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Bind on Equip

3,909 bytes added, 09:08, 5 July 2011
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'''Bind on Equip''' [[item]]s are designed so that they can only be used by the character that first equips them. They can not be traded freely when found, but once they have been equipped, often called "[[soulbound]]"any character equips them, or "bound" to that player's it. The They item can normally never again be sold traded, or passed between characters even on the same account. BoE is commonly-used in RPGs, especially in MMORPGs, to a prevent item inflation over time, by removing items from the economy. * There is no item [[vendorbinding]], howeverof any kind in Diablo III.
==BoE in Diablo III==
Some very high level ''[[Diablo 3]]'' [[item]]s will likely be designated as BoE to keep the [[end game]] economy from stagnating, and at that only items above level 85.
The As of April, 2011, Bind on Equip items will no longer be in the game. [[D3 Team|Diablo 3 teamBashiok]] gave the reasoning for this in a [[battle.net]]forum post [http://forums.battle.net/thread.html?topicId=27807930581&sid=3000&pageNo=2] has said : <blue>Yeah, we realized that BoE might apply binding is kind of a crappy way to pull items out of the economy. If you say that the average player produces 100 items an hour and maybe gets 1 upgrade in that time, then binding at best can account for removing 1% of items from the economy. And that's being very generous at high levels.  Binding isn'accountst really substantial in making a viable economy, but it is really good at establishing item prestige. Which is how it's used in WoW.  We expect salvaging to be compelling enough to remove a good percentage of the most valuable items from the economy. High end components obtained from salvaging high end items are needed for high end crafting and enhancement.  We're not promising anything on patch content, rather than to but we also feel that keeping up on introducing new items consistently will keep it from being possible for a glut of the best items from building as 'the best' can be a constantly moving target.</blue> Some very high level (above level 85) Diablo 3 [[characteritem]]s, thus allowing players were going to be designated as BoE to exchange such items between their own characters on keep the same account[[end game]] economy from stagnating, but this concept was abandoned during development.
There will not be any The [[Bind on Pick-upD3 Team|Diablo 3 team]] items in ''Diablo 3'', other than also considered [[quest itemBoA]]s , which would have limited items to the account that are only carried in the found them. This would have allowed a player to [[inventorytwink]]the item between his characters, but not actually equippedto trade it into the open economy.
::Most of our focus on ''[[Diablo 3]]'' is as a [[trade|trading]] game. So, if you take trading out of the item space, you ruin the core of the game. Finding a really great item that is not for you is still a great event because it means you have a bartering tool to get the item that you do want. We definitely want to make sure that that still exists.
 
Bashiok addressed this issue during a mini-interview posted as part of Blizzcast #13, in February 2010. [http://diablo.incgamers.com/blog/comments/blizzcast-13-is-live/]
 
::'''Zarhym: '''Will all Bind on Equip or [[Bind on Pickup]] items be [[BoA|bound to account]]? So you can hand them down to your other characters as you find better gear.
 
::'''Bashiok:''' Maybe. It sounds kind of cool. So I asked Jay and some of the other designers about this actually because I wasn’t sure, but Jay’s response was “That sounds awesome!” And he likes things that are awesome. Which is a very [[Jay Wilson]] quote. But there could be economic reasons that we don’t do that, there could be gameplay reasons we don’t do that. It’s probably too early to say, but that sounds cool so we’ll have to see.
 
Bashiok elaborated on this later that same day, when a fan pointed out that BoA could lead to stagnation in the economy, if every account eventually had several of the best items that players could pass around between their different characters. [http://diablo.incgamers.com/blog/comments/more-from-blizzard-on-boe-boa/]
 
::Totally, which is why I said “But there could be economic reasons that we don’t do that.”
 
::It would probably stagnate the economy… UNLESS, there are other systems in place that could make it attractive for players to essentially destroy their BoAs. So I don’t think it’s without solution at least, but it could get sticky if not balanced or pulled off just right.
 
::Anyway, we’re not really seriously considering BoA items at this point in time.
 
 
Binding was finally ruled out in April 2011, by Jay Wilson in an interview with Diablo3.cc. [http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/]
 
<blue>I’m happy to announce that we recently decided there will be no binding of items in Diablo III. They will be freely traded for the life of the item. The only way we are going to do any kind of binding would be for things that are not progression-sensitive. Like we might say…a quest item. We don’t want you to be able to give to other player to short circuit a quest, but if you find a sword, piece of armor, or gem....anything that you find in the ground, once you pick it up, you can freely trade it... forever.</blue>
==ReferenceReferences==* August 2009: [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/ Game Director Interview by G4TV.com].* February 2010: [http://diablo.incgamers.com/blog/comments/blizzcast-13-is-live/ Bashiok on Blizzcast #13].* February 2010: [http://diablo.incgamers.com/blog/comments/more-from-blizzard-on-boe-boa/ Bashiok forum post]. 
[[category:Glossary]]
[[category:Items]]
[[category:economy]]
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