Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Gold

2 bytes removed, 10:41, 6 November 2010
The Economy
===The Economy===
The Diablo 3 team has repeatedly stressed <ref>[http://www.diii.net/blog/comments/bashiok-on-gold-sinks Bashiok forum post ] - IncGamers February 8, 2009</ref> their interest in having gold remain a viable game resource. It did not in Diablo 1 and 2, since high level characters perpetually had much more gold than they could spend. In game design terms, those titles needed more "[[gold sink]]s" to give players something worth spending gold on. [[Gambling]] was a perpetual use for gold in Diablo 2, but odds of obtaining a useful item via gambling were too low to motivate most players to keep gambling, once they reached the end game.
While the D3 Team has been vague about what gold may be used for, they have given a few hints. It's known that skill [[respecs]] will probably cost gold. Item modifications, including [[crafting]], adding sockets to items, and removing gems from sockets, are handled by the [[Artisans]], but not for free.
::As long as you’ve got a way to get it under control, you know, with DLC or an expansion, make an adjustment. So, having a lot of things for people to spend gold on is really important. Every system that we design, we go, “Oh, how can we spend gold here?” People have asked about a respec system, for example. We will have one. We haven’t designed it yet, but I guarantee you that you’ll have to spend a lot of gold. I can guarantee that because that’s one of the places we’d look at to try and balance the economy. There are a whole bunch of systems like that that we haven’t announced or are in progress. “Will you be able to remove gems from items?” Yes, you will able to and I guarantee you it will cost a lot of gold. Those are part of the ways that you handle and make gold valuable.
 
===Artisans===