;br /&gt;
* [[The Idol of Rygnar]]&lt;br /&gt;
&lt;br /&gt;
Quest names are tentative, and may change in the final game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BlizzCon 2010 Quests===&lt;br /&gt;
&lt;br /&gt;
http://www.diablowiki.net/images/thumb/e/e5/Treasure-hunter3.jpg/180px-Treasure-hunter3.jpg&lt;br /&gt;
&lt;br /&gt;
The 2010 BlizzCon demo had very few quests, compared to previous years, and the quests that were there were found in every game; they were not randomized at all, and only the three core storyline quests were ever present. &lt;br /&gt;
&lt;br /&gt;
* [[The Torture Chambers of the Mad King]] -- Sounds like the name of a dungeon, but this quest took place in the [[Halls of Agony]].&lt;br /&gt;
* [[Escort the Weapon Maker]] -- Very short escort mission.&lt;br /&gt;
* [[Queen Alyssa's Servants]] -- The only proper quest in the 2010 demo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Design and Theory==&lt;br /&gt;
&lt;br /&gt;
[[Leonard Boyarsky]] is the main story guy on the [[D3 Team]] and while he isn't the only person who makes up quests, he heads up that department in the development of Diablo 3. Leonard was asked how quests are designed in an October 2009 interview. [http://hellforge.gameriot.com/blogs/Hellforge/Diablo-III-The-Lore-of-the-World-An-Interview-with-Leonard-Boyarsky/page1]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Hellforge: How do you come up with ideas for the creation of quests in Diablo III. Do you start with simple quest concepts and build around them with storyline elements or...?&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Leonard Boyarsky: It goes both ways. What we do, the way we start off, is that we first create the storyline of the game and then we kind of iterate on that a lot as well as once we start building the game and putting quests in we refine those. Our artists, our level designers, everybody might have ideas about quests that would be more like simple adventure concepts or simple quest concepts that you’re talking about. And then we’ll put lore into them. Sometimes, we just have lore and we say to the level guys or some the gameplay guys, “Hey, how best do you think we can show this?” So it really goes both ways, any which way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There’s been times when we really wanted to hit certain points and it wasn’t really working because you know, it was too complex for the way the game is working or the way the story is rolling out so you know it’s really just an iterative process like the other stuff we do.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Randomization?==&lt;br /&gt;
&lt;br /&gt;
While the main quests in each act will not be random, most of the smaller quests will be. Diablo 3 quests will not be totally random; there is writing and design involved in creating them; but most areas of the game will have more quests than can occur each game. There may be 6 quests that can possibly appear in one section, of which 3 or 4 will appear each game. In this way players will see different combinations of events each time they play through the game.&lt;br /&gt;
&lt;br /&gt;
There may also be rarer quests, ones that appear very seldom, giving a special surprise to players who luck into them. [[Leonard Boyarsky]] elaborated on how random quests will be integrated in an October 2009 interview. [http://hellforge.gameriot.com/blogs/Hellforge/Diablo-III-The-Lore-of-the-World-An-Interview-with-Leonard-Boyarsky/page1]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We’re doing -– there’s a main storyline that is, parts of it might be randomized depending on the area, depending on what the quests are, depending on what the actual objective is. But apart from the main quest, most of our other content is randomized, so from game to game it will be completely different. I can’t give you any kind of percentage because we’re still playing with those numbers, but that’s really the way we built this game is so that we can have a lot of randomized content, including story elements and including quests.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Level Quests==&lt;br /&gt;
&lt;br /&gt;
The Diablo 3 team has brought up quests as one way to solve the [[end game]] problems, where characters wind up just &amp;quot;running&amp;quot; the same bosses over and over again.  The team hopes to allow/require more variety in gameplay by offering a variety of quests in the late game, giving players more viable activities to engage in. Julian Love addressed this question in an October 2009 interview. [http://www.diablo-source.com/index.php?cmd=article&amp;amp;sec=news&amp;amp;act=view&amp;amp;id=354]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;I think Jay hinted during Blizzcon that there might be updated quests to keep higher level content exciting to keep people coming back and playing again. &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Julian Love: It's not so much actually high level versus low level. I think we have a plan that facilitates high level content. What I think you're really getting at there is replayability, and what that gets down to is the way we're exercising randomness within the game. We've put a lot of focus towards what kinds of randomness are really beneficial in supporting replayability and what things are just, heh, not all that important or not all that awesome. One of the things that we have in the system that we have is something that we call - well, we have a really technical name for it -- sub-scenes.&lt;br /&gt;
&lt;br /&gt;
What it comes down to is we can sort of like create a hole in the world that's like a socket that we can fill with just about anything that we want. It could be empty ground with a bunch of monsters on it, it could be a giant canyon that a really elaborate scripted event happens, it could turn into a caravan walking across the desert that you have an escort quest on. The point being is that this hole in the earth can randomly, at any time become something totally different. It could even be a doorway to a whole new dungeon that you've never seen before. So, the fact that the world is able to change things up and actually deliver different events, stories and quests is what's really going to make the game a lot more replayable at the both the low and high ends.&amp;lt;/font&amp;gt;&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Interface==&lt;br /&gt;
[[Image:Q-the-skeleton-king1.jpg|thumb|125px|Blizzcon 2008 display.]]&lt;br /&gt;
[[File:Quest-window2.jpg|left|thumb|150px|Blizzcon 2009 display.]]&lt;br /&gt;
The quest interface has changed repeatedly during development. The most recent version was seen at Blizzcon 2010, and it was reportedly much the same in the demo build that debuted in July 2011 at a media event at Blizzard Irvine.&lt;br /&gt;
&lt;br /&gt;
Se the [[Quest window]] article for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Items==&lt;br /&gt;
&lt;br /&gt;
[[Quest Items]] were initially objects like any others, that players could pick up and hold in them in the [[inventory]]. As in Diablo II, such items were given out or found on quests, and were required to complete them. None of the quest items in Diablo III were going to be equipable or usable; but players had to hold onto them to complete quests.&lt;br /&gt;
&lt;br /&gt;
This changed during development. For a time there was a tab on the inventory pack that held quest items separately from regular equipment. This feature was eventually dumped as being too complicated, and in the final game quest items are held invisibly, unseen and inaccessible to players. It is now impossible to drop or lose them, and you need not pick them up or touch them in any way.&lt;br /&gt;
&lt;br /&gt;
Bashiok confirmed this in October 2010:[http://diablo.incgamers.com/blog/comments/blue-on-the-new-paper-doll-and-quest-items-in-inventory/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Quest items are now stored directly within the quest itself. They don’t take up any [inventory] space at all.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Besides the quest items that are used only for quests, there are several interface items granted by quests that players hold in special spaces in their inventory and use throughout the game. The first one revealed was the [[Nephalem Cube]], an object used to [[salvage]] items for the materials required for [[crafting]]. The [[blacksmith]] gives this cube to the player as an early game quest reward.&lt;br /&gt;
&lt;br /&gt;
==New Tools==&lt;br /&gt;
&lt;br /&gt;
There are a variety of improvements to the quest aspect of the [[User Interface]] in Diablo 3. Besides the basic quest window, there's an audio player-style interface that pops up on the side of the screen when a character has an NPC speech to listen to. This gives players the ability to listen to longer NPC dialogues, or to &amp;quot;read&amp;quot; ancient tomes and other objects that relate the game [[story]] without having to stand still for the duration of the audio.&lt;br /&gt;
&lt;br /&gt;
[[Leonard Boyarsky]] elaborated on this in an October 2009 interview. [http://hellforge.gameriot.com/blogs/Hellforge/Diablo-III-The-Lore-of-the-World-An-Interview-with-Leonard-Boyarsky/page1]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;The lore book that we’ve been putting in has been really popular. People like the ability to hear background stuff while they run around killing things as opposed to having to stop to read.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
...we put in some background of Leoric, his journal and Lachdanan who are characters that you’ve heard about and didn’t really meet in their human forms in the first Diablo, so you get to hear their voices and their stories from their point of view. It’s just that I think people are really kind of interested in that especially if they’ve played the games all the way from the first one.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests as Story==&lt;br /&gt;
[[Image:Wizard_vs_King_Leoric.jpg|right|150px|thumb|The [[Wizard]] meets [[King Leoric]].]]&lt;br /&gt;
The [[D3 Team]] is trying to make Diablo III much more [[story]]-driven. They want the characters to be individuals and to be important figures in the world; not just interchangeable errand boys, as they usually were in Diablo II. [[Leonard Boyarsky]] talked about this in an interview in September, 2008.[http://www.gamebanshee.com/interviews/diabloiii2.php]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;The areas of story and character development will now be in focus, and the team wants the players to feel like they are having an effect on the world, which can also affect the character. They don't want the game to be ''either'' action or RPG, the two can mix. The story elements just need to be more engaging &amp;quot;without interfering with the hack-and-slash gameplay&amp;quot;. It's possible for players to opt out if they don't care about it, &amp;quot;but if you do care about it, the story will bring a whole extra level of involvement to the game experience,&amp;quot; Boyarsky said. As few as possible quests will be mandatory, and instead having a lots of voluntary quests and random quests if you want to.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-Specific Quests==&lt;br /&gt;
&lt;br /&gt;
The developers considered including Class-specific quests, but ultimately rejected the concept for practical reasons. Such quests wouldn't have worked in a co-op friendly game like Diablo III since players can join and leave games at any time, and this would have broken class-specific quests. &lt;br /&gt;
&lt;br /&gt;
This was a hard decision to make, and the developers had to scratch long-held plans to include such quests in the game.&lt;br /&gt;
&lt;br /&gt;
Jay Wilson spoke on this issue from Blizzcon 2009. [http://www.gamingshogun.com/Article/5130/Interview_with_Diablo_III_Game_Director_Jay_Wilson.html]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Can you tell us anymore about the class-specific quest system in the game?&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jay Wilson: Not a a lot but I can tell you we do intend to do some class quests and mostly what we want to do is give [[story]] arcs to the characters. We don't want them to be kind of nameless...I think we've reached a point where we are trying to build a universe and a universe is filled with characters. And so a lot of what we want to do with the class quests is support that idea to build characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;: So when you start the game will the different classes begin in the same  place or will you start at some sort of origin level to setup your character?&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jay Wilson: Originally we wanted to do an origin - we wanted to actually have the characters start in their own location but it was a monumental cost for us to do it so we decided that we would have everyone start in the same place. We do try to set the characters up though. We have a little event early on that's going to try to setup where the characters come from and what their mindset is.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jay Wilson spoke on this again in a November 2009 interview. [http://www.diablofans.com/topic/16947-diablofans-exclusive-jay-wilson/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;DF: Will there be class specific quests in the game? If so, can you explain how they would work?&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jay Wilson: We are still discussing whether or not we would like to include class-specific quests in the game mainly because of the simple fact that it may not really fit in with the fast-paced play-style known to the Diablo series. While this is definitely something we would like to consider, we just haven't agreed on how just yet. &lt;br /&gt;
&lt;br /&gt;
However, we would like to do something in regards to character specificity. We are looking into having different dialogues and experiences for the same quest or interaction for each of the classes. Each character will react differently and have different responses for different scenarios. For example, the Barbarian may do or say one thing in response to what an NPC has to say, whereas a Witch Doctor will treat the encounter in a complete opposite manner.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scripted Events==&lt;br /&gt;
[[Image:Mon-thousand-summon2.jpg|thumb|right|250px|[[Thousand Pounder]] being summoned.]]&lt;br /&gt;
[[Jay Wilson]] talked about some of the scripted events seen in the BlizzCon demo in an interview in December, 2008.[http://www.1up.com/do/previewPage?pager.offset=2&amp;amp;cId=3172030&amp;amp;p=]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We had a lot of [scripted events] in our BlizzCon build. [In one of them, there was] a series of ghosts at an altar who were seeking an object that you'd get to prove your worth. If you did get it, then they would test you by having big powerful monsters attack you -- and if you passed, you got a nice reward. Another one was coming across some fellow adventurers stranded in a dungeon who'd need your help to get out.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several of these scripted events will be used in Diablo III. Both as the mandatory quests as well as the optional, random and encounter/adventure type quests.&lt;br /&gt;
&lt;br /&gt;
There were even more potential events, quests, and adventures in the 2009 demo build, as [[Julian Love]] revealed in an interview from the show. [http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/133759.20090831.BlizzCon-Diablo-III-devs-discuss-design-decisions-direction-depth-drops/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;I think in the demo that we have here, there’s just over 30 different things that can happen in all the spots. Whether that’s too high or too low will be partly based on what feedback we’re going to see from the people that actually got a chance to play it here, and based on what we feel like. We know how we feel about it right now but we want to compare that to what the players who have a chance to play feel, and then we’re going to try to look at that again. So this is one big area, what a smaller area or one that’s more linear has is also yet to be determined. But certainly way more things will happen in one playing area than happened in Diablo II.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
[[Image:NPCs in danger.jpg|right|thumb|200px|[[NPC]]s in need of rescuing from [[Zombie]]s.]]&lt;br /&gt;
Adventures are mini-quests, scripted events or semi-random occurrences that aren't necessarily tied to the overall plot. The terminology has evolved over time, and &amp;quot;Adventures&amp;quot; now seem to be called [[sub-scenes]][http://www.diablo-source.com/index.php?cmd=article&amp;amp;sec=news&amp;amp;act=view&amp;amp;id=354], but the concept is identical. Sub-scenes are small, self-contained events, more like randomly-encountered scenarios than full on quests. The [[D3 Team]] first described them in the [[WWI_2008:_D3_Design_Fundamentals_Panel|WWI 2008 Design Fundamentals Panel]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Jay Wilson: You could come across a particular area in the outdoor world with a variety of possible elements in it. One game it could be a old abandoned house to explore. Maybe it's infested with crazy [[undead]] guys, and as you clean it out you learn the story of the family who lived there. Another game that same area might instead have a clearing where a cult is performing a summoning ritual. Another game might feature a caravan that needs protection from marauding monsters, or escort to the nearest town. Another game you might find a boss monster there. Or you might just get random monsters.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This concept was seen in action in the Act 2 desert at Blizzcon 2009, when some fans had a chance to play through the same area in multiple games. One time a desert region would be empty, the next it would have a ruined building with a horde of monsters inside of it, and another it would have a mini-quest to find a ruined wagon. The concept is to add randomization even within the randomized dungeons, and to change up the play style. [http://www.1up.com/do/previewPage?pager.offset=2&amp;amp;cId=3172030&amp;amp;p=1]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;The biggest goal we have with these is that we want to change what the player is doing. Whenever you can basically take the core game and make the player play it in a slightly different way, it makes the game a lot more interesting and keeps it from being tedious. You go from &amp;quot;I'm killing monsters aimlessly&amp;quot; to &amp;quot;I'm now killing monsters to protect this thing.&amp;quot; That's easily a more interesting scenario, because it's different than what you were doing, and that's our main goal with that.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How Many Quests?==&lt;br /&gt;
The [[D3 Team]] has said that D3 will be about the same size as D2, but that it will have many more quests. This total presumably includes the smaller adventures, as well as main plot-driving quests. Jay Wilson commented on this in an August 2008 interview. [http://www.diii.net/n/687810/jay-wilson-from-leipzig-6]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;We believe Diablo 2 was a very good size, even with the number of quests. In any case, more than in Diablo 2, Diablo 3 will have more quests and many of them have a much stronger tie to the game. Compare this to Diablo 2, where quests generally came in 6 per Act, but in Diablo 3 we have no quest limit. So we can continue to insert as many quests as we like, until we feel that we've got a good amount and there aren't too many. We want to concentrate on quests that are really fun and contribute to the game. If I have to come up with a number, I'd say there's probably twice as many quests, but I wouldn't nail it down like that. It could still be more or less at this point.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Julian Love spoke about this at Blizzcon 2009.  [http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/133759.20090831.BlizzCon-Diablo-III-devs-discuss-design-decisions-direction-depth-drops/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;&amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;GamePlanet: Will there be a maximum number of quests?&amp;lt;/font&amp;gt;&lt;br /&gt;
Julian Love: Probably, but it's undetermined at this point. I think in the demo that we have here, there's just over 30 different things that can happen in all the spots. Whether that's too high or too low will be partly based on what feedback we're going to see from the people that actually got a chance to play it here, and based on what we feel like. We know how we feel about it right now but we want to compare that to what the players who have a chance to play feel, and then we're going to try to look at that again. So this is one big area, what a smaller area or one that's more linear has is also yet to be determined. But certainly way more things will happen in one playing area than happened in Diablo II.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quest Conversations==&lt;br /&gt;
[[Image:Injured_villager_talks_to_Wizard.jpg|right|thumb|150px|[[Wizard]] talks to [[Injured Villager]], who starts [[The Skeleton King]] quest.]]&lt;br /&gt;
[[NPC]] conversations in Diablo III are shown in the normal game screen. The camera merely zooms in a bit. The conversation is ended and the screen returns to normal if you click anywhere outside of the dialogue tree, or press the space bar or Esc key. &lt;br /&gt;
&lt;br /&gt;
When the game debuted at the [[WWI 2008|WWI event]] in June 2008, NPC conversations were portrayed in a special pop up window. This approach was abandoned soon after, since the D3 Team felt that it took players out of the flow of the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Npc-interaction.jpg|center|thumb|600px|Early concept for NPC dialogue; now removed. The [[Barbarian]] speaks with [[Deckard Cain]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:quests]]&lt;br /&gt;
[[category:basics]]&lt;br /&gt;
[[Category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Lethal_Decoy&amp;diff=34247</id>
		<title>Lethal Decoy</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Lethal_Decoy&amp;diff=34247"/>
				<updated>2011-09-12T14:17:20Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconLethalDecoy.jpg|left]]&lt;br /&gt;
'''Lethal Decoy''' is a [[Monk skill]] enabled at [[clvl|level]] 7. The Monk summons a holy image of himself with a magnetic personality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Lethal Decoy&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 7&lt;br /&gt;
|description= Create an illusion of pure holy energy that attracts enemies to itself and explodes after X seconds for X-X Holy damage. Cost: X Spirit.&lt;br /&gt;
|type= [[Decoy]]/[[AoE]] [[Damage]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to summon a [[holy]] decoy of himself, which attracts monsters and deals damage.&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Lethal Decoy|IconLethalDecoy.jpg|([[clvl|Level]] 2)|&lt;br /&gt;
Create an illusion of pure holy energy that attracts enemies to itself and explodes after {{c_lime|5}} seconds for {{c_lime|6-12}} Holy damage.&amp;lt;br&amp;gt;Spends: {{c_lime|75}} Spirit per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Explosive Decoy (rune effect)|Explosive Decoy]]&lt;br /&gt;
| Increases damage of the explosion to {{c_lime|X}} Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Many Monks (rune effect)|Many Monks]] &lt;br /&gt;
| Spawn {{c_lime|X}} decoys. Each decoy deals {{c_lime|Y}} Holy damage when it explodes.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Lethal Combatant (rune effect)|Lethal Combatant]] &lt;br /&gt;
| Summons a stronger decoy for {{c_lime|X}} seconds. The decoy can move and attack enemies for {{c_lime|Y}} damage per swing.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Spirit Link (rune effect)|Spirit Link]] &lt;br /&gt;
| When the decoy explodes it also heals all allies within {{c_lime|X}} yards for {{c_lime|Y}} Life.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Simulacrum (rune effect)|Simulacrum]] &lt;br /&gt;
| If the Monk dies while the decoy is alive the Monk is resurrected at the decoy's location with {{c_lime|X}} Life. The decoy no longer attracts enemies and the duration is increased to {{c_lime|Y}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Lethal Decoy''' was first revealed at [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Lethal Decoy became a level 7 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Lethal+Decoy&amp;amp;cat=all '''Lethal Decoy''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Lethal_Decoy&amp;diff=34246</id>
		<title>Lethal Decoy</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Lethal_Decoy&amp;diff=34246"/>
				<updated>2011-09-12T14:16:31Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rune Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconLethalDecoy.jpg|left]]&lt;br /&gt;
'''Lethal Decoy''' is a [[Monk skill]] enabled at [[clvl|level]] 7. The Monk summons a holy image of himself with a magnetic personality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Lethal Decoy&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 7&lt;br /&gt;
|description= Create an illusion of pure holy energy that attracts enemies to itself and explodes after X seconds for X-X Holy damage. Cost: X Spirit.&lt;br /&gt;
|type= [[Decoy]]/[[AoE]] [[Damage]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to summon a [[holy]] [[decoy]] of himself, which attracts monsters and deals damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Lethal Decoy|IconLethalDecoy.jpg|([[clvl|Level]] 2)|&lt;br /&gt;
Create an illusion of pure holy energy that attracts enemies to itself and explodes after {{c_lime|5}} seconds for {{c_lime|6-12}} Holy damage.&amp;lt;br&amp;gt;Spends: {{c_lime|75}} Spirit per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Explosive Decoy (rune effect)|Explosive Decoy]]&lt;br /&gt;
| Increases damage of the explosion to {{c_lime|X}} Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Many Monks (rune effect)|Many Monks]] &lt;br /&gt;
| Spawn {{c_lime|X}} decoys. Each decoy deals {{c_lime|Y}} Holy damage when it explodes.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Lethal Combatant (rune effect)|Lethal Combatant]] &lt;br /&gt;
| Summons a stronger decoy for {{c_lime|X}} seconds. The decoy can move and attack enemies for {{c_lime|Y}} damage per swing.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Spirit Link (rune effect)|Spirit Link]] &lt;br /&gt;
| When the decoy explodes it also heals all allies within {{c_lime|X}} yards for {{c_lime|Y}} Life.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Simulacrum (rune effect)|Simulacrum]] &lt;br /&gt;
| If the Monk dies while the decoy is alive the Monk is resurrected at the decoy's location with {{c_lime|X}} Life. The decoy no longer attracts enemies and the duration is increased to {{c_lime|Y}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Lethal Decoy''' was first revealed at [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Lethal Decoy became a level 7 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Lethal+Decoy&amp;amp;cat=all '''Lethal Decoy''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Lethal_Decoy&amp;diff=34245</id>
		<title>Lethal Decoy</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Lethal_Decoy&amp;diff=34245"/>
				<updated>2011-09-12T14:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconLethalDecoy.jpg|left]]&lt;br /&gt;
'''Lethal Decoy''' is a [[Monk skill]] enabled at [[clvl|level]] 7. The Monk summons a holy image of himself with a magnetic personality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Lethal Decoy&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 7&lt;br /&gt;
|description= Create an illusion of pure holy energy that attracts enemies to itself and explodes after X seconds for X-X Holy damage. Cost: X Spirit.&lt;br /&gt;
|type= [[Decoy]]/[[AoE]] [[Damage]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to summon a [[holy]] [[decoy]] of himself, which attracts monsters and deals damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Lethal Decoy|IconLethalDecoy.jpg|([[clvl|Level]] 2)|&lt;br /&gt;
Create an illusion of pure holy energy that attracts enemies to itself and explodes after {{c_lime|5}} seconds for {{c_lime|6-12}} Holy damage.&amp;lt;br&amp;gt;Spends: {{c_lime|75}} Spirit per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Explosive Decoy (rune effect)|Explosive Decoy]]&lt;br /&gt;
| Increases damage of the explosion to {{c_lime|X}} Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Many Monks (rune effect)|Many Monks]] &lt;br /&gt;
| Spawn {{c_lime|X}} decoys. Each decoy deals {{c_lime|Y}} Holy damage when it explodes.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Lethal Combatant (rune effect)|Lethal Combatant]] &lt;br /&gt;
| Summons a stronger decoy for {{c_lime|X}} seconds. The decoy can move and attack enemies for {{c_lime|Y}} damage per swing.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Spirit Link (rune effect)|Spirit Link]] &lt;br /&gt;
| When the decoy explodes it also heals all allies within {{c_lime|X}} yards for {{c_lime|Y}} Life.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Simulacrum (rune effect)|Simulacrum]] &lt;br /&gt;
| If the Monk dies while the decoy is alive the Monk is resurrected at the decoy's location with {{c_lime|X}} Life. The decoy no longer attracts enemies and the duration is increased to {{c_lime|Y}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Lethal Decoy are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Lethal Decoy''' was first revealed at [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Lethal Decoy became a level 7 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Lethal+Decoy&amp;amp;cat=all '''Lethal Decoy''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Lashing_Tail_Kick&amp;diff=34243</id>
		<title>Lashing Tail Kick</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Lashing_Tail_Kick&amp;diff=34243"/>
				<updated>2011-09-12T11:38:49Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rune Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconLashingTailKick.jpg|left]]&lt;br /&gt;
'''Lashing Tail Kick''' is a [[Monk skill]] unlocked at [[clvl|level]] 3. The Monk unleashes a roundhouse kick that knocks back enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Lashing Tail Kick&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 3&lt;br /&gt;
|description= Unleash a deadly roundhouse kick, knocking enemies back and dealing X weapon damage. Cost: X Spirit. Cooldown: X seconds.&lt;br /&gt;
|type= [[Damage]]/[[Knockback]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to deliver a roundhouse kick to his target, knocking them back and dealing damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Lashing Tail Kick|IconLashingTailKick.jpg|([[clvl|Level]] 11)|&lt;br /&gt;
Unleash a deadly roundhouse kick, knocking enemies back and dealing {{c_lime|130%}} weapon damage. Spends {{c_lime|25}} Spirit Per Use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Vulture Claw Kick (rune effect)|Vulture Claw Kick]]&lt;br /&gt;
| With a torrent of fire, strike all nearby enemies for {{c_lime|X%}} weapon damage and knock them back.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Spinning Flame Kick  (rune effect)|Spinning Flame Kick ]] &lt;br /&gt;
| Hurl a column of fire that pierces through enemies, causing {{c_lime|X%}} weapon damage as Fire damage to each enemy it strikes.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Hand of Ytar (rune effect)|Hand of Ytar]] &lt;br /&gt;
| Smite all enemies within {{c_lime|X}} yards of a target location for {{c_lime|Y%}} damage and slows their movement by {{c_lime|Z%}} for {{c_lime|A%}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Sweeping Armada Kick (rune effect)|Sweeping Armada Kick]] &lt;br /&gt;
| All enemies around the Monk are knocked back {{c_lime|X%}} farther and slow their movement by {{c_lime|X%}} for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Scorpion Sting (rune effect)|Scorpion Sting]] &lt;br /&gt;
| Instead of knocking enemies back, affected enemies are stunned for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Lashing Tail Kick''' was first revealed at [[BlizzCon 2010]].&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Lashing Tail Kick became a level 3 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Lashing+Tail+Kick&amp;amp;cat=all '''Lashing Tail Kick''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Lashing_Tail_Kick&amp;diff=34242</id>
		<title>Lashing Tail Kick</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Lashing_Tail_Kick&amp;diff=34242"/>
				<updated>2011-09-12T11:38:28Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconLashingTailKick.jpg|left]]&lt;br /&gt;
'''Lashing Tail Kick''' is a [[Monk skill]] unlocked at [[clvl|level]] 3. The Monk unleashes a roundhouse kick that knocks back enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Lashing Tail Kick&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 3&lt;br /&gt;
|description= Unleash a deadly roundhouse kick, knocking enemies back and dealing X weapon damage. Cost: X Spirit. Cooldown: X seconds.&lt;br /&gt;
|type= [[Damage]]/[[Knockback]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to deliver a roundhouse kick to his target, knocking them back and dealing damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Lashing Tail Kick|IconLashingTailKick.jpg|([[clvl|Level]] 11)|&lt;br /&gt;
Unleash a deadly roundhouse kick, knocking enemies back and dealing {{c_lime|130%}} weapon damage. Spends {{c_lime|25}} Spirit Per Use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Vulture Claw Kick (rune effect)|Vulture Claw Kick]]&lt;br /&gt;
| With a torrent of fire, strike all nearby enemies for {{c_lime|X%}} weapon damage and knock them back.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Spinning Flame Kick  (rune effect)|Spinning Flame Kick ]] &lt;br /&gt;
| Hurl a column of fire that pierces through enemies, causing {{c_lime|X%}} weapon damage as Fire damage to each enemy it strikes.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Hand of Ytar (rune effect)|Hand of Ytar]] &lt;br /&gt;
| Smite all enemies within {{c_lime|X}} yards of a target location for {{c_lime|Y%}} damage and slows their movement by {{c_lime|Z%}} for {{c_lime|A%}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Sweeping Armada Kick (rune effect)|Sweeping Armada Kick]] &lt;br /&gt;
| All enemies around the Monk are knocked back {{c_lime|X%}} farther and slow their movement by {{c_lime|X%}} for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Scorpion Sting (rune effect)|Scorpion Sting]] &lt;br /&gt;
| Instead of knocking enemies back, affected enemies are stunned for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Lashing Tail Kick are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Lashing Tail Kick''' was first revealed at [[BlizzCon 2010]].&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Lashing Tail Kick became a level 3 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Lashing+Tail+Kick&amp;amp;cat=all '''Lashing Tail Kick''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Fists_of_Thunder&amp;diff=34241</id>
		<title>Fists of Thunder</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Fists_of_Thunder&amp;diff=34241"/>
				<updated>2011-09-12T11:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconFistofThunder.jpg|left]]&lt;br /&gt;
'''Fists of Thunder''' (known as [[Hands of Lightning]] prior to July 2011) is a [[Monk skill]] enabled at [[clvl|level]] 1. The Monk charges his strikes with [[lightning]] in a three-stage attack.&lt;br /&gt;
&lt;br /&gt;
This is one of the Monk's [[Combo]] skills. Combo skills generate Spirit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait= hol.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Fists of Thunder&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 1&lt;br /&gt;
|description= Deal a series of extremely fast punches that deal X% weapon damage as Lightning damage. Each strike has a X% chance to interrupt enemy attacks. Generates X Spirit per attack. &lt;br /&gt;
|type= [[AoE]] [[Damage]]/[[Combo]]&lt;br /&gt;
|resource= Generates [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The [[Monk]] charges his strikes with lightning in a three-stage attack that ends with an [[area of effect]] blast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:hol2.jpg|200px|thumb|left|Welcome to electric avenue.]]&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]], playable in the demo. It adds lightning damage to the Monk's strikes. &lt;br /&gt;
&lt;br /&gt;
The attack has three phases. Each strike deals X% weapon damage as lightning damage, varying by rank and other factors, which may be valuable for later difficulty settings with enemies who are [[resist]]ant to [[physical]] damage. Each strike also has a chance to interrupt the enemy being struck.&lt;br /&gt;
&lt;br /&gt;
[[Combo]] skills are the cornerstone for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Fists of Thunder|IconFistofThunder.jpg|([[clvl|Level]] 1)|&lt;br /&gt;
Deal a series of extremely fast punches that deal {{c_lime|100%}} weapon damage as Lightning damage. Each strike has a {{c_lime|15%}} chance to interrupt enemy attacks. Generates {{c_lime|6}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Thunderclap (rune effect)|Thunderclap]]&lt;br /&gt;
| Each punch causes a shockwave that hits all enemies within {{c_lime|X}} yards of your primary target for {{c_lime|X%}} weapon damage as Lightning damage. Also enables the Monk to teleport a short distance during the ability's first strike.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Chain Lightning (rune effect)|Chain Lightning]] &lt;br /&gt;
| The third strike creates chain lightning that can jump to up to other nearby targets. Each lightning strike inflicts {{c_lime|X%}} weapon damage as Lightning damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Static Charge (rune effect)|Static Charge]] &lt;br /&gt;
| Enemies attacked are charged with static for {{c_lime|X}} seconds. Charged enemies take {{c_lime|X%}} weapon damage as Lightning damage when the Monk attacks other nearby enemies with Fists of Thunder.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Rolling Thunder (rune effect)|Rolling Thunder]] &lt;br /&gt;
| Critical hits generate {{c_lime|X}} additional Spirit.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Lightning Flash (rune effect)|Lightning Flash]] &lt;br /&gt;
| Each attack with Fists of Thunder increases the Monk's Dodge chance by {{c_lime|X%}}. This effect stacks up to {{c_lime|Y}} times.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning-hands1.jpg|center|frame|A male Monk poses while delivering the second stage hit.]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Fists of Thunder''' was first shown at [[BlizzCon 2010]], then named [[Hands of Lightning]]. Blascid reported on using the skill at BlizzCon:[http://diablo.incgamers.com/blog/comments/blizzcon-2010-hand-on-blascid/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''In the Monks case, with her actual lightning fist skill (I do not remember the name), the first hit would be a claw sweep with lightning damage, the second one granted more lightning damage with more lightning graphics, and the third hit was a lightning blast that created a nice AOE arc. (The third move’s animation {Monk’s move and spell effect} reminded me of how Ryu and Ken’s Hadouken looked in Street Fighter 2 {Sorry, I have not played any more recent than that) if your opponent was right in front of you.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Flux]] also wrote about using this skill at Blizzcon. A small excerpt:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''The only drawback of Hands of Lightning was the fun factor. It was a fairly plain attack. It looks pretty with the big lightning blasts, but it’s basically just a straight ahead right, left, right combo. It doesn’t hit multiple enemies, it doesn’t debuff them, it doesn’t let you dash across the screen to start hitting, etc. It’s the lowest level combo skill for a reason; it’s just a damn powerful attack to use against a single or a few enemies, and sure, killing them quickly and efficiently is fun. But if I were playing for real, I’d probably respec it to another combo when I had the chance. (Though it might be handy long term for the huge lightning damage.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the [[July 2011 Press Event]], [[Hands of Lightning]] was renamed Fists of Thunder. Skill tiers were also removed, and Fists of Thunder became a level 1 skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See [[Hands of Lightning]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning-fists-sequence1.jpg|center|thumb|700px|Compilation image showing the three hits of Hands of Lightning, with the big blast on the final hit.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Fists of Thunder can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: July 2011]]&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Fists+of+Thunder&amp;amp;cat=all '''Fists of Thunder''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning-hands1.jpg|Posing the final strike.&lt;br /&gt;
Image:hol.jpg|Monk using Hands of Lightning.&lt;br /&gt;
Image:hol2.jpg|Arcing lightning damage.&lt;br /&gt;
Image:Lightning-fists-sequence1.jpg|The three-hit sequence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/blizzcon-2010-hand-on-blascid/ BlizzCon 2010 Hands-on Blascid]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;br /&gt;
&lt;br /&gt;
[[category:Combo skills]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Fists_of_Thunder&amp;diff=34240</id>
		<title>Fists of Thunder</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Fists_of_Thunder&amp;diff=34240"/>
				<updated>2011-09-12T11:33:15Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rune Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconFistofThunder.jpg|left]]&lt;br /&gt;
'''Fists of Thunder''' (known as [[Hands of Lightning]] prior to July 2011) is a [[Monk skill]] enabled at [[clvl|level]] 1. The Monk charges his strikes with [[lightning]] in a three-stage attack.&lt;br /&gt;
&lt;br /&gt;
This is one of the Monk's [[Combo]] skills. Combo skills generate Spirit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait= hol.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Fists of Thunder&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 1&lt;br /&gt;
|description= Deal a series of extremely fast punches that deal X% weapon damage as Lightning damage. Each strike has a X% chance to interrupt enemy attacks. Generates X Spirit per attack. &lt;br /&gt;
|type= [[AoE]] [[Damage]]/[[Combo]]&lt;br /&gt;
|resource= Generates [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The [[Monk]] charges his strikes with lightning in a three-stage attack that ends with an [[area of effect]] blast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:hol2.jpg|200px|thumb|left|Welcome to electric avenue.]]&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]], playable in the demo. It adds lightning damage to the Monk's strikes. &lt;br /&gt;
&lt;br /&gt;
The attack has three phases. Each strike deals X% weapon damage as lightning damage, varying by rank and other factors, which may be valuable for later difficulty settings with enemies who are [[resist]]ant to [[physical]] damage. Each strike also has a chance to interrupt the enemy being struck.&lt;br /&gt;
&lt;br /&gt;
[[Combo]] skills are the cornerstone for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Fists of Thunder|IconFistofThunder.jpg|([[clvl|Level]] 1)|&lt;br /&gt;
Deal a series of extremely fast punches that deal {{c_lime|100%}} weapon damage as Lightning damage. Each strike has a {{c_lime|15%}} chance to interrupt enemy attacks. . Generates {{c_lime|6}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Thunderclap (rune effect)|Thunderclap]]&lt;br /&gt;
| Each punch causes a shockwave that hits all enemies within {{c_lime|X}} yards of your primary target for {{c_lime|X%}} weapon damage as Lightning damage. Also enables the Monk to teleport a short distance during the ability's first strike.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Chain Lightning (rune effect)|Chain Lightning]] &lt;br /&gt;
| The third strike creates chain lightning that can jump to up to other nearby targets. Each lightning strike inflicts {{c_lime|X%}} weapon damage as Lightning damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Static Charge (rune effect)|Static Charge]] &lt;br /&gt;
| Enemies attacked are charged with static for {{c_lime|X}} seconds. Charged enemies take {{c_lime|X%}} weapon damage as Lightning damage when the Monk attacks other nearby enemies with Fists of Thunder.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Rolling Thunder (rune effect)|Rolling Thunder]] &lt;br /&gt;
| Critical hits generate {{c_lime|X}} additional Spirit.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Lightning Flash (rune effect)|Lightning Flash]] &lt;br /&gt;
| Each attack with Fists of Thunder increases the Monk's Dodge chance by {{c_lime|X%}}. This effect stacks up to {{c_lime|Y}} times.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning-hands1.jpg|center|frame|A male Monk poses while delivering the second stage hit.]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Fists of Thunder''' was first shown at [[BlizzCon 2010]], then named [[Hands of Lightning]]. Blascid reported on using the skill at BlizzCon:[http://diablo.incgamers.com/blog/comments/blizzcon-2010-hand-on-blascid/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''In the Monks case, with her actual lightning fist skill (I do not remember the name), the first hit would be a claw sweep with lightning damage, the second one granted more lightning damage with more lightning graphics, and the third hit was a lightning blast that created a nice AOE arc. (The third move’s animation {Monk’s move and spell effect} reminded me of how Ryu and Ken’s Hadouken looked in Street Fighter 2 {Sorry, I have not played any more recent than that) if your opponent was right in front of you.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Flux]] also wrote about using this skill at Blizzcon. A small excerpt:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''The only drawback of Hands of Lightning was the fun factor. It was a fairly plain attack. It looks pretty with the big lightning blasts, but it’s basically just a straight ahead right, left, right combo. It doesn’t hit multiple enemies, it doesn’t debuff them, it doesn’t let you dash across the screen to start hitting, etc. It’s the lowest level combo skill for a reason; it’s just a damn powerful attack to use against a single or a few enemies, and sure, killing them quickly and efficiently is fun. But if I were playing for real, I’d probably respec it to another combo when I had the chance. (Though it might be handy long term for the huge lightning damage.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the [[July 2011 Press Event]], [[Hands of Lightning]] was renamed Fists of Thunder. Skill tiers were also removed, and Fists of Thunder became a level 1 skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See [[Hands of Lightning]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning-fists-sequence1.jpg|center|thumb|700px|Compilation image showing the three hits of Hands of Lightning, with the big blast on the final hit.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Fists of Thunder can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: July 2011]]&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Fists+of+Thunder&amp;amp;cat=all '''Fists of Thunder''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning-hands1.jpg|Posing the final strike.&lt;br /&gt;
Image:hol.jpg|Monk using Hands of Lightning.&lt;br /&gt;
Image:hol2.jpg|Arcing lightning damage.&lt;br /&gt;
Image:Lightning-fists-sequence1.jpg|The three-hit sequence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/blizzcon-2010-hand-on-blascid/ BlizzCon 2010 Hands-on Blascid]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;br /&gt;
&lt;br /&gt;
[[category:Combo skills]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Inner_Sanctuary&amp;diff=34239</id>
		<title>Inner Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Inner_Sanctuary&amp;diff=34239"/>
				<updated>2011-09-12T11:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rune Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconInnerSanctuary.jpg|left]]&lt;br /&gt;
'''Inner Sanctuary''' is a [[Monk skill]] enabled at [[clvl|level]] 11. The Monk casts a rune on the ground that cannot be passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait= Inner_Sanctuary.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Inner Sanctuary&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 11&lt;br /&gt;
|description= Create a circle of protection on the ground for X seconds that cannot be passed by enemies. Cost: X Spirit.&lt;br /&gt;
|type= Defensive [[Buff]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
When cast, this [[skill]] creates a large rune on the ground where the Monk is standing, with a small, [[Slow Time]]-like bubble shield surrounding the character. It seems to be impermeable to the movement of [[melee]] attackers, however it does not protect against long-ranged melee attacks. (A [[Fallen Overseer]] has enough range to hit the character standing in the middle, while regular [[Fallen]] cannot.)&lt;br /&gt;
&lt;br /&gt;
It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Inner Sanctuary|IconInnerSanctuary.jpg|([[clvl|Level]] 11)|&lt;br /&gt;
Create a circle of protection on the ground for {{c_lime|8}} seconds that cannot be passed by enemies. Spends {{c_lime|80}} Spirit Per Use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Forbidden Palace (rune effect)|Forbidden Palace]]&lt;br /&gt;
| Enemies within the area of effect of Inner Sanctuary when it is activated take Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Consecration  (rune effect)|Consecration ]] &lt;br /&gt;
| Increase the duration of Inner Sanctuary to {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Circle of Protection (rune effect)|Circle of Protection]] &lt;br /&gt;
| The Monk and any allies standing in the area of effect of Inner Sanctuary take less damage from attacks.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Safe Haven (rune effect)|Safe Haven]] &lt;br /&gt;
| The Monk and any allies regenerate {{c_lime|X}} Life per second while inside the circle.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Sanctified Ground (rune effect)|Sanctified Ground]] &lt;br /&gt;
| When Inner Sanctuary expires it becomes Sanctified Ground for {{c_lime|X}} seconds, slowing the movement of all enemies on it by {{c_lime|Y%}}.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Inner-sanctuary1.jpg|350px|thumb|Probably Inner Sanctuary.]]&lt;br /&gt;
'''Inner Sanctuary''' was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game. &lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Inner Sanctuary became a level 11 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Inner Sanctuary can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2009]]&lt;br /&gt;
 &lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Inner+Sanctuary&amp;amp;cat=all '''Inner Sancuary''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Inner_Sanctuary.jpg|Shields up!&lt;br /&gt;
Image:01_FA_TMIS.jpg|Rune Fan Art by [[Holyknight3000]]&lt;br /&gt;
Image:monk_trailer_innerS|From the Monk Trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Inner_Sanctuary&amp;diff=34238</id>
		<title>Inner Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Inner_Sanctuary&amp;diff=34238"/>
				<updated>2011-09-12T11:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconInnerSanctuary.jpg|left]]&lt;br /&gt;
'''Inner Sanctuary''' is a [[Monk skill]] enabled at [[clvl|level]] 11. The Monk casts a rune on the ground that cannot be passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait= Inner_Sanctuary.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Inner Sanctuary&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 11&lt;br /&gt;
|description= Create a circle of protection on the ground for X seconds that cannot be passed by enemies. Cost: X Spirit.&lt;br /&gt;
|type= Defensive [[Buff]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
When cast, this [[skill]] creates a large rune on the ground where the Monk is standing, with a small, [[Slow Time]]-like bubble shield surrounding the character. It seems to be impermeable to the movement of [[melee]] attackers, however it does not protect against long-ranged melee attacks. (A [[Fallen Overseer]] has enough range to hit the character standing in the middle, while regular [[Fallen]] cannot.)&lt;br /&gt;
&lt;br /&gt;
It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Inner Sanctuary|IconInnerSanctuary.jpg|([[clvl|Level]] 11)|&lt;br /&gt;
Create a circle of protection on the ground for {{c_lime|8}} seconds that cannot be passed by enemies. Spends {{c_lime|80}} Spirit Per Use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Forbidden Palace (rune effect)|Forbidden Palace]]&lt;br /&gt;
| Enemies within the area of effect of Inner Sanctuary when it is activated take Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Consecration  (rune effect)|Consecration ]] &lt;br /&gt;
| Increase the duration of Inner Sanctuary to {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Circle of Protection (rune effect)|Circle of Protection]] &lt;br /&gt;
| The Monk and any allies standing in the area of effect of Inner Sanctuary take less damage from attacks.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Safe Haven (rune effect)|Safe Haven]] &lt;br /&gt;
| The Monk and any allies regenerate {{c_lime|X}} Life per second while inside the circle.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Sanctified Ground (rune effect)|Sanctified Ground]] &lt;br /&gt;
| When Inner Sanctuary expires it becomes Sanctified Ground for {{c_lime|X}} seconds, slowing the movement of all enemies on it by {{c_lime|Y%}}.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Inner Sanctuary are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Inner-sanctuary1.jpg|350px|thumb|Probably Inner Sanctuary.]]&lt;br /&gt;
'''Inner Sanctuary''' was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game. &lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Inner Sanctuary became a level 11 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Inner Sanctuary can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2009]]&lt;br /&gt;
 &lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Inner+Sanctuary&amp;amp;cat=all '''Inner Sancuary''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Inner_Sanctuary.jpg|Shields up!&lt;br /&gt;
Image:01_FA_TMIS.jpg|Rune Fan Art by [[Holyknight3000]]&lt;br /&gt;
Image:monk_trailer_innerS|From the Monk Trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Fists_of_Thunder&amp;diff=34228</id>
		<title>Fists of Thunder</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Fists_of_Thunder&amp;diff=34228"/>
				<updated>2011-09-12T01:23:30Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconFistofThunder.jpg|left]]&lt;br /&gt;
'''Fists of Thunder''' (known as [[Hands of Lightning]] prior to July 2011) is a [[Monk skill]] enabled at [[clvl|level]] 1. The Monk charges his strikes with [[lightning]] in a three-stage attack.&lt;br /&gt;
&lt;br /&gt;
This is one of the Monk's [[Combo]] skills. Combo skills generate Spirit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait= hol.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Fists of Thunder&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 1&lt;br /&gt;
|description= Deal a series of extremely fast punches that deal X% weapon damage as Lightning damage. Each strike has a X% chance to interrupt enemy attacks. Generates X Spirit per attack. &lt;br /&gt;
|type= [[AoE]] [[Damage]]/[[Combo]]&lt;br /&gt;
|resource= Generates [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The [[Monk]] charges his strikes with lightning in a three-stage attack that ends with an [[area of effect]] blast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:hol2.jpg|200px|thumb|left|Welcome to electric avenue.]]&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]], playable in the demo. It adds lightning damage to the Monk's strikes. &lt;br /&gt;
&lt;br /&gt;
The attack has three phases. Each strike deals X% weapon damage as lightning damage, varying by rank and other factors, which may be valuable for later difficulty settings with enemies who are [[resist]]ant to [[physical]] damage. Each strike also has a chance to interrupt the enemy being struck.&lt;br /&gt;
&lt;br /&gt;
[[Combo]] skills are the cornerstone for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Fists of Thunder|IconFistofThunder.jpg|([[clvl|Level]] 1)|&lt;br /&gt;
Deal a series of extremely fast punches that deal {{c_lime|100%}} weapon damage as Lightning damage. Each strike has a {{c_lime|15%}} chance to interrupt enemy attacks. . Generates {{c_lime|6}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Thunderclap (rune effect)|Thunderclap]]&lt;br /&gt;
| Each punch causes a shockwave that hits all enemies within {{c_lime|X}} yards of your primary target for {{c_lime|X%}} weapon damage as Lightning damage. Also enables the Monk to teleport a short distance during the ability's first strike.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Chain Lightning (rune effect)|Chain Lightning]] &lt;br /&gt;
| The third strike creates chain lightning that can jump to up to other nearby targets. Each lightning strike inflicts {{c_lime|X%}} weapon damage as Lightning damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Static Charge (rune effect)|Static Charge]] &lt;br /&gt;
| Enemies attacked are charged with static for {{c_lime|X}} seconds. Charged enemies take {{c_lime|X%}} weapon damage as Lightning damage when the Monk attacks other nearby enemies with Fists of Thunder.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Rolling Thunder (rune effect)|Rolling Thunder]] &lt;br /&gt;
| Critical hits generate {{c_lime|X}} additional Spirit.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Lightning Flash (rune effect)|Lightning Flash]] &lt;br /&gt;
| Each attack with Fists of Thunder increases the Monk's Dodge chance by {{c_lime|X%}}. This effect stacks up to {{c_lime|Y}} times.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Hands of Lightning are known.&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning-hands1.jpg|center|frame|A male Monk poses while delivering the second stage hit.]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Fists of Thunder''' was first shown at [[BlizzCon 2010]], then named [[Hands of Lightning]]. Blascid reported on using the skill at BlizzCon:[http://diablo.incgamers.com/blog/comments/blizzcon-2010-hand-on-blascid/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''In the Monks case, with her actual lightning fist skill (I do not remember the name), the first hit would be a claw sweep with lightning damage, the second one granted more lightning damage with more lightning graphics, and the third hit was a lightning blast that created a nice AOE arc. (The third move’s animation {Monk’s move and spell effect} reminded me of how Ryu and Ken’s Hadouken looked in Street Fighter 2 {Sorry, I have not played any more recent than that) if your opponent was right in front of you.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Flux]] also wrote about using this skill at Blizzcon. A small excerpt:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''The only drawback of Hands of Lightning was the fun factor. It was a fairly plain attack. It looks pretty with the big lightning blasts, but it’s basically just a straight ahead right, left, right combo. It doesn’t hit multiple enemies, it doesn’t debuff them, it doesn’t let you dash across the screen to start hitting, etc. It’s the lowest level combo skill for a reason; it’s just a damn powerful attack to use against a single or a few enemies, and sure, killing them quickly and efficiently is fun. But if I were playing for real, I’d probably respec it to another combo when I had the chance. (Though it might be handy long term for the huge lightning damage.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the [[July 2011 Press Event]], [[Hands of Lightning]] was renamed Fists of Thunder. Skill tiers were also removed, and Fists of Thunder became a level 1 skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See [[Hands of Lightning]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning-fists-sequence1.jpg|center|thumb|700px|Compilation image showing the three hits of Hands of Lightning, with the big blast on the final hit.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Fists of Thunder can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: July 2011]]&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Fists+of+Thunder&amp;amp;cat=all '''Fists of Thunder''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning-hands1.jpg|Posing the final strike.&lt;br /&gt;
Image:hol.jpg|Monk using Hands of Lightning.&lt;br /&gt;
Image:hol2.jpg|Arcing lightning damage.&lt;br /&gt;
Image:Lightning-fists-sequence1.jpg|The three-hit sequence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/blizzcon-2010-hand-on-blascid/ BlizzCon 2010 Hands-on Blascid]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;br /&gt;
&lt;br /&gt;
[[category:Combo skills]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Fists_of_Thunder&amp;diff=34227</id>
		<title>Fists of Thunder</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Fists_of_Thunder&amp;diff=34227"/>
				<updated>2011-09-12T01:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconFistofThunder.jpg|left]]&lt;br /&gt;
'''Fists of Thunder''' (known as [[Hands of Lightning]] prior to July 2011) is a [[Monk skill]] enabled at [[clvl|level]] 1. The Monk charges his strikes with [[lightning]] in a three-stage attack.&lt;br /&gt;
&lt;br /&gt;
This is one of the Monk's [[Combo]] skills. Combo skills generate Spirit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait= hol.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Fists of Thunder&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 1&lt;br /&gt;
|description= Deal a series of extremely fast punches that deal X% weapon damage as Lightning damage. Each strike has a X% chance to interrupt enemy attacks. Generates X Spirit per attack. &lt;br /&gt;
|type= [[AoE]] [[Damage]]/[[Combo]]&lt;br /&gt;
|resource= Generates [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The [[Monk]] charges his strikes with lightning in a three-stage attack that ends with an [[area of effect]] blast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:hol2.jpg|200px|thumb|left|Welcome to electric avenue.]]&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]], playable in the demo. It adds lightning damage to the Monk's strikes. &lt;br /&gt;
&lt;br /&gt;
The attack has three phases. Each strike deals X% weapon damage as lightning damage, varying by rank and other factors, which may be valuable for later difficulty settings with enemies who are [[resist]]ant to [[physical]] damage. Each strike also has a chance to interrupt the enemy being struck.&lt;br /&gt;
&lt;br /&gt;
[[Combo]] skills are the cornerstone for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Fists of Thunder|IconFistsofThunder.jpg|([[clvl|Level]] 1)|&lt;br /&gt;
Deal a series of extremely fast punches that deal {{c_lime|100%}} weapon damage as Lightning damage. Each strike has a {{c_lime|15%}} chance to interrupt enemy attacks. . Generates {{c_lime|6}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Thunderclap (rune effect)|Thunderclap]]&lt;br /&gt;
| Each punch causes a shockwave that hits all enemies within {{c_lime|X}} yards of your primary target for {{c_lime|X%}} weapon damage as Lightning damage. Also enables the Monk to teleport a short distance during the ability's first strike.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Chain Lightning (rune effect)|Chain Lightning]] &lt;br /&gt;
| The third strike creates chain lightning that can jump to up to other nearby targets. Each lightning strike inflicts {{c_lime|X%}} weapon damage as Lightning damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Static Charge (rune effect)|Static Charge]] &lt;br /&gt;
| Enemies attacked are charged with static for {{c_lime|X}} seconds. Charged enemies take {{c_lime|X%}} weapon damage as Lightning damage when the Monk attacks other nearby enemies with Fists of Thunder.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Rolling Thunder (rune effect)|Rolling Thunder]] &lt;br /&gt;
| Critical hits generate {{c_lime|X}} additional Spirit.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Lightning Flash (rune effect)|Lightning Flash]] &lt;br /&gt;
| Each attack with Fists of Thunder increases the Monk's Dodge chance by {{c_lime|X%}}. This effect stacks up to {{c_lime|Y}} times.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Hands of Lightning are known.&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning-hands1.jpg|center|frame|A male Monk poses while delivering the second stage hit.]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Fists of Thunder''' was first shown at [[BlizzCon 2010]], then named [[Hands of Lightning]]. Blascid reported on using the skill at BlizzCon:[http://diablo.incgamers.com/blog/comments/blizzcon-2010-hand-on-blascid/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''In the Monks case, with her actual lightning fist skill (I do not remember the name), the first hit would be a claw sweep with lightning damage, the second one granted more lightning damage with more lightning graphics, and the third hit was a lightning blast that created a nice AOE arc. (The third move’s animation {Monk’s move and spell effect} reminded me of how Ryu and Ken’s Hadouken looked in Street Fighter 2 {Sorry, I have not played any more recent than that) if your opponent was right in front of you.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Flux]] also wrote about using this skill at Blizzcon. A small excerpt:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''The only drawback of Hands of Lightning was the fun factor. It was a fairly plain attack. It looks pretty with the big lightning blasts, but it’s basically just a straight ahead right, left, right combo. It doesn’t hit multiple enemies, it doesn’t debuff them, it doesn’t let you dash across the screen to start hitting, etc. It’s the lowest level combo skill for a reason; it’s just a damn powerful attack to use against a single or a few enemies, and sure, killing them quickly and efficiently is fun. But if I were playing for real, I’d probably respec it to another combo when I had the chance. (Though it might be handy long term for the huge lightning damage.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before the [[July 2011 Press Event]], [[Hands of Lightning]] was renamed Fists of Thunder. Skill tiers were also removed, and Fists of Thunder became a level 1 skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See [[Hands of Lightning]] for the original version of this skill.&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning-fists-sequence1.jpg|center|thumb|700px|Compilation image showing the three hits of Hands of Lightning, with the big blast on the final hit.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Fists of Thunder can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: July 2011]]&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Fists+of+Thunder&amp;amp;cat=all '''Fists of Thunder''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lightning-hands1.jpg|Posing the final strike.&lt;br /&gt;
Image:hol.jpg|Monk using Hands of Lightning.&lt;br /&gt;
Image:hol2.jpg|Arcing lightning damage.&lt;br /&gt;
Image:Lightning-fists-sequence1.jpg|The three-hit sequence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/blizzcon-2010-hand-on-blascid/ BlizzCon 2010 Hands-on Blascid]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;br /&gt;
&lt;br /&gt;
[[category:Combo skills]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Exploding_Palm&amp;diff=34226</id>
		<title>Exploding Palm</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Exploding_Palm&amp;diff=34226"/>
				<updated>2011-09-12T01:15:18Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconExplodingPalm.jpg|left]]&lt;br /&gt;
'''Exploding Palm''' is a [[Monk skill]] enabled at [[clvl|level]] 12. The Monk inflicts internal damage that can cause a target to explode.&lt;br /&gt;
&lt;br /&gt;
This is one of the Monk's [[combo]] skills. Combo skills generate Spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
It's also a [[signature skill]] of the Monk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait= Monk-exploding-palm.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Exploding Palm&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 12&lt;br /&gt;
|description= The first two strikes in the attack deal X% weapon damage. The third strike causes the target to bleed for X% of weapon damage per second for X seconds. If the target dies while bleeding, it explodes, dealing X% of the target's maximum Life as physical damage to all other enemies nearby. Generates X Spirit per attack.&lt;br /&gt;
|type= [[Combo]]/[[AoE]] [[Damage]]&lt;br /&gt;
|resource= Generates [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]]&lt;br /&gt;
This was probably the coolest spell most people saw at [[BlizzCon 2009]], just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range.&lt;br /&gt;
&lt;br /&gt;
It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill.&lt;br /&gt;
&lt;br /&gt;
{{clear-left}}&lt;br /&gt;
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exploding Palm Video==&lt;br /&gt;
A video of Exploding Palm can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;4gVXss9ERUo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Exploding Palm|IconExplodingPalm.jpg|([[clvl|Level]] 12)|&lt;br /&gt;
The first two strikes in the attack deal {{c_lime|100%}} weapon damage. The third strike causes the target to bleed for {{c_lime|65%}} of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing {{c_lime|40%}} of the target's maximum Life as physical damage to all other enemies nearby. Generates {{c_lime|6}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Impending Doom (rune effect)|Impending Doom]]&lt;br /&gt;
| Increases the duration of the bleed effect to {{c_lime|X}} seconds. DOT lasts longer and will stack if applied multiple times. Stacking the DOT refreshes the duration.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Creeping Demise (rune effect)|Creeping Demise]] &lt;br /&gt;
| The bleed effect hits up to {{c_lime|X}} targets standing in front of the Monk. Stage 3 places the DOT on multiple targets, preferably through a 'zeal-like' effect, but a 'cleave-like' effect could work if it limits the number of targets hit. Higher level runes will increase the number of targets up to a cap, and will also increase DOT damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[The Flesh is Weak (rune effect)|The Flesh is Weak]] &lt;br /&gt;
| The first two strikes cause the enemy to take {{c_lime|X}} additional damage for {{c_lime|Y}} seconds. This effect stacks up to {{c_lime|Z}} times on each target. Stage 1 and 2 add a stacking debuff that causes the DOT to do more damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Strong Spirit (rune effect)|Strong Spirit]] &lt;br /&gt;
| If a target dies and explodes with the bleed on them, gain {{c_lime|X}} Spirit for each enemy hit by the explosion. The DOT leeches Spirit back to the Monk.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Heart Burn (rune effect)|Heart Burn]] &lt;br /&gt;
| The third strike causes the target to burn for {{c_lime|X%}} weapon damage as Fire damage every second for {{c_lime|Y}} seconds. If the target dies while burning it explodes causing all nearby enemies to burn for {{c_lime|A%}} weapon damage as Fire damage for {{c_lime|B}} seconds. This effect can chain repeatedly. Monsters that die to a monster explosion have a chance to explode for lesser damage.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Exploding Palm are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Exploding Palm''' was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. [[Flux]] was able to try it out:[http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every monster anywhere near melee range.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This skill was indeed moved from Tier 2 down to Tier 5 for [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Exploding Palm became a level 12 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Monk skill archive]] for more details on previous versions of Exploding Palm and other Monk skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
[[File:Exploding-palm2.jpg|thumb|300px|Exploding Palm is always a red and bloody mess.]]&lt;br /&gt;
Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless [[skeletons]], monsters with green or blue [[blood]], etc. This issue was playfully addressed by [[Bashiok]], the Diablo 3 community manager, in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
Exploding Palm can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2009]]&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
 &lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Exploding+Palm&amp;amp;cat=all '''Exploding Palm''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Monk-exploding-palm.jpg|Exploding monster from stage 3 Exploding Palm&lt;br /&gt;
Image:Exploding-Palm-by-GAMi.jpg|Exploding Palm by [[GAMi]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree stats and discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;br /&gt;
&lt;br /&gt;
[[category:combo skills]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Dashing_Strike&amp;diff=34225</id>
		<title>Dashing Strike</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Dashing_Strike&amp;diff=34225"/>
				<updated>2011-09-12T01:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconDashingStrike.jpg|left]]&lt;br /&gt;
'''Dashing Strike''' is a [[Monk skill]] enabled at [[clvl|level]] 6. The Monk dashes forwards to attack his enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Dashing Strike&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 6&lt;br /&gt;
|description= Dash quickly at the targeted enemy or location dealing X% weapon damage. Cost: X Spirit.&lt;br /&gt;
|type= Direct [[Damage]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk dashes forward to strike his enemy, dealing physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Dashing Strike|IconDashingStrike.jpg|([[clvl|Level]] 6)|&lt;br /&gt;
Dash quickly at the targeted enemy or location dealing {{c_lime|50%}} weapon damage. Spends {{c_lime|10}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Flying Head Butt (rune effect)|Flying Head Butt]]&lt;br /&gt;
| Fly through the air head first, slowing the movement of all enemies along the path by {{c_lime|X%}} for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Way of the Falling Star (rune effect)|Way of the Falling Star]] &lt;br /&gt;
| Increases run speed by {{c_lime|X%}} for {{c_lime|X}} seconds after using Dashing Strike.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Blinding Speed (rune effect)|Blinding Speed]] &lt;br /&gt;
| Receive a {{c_lime|X%}} increased chance to dodge for {{c_lime|Y}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Quicksilver (rune effect)|Quicksilver]] &lt;br /&gt;
| The cost of Dashing Strike is reduced to {{c_lime|X}} Spirit.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Flying Side Kick (rune effect)|Flying Side Kick]] &lt;br /&gt;
| Perform a flying kick that has a {{c_lime|X%}} chance to stun your target for {{c_lime|y%}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Dashing Strike are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Dashing Strike''' was first revealed at [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Dashing Strike became a level 6 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Dashing Strike can be seen in action on video here:&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Dashing+Strike&amp;amp;cat=all '''Dashing Strike''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=34139</id>
		<title>Crippling Wave</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=34139"/>
				<updated>2011-09-11T15:41:43Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconCripplingWave.jpg|left]]&lt;br /&gt;
'''Crippling Wave''' is a [[Monk skill]] enabled at [[clvl|level]] 8. The Monk debuffs his enemies by reducing their damage and speed.&lt;br /&gt;
&lt;br /&gt;
This is one of the Monk's [[Combo]] skills. Combo skills generate Spirit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait= Monk_-_Crippling_Wave.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Crippling Wave&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 8&lt;br /&gt;
|description= A series of large sweeping attacks that causes X% weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by X% for X seconds. Generates X Spirit per attack.&lt;br /&gt;
|type= [[Combo]]/[[Debuff]]&lt;br /&gt;
|resource= Generates [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
As [[Monk]]s are relatively frail without heavy armour or shields, they have developed techniques to hit enemies where it hurts the most, slowing them down, and making their attacks less successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:Monk_-_Crippling_Wave.jpg|left|thumb|200px|Crippling wave in action.]]&lt;br /&gt;
An interesting sort of combo attack, since it's about defensive bonuses. The damage is lower than any other [[Monk]] attacks, lower even than just plain attack (which I never used once during my BlizzCon play time).  Like [[Inner Sanctuary]], this one was never needed at BlizzCon. There's no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.&lt;br /&gt;
&lt;br /&gt;
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like [[debuff]] can hit multiple enemies in close proximity.&lt;br /&gt;
&lt;br /&gt;
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crippling Wave Video==&lt;br /&gt;
A video of Crippling Wave can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the Diablo.IncGamers.com You Tube channel].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;KUXV2v70dn0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Crippling Wave|IconCripplingWave.jpg|([[clvl|Level]] 8)|&lt;br /&gt;
A series of large sweeping attacks that causes {{c_lime|100%}} weapon damage to all enemies in front of you.&amp;lt;br&amp;gt; Crippling Wave attacks daze enemies, slowing movement by {{c_lime|50%}} for {{c_lime|1.5}} seconds. Combo Skill. Generates {{c_lime|6}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Mangle (rune effect)|Mangle]]&lt;br /&gt;
| Increase damage to {{c_lime|X%}} of weapon damage. Adds a bleeding DOT to those hit by this skill with each combo.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Tsunami (rune effect)|Tsunami]] &lt;br /&gt;
| Crippling Wave's third attack range increases to {{c_lime|X}} yards and knocks targets back. Area of effect increased with each combo.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Concussion (rune effect)|Concussion]] &lt;br /&gt;
| Enemies hit by Crippling Wave inflict {{c_lime|X%}} less damage for {{c_lime|X}} seconds. Adds a debuff to stage 1 that reduces damage caused by enemies by {{c_lime|Y%}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Rising Tide (rune effect)|Rising Tide]] &lt;br /&gt;
| Critical hits generate {{c_lime|X}} additional Spirit. Adds a debuff to stage 2 that increases damage taken by enemies by {{c_lime|Y%}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Breaking Wave (rune effect)|Breaking Wave]] &lt;br /&gt;
| Affected targets take {{c_lime|X%}} additional damage from all attacks for {{c_lime|X}} seconds. Stage 3 has a {{c_lime|X%}} chance to stun enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Crippling Wave are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Crippling Wave''' was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. [[Flux]] was able to try it out:[http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Crippling Wave became a level 8 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Monk skill archive]] for more details on previous versions of Crippling Wave and other Monk skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
Crippling Wave can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2009]]&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
 &lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Crippling+Wave&amp;amp;cat=all '''Crippling Wave''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Monk_-_Crippling_Wave.jpg|Crippling Wave in use.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree stats and discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;br /&gt;
[[category:combo skills]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Breath_of_Heaven&amp;diff=34138</id>
		<title>Breath of Heaven</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Breath_of_Heaven&amp;diff=34138"/>
				<updated>2011-09-11T15:41:23Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconBreathofHeaven.jpg|left]]&lt;br /&gt;
'''Breath of Heaven''' is a [[Monk skill]] enabled at [[clvl|level]] 2. The Monk expends spirit to dispel harmful effects from himself and his party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Breath of Heaven&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 2&lt;br /&gt;
|description= A blast of holy energy heals the Monk and allies within X yards for X Life. Cost: X Spirit.&lt;br /&gt;
|type= [[Heal]]s party.&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to dispel [[debuff]]s from the party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
This spell is likely to be a popular one in [[PvP]], although the spirit cost may end up being prohibitive. The Monk proves with Breath of Wind to be the most hygienic of the characters, able to dispel horrible ailments from friends simply by giving them a blast of his minty fresh breath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Breath of Heaven|IconBreathofHeaven.jpg|([[clvl|Level]] 2)|&lt;br /&gt;
A blast of holy energy heals the Monk and allies within {{c_lime|12}} yards for {{c_lime|X-X}} Life.&amp;lt;br&amp;gt;Spends: {{c_lime|75}} Spirit per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Circle of Scorn (rune effect)|Circle of Scorn]]&lt;br /&gt;
| In addition to healing, Breath of Heaven also sears enemies for {{c_lime|X}} Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Circle of Life (rune effect)|Circle of Life]] &lt;br /&gt;
| Increases the healing to {{c_lime|Y}} Life.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Blazing Wrath (rune effect)|Blazing Wrath]] &lt;br /&gt;
| Increases all damage done by {{c_lime|X}} seconds after Breath of Heaven is used.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Infused with Light (rune effect)|Infused with Light]] &lt;br /&gt;
| Gain additional Spirit from each combo attack for {{c_lime|X}} seconds after using Breath of Heaven.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Penitent Flame (rune effect)|Penitent Flame]] &lt;br /&gt;
| Enemies hit by Breath of Heaven run in fear for {{c_lime|X}} seconds, and take {{c_lime|X}} Holy damage per second as they flee.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Breath of Heaven are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Breath of Heaven''' was first revealed at [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Breath of Heaven became a level 2 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Breath+of+Heaven&amp;amp;cat=all '''Breath of Heaven''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Deadly_Reach&amp;diff=34137</id>
		<title>Deadly Reach</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Deadly_Reach&amp;diff=34137"/>
				<updated>2011-09-11T15:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconDeadlyReach.jpg|left]]&lt;br /&gt;
'''Deadly Reach''' is a [[Monk skill]] unlocked at [[clvl|level]] 5.&lt;br /&gt;
&lt;br /&gt;
This is one of the Monk's [[Combo]] skills. Combo skills generate Spirit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Deadly Reach&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 5&lt;br /&gt;
|description= Project lines of pure force over a short distance for X% weapon damage. Generates X Spirit per attack.&lt;br /&gt;
|type= [[Combo]]/[[Damage]]&lt;br /&gt;
|resource= Generates [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Deadly Reach|IconDeadlyReach.jpg|([[clvl|Level]] 5)|&lt;br /&gt;
Project lines of pure force over a short distance for {{c_lime|125%}} weapon damage. Generates {{c_lime|6}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Foresight (rune effect)|Foresight]]&lt;br /&gt;
| The third strike of Deadly Reach increases the damage of all attacks by {{c_lime|Y%}} for {{c_lime|X}} seconds. This effect can stack up to {{c_lime|Z}} times.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Piercing Trident (rune effect)|Piercing Trident]] &lt;br /&gt;
| The second and third strike of the skill have an increased area of effect. Also increases skill damage to {{c_lime|X%}} of weapon damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Scattered Blows (rune effect)|Scattered Blows]] &lt;br /&gt;
| The third strike is replaced with an attack that will hit up to {{c_lime|X}} enemies within {{c_lime|Y}} yards for {{c_lime|Z}} weapon damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Strike from Beyond (rune effect)|Strike from Beyond]] &lt;br /&gt;
| Critical hits caused with this skill generate extra Spirit.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Keen Eye (rune effect)|Keen Eye]] &lt;br /&gt;
| Critical hit damage for this attack is increased by {{c_lime|X%}} .&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Deadly Reach are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Deadly Reach''' was first seen at the [[July 2011 Press Event]], where it was a level 5 skill. Unfortunately, no information about the skill's function was available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Deadly Reach can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: July 2011]]&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Deadly+Reach&amp;amp;cat=all '''Deadly Reach''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;br /&gt;
&lt;br /&gt;
[[category:Combo skills]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User_talk:Maurish&amp;diff=34136</id>
		<title>User talk:Maurish</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User_talk:Maurish&amp;diff=34136"/>
				<updated>2011-09-11T15:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: Created page with &amp;quot;Hi there! Nice work on the Runestone table. I've started filling out the monk skills.--~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! Nice work on the Runestone table. I've started filling out the monk skills.--[[User:TheWanderer|TheWanderer]] 17:40, 11 September 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Deadly_Reach&amp;diff=34135</id>
		<title>Deadly Reach</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Deadly_Reach&amp;diff=34135"/>
				<updated>2011-09-11T15:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconDeadlyReach.jpg|left]]&lt;br /&gt;
'''Deadly Reach''' is a [[Monk skill]] unlocked at [[clvl|level]] 5.&lt;br /&gt;
&lt;br /&gt;
This is one of the Monk's [[Combo]] skills. Combo skills generate Spirit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Deadly Reach&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 5&lt;br /&gt;
|description= Project lines of pure force over a short distance for X% weapon damage. Generates X Spirit per attack.&lt;br /&gt;
|type= [[Combo]]/[[Damage]]&lt;br /&gt;
|resource= Generates [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Deadly Reach|IconDeadlyReach.jpg|([[clvl|Level]] 1)|&lt;br /&gt;
Project lines of pure force over a short distance for {{c_lime|125%}} weapon damage. Generates {{c_lime|6}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Foresight (rune effect)|Foresight]]&lt;br /&gt;
| The third strike of Deadly Reach increases the damage of all attacks by {{c_lime|Y%}} for {{c_lime|X}} seconds. This effect can stack up to {{c_lime|Z}} times.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Piercing Trident (rune effect)|Piercing Trident]] &lt;br /&gt;
| The second and third strike of the skill have an increased area of effect. Also increases skill damage to {{c_lime|X%}} of weapon damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Scattered Blows (rune effect)|Scattered Blows]] &lt;br /&gt;
| The third strike is replaced with an attack that will hit up to {{c_lime|X}} enemies within {{c_lime|Y}} yards for {{c_lime|Z}} weapon damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Strike from Beyond (rune effect)|Strike from Beyond]] &lt;br /&gt;
| Critical hits caused with this skill generate extra Spirit.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Keen Eye (rune effect)|Keen Eye]] &lt;br /&gt;
| Critical hit damage for this attack is increased by {{c_lime|X%}} .&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Deadly Reach are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Deadly Reach''' was first seen at the [[July 2011 Press Event]], where it was a level 5 skill. Unfortunately, no information about the skill's function was available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Deadly Reach can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: July 2011]]&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Deadly+Reach&amp;amp;cat=all '''Deadly Reach''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;br /&gt;
&lt;br /&gt;
[[category:Combo skills]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Dashing_Strike&amp;diff=34133</id>
		<title>Dashing Strike</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Dashing_Strike&amp;diff=34133"/>
				<updated>2011-09-11T15:33:58Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconDashingStrike.jpg|left]]&lt;br /&gt;
'''Dashing Strike''' is a [[Monk skill]] enabled at [[clvl|level]] 6. The Monk dashes forwards to attack his enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Dashing Strike&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 6&lt;br /&gt;
|description= Dash quickly at the targeted enemy or location dealing X% weapon damage. Cost: X Spirit.&lt;br /&gt;
|type= Direct [[Damage]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk dashes forward to strike his enemy, dealing physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Dashing Strike|IconDashingStrike.jpg|([[clvl|Level]] 1)|&lt;br /&gt;
Dash quickly at the targeted enemy or location dealing {{c_lime|50%}} weapon damage. Spends {{c_lime|10}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Flying Head Butt (rune effect)|Flying Head Butt]]&lt;br /&gt;
| Fly through the air head first, slowing the movement of all enemies along the path by {{c_lime|X%}} for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Way of the Falling Star (rune effect)|Way of the Falling Star]] &lt;br /&gt;
| Increases run speed by {{c_lime|X%}} for {{c_lime|X}} seconds after using Dashing Strike.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Blinding Speed (rune effect)|Blinding Speed]] &lt;br /&gt;
| Receive a {{c_lime|X%}} increased chance to dodge for {{c_lime|Y}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Quicksilver (rune effect)|Quicksilver]] &lt;br /&gt;
| The cost of Dashing Strike is reduced to {{c_lime|X}} Spirit.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Flying Side Kick (rune effect)|Flying Side Kick]] &lt;br /&gt;
| Perform a flying kick that has a {{c_lime|X%}} chance to stun your target for {{c_lime|y%}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Dashing Strike are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Dashing Strike''' was first revealed at [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Dashing Strike became a level 6 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Dashing Strike can be seen in action on video here:&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Dashing+Strike&amp;amp;cat=all '''Dashing Strike''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=34131</id>
		<title>Crippling Wave</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=34131"/>
				<updated>2011-09-11T15:28:16Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconCripplingWave.jpg|left]]&lt;br /&gt;
'''Crippling Wave''' is a [[Monk skill]] enabled at [[clvl|level]] 8. The Monk debuffs his enemies by reducing their damage and speed.&lt;br /&gt;
&lt;br /&gt;
This is one of the Monk's [[Combo]] skills. Combo skills generate Spirit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait= Monk_-_Crippling_Wave.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Crippling Wave&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 8&lt;br /&gt;
|description= A series of large sweeping attacks that causes X% weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by X% for X seconds. Generates X Spirit per attack.&lt;br /&gt;
|type= [[Combo]]/[[Debuff]]&lt;br /&gt;
|resource= Generates [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
As [[Monk]]s are relatively frail without heavy armour or shields, they have developed techniques to hit enemies where it hurts the most, slowing them down, and making their attacks less successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:Monk_-_Crippling_Wave.jpg|left|thumb|200px|Crippling wave in action.]]&lt;br /&gt;
An interesting sort of combo attack, since it's about defensive bonuses. The damage is lower than any other [[Monk]] attacks, lower even than just plain attack (which I never used once during my BlizzCon play time).  Like [[Inner Sanctuary]], this one was never needed at BlizzCon. There's no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.&lt;br /&gt;
&lt;br /&gt;
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like [[debuff]] can hit multiple enemies in close proximity.&lt;br /&gt;
&lt;br /&gt;
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crippling Wave Video==&lt;br /&gt;
A video of Crippling Wave can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the Diablo.IncGamers.com You Tube channel].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;KUXV2v70dn0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Crippling Wave|IconCripplingWave.jpg|([[clvl|Level]] 1)|&lt;br /&gt;
A series of large sweeping attacks that causes {{c_lime|100%}} weapon damage to all enemies in front of you.&amp;lt;br&amp;gt; Crippling Wave attacks daze enemies, slowing movement by {{c_lime|50%}} for {{c_lime|1.5}} seconds. Combo Skill. Generates {{c_lime|6}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Mangle (rune effect)|Mangle]]&lt;br /&gt;
| Increase damage to {{c_lime|X%}} of weapon damage. Adds a bleeding DOT to those hit by this skill with each combo.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Tsunami (rune effect)|Tsunami]] &lt;br /&gt;
| Crippling Wave's third attack range increases to {{c_lime|X}} yards and knocks targets back. Area of effect increased with each combo.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Concussion (rune effect)|Concussion]] &lt;br /&gt;
| Enemies hit by Crippling Wave inflict {{c_lime|X%}} less damage for {{c_lime|X}} seconds. Adds a debuff to stage 1 that reduces damage caused by enemies by {{c_lime|Y%}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Rising Tide (rune effect)|Rising Tide]] &lt;br /&gt;
| Critical hits generate {{c_lime|X}} additional Spirit. Adds a debuff to stage 2 that increases damage taken by enemies by {{c_lime|Y%}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Breaking Wave (rune effect)|Breaking Wave]] &lt;br /&gt;
| Affected targets take {{c_lime|X%}} additional damage from all attacks for {{c_lime|X}} seconds. Stage 3 has a {{c_lime|X%}} chance to stun enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Crippling Wave are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Crippling Wave''' was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. [[Flux]] was able to try it out:[http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Crippling Wave became a level 8 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Monk skill archive]] for more details on previous versions of Crippling Wave and other Monk skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
Crippling Wave can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2009]]&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
 &lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Crippling+Wave&amp;amp;cat=all '''Crippling Wave''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Monk_-_Crippling_Wave.jpg|Crippling Wave in use.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree stats and discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;br /&gt;
[[category:combo skills]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=34130</id>
		<title>Crippling Wave</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=34130"/>
				<updated>2011-09-11T15:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconCripplingWave.jpg|left]]&lt;br /&gt;
'''Crippling Wave''' is a [[Monk skill]] enabled at [[clvl|level]] 8. The Monk debuffs his enemies by reducing their damage and speed.&lt;br /&gt;
&lt;br /&gt;
This is one of the Monk's [[Combo]] skills. Combo skills generate Spirit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait= Monk_-_Crippling_Wave.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Crippling Wave&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 8&lt;br /&gt;
|description= A series of large sweeping attacks that causes X% weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by X% for X seconds. Generates X Spirit per attack.&lt;br /&gt;
|type= [[Combo]]/[[Debuff]]&lt;br /&gt;
|resource= Generates [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
As [[Monk]]s are relatively frail without heavy armour or shields, they have developed techniques to hit enemies where it hurts the most, slowing them down, and making their attacks less successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
[[Image:Monk_-_Crippling_Wave.jpg|left|thumb|200px|Crippling wave in action.]]&lt;br /&gt;
An interesting sort of combo attack, since it's about defensive bonuses. The damage is lower than any other [[Monk]] attacks, lower even than just plain attack (which I never used once during my BlizzCon play time).  Like [[Inner Sanctuary]], this one was never needed at BlizzCon. There's no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.&lt;br /&gt;
&lt;br /&gt;
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like [[debuff]] can hit multiple enemies in close proximity.&lt;br /&gt;
&lt;br /&gt;
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crippling Wave Video==&lt;br /&gt;
A video of Crippling Wave can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the Diablo.IncGamers.com You Tube channel].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;KUXV2v70dn0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Crippling Wave|IconCripplingWave.jpg|([[clvl|Level]] 1)|&lt;br /&gt;
    A series of large sweeping attacks that causes {{c_lime|100%}} weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by {{c_lime|50%}} for {{c_lime|1.5}} seconds. Combo Skill. Generates {{c_lime|6}} Spirit Per Hit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Mangle (rune effect)|Mangle]]&lt;br /&gt;
| Increase damage to {{c_lime|X%}} of weapon damage. Adds a bleeding DOT to those hit by this skill with each combo.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Tsunami (rune effect)|Tsunami]] &lt;br /&gt;
| Crippling Wave's third attack range increases to {{c_lime|X}} yards and knocks targets back. Area of effect increased with each combo.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Concussion (rune effect)|Concussion]] &lt;br /&gt;
| Enemies hit by Crippling Wave inflict {{c_lime|X%}} less damage for {{c_lime|X}} seconds. Adds a debuff to stage 1 that reduces damage caused by enemies by {{c_lime|Y%}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Rising Tide (rune effect)|Rising Tide]] &lt;br /&gt;
| Critical hits generate {{c_lime|X}} additional Spirit. Adds a debuff to stage 2 that increases damage taken by enemies by {{c_lime|Y%}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Breaking Wave (rune effect)|Breaking Wave]] &lt;br /&gt;
| Affected targets take {{c_lime|X%}} additional damage from all attacks for {{c_lime|X}} seconds. Stage 3 has a {{c_lime|X%}} chance to stun enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Crippling Wave are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Crippling Wave''' was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. [[Flux]] was able to try it out:[http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Crippling Wave became a level 8 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Monk skill archive]] for more details on previous versions of Crippling Wave and other Monk skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
Crippling Wave can be seen in action on video here:&lt;br /&gt;
* [[Gameplay: Blizzcon 2009]]&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
 &lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Crippling+Wave&amp;amp;cat=all '''Crippling Wave''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Monk_-_Crippling_Wave.jpg|Crippling Wave in use.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree stats and discussion]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;br /&gt;
[[category:combo skills]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Breath_of_Heaven&amp;diff=34129</id>
		<title>Breath of Heaven</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Breath_of_Heaven&amp;diff=34129"/>
				<updated>2011-09-11T15:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconBreathofHeaven.jpg|left]]&lt;br /&gt;
'''Breath of Heaven''' is a [[Monk skill]] enabled at [[clvl|level]] 2. The Monk expends spirit to dispel harmful effects from himself and his party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Breath of Heaven&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 2&lt;br /&gt;
|description= A blast of holy energy heals the Monk and allies within X yards for X Life. Cost: X Spirit.&lt;br /&gt;
|type= [[Heal]]s party.&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to dispel [[debuff]]s from the party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
This spell is likely to be a popular one in [[PvP]], although the spirit cost may end up being prohibitive. The Monk proves with Breath of Wind to be the most hygienic of the characters, able to dispel horrible ailments from friends simply by giving them a blast of his minty fresh breath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Breath of Heaven|IconBreathofHeaven.jpg|([[clvl|Level]] 1)|&lt;br /&gt;
A blast of holy energy heals the Monk and allies within {{c_lime|12}} yards for {{c_lime|X-X}} Life.&amp;lt;br&amp;gt;Spends: {{c_lime|75}} Spirit per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Circle of Scorn (rune effect)|Circle of Scorn]]&lt;br /&gt;
| In addition to healing, Breath of Heaven also sears enemies for {{c_lime|X}} Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Circle of Life (rune effect)|Circle of Life]] &lt;br /&gt;
| Increases the healing to {{c_lime|Y}} Life.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Blazing Wrath (rune effect)|Blazing Wrath]] &lt;br /&gt;
| Increases all damage done by {{c_lime|X}} seconds after Breath of Heaven is used.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Infused with Light (rune effect)|Infused with Light]] &lt;br /&gt;
| Gain additional Spirit from each combo attack for {{c_lime|X}} seconds after using Breath of Heaven.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Penitent Flame (rune effect)|Penitent Flame]] &lt;br /&gt;
| Enemies hit by Breath of Heaven run in fear for {{c_lime|X}} seconds, and take {{c_lime|X}} Holy damage per second as they flee.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Breath of Heaven are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Breath of Heaven''' was first revealed at [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Breath of Heaven became a level 2 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Breath+of+Heaven&amp;amp;cat=all '''Breath of Heaven''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Breath_of_Heaven&amp;diff=34128</id>
		<title>Breath of Heaven</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Breath_of_Heaven&amp;diff=34128"/>
				<updated>2011-09-11T15:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconBreathofHeaven.jpeg|left]]&lt;br /&gt;
'''Breath of Heaven''' is a [[Monk skill]] enabled at [[clvl|level]] 2. The Monk expends spirit to dispel harmful effects from himself and his party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Breath of Heaven&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 2&lt;br /&gt;
|description= A blast of holy energy heals the Monk and allies within X yards for X Life. Cost: X Spirit.&lt;br /&gt;
|type= [[Heal]]s party.&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to dispel [[debuff]]s from the party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
This spell is likely to be a popular one in [[PvP]], although the spirit cost may end up being prohibitive. The Monk proves with Breath of Wind to be the most hygienic of the characters, able to dispel horrible ailments from friends simply by giving them a blast of his minty fresh breath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Breath of Heaven|IconBreathofHeaven.jpeg|([[clvl|Level]] 1)|&lt;br /&gt;
A blast of holy energy heals the Monk and allies within {{c_lime|12}} yards for {{c_lime|X-X}} Life.&amp;lt;br&amp;gt;Spends: {{c_lime|75}} Spirit per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Circle of Scorn (rune effect)|Circle of Scorn]]&lt;br /&gt;
| In addition to healing, Breath of Heaven also sears enemies for {{c_lime|X}} Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Circle of Life (rune effect)|Circle of Life]] &lt;br /&gt;
| Increases the healing to {{c_lime|Y}} Life.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Blazing Wrath (rune effect)|Blazing Wrath]] &lt;br /&gt;
| Increases all damage done by {{c_lime|X}} seconds after Breath of Heaven is used.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Infused with Light (rune effect)|Infused with Light]] &lt;br /&gt;
| Gain additional Spirit from each combo attack for {{c_lime|X}} seconds after using Breath of Heaven.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Penitent Flame (rune effect)|Penitent Flame]] &lt;br /&gt;
| Enemies hit by Breath of Heaven run in fear for {{c_lime|X}} seconds, and take {{c_lime|X}} Holy damage per second as they flee.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Breath of Heaven are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Breath of Heaven''' was first revealed at [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Breath of Heaven became a level 2 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Breath+of+Heaven&amp;amp;cat=all '''Breath of Heaven''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Breath_of_Heaven&amp;diff=34124</id>
		<title>Breath of Heaven</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Breath_of_Heaven&amp;diff=34124"/>
				<updated>2011-09-11T15:17:33Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconBreathofHeaven.jpeg|left]]&lt;br /&gt;
'''Breath of Heaven''' is a [[Monk skill]] enabled at [[clvl|level]] 2. The Monk expends spirit to dispel harmful effects from himself and his party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Breath of Heaven&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 2&lt;br /&gt;
|description= A blast of holy energy heals the Monk and allies within X yards for X Life. Cost: X Spirit.&lt;br /&gt;
|type= [[Heal]]s party.&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to dispel [[debuff]]s from the party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
This spell is likely to be a popular one in [[PvP]], although the spirit cost may end up being prohibitive. The Monk proves with Breath of Wind to be the most hygienic of the characters, able to dispel horrible ailments from friends simply by giving them a blast of his minty fresh breath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Breath of Heaven|IconBreathofHeaven.jpeg|([[clvl|Level]] 1)|&lt;br /&gt;
A blast of holy energy heals the Monk and allies within {{c_lime|12}} yards for {{c_lime|X-X}} Life.&amp;lt;br&amp;gt;Spends: {{c_lime|75}} Spirit per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Circle of Scorn (rune effect)|Circle of Scorn]]&lt;br /&gt;
| In addition to healing, Breath of Heaven also sears enemies for {{c_lime|X}} Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Circle of Life (rune effect)|Circle of Life]] &lt;br /&gt;
| Increases the healing to {{c_lime|Y}} Life.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Blazing Wrath (rune effect)|Blazing Wrath]] &lt;br /&gt;
| Increases all damage done by {{c_lime|X}} seconds after Breath of Heaven is used.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Infused with Light (rune effect)|Infused with Light]] &lt;br /&gt;
| Gain additional Spirit from each combo attack for {{c_lime|X}} seconds after using Breath of Heaven.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Penitent Flame (rune effect)|Penitent Flame]] &lt;br /&gt;
| Enemies hit by Breath of Heaven run in fear for {{c_lime|X}} seconds, and take {{c_lime|X}} Holy damage per second as they flee.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Breath of Heaven are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Breath of Heaven''' was first revealed at [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Breath of Heaven became a level 2 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Breath+of+Heaven&amp;amp;cat=all '''Breath of Heaven''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Breath_of_Heaven&amp;diff=34122</id>
		<title>Breath of Heaven</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Breath_of_Heaven&amp;diff=34122"/>
				<updated>2011-09-11T15:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconBreathofHeaven.jpg|left]]&lt;br /&gt;
'''Breath of Heaven''' is a [[Monk skill]] enabled at [[clvl|level]] 2. The Monk expends spirit to dispel harmful effects from himself and his party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Breath of Heaven&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 2&lt;br /&gt;
|description= A blast of holy energy heals the Monk and allies within X yards for X Life. Cost: X Spirit.&lt;br /&gt;
|type= [[Heal]]s party.&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to dispel [[debuff]]s from the party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.&lt;br /&gt;
&lt;br /&gt;
This spell is likely to be a popular one in [[PvP]], although the spirit cost may end up being prohibitive. The Monk proves with Breath of Wind to be the most hygienic of the characters, able to dispel horrible ailments from friends simply by giving them a blast of his minty fresh breath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Breath of Heaven|IconBreath of Heaven.jpg|([[clvl|Level]] 1)|&lt;br /&gt;
A blast of holy energy heals the Monk and allies within {{c_lime|12}} yards for {{c_lime|X-X}} Life.&amp;lt;br&amp;gt;Spends: {{c_lime|75}} Spirit per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Circle of Scorn (rune effect)|Circle of Scorn]]&lt;br /&gt;
| In addition to healing, Breath of Heaven also sears enemies for {{c_lime|X}} Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Circle of Life (rune effect)|Circle of Life]] &lt;br /&gt;
| Increases the healing to {{c_lime|Y}} Life.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Blazing Wrath (rune effect)|Blazing Wrath]] &lt;br /&gt;
| Increases all damage done by {{c_lime|X}} seconds after Breath of Heaven is used.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Infused with Light (rune effect)|Infused with Light]] &lt;br /&gt;
| Gain additional Spirit from each combo attack for {{c_lime|X}} seconds after using Breath of Heaven.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Penitent Flame (rune effect)|Penitent Flame]] &lt;br /&gt;
| Enemies hit by Breath of Heaven run in fear for {{c_lime|X}} seconds, and take {{c_lime|X}} Holy damage per second as they flee.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Breath of Heaven are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Breath of Heaven''' was first revealed at [[BlizzCon 2010]]. Skill tiers were removed for the [[July 2011 Press Event]], and Breath of Heaven became a level 2 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Breath+of+Heaven&amp;amp;cat=all '''Breath of Heaven''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Blinding_Flash&amp;diff=34117</id>
		<title>Blinding Flash</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Blinding_Flash&amp;diff=34117"/>
				<updated>2011-09-11T15:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconBlindingFlash.jpg|left]]&lt;br /&gt;
'''Blinding Flash''' is a [[Monk skill]] enabled at [[clvl|level]] 1. The Monk blinds his enemies with a flash of light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait=blindingflash.png&lt;br /&gt;
|portrait-width=220px&lt;br /&gt;
|name= Blinding Flash&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 1&lt;br /&gt;
|description= Create a flash of light that blinds all enemies within X yards for X seconds. Blinded enemies will not attack unless they are attacked first. Cost: X Spirit.&lt;br /&gt;
|type= [[AoE]] [[Debuff]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to create a flash of light which blinds his enemies, preventing them from attacking unless attacked first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]; in the demo, it was one of the skills the Monk already had points in. The [[Monk]] sends out a fast sphere of light which blinds nearby enemies, marking them with a special sign which appears above them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Blinding Flash|IconBlindingFlash.jpg|([[clvl|Level]] 1)|&lt;br /&gt;
Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.&amp;lt;br&amp;gt;Spends: {{c_lime|50}} Spirit per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Faith in the Light (rune effect)|Faith in the Light]]&lt;br /&gt;
| {{c_lime|X}} seconds after using Blinding Flash, all of your attacks are infused to deal {{c_lime|X}} additional Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Blinding Echo (rune effect)|Blinding Echo]] &lt;br /&gt;
| {{c_lime|X}} seconds after using Blinding Flash, a second flash of light will blind enemies within {{c_lime|X}} yards for {{c_lime|X}} seconds&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Blind and Confused (rune effect)|Blind and Confused]] &lt;br /&gt;
| Blinded enemies have a {{c_lime|X%}} chance to attack each other.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Self Reflection (rune effect)|Self Reflection]] &lt;br /&gt;
| Increases the duration enemies are blinded to by {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Searing Light (rune effect)|Searing Light]] &lt;br /&gt;
| Blinded enemies also have their chance to hit reduced by {{c_lime|X%}} for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Blinding Flash are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Blinding Flash''' was first revealed at [[BlizzCon 2010]]; it is the renamed and updated version of the skill [[Radiant Visage]]. [[Flux]] reported on using this skill in the demo:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Quite likely you’ll want some of the defensive skills for very special occasions. This one sounds like it would help against a really nasty boss pack, or against a bunch of ranged attackers. And the defensive skills will probably be very useful later in the game; just not so much early on, as powerful as the Monk is in his killing techniques.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Blinding Flash became a level 1 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Blinding Flash can be seen in action on video here:&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Blinding+Flash&amp;amp;cat=all '''Blinding Flash''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Blinding_Flash&amp;diff=34116</id>
		<title>Blinding Flash</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Blinding_Flash&amp;diff=34116"/>
				<updated>2011-09-11T15:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconBlindingFlash.jpg|left]]&lt;br /&gt;
'''Blinding Flash''' is a [[Monk skill]] enabled at [[clvl|level]] 1. The Monk blinds his enemies with a flash of light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait=blindingflash.png&lt;br /&gt;
|portrait-width=220px&lt;br /&gt;
|name= Blinding Flash&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 1&lt;br /&gt;
|description= Create a flash of light that blinds all enemies within X yards for X seconds. Blinded enemies will not attack unless they are attacked first. Cost: X Spirit.&lt;br /&gt;
|type= [[AoE]] [[Debuff]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to create a flash of light which blinds his enemies, preventing them from attacking unless attacked first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]; in the demo, it was one of the skills the Monk already had points in. The [[Monk]] sends out a fast sphere of light which blinds nearby enemies, marking them with a special sign which appears above them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Blinding Flash|IconBlindingFlash.png|([[clvl|Level]] 1)|&lt;br /&gt;
Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.&amp;lt;br&amp;gt;Spends: {{c_lime|50}} Spirit per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Faith in the Light (rune effect)|Faith in the Light]]&lt;br /&gt;
| {{c_lime|X}} seconds after using Blinding Flash, all of your attacks are infused to deal {{c_lime|X}} additional Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Blinding Echo (rune effect)|Blinding Echo]] &lt;br /&gt;
| {{c_lime|X}} seconds after using Blinding Flash, a second flash of light will blind enemies within {{c_lime|X}} yards for {{c_lime|X}} seconds&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Blind and Confused (rune effect)|Blind and Confused]] &lt;br /&gt;
| Blinded enemies have a {{c_lime|X%}} chance to attack each other.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Self Reflection (rune effect)|Self Reflection]] &lt;br /&gt;
| Increases the duration enemies are blinded to by {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Searing Light (rune effect)|Searing Light]] &lt;br /&gt;
| Blinded enemies also have their chance to hit reduced by {{c_lime|X%}} for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Blinding Flash are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Blinding Flash''' was first revealed at [[BlizzCon 2010]]; it is the renamed and updated version of the skill [[Radiant Visage]]. [[Flux]] reported on using this skill in the demo:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Quite likely you’ll want some of the defensive skills for very special occasions. This one sounds like it would help against a really nasty boss pack, or against a bunch of ranged attackers. And the defensive skills will probably be very useful later in the game; just not so much early on, as powerful as the Monk is in his killing techniques.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Blinding Flash became a level 1 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Blinding Flash can be seen in action on video here:&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Blinding+Flash&amp;amp;cat=all '''Blinding Flash''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Blinding_Flash&amp;diff=34115</id>
		<title>Blinding Flash</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Blinding_Flash&amp;diff=34115"/>
				<updated>2011-09-11T15:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Skill Rank Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:IconBlindingFlash.jpg|left]]&lt;br /&gt;
'''Blinding Flash''' is a [[Monk skill]] enabled at [[clvl|level]] 1. The Monk blinds his enemies with a flash of light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|portrait=blindingflash.png&lt;br /&gt;
|portrait-width=220px&lt;br /&gt;
|name= Blinding Flash&lt;br /&gt;
|user= Monk&lt;br /&gt;
|clvl= 1&lt;br /&gt;
|description= Create a flash of light that blinds all enemies within X yards for X seconds. Blinded enemies will not attack unless they are attacked first. Cost: X Spirit.&lt;br /&gt;
|type= [[AoE]] [[Debuff]]&lt;br /&gt;
|resource= Costs [[Spirit]]&lt;br /&gt;
|alabaster= Unknown&lt;br /&gt;
|crimson= Unknown&lt;br /&gt;
|golden= Unknown&lt;br /&gt;
|indigo= Unknown&lt;br /&gt;
|obsidian= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Monk expends spirit energy to create a flash of light which blinds his enemies, preventing them from attacking unless attacked first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
This [[skill]] first appeared at [[BlizzCon 2010]]; in the demo, it was one of the skills the Monk already had points in. The [[Monk]] sends out a fast sphere of light which blinds nearby enemies, marking them with a special sign which appears above them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Effect==&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Blinding Flash|IconBlindingflash.png|([[clvl|Level]] 1)|&lt;br /&gt;
Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.&amp;lt;br&amp;gt;Spends: {{c_lime|50}} Spirit per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Faith in the Light (rune effect)|Faith in the Light]]&lt;br /&gt;
| {{c_lime|X}} seconds after using Blinding Flash, all of your attacks are infused to deal {{c_lime|X}} additional Holy damage.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Blinding Echo (rune effect)|Blinding Echo]] &lt;br /&gt;
| {{c_lime|X}} seconds after using Blinding Flash, a second flash of light will blind enemies within {{c_lime|X}} yards for {{c_lime|X}} seconds&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Blind and Confused (rune effect)|Blind and Confused]] &lt;br /&gt;
| Blinded enemies have a {{c_lime|X%}} chance to attack each other.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Self Reflection (rune effect)|Self Reflection]] &lt;br /&gt;
| Increases the duration enemies are blinded to by {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Searing Light (rune effect)|Searing Light]] &lt;br /&gt;
| Blinded enemies also have their chance to hit reduced by {{c_lime|X%}} for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* No [[synergies]] with any of the [[passive skill]]s are yet known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rune Effects==&lt;br /&gt;
* No [[rune]] effects for Blinding Flash are known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
'''Blinding Flash''' was first revealed at [[BlizzCon 2010]]; it is the renamed and updated version of the skill [[Radiant Visage]]. [[Flux]] reported on using this skill in the demo:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Quite likely you’ll want some of the defensive skills for very special occasions. This one sounds like it would help against a really nasty boss pack, or against a bunch of ranged attackers. And the defensive skills will probably be very useful later in the game; just not so much early on, as powerful as the Monk is in his killing techniques.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skill tiers were removed for the [[July 2011 Press Event]], and Blinding Flash became a level 1 skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Blinding Flash can be seen in action on video here:&lt;br /&gt;
* [[Skill Animations Videos#Monk Video|Video: August 2011 Monk Skill Animations]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Blinding+Flash&amp;amp;cat=all '''Blinding Flash''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-monk/ BlizzCon 2010 Monk Hands-on Report]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox Diablo III|Monk}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34112</id>
		<title>User:TheWanderer</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34112"/>
				<updated>2011-09-11T14:56:59Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wanted to improve this great wiki site in my free time[limited :(]&lt;br /&gt;
Can't wait for DIII!&lt;br /&gt;
{{Active skill header}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Skill effects|Bash|IconBash.png|([[clvl|Level]] 1)|&lt;br /&gt;
Brutally smash an enemy for {{c_lime|145%}} weapon damage with a {{c_lime|20%}} change to knock the enemy back.&amp;lt;br&amp;gt;Generate: {{c_lime|3}} Fury per attack.}}&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconCrimson.jpg|40px|link=Crimson]]&lt;br /&gt;
| width=&amp;quot;140px&amp;quot; | [[Onslaught (rune effect)|Onslaught]]&lt;br /&gt;
| Add {{c_lime|X}} reverberation that causes {{c_lime|X%}} weapon damage per strike.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconIndigo.jpg|40px|link=Indigo]]&lt;br /&gt;
| [[Beat Down]] &lt;br /&gt;
| Each attack grants a {{c_lime|X%}} damage boost for {{c_lime|X}} seconds. This effect stacks up to {{c_lime|X}} times.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconObsidian.jpg|40px|link=Obsidian]]&lt;br /&gt;
| [[Clobber]]&lt;br /&gt;
| Gives each hit a {{c_lime|X%}} chance to stun the target for {{c_lime|X}} seconds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconGolden.jpg|40px|link=Golden]]&lt;br /&gt;
| [[Rowdy]] &lt;br /&gt;
| Generate {{c_lime|X}} additional Fury per attack.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40px&amp;quot; | [[image:IconAlabaster.jpg|40px|link=Alabaster]]&lt;br /&gt;
| [[Pulverize]] &lt;br /&gt;
| Cause a shockwave that inflicts {{c_lime|X%}} weapon damage to enemies in a {{c_lime|X}} yard line behind the targeted enemy.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Work Space==&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot;|Key Pages for Diablo III Info {{editlink|Template:Key_pages|e|www|A|A}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Character Classes&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Items, Gameplay, Etc&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Essential Links&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* '''[[Barbarian]]'''&lt;br /&gt;
** [[Barbarian Skills|Active Skills]]&lt;br /&gt;
** [[Barbarian Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Monk]]'''&lt;br /&gt;
** [[Monk skills|Active Skills]]&lt;br /&gt;
** [[Monk Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Witch Doctor]]''' &lt;br /&gt;
** [[Witch Doctor skills|Active Skills]]&lt;br /&gt;
** [[Witch Doctor Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Wizard]]'''&lt;br /&gt;
** [[Wizard skills|Active Skills]]&lt;br /&gt;
** [[Wizard Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Demon Hunter]]'''&lt;br /&gt;
** [[Demon Hunter skills|Active Skills]]&lt;br /&gt;
** [[Demon Hunter Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Archivist]]''' ([[Archivist|skills]])&amp;lt;!--&lt;br /&gt;
** [[Archivist|Lore Skills]]&lt;br /&gt;
** [[Archivist|Quest Skills]]&lt;br /&gt;
** [[Archivist|Sound Skills]]--&amp;gt;&lt;br /&gt;
* '''[[Other classes]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
*'''[[:category:Items|Items Section]]'''&lt;br /&gt;
**[[Rune|Skill Runes]]&lt;br /&gt;
**[[Crafting]]&lt;br /&gt;
***[[Artisans]]&lt;br /&gt;
*'''[[Interface]]'''&lt;br /&gt;
**[[Inventory]]&lt;br /&gt;
***[[Stash]]&lt;br /&gt;
**[[Paper doll]]&lt;br /&gt;
**[[Attributes]]&lt;br /&gt;
***[[Resistances]]&lt;br /&gt;
***[[Immunity]]&lt;br /&gt;
*'''[[Combat]]'''&lt;br /&gt;
**[[Health Globe]]s&lt;br /&gt;
**[[Critical hit]]s&lt;br /&gt;
**[[Death]]&lt;br /&gt;
**[[Checkpoint]]s&lt;br /&gt;
***[[Waypoint]]s&lt;br /&gt;
*'''[[Quests]]'''&lt;br /&gt;
*'''[[:Category:Levels|Levels]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
* '''[[Diablo 3 Basics]]'''&lt;br /&gt;
* [[Gameplay Video|Diablo 3 Movies]]&lt;br /&gt;
* [[Media Coverage]]&lt;br /&gt;
* [[Manual|Diablo Manuals]]&lt;br /&gt;
* [[:Category:Lore|Diablo Lore]]&lt;br /&gt;
* '''[http://diablo2.diablowiki.net Diablo 2 Wiki]'''&lt;br /&gt;
* '''[http://diablo2.diablowiki.net/Diablo_I Diablo 1 Wiki]'''&lt;br /&gt;
* [http://diablo.incgamers.com The Unofficial D3 Site]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/forumdisplay.php?f=130 Diablo III Forums]&lt;br /&gt;
* [[Diablo 3 Screenshots]]&lt;br /&gt;
* [[Diablo 3 Artwork]]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Contributor Websites&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** '''[http://diablo.incgamers.com/ Diablo: IncGamers]'''&lt;br /&gt;
** [http://www.diablo4arab.com/ Diablo4Arab.com]&lt;br /&gt;
** [http://www.diablo3.net.pl/ Diablo3.net.pl]&lt;br /&gt;
** [http://www.diablo-3.eu/ Diablo-3.eu]&lt;br /&gt;
** [http://www.diablo3.cz/ Diablo3.cz]&lt;br /&gt;
** [http://diablolive.ru/ DiabloLive.ru/]&lt;br /&gt;
** [http://diablo3.hu Diablo3.hu.]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; |[[Monster|Diablo III Monsters]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Animals:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Animal]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dune Thresher]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Desert Dervish]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Gnarled Walker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Shaman|Goat Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Spearthrower|Goat Spearthro.]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Huntress|L. Huntress]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Warrior|L. Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lamprey]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Sand Wasp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Scavenger]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Demons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Demon]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Activated Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Berserker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Cultist]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Demon]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Imp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Lunatic]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Overseer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Hound]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Frozen Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Malformed]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Poison Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Tomb Viper]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
'''Undead:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Undead]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bone Reaver]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Crawling Torso]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghoul]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Grotesque]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Morlu Caster]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeleton]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Archer|Sk Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Executioner|Sk Executioner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Shieldman|Sk Shieldman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Summoner|Sk Summoner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Unburied]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Walking Corpse]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wraith]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wretched Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Bosses:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Boss|Boss Monsters]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bosses|SuperUniques]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Champions]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Leoric|King Leoric]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Thousand Pounder|1000 Pounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Siegebreaker Assault Beast|Siegebreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mistress of Pain|Mistr. of Pain]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Objects:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Object]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Destructibles]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghostly Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''More Monster Info '''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster|Monsters Basics]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster modifier|Monster mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Quest boss]]es&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Superunique]]s&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fan monster|Fan-made beasts]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:80%; font-weight:normal;&amp;quot;&amp;gt;(All categorization is tentative, pending more comprehensive game information.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;15&amp;quot; style=&amp;quot;color:#C0C0C0; background:#380808;&amp;quot;|''Wiki pages are being added more quickly than this page is updated! Check the [[Special:Recentchanges|Recent Changes]] and [[Special:Categories|Categories]] for the most current navigation.''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:{{WikiTitle}} templates]]&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34099</id>
		<title>User:TheWanderer</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34099"/>
				<updated>2011-09-11T14:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wanted to improve this great wiki site in my free time[limited :(]&lt;br /&gt;
Can't wait for DIII!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Work Space==&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot;|Key Pages for Diablo III Info {{editlink|Template:Key_pages|e|www|A|A}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Character Classes&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Items, Gameplay, Etc&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Essential Links&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* '''[[Barbarian]]'''&lt;br /&gt;
** [[Barbarian Skills|Active Skills]]&lt;br /&gt;
** [[Barbarian Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Monk]]'''&lt;br /&gt;
** [[Monk skills|Active Skills]]&lt;br /&gt;
** [[Monk Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Witch Doctor]]''' &lt;br /&gt;
** [[Witch Doctor skills|Active Skills]]&lt;br /&gt;
** [[Witch Doctor Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Wizard]]'''&lt;br /&gt;
** [[Wizard skills|Active Skills]]&lt;br /&gt;
** [[Wizard Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Demon Hunter]]'''&lt;br /&gt;
** [[Demon Hunter skills|Active Skills]]&lt;br /&gt;
** [[Demon Hunter Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Archivist]]''' ([[Archivist|skills]])&amp;lt;!--&lt;br /&gt;
** [[Archivist|Lore Skills]]&lt;br /&gt;
** [[Archivist|Quest Skills]]&lt;br /&gt;
** [[Archivist|Sound Skills]]--&amp;gt;&lt;br /&gt;
* '''[[Other classes]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
*'''[[:category:Items|Items Section]]'''&lt;br /&gt;
**[[Rune|Skill Runes]]&lt;br /&gt;
**[[Crafting]]&lt;br /&gt;
***[[Artisans]]&lt;br /&gt;
*'''[[Interface]]'''&lt;br /&gt;
**[[Inventory]]&lt;br /&gt;
***[[Stash]]&lt;br /&gt;
**[[Paper doll]]&lt;br /&gt;
**[[Attributes]]&lt;br /&gt;
***[[Resistances]]&lt;br /&gt;
***[[Immunity]]&lt;br /&gt;
*'''[[Combat]]'''&lt;br /&gt;
**[[Health Globe]]s&lt;br /&gt;
**[[Critical hit]]s&lt;br /&gt;
**[[Death]]&lt;br /&gt;
**[[Checkpoint]]s&lt;br /&gt;
***[[Waypoint]]s&lt;br /&gt;
*'''[[Quests]]'''&lt;br /&gt;
*'''[[:Category:Levels|Levels]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
* '''[[Diablo 3 Basics]]'''&lt;br /&gt;
* [[Gameplay Video|Diablo 3 Movies]]&lt;br /&gt;
* [[Media Coverage]]&lt;br /&gt;
* [[Manual|Diablo Manuals]]&lt;br /&gt;
* [[:Category:Lore|Diablo Lore]]&lt;br /&gt;
* '''[http://diablo2.diablowiki.net Diablo 2 Wiki]'''&lt;br /&gt;
* '''[http://diablo2.diablowiki.net/Diablo_I Diablo 1 Wiki]'''&lt;br /&gt;
* [http://diablo.incgamers.com The Unofficial D3 Site]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/forumdisplay.php?f=130 Diablo III Forums]&lt;br /&gt;
* [[Diablo 3 Screenshots]]&lt;br /&gt;
* [[Diablo 3 Artwork]]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Contributor Websites&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** '''[http://diablo.incgamers.com/ Diablo: IncGamers]'''&lt;br /&gt;
** [http://www.diablo4arab.com/ Diablo4Arab.com]&lt;br /&gt;
** [http://www.diablo3.net.pl/ Diablo3.net.pl]&lt;br /&gt;
** [http://www.diablo-3.eu/ Diablo-3.eu]&lt;br /&gt;
** [http://www.diablo3.cz/ Diablo3.cz]&lt;br /&gt;
** [http://diablolive.ru/ DiabloLive.ru/]&lt;br /&gt;
** [http://diablo3.hu Diablo3.hu.]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; |[[Monster|Diablo III Monsters]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Animals:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Animal]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dune Thresher]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Desert Dervish]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Gnarled Walker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Shaman|Goat Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Spearthrower|Goat Spearthro.]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Huntress|L. Huntress]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Warrior|L. Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lamprey]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Sand Wasp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Scavenger]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Demons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Demon]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Activated Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Berserker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Cultist]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Demon]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Imp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Lunatic]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Overseer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Hound]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Frozen Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Malformed]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Poison Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Tomb Viper]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
'''Undead:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Undead]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bone Reaver]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Crawling Torso]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghoul]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Grotesque]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Morlu Caster]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeleton]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Archer|Sk Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Executioner|Sk Executioner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Shieldman|Sk Shieldman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Summoner|Sk Summoner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Unburied]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Walking Corpse]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wraith]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wretched Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Bosses:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Boss|Boss Monsters]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bosses|SuperUniques]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Champions]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Leoric|King Leoric]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Thousand Pounder|1000 Pounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Siegebreaker Assault Beast|Siegebreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mistress of Pain|Mistr. of Pain]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Objects:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Object]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Destructibles]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghostly Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''More Monster Info '''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster|Monsters Basics]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster modifier|Monster mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Quest boss]]es&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Superunique]]s&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fan monster|Fan-made beasts]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:80%; font-weight:normal;&amp;quot;&amp;gt;(All categorization is tentative, pending more comprehensive game information.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;15&amp;quot; style=&amp;quot;color:#C0C0C0; background:#380808;&amp;quot;|''Wiki pages are being added more quickly than this page is updated! Check the [[Special:Recentchanges|Recent Changes]] and [[Special:Categories|Categories]] for the most current navigation.''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:{{WikiTitle}} templates]]&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34098</id>
		<title>User:TheWanderer</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34098"/>
				<updated>2011-09-11T14:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wanted to improve this great wiki site in my free time[limited :(]&lt;br /&gt;
Can't wait for DIII!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Work Space==&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot;|Key Pages for Diablo III Info {{editlink|Template:Key_pages|e|www|A|A}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Character Classes&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Items, Gameplay, Etc&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Essential Links&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* '''[[Barbarian]]'''&lt;br /&gt;
** [[Barbarian Skills|Active Skills]]&lt;br /&gt;
** [[Barbarian Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Monk]]'''&lt;br /&gt;
** [[Monk skills|Active Skills]]&lt;br /&gt;
** [[Monk Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Witch Doctor]]''' &lt;br /&gt;
** [[Witch Doctor skills|Active Skills]]&lt;br /&gt;
** [[Witch Doctor Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Wizard]]'''&lt;br /&gt;
** [[Wizard skills|Active Skills]]&lt;br /&gt;
** [[Wizard Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Demon Hunter]]'''&lt;br /&gt;
** [[Demon Hunter skills|Active Skills]]&lt;br /&gt;
** [[Demon Hunter Skills#Passive Skills|Passive Skills]]&lt;br /&gt;
* '''[[Archivist]]''' ([[Archivist|skills]])&amp;lt;!--&lt;br /&gt;
** [[Archivist|Lore Skills]]&lt;br /&gt;
** [[Archivist|Quest Skills]]&lt;br /&gt;
** [[Archivist|Sound Skills]]--&amp;gt;&lt;br /&gt;
* '''[[Other classes]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
*'''[[:category:Items|Items Section]]'''&lt;br /&gt;
**[[Rune|Skill Runes]]&lt;br /&gt;
**[[Crafting]]&lt;br /&gt;
***[[Artisans]]&lt;br /&gt;
*'''[[Interface]]'''&lt;br /&gt;
**[[Talisman|The Talisman]]&lt;br /&gt;
**[[Inventory]]&lt;br /&gt;
***[[Stash]]&lt;br /&gt;
**[[Paper doll]]&lt;br /&gt;
**[[Attributes]]&lt;br /&gt;
***[[Resistances]]&lt;br /&gt;
***[[Immunity]]&lt;br /&gt;
*'''[[Combat]]'''&lt;br /&gt;
**[[Health Globe]]s&lt;br /&gt;
**[[Critical hit]]s&lt;br /&gt;
**[[Death]]&lt;br /&gt;
**[[Checkpoint]]s&lt;br /&gt;
***[[Waypoint]]s&lt;br /&gt;
*'''[[Quests]]'''&lt;br /&gt;
*'''[[:Category:Levels|Levels]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
* '''[[Diablo 3 Basics]]'''&lt;br /&gt;
* [[Gameplay Video|Diablo 3 Movies]]&lt;br /&gt;
* [[Media Coverage]]&lt;br /&gt;
* [[Manual|Diablo Manuals]]&lt;br /&gt;
* [[:Category:Lore|Diablo Lore]]&lt;br /&gt;
* '''[http://diablo2.diablowiki.net Diablo 2 Wiki]'''&lt;br /&gt;
* '''[http://diablo2.diablowiki.net/Diablo_I Diablo 1 Wiki]'''&lt;br /&gt;
* [http://diablo.incgamers.com The Unofficial D3 Site]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/forumdisplay.php?f=130 Diablo III Forums]&lt;br /&gt;
* [[Diablo 3 Screenshots]]&lt;br /&gt;
* [[Diablo 3 Artwork]]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Contributor Websites&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** '''[http://diablo.incgamers.com/ Diablo: IncGamers]'''&lt;br /&gt;
** [http://www.diablo4arab.com/ Diablo4Arab.com]&lt;br /&gt;
** [http://www.diablo3.net.pl/ Diablo3.net.pl]&lt;br /&gt;
** [http://www.diablo-3.eu/ Diablo-3.eu]&lt;br /&gt;
** [http://www.diablo3.cz/ Diablo3.cz]&lt;br /&gt;
** [http://diablolive.ru/ DiabloLive.ru/]&lt;br /&gt;
** [http://diablo3.hu Diablo3.hu.]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; |[[Monster|Diablo III Monsters]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Animals:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Animal]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dune Thresher]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Desert Dervish]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Gnarled Walker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Shaman|Goat Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Spearthrower|Goat Spearthro.]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Huntress|L. Huntress]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Warrior|L. Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lamprey]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Sand Wasp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Scavenger]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Demons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Demon]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Activated Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Berserker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Cultist]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Demon]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Imp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Lunatic]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Overseer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Hound]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Frozen Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Malformed]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Poison Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Tomb Viper]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
'''Undead:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Undead]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bone Reaver]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Crawling Torso]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghoul]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Grotesque]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Morlu Caster]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeleton]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Archer|Sk Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Executioner|Sk Executioner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Shieldman|Sk Shieldman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Summoner|Sk Summoner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Unburied]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Walking Corpse]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wraith]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wretched Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Bosses:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Boss|Boss Monsters]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bosses|SuperUniques]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Champions]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Leoric|King Leoric]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Thousand Pounder|1000 Pounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Siegebreaker Assault Beast|Siegebreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mistress of Pain|Mistr. of Pain]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Objects:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Object]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Destructibles]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghostly Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''More Monster Info '''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster|Monsters Basics]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster modifier|Monster mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Quest boss]]es&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Superunique]]s&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fan monster|Fan-made beasts]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:80%; font-weight:normal;&amp;quot;&amp;gt;(All categorization is tentative, pending more comprehensive game information.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;15&amp;quot; style=&amp;quot;color:#C0C0C0; background:#380808;&amp;quot;|''Wiki pages are being added more quickly than this page is updated! Check the [[Special:Recentchanges|Recent Changes]] and [[Special:Categories|Categories]] for the most current navigation.''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:{{WikiTitle}} templates]]&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34096</id>
		<title>User:TheWanderer</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34096"/>
				<updated>2011-09-11T14:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wanted to improve this great wiki site in my free time[limited :(]&lt;br /&gt;
Can't wait for DIII!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Work Space==&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot;|Key Pages for Diablo III Info {{editlink|Template:Key_pages|e|www|A|A}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Character Classes&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Items, Gameplay, Etc&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Essential Links&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* '''[[Barbarian]]'''&lt;br /&gt;
** [[Barbarian Skills]]&lt;br /&gt;
** [[Barbarian Skills#Passive Skills]]&lt;br /&gt;
* '''[[Monk]]'''&lt;br /&gt;
** [[Monk skills]]&lt;br /&gt;
** [[Monk Traits]]&lt;br /&gt;
* '''[[Witch Doctor]]''' &lt;br /&gt;
** [[Witch Doctor skills]]&lt;br /&gt;
** [[Witch Doctor Traits]]&lt;br /&gt;
* '''[[Wizard]]'''&lt;br /&gt;
** [[Wizard skills]]&lt;br /&gt;
** [[Wizard Traits]]&lt;br /&gt;
* '''[[Demon Hunter]]'''&lt;br /&gt;
** [[Demon Hunter skills]]&lt;br /&gt;
** [[Demon Hunter Traits]]&lt;br /&gt;
* '''[[Archivist]]''' ([[Archivist|skills]])&amp;lt;!--&lt;br /&gt;
** [[Archivist|Lore Skills]]&lt;br /&gt;
** [[Archivist|Quest Skills]]&lt;br /&gt;
** [[Archivist|Sound Skills]]--&amp;gt;&lt;br /&gt;
* '''[[Other classes]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
*'''[[:category:Items|Items Section]]'''&lt;br /&gt;
**[[Rune|Skill Runes]]&lt;br /&gt;
**[[Crafting]]&lt;br /&gt;
***[[Artisans]]&lt;br /&gt;
*'''[[Interface]]'''&lt;br /&gt;
**[[Talisman|The Talisman]]&lt;br /&gt;
**[[Inventory]]&lt;br /&gt;
***[[Stash]]&lt;br /&gt;
**[[Paper doll]]&lt;br /&gt;
**[[Attributes]]&lt;br /&gt;
***[[Resistances]]&lt;br /&gt;
***[[Immunity]]&lt;br /&gt;
*'''[[Combat]]'''&lt;br /&gt;
**[[Health Globe]]s&lt;br /&gt;
**[[Critical hit]]s&lt;br /&gt;
**[[Death]]&lt;br /&gt;
**[[Checkpoint]]s&lt;br /&gt;
***[[Waypoint]]s&lt;br /&gt;
*'''[[Quests]]'''&lt;br /&gt;
*'''[[:Category:Levels|Levels]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
* '''[[Diablo 3 Basics]]'''&lt;br /&gt;
* [[Gameplay Video|Diablo 3 Movies]]&lt;br /&gt;
* [[Media Coverage]]&lt;br /&gt;
* [[Manual|Diablo Manuals]]&lt;br /&gt;
* [[:Category:Lore|Diablo Lore]]&lt;br /&gt;
* '''[http://diablo2.diablowiki.net Diablo 2 Wiki]'''&lt;br /&gt;
* '''[http://diablo2.diablowiki.net/Diablo_I Diablo 1 Wiki]'''&lt;br /&gt;
* [http://diablo.incgamers.com The Unofficial D3 Site]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/forumdisplay.php?f=130 Diablo III Forums]&lt;br /&gt;
* [[Diablo 3 Screenshots]]&lt;br /&gt;
* [[Diablo 3 Artwork]]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Contributor Websites&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** '''[http://diablo.incgamers.com/ Diablo: IncGamers]'''&lt;br /&gt;
** [http://www.diablo4arab.com/ Diablo4Arab.com]&lt;br /&gt;
** [http://www.diablo3.net.pl/ Diablo3.net.pl]&lt;br /&gt;
** [http://www.diablo-3.eu/ Diablo-3.eu]&lt;br /&gt;
** [http://www.diablo3.cz/ Diablo3.cz]&lt;br /&gt;
** [http://diablolive.ru/ DiabloLive.ru/]&lt;br /&gt;
** [http://diablo3.hu Diablo3.hu.]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; |[[Monster|Diablo III Monsters]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Animals:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Animal]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dune Thresher]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Desert Dervish]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Gnarled Walker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Shaman|Goat Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Spearthrower|Goat Spearthro.]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Huntress|L. Huntress]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Warrior|L. Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lamprey]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Sand Wasp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Scavenger]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Demons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Demon]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Activated Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Berserker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Cultist]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Demon]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Imp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Lunatic]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Overseer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Hound]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Frozen Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Malformed]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Poison Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Tomb Viper]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
'''Undead:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Undead]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bone Reaver]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Crawling Torso]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghoul]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Grotesque]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Morlu Caster]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeleton]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Archer|Sk Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Executioner|Sk Executioner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Shieldman|Sk Shieldman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Summoner|Sk Summoner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Unburied]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Walking Corpse]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wraith]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wretched Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Bosses:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Boss|Boss Monsters]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bosses|SuperUniques]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Champions]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Leoric|King Leoric]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Thousand Pounder|1000 Pounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Siegebreaker Assault Beast|Siegebreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mistress of Pain|Mistr. of Pain]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Objects:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Object]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Destructibles]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghostly Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''More Monster Info '''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster|Monsters Basics]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster modifier|Monster mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Quest boss]]es&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Superunique]]s&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fan monster|Fan-made beasts]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:80%; font-weight:normal;&amp;quot;&amp;gt;(All categorization is tentative, pending more comprehensive game information.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;15&amp;quot; style=&amp;quot;color:#C0C0C0; background:#380808;&amp;quot;|''Wiki pages are being added more quickly than this page is updated! Check the [[Special:Recentchanges|Recent Changes]] and [[Special:Categories|Categories]] for the most current navigation.''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:{{WikiTitle}} templates]]&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34095</id>
		<title>User:TheWanderer</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34095"/>
				<updated>2011-09-11T14:28:10Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wanted to improve this great wiki site in my free time[limited :(]&lt;br /&gt;
Can't wait for DIII!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Work Space==&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot;|Key Pages for Diablo III Info {{editlink|Template:Key_pages|e|www|A|A}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Character Classes&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Items, Gameplay, Etc&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Essential Links&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* '''[[Barbarian]]'''&lt;br /&gt;
** [[Barbarian Skills]]&lt;br /&gt;
** [[Barbarian Traits]]&lt;br /&gt;
* '''[[Monk]]'''&lt;br /&gt;
** [[Monk skills]]&lt;br /&gt;
** [[Monk Traits]]&lt;br /&gt;
* '''[[Witch Doctor]]''' &lt;br /&gt;
** [[Witch Doctor skills]]&lt;br /&gt;
** [[Witch Doctor Traits]]&lt;br /&gt;
* '''[[Wizard]]'''&lt;br /&gt;
** [[Wizard skills]]&lt;br /&gt;
** [[Wizard Traits]]&lt;br /&gt;
* '''[[Demon Hunter]]'''&lt;br /&gt;
** [[Demon Hunter skills]]&lt;br /&gt;
** [[Demon Hunter Traits]]&lt;br /&gt;
* '''[[Archivist]]''' ([[Archivist|skills]])&amp;lt;!--&lt;br /&gt;
** [[Archivist|Lore Skills]]&lt;br /&gt;
** [[Archivist|Quest Skills]]&lt;br /&gt;
** [[Archivist|Sound Skills]]--&amp;gt;&lt;br /&gt;
* '''[[Other classes]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
*'''[[:category:Items|Items Section]]'''&lt;br /&gt;
**[[Rune|Skill Runes]]&lt;br /&gt;
**[[Crafting]]&lt;br /&gt;
***[[Artisans]]&lt;br /&gt;
*'''[[Interface]]'''&lt;br /&gt;
**[[Talisman|The Talisman]]&lt;br /&gt;
**[[Inventory]]&lt;br /&gt;
***[[Stash]]&lt;br /&gt;
**[[Paper doll]]&lt;br /&gt;
**[[Attributes]]&lt;br /&gt;
***[[Resistances]]&lt;br /&gt;
***[[Immunity]]&lt;br /&gt;
*'''[[Combat]]'''&lt;br /&gt;
**[[Health Globe]]s&lt;br /&gt;
**[[Critical hit]]s&lt;br /&gt;
**[[Death]]&lt;br /&gt;
**[[Checkpoint]]s&lt;br /&gt;
***[[Waypoint]]s&lt;br /&gt;
*'''[[Quests]]'''&lt;br /&gt;
*'''[[:Category:Levels|Levels]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
* '''[[Diablo 3 Basics]]'''&lt;br /&gt;
* [[Gameplay Video|Diablo 3 Movies]]&lt;br /&gt;
* [[Media Coverage]]&lt;br /&gt;
* [[Manual|Diablo Manuals]]&lt;br /&gt;
* [[:Category:Lore|Diablo Lore]]&lt;br /&gt;
* '''[http://diablo2.diablowiki.net Diablo 2 Wiki]'''&lt;br /&gt;
* '''[http://diablo2.diablowiki.net/Diablo_I Diablo 1 Wiki]'''&lt;br /&gt;
* [http://diablo.incgamers.com The Unofficial D3 Site]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/forumdisplay.php?f=130 Diablo III Forums]&lt;br /&gt;
* [[Diablo 3 Screenshots]]&lt;br /&gt;
* [[Diablo 3 Artwork]]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Contributor Websites&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** '''[http://diablo.incgamers.com/ Diablo: IncGamers]'''&lt;br /&gt;
** [http://www.diablo4arab.com/ Diablo4Arab.com]&lt;br /&gt;
** [http://www.diablo3.net.pl/ Diablo3.net.pl]&lt;br /&gt;
** [http://www.diablo-3.eu/ Diablo-3.eu]&lt;br /&gt;
** [http://www.diablo3.cz/ Diablo3.cz]&lt;br /&gt;
** [http://diablolive.ru/ DiabloLive.ru/]&lt;br /&gt;
** [http://diablo3.hu Diablo3.hu.]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; |[[Monster|Diablo III Monsters]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Animals:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Animal]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dune Thresher]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Desert Dervish]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Gnarled Walker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Shaman|Goat Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Spearthrower|Goat Spearthro.]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Huntress|L. Huntress]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Warrior|L. Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lamprey]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Sand Wasp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Scavenger]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Demons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Demon]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Activated Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Berserker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Cultist]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Demon]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Imp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Lunatic]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Overseer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Hound]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Frozen Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Malformed]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Poison Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Tomb Viper]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
'''Undead:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Undead]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bone Reaver]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Crawling Torso]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghoul]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Grotesque]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Morlu Caster]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeleton]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Archer|Sk Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Executioner|Sk Executioner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Shieldman|Sk Shieldman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Summoner|Sk Summoner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Unburied]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Walking Corpse]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wraith]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wretched Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Bosses:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Boss|Boss Monsters]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bosses|SuperUniques]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Champions]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Leoric|King Leoric]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Thousand Pounder|1000 Pounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Siegebreaker Assault Beast|Siegebreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mistress of Pain|Mistr. of Pain]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Objects:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Object]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Destructibles]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghostly Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''More Monster Info '''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster|Monsters Basics]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster modifier|Monster mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Quest boss]]es&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Superunique]]s&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fan monster|Fan-made beasts]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:80%; font-weight:normal;&amp;quot;&amp;gt;(All categorization is tentative, pending more comprehensive game information.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;15&amp;quot; style=&amp;quot;color:#C0C0C0; background:#380808;&amp;quot;|''Wiki pages are being added more quickly than this page is updated! Check the [[Special:Recentchanges|Recent Changes]] and [[Special:Categories|Categories]] for the most current navigation.''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:{{WikiTitle}} templates]]&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34094</id>
		<title>User:TheWanderer</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=34094"/>
				<updated>2011-09-11T14:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: Undo revision 26923 by TheWanderer (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot;|Key Pages for Diablo III Info {{editlink|Template:Key_pages|e|www|A|A}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Character Classes&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Items, Gameplay, Etc&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Essential Links&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* '''[[Barbarian]]'''&lt;br /&gt;
** [[Barbarian Skills]]&lt;br /&gt;
** [[Barbarian Traits]]&lt;br /&gt;
* '''[[Monk]]'''&lt;br /&gt;
** [[Monk skills]]&lt;br /&gt;
** [[Monk Traits]]&lt;br /&gt;
* '''[[Witch Doctor]]''' &lt;br /&gt;
** [[Witch Doctor skills]]&lt;br /&gt;
** [[Witch Doctor Traits]]&lt;br /&gt;
* '''[[Wizard]]'''&lt;br /&gt;
** [[Wizard skills]]&lt;br /&gt;
** [[Wizard Traits]]&lt;br /&gt;
* '''[[Demon Hunter]]'''&lt;br /&gt;
** [[Demon Hunter skills]]&lt;br /&gt;
** [[Demon Hunter Traits]]&lt;br /&gt;
* '''[[Archivist]]''' ([[Archivist|skills]])&amp;lt;!--&lt;br /&gt;
** [[Archivist|Lore Skills]]&lt;br /&gt;
** [[Archivist|Quest Skills]]&lt;br /&gt;
** [[Archivist|Sound Skills]]--&amp;gt;&lt;br /&gt;
* '''[[Other classes]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
*'''[[:category:Items|Items Section]]'''&lt;br /&gt;
**'''[[Rune|Skill Runes]]'''&lt;br /&gt;
**'''[[Known Items Listing|Known D3 Items]]'''&lt;br /&gt;
**[[Health Globe]]s&lt;br /&gt;
**[[Mana Globe]]s&lt;br /&gt;
*'''[[Interface]]'''&lt;br /&gt;
**[[Talisman]]&lt;br /&gt;
**[[Attributes]]&lt;br /&gt;
**[[Inventory]]&lt;br /&gt;
***[[Stash]]&lt;br /&gt;
**[[Paper doll]]&lt;br /&gt;
*'''[[Combat]]'''&lt;br /&gt;
**[[Critical hit]]s&lt;br /&gt;
**[[Death]]&lt;br /&gt;
**[[Checkpoint]]s&lt;br /&gt;
***[[Waypoint]]s&lt;br /&gt;
*'''[[:Category:Levels|Levels]]'''&lt;br /&gt;
*'''[[:Category:Quests|Quests]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
* '''[[Diablo 3 Basics]]'''&lt;br /&gt;
* [[Media Coverage]]&lt;br /&gt;
* [[Manual|Diablo Manuals]]&lt;br /&gt;
* [[:Category:Lore|Diablo Lore]]&lt;br /&gt;
* '''[http://diablo2.diablowiki.net Diablo 2 Wiki]'''&lt;br /&gt;
* [http://diablo.incgamers.com The Unofficial D3 Site]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/forumdisplay.php?f=130 Diablo III Forums]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/showgallery.php?cat=546 Diablo 3 Screenshots]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo 3 Artwork &amp;amp; Other Images]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Contributor Websites&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** '''[http://diablo.incgamers.com/ Diablo: IncGamers]'''&lt;br /&gt;
** [http://www.diablo4arab.com/ Diablo4Arab.com]&lt;br /&gt;
** [http://www.diablo3.net.pl/ Diablo3.net.pl]&lt;br /&gt;
** [http://www.diablo-3.eu/ Diablo-3.eu]&lt;br /&gt;
** [http://www.diablo3.cz/ Diablo3.cz]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; |[[Monster|Diablo III Monsters]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Animals:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Animal]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dune Thresher]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Desert Dervish]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Gnarled Walker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Shaman|Goat Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Spearthrower|Goat Spearthro.]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Huntress|L. Huntress]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Warrior|L. Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lamprey]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Sand Wasp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Scavenger]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Demons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Demon]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Activated Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Berserker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Cultist]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Demon]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Imp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Lunatic]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Overseer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Hound]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Frozen Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Malformed]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Poison Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Tomb Viper]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
'''Undead:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Undead]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bone Reaver]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Crawling Torso]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghoul]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Grotesque]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Morlu Caster]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeleton]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Archer|Sk Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Executioner|Sk Executioner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Shieldman|Sk Shieldman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Summoner|Sk Summoner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Unburied]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Walking Corpse]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wraith]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wretched Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Bosses:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Boss]]es'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Baal]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mephisto]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Leoric|King Leoric]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Thousand Pounder|Th Pounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Siegebreaker Assault Beast|Siegebreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mistress of Pain|Mistr. of Pain]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Husam]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Objects:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Object]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Destructibles]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghostly Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''More Monster Info '''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster|Monsters Basics]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster modifier|Monster mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Quest boss]]es&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Superunique]]s&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fan monster|Fan-made beasts]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:80%; font-weight:normal;&amp;quot;&amp;gt;(All categorization is tentative, pending more comprehensive game information.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;15&amp;quot; style=&amp;quot;color:#C0C0C0; background:#380808;&amp;quot;|''Wiki pages are being added more quickly than this page is updated! Check the [[Special:Recentchanges|Recent Changes]] and [[Special:Categories|Categories]] for the most current navigation.''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:{{WikiTitle}} templates]]&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Talk:Drain_Power&amp;diff=33356</id>
		<title>Talk:Drain Power</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Talk:Drain_Power&amp;diff=33356"/>
				<updated>2011-09-04T00:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Synergies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Synergies==&lt;br /&gt;
I was going through this, and what is written in the synergies section does not match with the skill description.&lt;br /&gt;
I was wondering whether it is a mistake in the skill description or the synergy desc.--[[User:TheWanderer|TheWanderer]] 02:16, 4 September 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Talk:Drain_Power&amp;diff=33355</id>
		<title>Talk:Drain Power</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Talk:Drain_Power&amp;diff=33355"/>
				<updated>2011-09-04T00:16:09Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: Created page with &amp;quot; ==Synergies== I was going through this, and what is written in the synergies section does not match with the skill description. I was wondering whether it is a mistake in the sk...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Synergies==&lt;br /&gt;
I was going through this, and what is written in the synergies section does not match with the skill description.&lt;br /&gt;
I was wondering whether it is a mistake in the skill decription or the synergy desc.--[[User:TheWanderer|TheWanderer]] 02:16, 4 September 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Enchantress&amp;diff=30195</id>
		<title>Enchantress</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Enchantress&amp;diff=30195"/>
				<updated>2011-05-13T01:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Enchantress''' is one of the three [[class]]es of [[follower]]s in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
The followers in Diablo III are much more restricted in what they can equip from what we've seen in the mercenaries in Diablo II: Lord of Destruction.&lt;br /&gt;
It is currently unknown what items the Enchantress can equip, or what the restrictions are.&lt;br /&gt;
&lt;br /&gt;
Like the other followers, the Enchantress has three levels of gear progression. It's currently unknown if the gear progression is only cosmetic, or if it based upon level, or some other system.&lt;br /&gt;
&lt;br /&gt;
[[image:Ench_progression.jpg‎‎|center|400px|Three levels of gear progression for the Enchantress.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Much like the player character [[class]]es, followers are able to learn a few [[skill]]s or [[spell]]s at specific level milestones. Not much is known about the skills, currently, besides their names and when they are unlocked. Players may choose one skill from each tier.&lt;br /&gt;
&lt;br /&gt;
While, oddly enough, gaining some of the [[Necromancer]]'s abilities from Diablo II, the spell kit for the Enchantress appears to be very similar to that which is seen with the [[Wizard]], namely a fixation on unstable [[Arcane]] powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unlocked at Level 5===&lt;br /&gt;
&lt;br /&gt;
* Disorient&lt;br /&gt;
* Forceful Push (...Luke?)&lt;br /&gt;
* Charm (...Han?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unlocked at Level 10===&lt;br /&gt;
&lt;br /&gt;
* Decoy&lt;br /&gt;
* Reflect Missiles&lt;br /&gt;
* Powered Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unlocked at Level 15===&lt;br /&gt;
&lt;br /&gt;
* Focused Mind&lt;br /&gt;
* Amplify Damage&lt;br /&gt;
* Lowered Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unlocked at Level 20===&lt;br /&gt;
&lt;br /&gt;
* Energize&lt;br /&gt;
* Energy Bomb&lt;br /&gt;
* Guidance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Enchantress Enchantress-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ench_skillpane.jpg|Enchantress character sheet.&lt;br /&gt;
Image:Ench_progression.jpg|Enchantress gear progression.&lt;br /&gt;
Image:Ench_action.jpg|The Enchantress in action.&lt;br /&gt;
Image:Ench_concept.jpg|Concept art for the Enchantress.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|d3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[category:mercenaries]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[category:followers]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Improved_Spectral_Blade&amp;diff=27052</id>
		<title>Improved Spectral Blade</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Improved_Spectral_Blade&amp;diff=27052"/>
				<updated>2011-01-21T13:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skill''' is a Tier 3 [[skill]] from the [[Wizard]]'s [[Conjuring Skill Tree]], Increasing the damage of [[Spectral Blade]].&lt;br /&gt;
&lt;br /&gt;
{{Archived|[[BlizzCon 2008]]|None[[Category:Wizard skill archive]]}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
|name= Improved Spectral Blade&lt;br /&gt;
|ranks= 15&lt;br /&gt;
|user= Wizard&lt;br /&gt;
|tree= Storm&lt;br /&gt;
|description= Increases the damage of Spectral Blade by 14%.&lt;br /&gt;
|type= Damage boost&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
&amp;lt;!-- |school= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= [[Spectral Blade]]&lt;br /&gt;
&amp;lt;!-- |req= Link it --&amp;gt;&lt;br /&gt;
|prereq= [[Spectral Blade]]&lt;br /&gt;
|catexclude=&lt;br /&gt;
}}&lt;br /&gt;
Studies for a [[Wizard]], in how to increase the efficiency of [[Spectral Blade]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Quite simply a &amp;quot;mastery&amp;quot; skill for [[Spectral Blade]]. Very straightforward skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1:''' +14% damage.&lt;br /&gt;
* '''Rank 2:''' +28% damage. (projected)&lt;br /&gt;
* '''Rank 3:''' +42% damage. (projected)&lt;br /&gt;
* '''Rank 4:''' +56% damage. (projected)&lt;br /&gt;
* '''Rank 5:''' +70% damage. (projected)&lt;br /&gt;
* '''Rank 6:''' +84% damage. (projected)&lt;br /&gt;
* '''Rank 7:''' +98% damage. (projected)&lt;br /&gt;
* '''Rank 8:''' +112% damage. (projected)&lt;br /&gt;
* '''Rank 9:''' +126% damage. (projected)&lt;br /&gt;
* '''Rank 10:''' +140% damage. (projected)&lt;br /&gt;
* '''Rank 11:''' +154% damage. (projected)&lt;br /&gt;
* '''Rank 12:''' +168% damage. (projected)&lt;br /&gt;
* '''Rank 13:''' +182% damage. (projected)&lt;br /&gt;
* '''Rank 14:''' +196% damage. (projected)&lt;br /&gt;
* '''Rank 15:''' +210% damage. (projected)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* [[Spectral Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Improved Spectral Blade was first shown at [[BlizzCon 2008]], when the [[Wizard]] was unveiled, as a Tier 3 skill in the [[Conjuring Skill Tree]]. It was removed sometime prior to [[BlizzCon 2009]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Magic+Missile Magic Missile-specific gallery contents]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]&lt;br /&gt;
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_storm}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Gambling&amp;diff=27051</id>
		<title>Gambling</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Gambling&amp;diff=27051"/>
				<updated>2011-01-21T13:56:33Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: /* Gambling in Diablo III? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gambling''' was a feature introduced in Diablo II, which was intended to function as a [[gold sink]] and provide some balance to the [[economy]]. &lt;br /&gt;
 &lt;br /&gt;
When gambling in D2, players spent a set amount of gold (which scaled up with Character Level) to buy an item of a known type. The item's stats were randomly generated, as if it was being dropped by a monster, and while the vast majority of gambled items were simply magical, they could occasionally turn out rare, set, or even unique. &lt;br /&gt;
&lt;br /&gt;
With so many [[modifiers]] in the game, the odds of gambling an item with useful stats, especially in the [[end game]] were very poor, but with nothing else to spend [[gold]] on, most players gambled quite a bit. The most popular gambled items were rings or amulets, since they had better odds to spawn with good mods, and were less expensive to gamble for at high levels. &lt;br /&gt;
&lt;br /&gt;
* See the {{iw|Gambling Diablo 2 Gambling}} page for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gambling in Diablo III?==&lt;br /&gt;
&lt;br /&gt;
While Jay Wilson was initially undecided[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/] on gambling, the developers have more recently said that gambling, as it worked in Diablo II, will probably not return in Diablo III, since [[crafting]] items with the [[Artisans]] serves much the same purpose, but better.&lt;br /&gt;
&lt;br /&gt;
Bashiok spoke on this in August 2010.[http://diablo.incgamers.com/blog/comments/blue-posts-on-diablo-iii-gambling-and-socketing-info/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;I can see there being a possibility for some high end crafting recipes to have fewer or no fixed attributes, which in the latter case would be gambling, essentially. But better.&lt;br /&gt;
&lt;br /&gt;
As far as a system dedicated to gambling, there are no current plans, but as I just said gambling could be pulled off a whole lot better through the crafting system directly. If we thought those types of recipes were a good idea.&lt;br /&gt;
&lt;br /&gt;
Which I have no idea if we do. ‘We’ being other people that decide these things&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/more-bashiok-on-gold-sinks-fury-and-the-new-chat-gem/ Bashiok on gold sinks].&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/blue-posts-on-diablo-iii-gambling-and-socketing-info/ Bashiok on gambling].&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User_talk:Varquynne&amp;diff=26995</id>
		<title>User talk:Varquynne</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User_talk:Varquynne&amp;diff=26995"/>
				<updated>2011-01-18T01:33:49Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Hi everyone!  I liked the community effort that has been put into keeping this up-to-date with Diablo III information.  I figured I would try and contribute what I can to the project, so I signed up.  --[[User:Varquynne|Varquynne]] 06:47, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Blizzard Staff==&lt;br /&gt;
Great job on updating the staff! Where did you get all that info?--[[User:TheWanderer|TheWanderer]] 02:33, 18 January 2011 (CET)&lt;br /&gt;
PS: How much experience do you have in coding etc.?&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=26923</id>
		<title>User:TheWanderer</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=26923"/>
				<updated>2011-01-15T04:40:54Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot;|Key Pages for Diablo III Info {{editlink|Template:Key_pages|e|www|A|A}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Character Classes&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Items, Gameplay, Etc&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Essential Links&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* '''[[Barbarian]]'''&lt;br /&gt;
** [[Barbarian Skills]]&lt;br /&gt;
** [[Barbarian Traits]]&lt;br /&gt;
* '''[[Monk]]'''&lt;br /&gt;
** [[Monk skills]]&lt;br /&gt;
** [[Monk Traits]]&lt;br /&gt;
* '''[[Witch Doctor]]''' &lt;br /&gt;
** [[Witch Doctor skills]]&lt;br /&gt;
** [[Witch Doctor Traits]]&lt;br /&gt;
* '''[[Wizard]]'''&lt;br /&gt;
** [[Wizard skills]]&lt;br /&gt;
** [[Wizard Traits]]&lt;br /&gt;
* '''[[Demon Hunter]]'''&lt;br /&gt;
** [[Demon Hunter skills]]&lt;br /&gt;
** [[Demon Hunter Traits]]&lt;br /&gt;
* '''[[Archivist]]''' ([[Archivist|skills]])&amp;lt;!--&lt;br /&gt;
** [[Archivist|Lore Skills]]&lt;br /&gt;
** [[Archivist|Quest Skills]]&lt;br /&gt;
** [[Archivist|Sound Skills]]--&amp;gt;&lt;br /&gt;
* '''[[Other classes]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
*'''[[:category:Items|Items Section]]'''&lt;br /&gt;
**'''[[Rune|Skill Runes]]'''&lt;br /&gt;
**'''[[Known Items Listing|Known D3 Items]]'''&lt;br /&gt;
**[[Health Globe]]s&lt;br /&gt;
**[[Mana Globe]]s&lt;br /&gt;
*'''[[Interface]]'''&lt;br /&gt;
**[[Talisman]]&lt;br /&gt;
**[[Attributes]]&lt;br /&gt;
***[[Resistances]]&lt;br /&gt;
**[[Inventory]]&lt;br /&gt;
***[[Stash]]&lt;br /&gt;
**[[Paper doll]]&lt;br /&gt;
*'''[[Combat]]'''&lt;br /&gt;
**[[Critical hit]]s&lt;br /&gt;
**[[Death]]&lt;br /&gt;
**[[Checkpoint]]s&lt;br /&gt;
***[[Waypoint]]s&lt;br /&gt;
*'''[[:Category:Levels|Levels]]'''&lt;br /&gt;
*'''[[:Category:Quests|Quests]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
* '''[[Diablo 3 Basics]]'''&lt;br /&gt;
* [[Media Coverage]]&lt;br /&gt;
* [[Manual|Diablo Manuals]]&lt;br /&gt;
* [[:Category:Lore|Diablo Lore]]&lt;br /&gt;
* '''[http://diablo2.diablowiki.net Diablo 2 Wiki]'''&lt;br /&gt;
* [http://diablo.incgamers.com The Unofficial D3 Site]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/forumdisplay.php?f=130 Diablo III Forums]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/showgallery.php?cat=546 Diablo 3 Screenshots]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo 3 Artwork &amp;amp; Other Images]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Contributor Websites&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** '''[http://diablo.incgamers.com/ Diablo: IncGamers]'''&lt;br /&gt;
** [http://www.diablo4arab.com/ Diablo4Arab.com]&lt;br /&gt;
** [http://www.diablo3.net.pl/ Diablo3.net.pl]&lt;br /&gt;
** [http://www.diablo-3.eu/ Diablo-3.eu]&lt;br /&gt;
** [http://www.diablo3.cz/ Diablo3.cz]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; |[[Monster|Diablo III Monsters]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Animals:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Animal]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dune Thresher]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Desert Dervish]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Gnarled Walker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Shaman|Goat Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Spearthrower|Goat Spearthro.]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Huntress|L. Huntress]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Warrior|L. Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lamprey]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Sand Wasp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Scavenger]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Demons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Demon]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Activated Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Berserker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Cultist]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Demon]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Imp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Lunatic]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Overseer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Hound]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Frozen Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Malformed]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Poison Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Tomb Viper]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
'''Undead:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Undead]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bone Reaver]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Crawling Torso]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghoul]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Grotesque]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Morlu Caster]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeleton]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Archer|Sk Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Executioner|Sk Executioner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Shieldman|Sk Shieldman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Summoner|Sk Summoner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Unburied]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Walking Corpse]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wraith]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wretched Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Bosses:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Boss]]es'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Baal]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mephisto]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Leoric|King Leoric]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Thousand Pounder|Th Pounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Siegebreaker Assault Beast|Siegebreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mistress of Pain|Mistr. of Pain]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Husam]]&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
'''Objects:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Object]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Destructibles]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghostly Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''More Monster Info '''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster|Monsters Basics]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster modifier|Monster mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Quest boss]]es&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Superunique]]s&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fan monster|Fan-made beasts]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:80%; font-weight:normal;&amp;quot;&amp;gt;(All categorization is tentative, pending more comprehensive game information.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;15&amp;quot; style=&amp;quot;color:#C0C0C0; background:#380808;&amp;quot;|''Wiki pages are being added more quickly than this page is updated! Check the [[Special:Recentchanges|Recent Changes]] and [[Special:Categories|Categories]] for the most current navigation.''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:{{WikiTitle}} templates]]&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=26922</id>
		<title>User:TheWanderer</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=26922"/>
				<updated>2011-01-15T04:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot;|Key Pages for Diablo III Info {{editlink|Template:Key_pages|e|www|A|A}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Character Classes&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Items, Gameplay, Etc&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Essential Links&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
* '''[[Barbarian]]'''&lt;br /&gt;
** [[Barbarian Skills]]&lt;br /&gt;
** [[Barbarian Traits]]&lt;br /&gt;
* '''[[Monk]]'''&lt;br /&gt;
** [[Monk skills]]&lt;br /&gt;
** [[Monk Traits]]&lt;br /&gt;
* '''[[Witch Doctor]]''' &lt;br /&gt;
** [[Witch Doctor skills]]&lt;br /&gt;
** [[Witch Doctor Traits]]&lt;br /&gt;
* '''[[Wizard]]'''&lt;br /&gt;
** [[Wizard skills]]&lt;br /&gt;
** [[Wizard Traits]]&lt;br /&gt;
* '''[[Demon Hunter]]'''&lt;br /&gt;
** [[Demon Hunter skills]]&lt;br /&gt;
** [[Demon Hunter Traits]]&lt;br /&gt;
* '''[[Archivist]]''' ([[Archivist|skills]])&amp;lt;!--&lt;br /&gt;
** [[Archivist|Lore Skills]]&lt;br /&gt;
** [[Archivist|Quest Skills]]&lt;br /&gt;
** [[Archivist|Sound Skills]]--&amp;gt;&lt;br /&gt;
* '''[[Other classes]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot;|&lt;br /&gt;
*'''[[:category:Items|Items Section]]'''&lt;br /&gt;
**'''[[Rune|Skill Runes]]'''&lt;br /&gt;
**'''[[Known Items Listing|Known D3 Items]]'''&lt;br /&gt;
**[[Health Globe]]s&lt;br /&gt;
**[[Mana Globe]]s&lt;br /&gt;
*'''[[Interface]]'''&lt;br /&gt;
**[[Talisman]]&lt;br /&gt;
**[[Attributes]]&lt;br /&gt;
**[[Inventory]]&lt;br /&gt;
***[[Stash]]&lt;br /&gt;
**[[Paper doll]]&lt;br /&gt;
*'''[[Combat]]'''&lt;br /&gt;
**[[Critical hit]]s&lt;br /&gt;
**[[Death]]&lt;br /&gt;
**[[Checkpoint]]s&lt;br /&gt;
***[[Waypoint]]s&lt;br /&gt;
*'''[[:Category:Levels|Levels]]'''&lt;br /&gt;
*'''[[:Category:Quests|Quests]]'''&lt;br /&gt;
&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;font-size: 90%; color:#C0C0C0; background:#380808;&amp;quot; |&lt;br /&gt;
* '''[[Diablo 3 Basics]]'''&lt;br /&gt;
* [[Media Coverage]]&lt;br /&gt;
* [[Manual|Diablo Manuals]]&lt;br /&gt;
* [[:Category:Lore|Diablo Lore]]&lt;br /&gt;
* '''[http://diablo2.diablowiki.net Diablo 2 Wiki]'''&lt;br /&gt;
* [http://diablo.incgamers.com The Unofficial D3 Site]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/forumdisplay.php?f=130 Diablo III Forums]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/showgallery.php?cat=546 Diablo 3 Screenshots]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo 3 Artwork &amp;amp; Other Images]&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Contributor Websites&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** '''[http://diablo.incgamers.com/ Diablo: IncGamers]'''&lt;br /&gt;
** [http://www.diablo4arab.com/ Diablo4Arab.com]&lt;br /&gt;
** [http://www.diablo3.net.pl/ Diablo3.net.pl]&lt;br /&gt;
** [http://www.diablo-3.eu/ Diablo-3.eu]&lt;br /&gt;
** [http://www.diablo3.cz/ Diablo3.cz]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; |[[Monster|Diablo III Monsters]]&lt;br /&gt;
|-&lt;br /&gt;
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'''Animals:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Animal]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dune Thresher]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Desert Dervish]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Gnarled Walker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Shaman|Goat Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Goatman Spearthrower|Goat Spearthro.]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Huntress|L. Huntress]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lacuni Warrior|L. Warrior]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Lamprey]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Sand Wasp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Scavenger]]&lt;br /&gt;
&lt;br /&gt;
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'''Demons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Demon]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Activated Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Berserker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Cultist]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Demon]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Dark Vessel]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Imp]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Lunatic]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Overseer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fallen Hound]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Frozen Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Malformed]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Poison Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Tomb Viper]]&lt;br /&gt;
&lt;br /&gt;
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'''Undead:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Undead]]'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Bone Reaver]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Crawling Torso]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghoul]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Grotesque]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Morlu Caster]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeleton]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Archer|Sk Archer]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Executioner|Sk Executioner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Shieldman|Sk Shieldman]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Skeletal Summoner|Sk Summoner]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Unburied]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Walking Corpse]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wraith]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Wretched Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
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'''Bosses:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Boss]]es'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Baal]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Diablo]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mephisto]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Leoric|King Leoric]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Thousand Pounder|Th Pounder]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Siegebreaker Assault Beast|Siegebreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Mistress of Pain|Mistr. of Pain]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Husam]]&lt;br /&gt;
&lt;br /&gt;
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'''Objects:'''&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;lt;u&amp;gt;'''[[Object]]s'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Destructibles]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Ghostly Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''More Monster Info '''&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster|Monsters Basics]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Monster modifier|Monster mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Quest boss]]es&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Superunique]]s&amp;lt;br&amp;gt;&lt;br /&gt;
• [[Fan monster|Fan-made beasts]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:80%; font-weight:normal;&amp;quot;&amp;gt;(All categorization is tentative, pending more comprehensive game information.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;15&amp;quot; style=&amp;quot;color:#C0C0C0; background:#380808;&amp;quot;|''Wiki pages are being added more quickly than this page is updated! Check the [[Special:Recentchanges|Recent Changes]] and [[Special:Categories|Categories]] for the most current navigation.''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:{{WikiTitle}} templates]]&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=26921</id>
		<title>User:TheWanderer</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=User:TheWanderer&amp;diff=26921"/>
				<updated>2011-01-15T04:24:38Z</updated>
		
		<summary type="html">&lt;p&gt;TheWanderer: &lt;/p&gt;
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| align=&amp;quot;center&amp;quot;| [[{{WikiTitle}}:About|Overview]] · [[Help:Markup|Editing]] · [[Help:Contents|Help]] · [[Help:FAQ|Questions]] · &amp;lt;!--Contents · --&amp;gt;[[Special:Categories|Categories]] · [[:Category:Featured articles|Featured content]] · [[{{WikiTitle}}:Quick index|A–Z index]] · [[Special:Statistics|{{NUMBEROFARTICLES}} Articles]] · '''&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[DiabloWiki:Link_us|Link DiabloWiki!]]&amp;lt;/span&amp;gt;&lt;br /&gt;
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{|width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:right;&amp;quot; &lt;br /&gt;
|[[Image:d1d2.gif|left|link=http://diablo2.diablowiki.net|The Diablo 1 and Diablo2 Wiki]] If you're looking for [[Diablo 1]] and [[Diablo 2]] info, check out the older Diablo games sections on '''[http://diablo2.diablowiki.net Diablo2.DiabloWiki.net]'''&lt;br /&gt;
|}&lt;br /&gt;
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|[[Image:Diablo_III_Logo.jpg|right|120px|link=Diablo 3 Basics|Diablo 3 info]]To get updated on everything new in Diablo 3, check out the '''[[Diablo 3 Basics]]'''.&lt;br /&gt;
|}&lt;br /&gt;
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! Featured Article&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#C0C0C0;&amp;quot;| {{Template:Featured:Mephisto}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Other [[:Category:Featured articles|Featured Articles]]'''.&lt;br /&gt;
|}&lt;br /&gt;
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! Did you Know... &amp;lt;span style=&amp;quot;font-size:80%; font-weight:normal;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.diablowiki.net/Template:Recent_additions&amp;amp;action=edit e]&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#C0C0C0;&amp;quot;| {{Template:Recent additions}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Other [[Special:Recentchanges|Recent additions]]&amp;lt;!--[[{{WikiTitle}}:Recent additions|Recent additions]]--&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
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[[Category:Main Page]]&lt;/div&gt;</summary>
		<author><name>TheWanderer</name></author>	</entry>

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