Difference between revisions of "Stash"
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− | A '''Stash''' is a chest where a player can store items | + | [[Image:Stash_chest.jpg|right|thumb|200px|The stash in-game.]] |
+ | A '''Stash''' is a chest where a player can store [[items]]. It is an important function in the Diablo franchise, since collecting items is a big part of each game. Characters can access their stashes from towns and cities in game, and the stashes are shared between all of the characters in the account, unlike in Diablo II where each character had their own individual stash. | ||
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+ | It is important to note, however, that [[Hardcore]] characters do not share a stash with softcore characters, nor can they trade between each other. | ||
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==Shared Stash== | ==Shared Stash== | ||
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+ | The reason for the development team adding in a shared stash is to prevent characters from [[mule|muling]] in drop games, where the [[battle.net]] servers may drop a player from a game, items may disappear, or a host of other issues. Put simply, it was not at all convenient or safe to trade items between characters on an account. Hence, the shared stash. | ||
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+ | The stash is natively "unlocked" for the player. It doesn't have to be unlocked via a [[quest]] like the [[Cauldron of Jordan]] or the [[Nephalem Cube]]. It is available as soon as the player enters [[New Tristram]]. | ||
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+ | ===Upgrading the Stash=== | ||
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+ | [[Image:Stash_pane.jpg|thumb|300px|left|The stash [[interface]].]] | ||
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+ | The stash is shaping up as a promising [[gold sink]]. | ||
+ | The player begins with 7x2 (14 squares) of inventory space, which is equivalent to seven pieces of larger gear, or [[items]] which only take up one inventory space, such as [[amulet]]s, or [[scroll]]s. | ||
+ | The stash can be upgraded in increments of 14 squares. As of the early weeks of the [[beta]] test, this cost around 2,500 gold, but it is unknown if this value will change, and if it scales with [[level]] (or with purchasing more space). | ||
+ | After the player has maxed out the first page of the stash, they will be able to purchase an entirely new tab for a very substantial gold cost. The tab begins the same as the natural stash: 7x2, and can be upgraded further. | ||
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+ | The stash has five tabs in total, counting the first tab that the player receives for "free". | ||
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+ | As the stash is shared, any character on the account has access to it, assuming that they are all either hardcore or softcore. Softcore and hardcore characters cannot trade items whatsoever. Yet, any character on a single account that peers into the stash will see the exact same items. | ||
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+ | An additional feature, which was a pleasant surprise to some, is the ability to select which class to view the stash as. Selecting a different class will make the [[armor]] items appear different: each [[class]] has their own unique icons for armor. | ||
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+ | ==Previous Development== | ||
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+ | * The following comments have been preserved for historical purposes, but the information may no longer be valid. | ||
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Finding and collecting items is a big part of the Diablo franchise, but storing and transferring those items has not always been easy. [[Jay Wilson]] spoke to this problem in BlizzCast Episode 5, August 2008. [http://diablo.incgamers.com/blog/comments/blizzcast-episode-5-transcript/] | Finding and collecting items is a big part of the Diablo franchise, but storing and transferring those items has not always been easy. [[Jay Wilson]] spoke to this problem in BlizzCast Episode 5, August 2008. [http://diablo.incgamers.com/blog/comments/blizzcast-episode-5-transcript/] | ||
Revision as of 05:30, 10 September 2011
A Stash is a chest where a player can store items. It is an important function in the Diablo franchise, since collecting items is a big part of each game. Characters can access their stashes from towns and cities in game, and the stashes are shared between all of the characters in the account, unlike in Diablo II where each character had their own individual stash.
It is important to note, however, that Hardcore characters do not share a stash with softcore characters, nor can they trade between each other.
Contents
The reason for the development team adding in a shared stash is to prevent characters from muling in drop games, where the battle.net servers may drop a player from a game, items may disappear, or a host of other issues. Put simply, it was not at all convenient or safe to trade items between characters on an account. Hence, the shared stash.
The stash is natively "unlocked" for the player. It doesn't have to be unlocked via a quest like the Cauldron of Jordan or the Nephalem Cube. It is available as soon as the player enters New Tristram.
Upgrading the Stash
The stash is shaping up as a promising gold sink. The player begins with 7x2 (14 squares) of inventory space, which is equivalent to seven pieces of larger gear, or items which only take up one inventory space, such as amulets, or scrolls. The stash can be upgraded in increments of 14 squares. As of the early weeks of the beta test, this cost around 2,500 gold, but it is unknown if this value will change, and if it scales with level (or with purchasing more space). After the player has maxed out the first page of the stash, they will be able to purchase an entirely new tab for a very substantial gold cost. The tab begins the same as the natural stash: 7x2, and can be upgraded further.
The stash has five tabs in total, counting the first tab that the player receives for "free".
As the stash is shared, any character on the account has access to it, assuming that they are all either hardcore or softcore. Softcore and hardcore characters cannot trade items whatsoever. Yet, any character on a single account that peers into the stash will see the exact same items.
An additional feature, which was a pleasant surprise to some, is the ability to select which class to view the stash as. Selecting a different class will make the armor items appear different: each class has their own unique icons for armor.
Previous Development
- The following comments have been preserved for historical purposes, but the information may no longer be valid.
Finding and collecting items is a big part of the Diablo franchise, but storing and transferring those items has not always been easy. Jay Wilson spoke to this problem in BlizzCast Episode 5, August 2008. [1]
- "Jay Wilson: ...we really want to make it easier for you to be able to share and trade items with other people and other characters on the same account. We’ve talked about ideas like a shared stash, or a mail system like World of Warcraft has, and we haven’t nailed down exactly which one of those we want to do, but we’re definitely going to do something like that, that’s going to make it really easy for you if you’ve got, a Witch Doctor and a Barbarian character, and you find that awesome Witch Doctor drop and you want to share it, it’ll be super-easy to do that."
- Bashiok: so in other words, I won’t have to worry about my game closing after...
- Jay Wilson: No, no more opening up a game, dropping items on the ground, and you know, hoping that the game stays open or getting a friend to help out, no more of that. You should be able to do it on your own.
July 2010
The system remained undeveloped nearly two years later, as Bashiok explained in a forum post in July 2010. [2]
- "No update, it’s something we hope to do, it’s not designed or in any sort of implementation phase so until we reach that point and either hit a revelation of it working or not we won’t know for sure. But yes, still hope to have some sort of easy way to share between characters. “Drop games are dumb.” - Bashiok"
August 2010
Jay Wilson spoke again about the shared stash at Gamescom in August, 2010. [3]
- Including a shared stash in Diablo III is, I think, everyone’s first choice. A shared stash is very easy to deal with for the player, and having it in the game creates a nice common area where characters can gather in a game. It does create a few problems, though. For one thing, it really encourages players to mule items on multiple characters. Which may just be something we have to deal with. Players who like to mule really like doing it. We kind of feel, well, we wish you didn’t have to mule. We wish there was a better way to store away spare items.
Also from Gamescom, Jay described the stash getting larger over the course of the game.[4]
- The stash starts off small, but grows “ridiculously huge” over the course of the game, when gold is spent to enlarge it.
October 2010
In Blizzcon 2010's D3 Open Q&A Panel, RichterLocke from DiabloWiki asked if the D3 development team had decided whether or not to implement a shared stash. After some hesitation, Jay Wilson finally confirmed it: "Yes, and that's Blizzcon-exclusive by the way."
January 2011
Shared stashes are confirmed as in the game and working, by an @Diablo tweet. [5]