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		<id>https://di.diablowiki.net/index.php?action=history&amp;feed=atom&amp;title=Rift_it_Forward</id>
		<title>Rift it Forward - Revision history</title>
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		<updated>2026-04-10T01:07:53Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Rift_it_Forward&amp;diff=75582&amp;oldid=prev</id>
		<title>Flux at 01:40, 28 June 2014</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Rift_it_Forward&amp;diff=75582&amp;oldid=prev"/>
				<updated>2014-06-28T01:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:40, 28 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rift it Forward was a popular semi-exploit involving [[Nephalem Rifts]] that thrived from RoS' launch until [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{&lt;/del&gt;Patch 2.1]] changed the [[rift key]] costs and ended the practice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rift it Forward &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;('''RiF''')&lt;/ins&gt;was a popular semi-exploit involving [[Nephalem Rifts]] that thrived from RoS' launch until [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;Patch 2.1]] changed the [[rift key]] costs and ended the practice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it worked, the RiF system was for weaker character to open Rifts for powerful characters, who would then allow the weaker characters to join their game and share in the Rift Guardian rewards, in exchange for opening up a new Rift afterwards.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it worked, the RiF system was for weaker character to open Rifts for powerful characters, who would then allow the weaker characters to join their game and share in the Rift Guardian rewards, in exchange for opening up a new Rift afterwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Rift_it_Forward&amp;diff=75580&amp;oldid=prev</id>
		<title>Flux at 01:38, 28 June 2014</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Rift_it_Forward&amp;diff=75580&amp;oldid=prev"/>
				<updated>2014-06-28T01:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:38, 28 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rift it Forward &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;a popular semi-exploit involving Nephalem Rifts&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Powerful characters clear out rifts which weaker characters open for them, sharing gold/exp/items to the weak and saving the strong &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spending &lt;/del&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[Rift Keys&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The practice has come in for some fan criticism, but Blizzard reps have commented approvingly, so it seems unlikely to be &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nerfed&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or disabled&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rift it Forward &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was &lt;/ins&gt;a popular semi-exploit involving &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Nephalem Rifts&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] that thrived &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RoS' launch until &lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{Patch 2.1&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;changed the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rift key&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;costs and ended the practice&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* [[Greater &lt;/del&gt;Rifts&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coming &lt;/del&gt;in [[Patch 2.1]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be impossible &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;work in this way, as they require &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Greater Rift Key]] from &lt;/del&gt;every character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the game who wishes to enter&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A generous player could pause before finishing to let another player(s) join &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game and share the reward&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rewards from a Greater Rifts are timed, &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seems unlikely to happen often&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When it worked, the RiF system was for weaker character to open &lt;/ins&gt;Rifts &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for powerful characters, who would then allow the weaker characters to join their game and share in the Rift Guardian rewards&lt;/ins&gt;, in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exchange for opening up a new Rift afterwards.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;[[Patch 2.1]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;changed Rift costs from &amp;quot;5 keys &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;open a portal for everyone&amp;quot; &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;entering &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rift costs &lt;/ins&gt;every character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one key&amp;quot;&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This ended &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possibility of RiFing&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at least in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way it was practiced prior to &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;patch&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rift if Forward Details==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rift if Forward Details==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The usual &lt;/del&gt;technique &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;for a powerful player to solo a Rift on a high difficulty level, then to use the public or clan chat to offer spots in his game to other players. A weaker character or characters join in, share the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reward when &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Rift Guardian]] is killed &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rift is completed&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and then &lt;/del&gt;open &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;up &lt;/del&gt;a new Rift for the powerful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;weaker characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leave the game then&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so as &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remove &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multiplayer scaling up of monster hit points&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hope &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;join in again once &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rift is nearly cleared&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From RoS' launch up until [[Patch 2.1]], [[Rift it Forward]] was a popular technique (exploit?) to share the costs of Rift Keys and rewards of Nephalem Rift completions. Patch 2.1 killed this system by changing Rift costs from 5 keys to open a rift, to 1 key per each player upon entering the Rift or Greater Rift.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When the RiF system worked, the &lt;/ins&gt;technique &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was &lt;/ins&gt;for a powerful player to solo a Rift on a high difficulty level, then to use the public or clan chat to offer spots in his game to other players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just before he completed the rift&lt;/ins&gt;. A weaker character or characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/ins&gt;join in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and enter the rift&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thus getting their &lt;/ins&gt;share &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guardian's drop, plus &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exp &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gold reward for finishing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rift. In exchange&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the weaker character would &lt;/ins&gt;open a new Rift &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in that game, and then exit, leaving it &lt;/ins&gt;for the powerful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character to solo, and saving him the cost of any rift keys&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This system benefited &lt;/ins&gt;weaker characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by giving them free experience, gold, and items&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and benefited powerful characters by enabling them to do Rifts without having &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;farm for or spend their own Rift Keys.&amp;#160; Though &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entire system is technically an exploit, Blizzard commented approvingly[http://us.battle.net/d3/en/forum/topic/12506571192?page=3#45] on it&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seemed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have no plans to end Rif'ing... until Patch 2.1 suddenly changed &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rift costs and did just that&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This system benefits the weaker characters by giving them free experience, gold, and items, and benefits the powerful character by enabling him to do Rifts without having to farm for or spend his own Rift Keys.&amp;#160; Though the entire system is something of an exploit, Blizzard has commented approvingly on it, and seems to have no desire to nerf or modify the shared rewards to make Rifting it Forward impossible.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:strategy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:strategy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Nephalem Rifts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Nephalem Rifts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[category:Greater Rifts]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Adventure Mode]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Adventure Mode]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Reaper of Souls]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Reaper of Souls]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[category:Multiplayer]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Template:Items navbox|basics}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Template:Items navbox|basics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Rift_it_Forward&amp;diff=74659&amp;oldid=prev</id>
		<title>Flux at 04:33, 18 June 2014</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Rift_it_Forward&amp;diff=74659&amp;oldid=prev"/>
				<updated>2014-06-18T04:33:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:33, 18 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rift it Forward is a popular semi-exploit involving Nephalem Rifts. Powerful characters clear out rifts which weaker characters open for them, sharing gold/exp/items to the weak and saving the strong from spending [[Rift Keys]]. The practice has come in for some fan criticism, but Blizzard reps have commented approvingly, so it seems unlikely to be [[nerfed]] or disabled.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rift it Forward is a popular semi-exploit involving Nephalem Rifts. Powerful characters clear out rifts which weaker characters open for them, sharing gold/exp/items to the weak and saving the strong from spending [[Rift Keys]]. The practice has come in for some fan criticism, but Blizzard reps have commented approvingly, so it seems unlikely to be [[nerfed]] or disabled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Greater Rifts]], coming in [[Patch 2.1]] look to be impossible to work in this way, as they require a [[Greater Rift Key]] from every character in the game who wishes to enter. A generous player could pause before finishing to let another player(s) join the game and share the reward, but as the rewards from a Greater Rifts are timed, that seems unlikely to happen often.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	<entry>
		<id>https://di.diablowiki.net/index.php?title=Rift_it_Forward&amp;diff=74657&amp;oldid=prev</id>
		<title>Flux: Created page with &quot;Rift it Forward is a popular semi-exploit involving Nephalem Rifts. Powerful characters clear out rifts which weaker characters open for them, sharing gold/exp/items to the we...&quot;</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Rift_it_Forward&amp;diff=74657&amp;oldid=prev"/>
				<updated>2014-06-18T03:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Rift it Forward is a popular semi-exploit involving Nephalem Rifts. Powerful characters clear out rifts which weaker characters open for them, sharing gold/exp/items to the we...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Rift it Forward is a popular semi-exploit involving Nephalem Rifts. Powerful characters clear out rifts which weaker characters open for them, sharing gold/exp/items to the weak and saving the strong from spending [[Rift Keys]]. The practice has come in for some fan criticism, but Blizzard reps have commented approvingly, so it seems unlikely to be [[nerfed]] or disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rift if Forward Details==&lt;br /&gt;
&lt;br /&gt;
The usual technique is for a powerful player to solo a Rift on a high difficulty level, then to use the public or clan chat to offer spots in his game to other players. A weaker character or characters join in, share the reward when the [[Rift Guardian]] is killed and the Rift is completed, and then open up a new Rift for the powerful player. The weaker characters leave the game then, so as to remove the multiplayer scaling up of monster hit points, and hope to join in again once the Rift is nearly cleared.&lt;br /&gt;
&lt;br /&gt;
This system benefits the weaker characters by giving them free experience, gold, and items, and benefits the powerful character by enabling him to do Rifts without having to farm for or spend his own Rift Keys.  Though the entire system is something of an exploit, Blizzard has commented approvingly on it, and seems to have no desire to nerf or modify the shared rewards to make Rifting it Forward impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Social Capital==&lt;br /&gt;
&lt;br /&gt;
Rifting if Forward can be seen as a sort of trading, something that's come about at least partially due to Diablo 3's lack of trading features.  If Rift Keys were not [[Account Bound]], then it's likely players would trade them for various things, much as players used to pay Runes (in Diablo 2), or gold (in Diablo 3) for getting a [[rush]] or other time-consuming service. &lt;br /&gt;
&lt;br /&gt;
Since neither Rift Keys or any other commodity of value can be traded in [[D3v2]] or [[Reaper of Souls]], players have to find other ways to exchange value, and Rifting it Forward is essentially a way to trade time; weaker characters farm for Rift Keys and exchange those for the items and gold they gain from the Nephalem Rift completion, while the powerful players need not spend time [[farming]] Bounties and can stick entirely to the more profitable Rifts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blizzard Comments==&lt;br /&gt;
&lt;br /&gt;
Blizzard CM Grimiku commented via the Battle.net forums.[http://us.battle.net/d3/en/forum/topic/12506571192?page=3#45]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;This sounds like a great way for like minded members of the community to get together, farm a lot of Rifts, and have some fun. I'm glad to hear that so many of you are having a great time doing it, and I'm looking forward to jumping on the bandwagon. Have shards, will Rift.&amp;lt;/blue&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:reference]]&lt;br /&gt;
[[category:strategy]]&lt;br /&gt;
[[category:Nephalem Rifts]]&lt;br /&gt;
[[category:Adventure Mode]]&lt;br /&gt;
[[category:Reaper of Souls]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|basics}}&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

	</feed>