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		<id>https://di.diablowiki.net/index.php?action=history&amp;feed=atom&amp;title=Squishy</id>
		<title>Squishy - Revision history</title>
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		<updated>2026-04-14T14:47:58Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://di.diablowiki.net/index.php?title=Squishy&amp;diff=70025&amp;oldid=prev</id>
		<title>Flux: Created page with &quot;Squishy is an adjective applied to classes, characters, or builds that seem too soft or easily-killed, compared to other builds or characters.  This term can be applied to ent...&quot;</title>
		<link rel="alternate" type="text/html" href="https://di.diablowiki.net/index.php?title=Squishy&amp;diff=70025&amp;oldid=prev"/>
				<updated>2014-04-06T13:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Squishy is an adjective applied to classes, characters, or builds that seem too soft or easily-killed, compared to other builds or characters.  This term can be applied to ent...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Squishy is an adjective applied to classes, characters, or builds that seem too soft or easily-killed, compared to other builds or characters.  This term can be applied to entire character classes, or to specific builds or play styles. &lt;br /&gt;
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For example, Demon Hunters in [[Diablo 3 vanilla]] were very squishy and few players had much luck playing them in Hardcore. DHs had a wide array of escape and movement skills, but if these failed (such as when faced with [[Waller]] Elites, or when Discipline ran out, the Demon Hunter would die very quickly to amounts of damage that other classes would easily have survived.&lt;br /&gt;
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[[Glass cannon]] style builds are squishy almost by definition, with more skills and gear allocated to dealing destruction, rather than taking damage and surviving.&lt;br /&gt;
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==Changes in Diablo 3 version 2==&lt;br /&gt;
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[[D3v2]] and [[RoS]] changed the basic combat system of the game to make all characters feel less squishy, with most [[spiky]] damage removed and a general shift towards more strategic combat with few [[one-shot]] deaths and more options to create robust characters who can stand up to punishment, or at least take longer to die.&lt;br /&gt;
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[[File:Rip-dh-waller1.jpg|center|thumb|700px|Another Demon Hunter meets her fate.]]&lt;br /&gt;
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[[category: reference]]&lt;br /&gt;
[[category: strategy]]&lt;/div&gt;</summary>
		<author><name>Flux</name></author>	</entry>

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