Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Arcane Power

4,061 bytes added, 15:15, 20 February 2012
m
no edit summary
[[File:Arcanepower.gif|frame|The Arcane Power bulb.]]'''Arcane Power''' is a Tier 1 the [[skillresource]] from used by for the [[Wizard]]'s for casting [[Wizard Skills|her spells]]. It was revealed as the replacement for [[Instability]] by [[Arcane skill treeJay Wilson]]at GamesCom, increasing all arcane damage by a percentage per skill rankin August, 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/]
See the [[Instability]] page for much more information about that resource, and information about why Diablo III Wizards do not use mana.
{{Archived|[[BlizzCon 2008]]|None[[Category:Wizard skill archive]]}}
==Arcane Power Basics==
The Wizard's Arcane Power resource works like a very fast-filling mana globe, that can not be increased in amount. Her amount of Arcane Power is set, but skills and passives can increase the amount by a small margin or increase the regeneration rate. This should allow the Wizard to cast low level spells without pause, while higher level spells will drain the globe more quickly, and thus have to be used more sparingly.
==Background=={{Skillbox|game= Diablo III<!-- |portrait= --><!-- |portrait-width= -->|active= Passive<!-- |name= -->|ranks= 15|user= Wizard|tree= The main difference between Arcane Power and Mana is that the pool for Arcane|description= Increases all arcane damage Power is a fixed value. The default value is 100 but can be increased or decreased by X%.|type= Indirect damage boost|quantity= 12-180%|effect= Self|school= Arcane<!-- |resource= --><!-- |cost= --><!-- |cast-time= --><!-- |duration= --><!-- |cooldown= -->|synergies= [[Magic MissileWizard skills]] ([[Energy Armor]]|catexclude= }}Studies for a ) and [[WizardPassives]], in how to increase the efficiency of her ([[spellAstral Presence]]s) by a small amount.
===Arcane Power Skills and Passives===
Several [[Wizard skills]] and [[Wizard Passives]] are devoted to boosting (or decreasing) Arcane Power.
==Skill Rank Table==* '''Rank 1:''' Increases arcane damage Restored by 12%.* '''Rank 2:''' Increases arcane damage by 24%.* '''Rank 3:''' Increases arcane damage by 36%.* '''Rank 4:''' Increases arcane damage by 48%. Regeneration over time (projected)* '''Rank 5:''' Increases arcane damage can be boosted by 60%. (projecteditems, skills, and passives)* '''Rank 6:''' Increases arcane damage by 72%. (projected)* '''Rank 7:''' Increases arcane damage by 84%. (projected)* '''Rank 8:''' Increases arcane damage by 96%. (projected)* '''Rank 9:''' Increases arcane damage by 108%. (projected)* '''Rank 10:''' Increases arcane damage by 120%. (projected)* '''Rank 11:''' Increases arcane damage by 132%. (projected)* '''Rank 12:''' Increases arcane damage by 144%. (projected)* '''Rank 13:''' Increases arcane damage by 156%. (projected)* '''Rank 14:''' Increases arcane damage by 168%. (projected)* '''Rank 15:''' Increases arcane damage by 180%. (projected)
* Spent by:
** Using abilities with Arcane Power cost.
==* Arcane Power related [[Rune|Skill RuneWizard skills]] Effects==:* None known* [[Energy Armor]]: Lowers maximum Arcane Power but increases defense.
* Arcane Power related [[Wizard Passives]]:
** [[Power Hungry]]: Gain Arcane Power from [[Health Globes]].
** [[Prodigy]]: Gain Arcane Power by using [[Signature spell]]s.
** [[Virtuoso]]: Wand attacks generate Arcane Power.
** [[Astral Presence]]: Increase maximum Arcane Power and its regeneration.
==Development==
First revealed at [[BlizzCon 2008]]. It was removed sometime prior to [[BlizzCon 2009]].
==The Wizard's Design==
The basic play style of the [[Wizard]] in Diablo III is meant to be as a [[glass cannon]]. The character is able to attack constantly, but is not strong or durable, and must avoid taking much damage from enemies. Instability attempted, unsuccessfully, to create this by making her "more blasty and more vulnerable." Jay Wilson established that when talking about their goals for wizard design goals in October 2009. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
<!--blue>==Trivia==''Hide this section unless there Jay Wilson: "Well for the Wizard we want to enforce the fact that she’s a glass cannon. I don’t think it’s fun to ever run out of mana. I’m not really is some trivia about the classinterested in an extended resource for her. Add For the skill Witch Doctor we’re okay with mana, since he’s got some pretty good skills to the [[:Category:Trivia]] category recover mana that also double as well if you add info hereattacks. And he’s not defenseless when he’s out of mana.He''-->s got pets and ways to attack with them that aren’t mana intensive. For him that makes mana fairly interesting."
<!--==Media==''Use this as-is"For the wizard, but replace appropriate textwhen she’s out of mana she just dies. And that’s not fun. Just change "Magic Missile" So if anything, we want to encourage how she plays. So she’s the class name below kind of character that blasts first and asks questions later. Very vulnerable. So we want to implement a system that makes her more blasty, but even more vulnerable. We want to update make that a choice for the gallery linksplayer. If the class has no images "Do I want to make myself more vulnerable in gallery, just hide this entire sectionexchange for being more blasty." And that’s a cool gameplay pull there.''"</blue>
You can find pictures Arcane Power sounds like it enables this by giving a resource pool that's never really empty, but that will run down if big, powerful skills are used rapidly. Thus wizards in Diablo III should always be able to cast some of their lower level spells, but will have to be more selective with using the Diablo 3 screenshot and picture gallery:* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]* [http://wwwbigger, more AP-expensive spells.diii.net/gallery/showgallery.php?cat=all&si=Magic+Missile Magic Missile-specific gallery contents]
In October 2010, the developers weren't entirely happy with how the resource functions and were still considering dumping it and returning the Wizard to mana. [http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-jay-wilson-diablo-esp/]
<galleryblue>ImageJay Wilson:Diablo_III_Logo"The Wizard—we’re still having a debate about whether her resource should scale or not.jpg|Skill use 1Image:Diablo_III_LogoRight now, Arcane Power does not scale, and that’s the big difference between the Wizard’s resource and the Witch Doctor‘s mana; the Wizard’s resource does not scale up over time.jpg|Skill use 2Image:Diablo_III_LogoOtherwise they’re very similar.jpg|Skill use 2Image:Diablo_III_LogoIf we change that about mana the Wizard might just go to mana and we’d change the Witch Doctor’s to something new.jpg|Skill use 3"</gallery>--blue>
==ReferencesArcane Power Revealed==* Arcane Power is newly-revealed and there are yet very few details about it. All that's known about this resource is what Jay Wilson said about it in August, 2010. [http://wwwdiablo.diiiincgamers.netcom/blog/comments/fulljay-wizardwilson-skillinterview-trees/ Full Wizard Skill Trees]* [http://www.diiiindiablo.net/blog/comments/wizardde-gameplaypart-report/P2one/ Wizard Gameplay Report]
<blue>
Jay Wilson: "For the Wizard, we could not get a version of Instability that we liked. The last version involved buff and debuff that would hit the wizard whenever she went unstable. And it was a pretty severe buff. It doubled all her damage taken while increasing her critical hit damage. And it just didn’t affect how people played. They didn’t notice it, and when they did it didn’t change what they were doing. That’s not the point of a resource. It needs to be managed to change the way that you play."
"So now it’s called Arcane Power and it’s not dissimilar to mana, in a lot of ways. It regenerates very quickly, but it doesn’t grow over time. It’s a flat amount. A lot of passive skills that enhance it."</blue> [[File:Arcane-power.jpg|thumb|350px|Arcane Power with tool tip, as seen in July 2011.]]  ==Influences==Arcane Power sounds very much alike to the Rogue's Energy resource from [[World of Warcraft]]. In that game the Rogue character has preset amount of a resource that recovers very quickly, allowing for constant attacks.  ==Arcane Power Skill==The name "Arcane Power" was assigned to a passive skill in the early development of the Wizard. It was present in the Blizzcon 2008 demo, but had been removed in 2009 and has never returned. The description, taken from the [[Wizard_skill_archive#Pre-BlizzCon_2009_Arcane_Tree|Wizard skill archive article]]:<blockquote>* Passive Skill* Description: Increases all arcane damage.* Max Rank: 15** Rank 1: Increases arcane damage by 12%.** Rank 2: Increases arcane damage by 24%.** Rank 3: Increases arcane damage by 36%.  This mastery boosts the arcane spell damages by a much higher % than similar masteries for other types of damage, and it's unclear why. Possibilities include: arcane spells generally do less damage, their critical hit bonus might be less useful, or the spell just might be overpowered in this early, still-under-testing build. </blockquote>   {{Skill_navbox_arcaneSkill_navbox_Diablo_III|Wizard}}{{Skill_navbox}}[[category:Basics]][[category:Wizard]][[category:Wizard skills]][[category:Resources]][[category:Statistics]][[category:Character]]
1,465
edits