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Bind on Equip

600 bytes added, 09:08, 5 July 2011
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'''Bind on Equip''' [[item]]s are designed so that they can only be used by the character that first equips them. They can not be traded freely when found, but once they have been equipped, often called "[[soulbound]]"any character equips them, or "bound" to that player's it. The They item can normally never again be sold to a [[vendor]]traded, howeveror passed between characters even on the same account. This BoE is a common method commonly-used in RPGs, especially in MMORPGs, to prevent item inflation over time, by game developers (particularly for persistent-world [[MMO]]s) to control removing items from the economy within the game. * See also [[Bind on Pick-up]] and There is no item [[Bind on Accountbinding]]of any kind in Diablo III.
==BoE in Diablo III==
As of April, 2011, Bind on Equip items will no longer be in the game. [[Bashiok]] gave the reasoning for this in a [[battle.net]] forum post[http://forums.battle.net/thread.html?topicId=27807930581&sid=3000&pageNo=2]:
<blue>Yeah, we realized that binding is kind of a crappy way to pull items out of the economy. If you say that the average player produces 100 items an hour and maybe gets 1 upgrade in that time, then binding at best can account for removing 1% of items from the economy. And that's being very generous at high levels.
We expect salvaging to be compelling enough to remove a good percentage of the most valuable items from the economy. High end components obtained from salvaging high end items are needed for high end crafting and enhancement.
We're not promising anything on patch content, but we also feel that keeping up on introducing new items consistently will keep it from being possible for a glut of the best items from building as 'the best' can be a constantly moving target.</blue> [http://forums.battle.net/thread.html?topicId=27807930581&sid=3000&pageNo=2]
Some very high level (above level 85) Diablo 3 [[item]]s were going to be designated as BoE to keep the [[end game]] economy from stagnating, but this concept was abandoned during development.
The [[D3 Team|Diablo 3 team]] has said that BoE could have applied to ''accounts'' (also considered [[BoA]]), rather than which would have limited items to the account that found them. This would have allowed a player to [[charactertwink]]sthe item between his characters, thus allowing players but not to exchange such items between their own characters on trade it into the same accountopen economy.
There will not be any BoP ([[Bind on Pick-up]]) items in ''Diablo 3'', other than [[quest item]]s that are only carried for the duration of various quests, and can not be equipped or used in any way.
==Blizzard Comments==
::Anyway, we’re not really seriously considering BoA items at this point in time.
 
Binding was finally ruled out in April 2011, by Jay Wilson in an interview with Diablo3.cc. [http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/]
 
<blue>I’m happy to announce that we recently decided there will be no binding of items in Diablo III. They will be freely traded for the life of the item. The only way we are going to do any kind of binding would be for things that are not progression-sensitive. Like we might say…a quest item. We don’t want you to be able to give to other player to short circuit a quest, but if you find a sword, piece of armor, or gem....anything that you find in the ground, once you pick it up, you can freely trade it... forever.</blue>