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Siegebreaker Assault Beast

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The [[Siegebreaker Assault Beast]] is a large [[Unique]] quest boss. He is a gigantic monster, the largest seen in Diablo III, and is formed a bit like a giant reptilian centaur, with four legs and also a humanoid torso with two long arms. Siegebreaker is not merely an animal though, and is covered in heavy armor that appears to be bolted directly to his body, including a helm and two huge bladed gauntlets that he uses to punch down at enemies on the ground.  Siegebreaker is first seen in the first levels of Act Three, when he can be glimpsed down below on the battlefield around the outside of the [[Bastion's Keep]]. Siegebreaker is not battled at that point though, and players don't fight him until midway through Act Three, after all of the surface level and powerful bridge exploration, in the [[Edge of the Abyss]] level, where he must be defeated to advance down into the [[bossArreat Crater]] monster in their pursuit of [[Diablo IIIAzmodan]]. He  Siegebreaker was the first massive boss monster revealed in Diablo III, in his starring role as the ultimate boss in the WWI 2008 gameplay movie. Though Siegebreaker's appearance in the final game closely matches his look in that early promotional video, the location of the battle and his death animation are very different, and the [[fatalities]] Siegebreaker demonstrates are not a feature in the final game.* ''Were you looking for the [[Siegebreaker_(Quest)|Quest named Siegebreaker]]?''<br><br>==Diablo III MonsterThe Siegebreaker== The monster's stats as of Patch v1.05. [[File:Siegebreaker-stats-v105.png|center|frame]]  
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{{Monsterbox
|classif= Demons
|family= Bosses
|role= Quest Boss|life= Unknown|mana= N/AHigh|armor= UnknownHigh|resist= UnknownN/A
|armament= Three-Blade Gauntlet
|dps= Unknown
|dmg_high= Unknown
|range= [[Melee]]
|speed= SlowFast|movement= SlowMedium|modifier= NoneLife Drain (Inferno only)
|spells= Swipe<br>Charge<br>Trample
|found= [[Leoric HighlandsEdge of the Abyss]], Act Three}}[[Image:Mon  ==Special Abilities== The Siegebreaker is a mindless living weapon of rage and fury, and his abilities represent that very well. * '''Three Hit Mini-Charge''' -siegebreaker1The Siegebreaker strikes three times in rapid succession, dealing large damage and knocking back the target.jpg|thumb|250px|left|Now heHe telegraphs the attack before launching it, giving an aware player time to get out of the way. * '''Charge'''s a big one.]]- The Siegebreaker Assault Beast is will stomp, snort, and kick up dust before charging the first player for large boss monster revealed damage and knocking them back. The pillars in [[Diablo III]] and the area will stop his charge if he blows away all of [[Diablo II]]s {{iw|Act_Bosses Act Bosses}} and {{iw|Uber_Monsters Uber Monsters}} added togetherhits them, by sheer mass though they crumble with the impact and powerclear the space for his unimpeded movement thereafter. He * '''Leg Stomp'''s so large that - The Siegebreaker will roar, rear up, and then smash the concept of ground with his legs for a single character fighting him is kind large amount of laughabledamage. It * '''Grab and Throw''' - The breaker's like most dangerous attack, he will grab the player, lifting them up and roaring in their face, before smashing them into the ground. This ability serves as a mouse taking on fatality in the WWI 2008 demo movie, but it only a large dog, except that this dog has six legs with metal spikes on damaging attack in the front twofinal game. (  ===Inferno Abilities=== On [[Inferno]] Difficulty the other hand, Siegebreaker gains the mouse has magical spells, armor, [[Reflects Damage]] boss modifier. * Prior to v1.04 he also possessed an [[Enrage]] effect which increased his speed and damage and weapons, so maybe it's not such placed a mismatch after all?)steady life drain on the player.  ==Lore==
Siegebreaker is purely a Like [[meleeThe Butcher]] fighterin Diablo III, the Siegebreaker is not a single monster, with an avalanche but one of a charging attack class of demons raised and trained for a three-hit, punching attack that deals horrifying damage with the huge blades on the back of his handsspecific purpose. He has some sort of stomp or trample attack as wellThankfully for player survival, only one that tears up the earth and creates clouds of smoke from the earth in front of himthese hulking brutes is encountered at one time.
<blue><i>The siegebreaker is a monster of legends, of nightmares, and thin whispers in the dark. It is the most prized champion of the demon lords because its massive size and strength could turn any battle in its favor. I wish I knew more, but alas... all who have seen it have perished.</i></blue>
===Fatalities===
[[Image:Mon-siegebreaker-decapitation.jpg|thumb|250px|left|Siegebreaker biting off a [[Barbarian]]'s head. A [[death|spectacular death]].]] Besides his gargantuan size and speed, the most talked about feature of Siegebreaker's appearance in the [[WWI 2008]] [[gameplay movie]] were the [[Death#Special_Death_Animations|fatalities]] he delivered to two of the four characters fighting him. The most memorable was the [[death]] of a [[Barbarian]] when Siegebreaker picked up the hero and outright bit his head off, then threw down the decapitated corpse with a howl of rage. In result of this action, Siegebreaker's jaw was covered with blood and body parts until the end of the battle. A [[Witch Doctor]] was similarly destroyed, not by a bite, but by a spike to the ground, after being picked up and howled at.
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==Associated Achievements== {{Template:Associated Achievement}}{{achievement header}}<achievement type="single">Death SpawnFrom Afar</achievement>  ==Image Gallery== Images and movies of Siegebreaker as seen in the Act Three battle.  <gallery>[[ImageFile:Mon-siegebreaker-corpse1Siegebreaker_ingame.jpg|thumb|left|250px|Life fire dies outSiegebreaker in-game.]]Another interesting trick of Siegebreaker's is his death animationFile:Siegebreaker_charge. He crumbles down to pieces in jpg|Charging a very pretty way, like a decaying, hollowed volcano, but then sends out five jets of red light, which swirl around the screen for a moment before crashing to earth. Where the lights land, in the cemetery where the battle took place, great numbers of [[skeletonsBarbarian]] spawn. It's not clear why a giant centaurFile:Siegebreaker_legstomp.jpg|Leg stomp.File:Siegebreaker_threehitminicharge.jpg|The three-hit mini charge attack.File:Siegebreaker_grabandthrow.jpg|The crowd-dog beast like Siegebreaker would spawn human skeletons when he dies, but it is certainly a cool effectpleasing grab and throw attack.</gallery> <center>{| | <youtube>fqYSFaZ9DqE</youtube><br>A Demon Hunter on Normal difficulty.| <youtube>iFH5NIz3AVM</youtube><br>A Witch Doctor on Inferno difficulty.|}<br/center>
==Uber Siegebreaker==
<br>===Spells and Abilities===* Swipe* Charge* TrampleThe array of abilities A special version of the Siegebreaker named [[The Savage Behemoth]] is mainly for physical encountered in the [[meleeRealm of Turmoil]] combat, and he(she?) does not have any magical abilities or spells. The swipe a special bonus dungeon level encountered as part of his clawed hand will do significant damage to anyone caught the [[Infernal Machine]] event in it, as will his charge and trample. You might get to experience some cool the [[death|death animationend game]] sooner than you'd imagined.. This monster looks exactly like Siegebreaker but has some slightly different abilities.
===Related Monsters===
* [[Skeleton]] - Seems to spawn in great numbers when the Siegebreaker dies.
<!--===Famous Monsters==Siegebreaker's Development=List any "character" [[File:Mon-siegebreaker4.jpg|thumb|400px|Siegebreaker lurking in the distance.]]The Siegebreaker Assault Beast was the first large boss monsterrevealed in [[Diablo III]], such as King Leoric for skeletons when he debuted in the [[Gameplay: WWI 2008|2008 WWI gameplay movie]]. After initially appearing in the background during the Barbarian's dungeon exploration, four players face the Siegebreaker in a pitched battle in the end of the movie. Fans were very excited by the demon's appearance, since Siegebreaker is so much larger and the Butcher for Overlordsmore intimidating than any enemy in Diablo 2.-->
==BackgroundFatality==Nothing is known [[Image:Mon-siegebreaker-decapitation.jpg|thumb|200px|Siegebreaker biting off a [[Barbarian]]'s head. A [[death|spectacular death]].]] Besides his gargantuan size and speed, the most talked about feature of Siegebreaker's appearance in the backstory behind [[WWI 2008]] [[gameplay movie]] were the Siegebreaker just yet[[Death#Special_Death_Animations|fatalities]] he delivered to two of the four characters fighting him. It seems like The most memorable was the [[death]] of a special-breed [[demonBarbarian]] for use in actual siegeswhen Siegebreaker picked up the hero and outright bit his head off, far more efficient than constructions steered towards then threw down the decapitated corpse with a wallhowl of rage. In either wayresult of this action, itSiegebreaker's obvious that jaw was covered with blood and body parts until the end of the beast is meant battle. A [[Witch Doctor]] was similarly destroyed, not by a bite, but by a spike to turn the tides during siegesground, or very important battlesafter being picked up and howled at.
Sadly, these features did not make it into the game, as [[Bashiok]] admitted in early 2012.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/146178/wtf-no-more-death-animations Death by Decapitation Removed] - Blizzard, 30/1/2012</ref>
==Diablo I & II Monster==No monster even resembles <blue>Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the Siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in [[Diablo I]] or [[Diablo II]]a bunch of commands to get it all to fire off properly. HeIt's bigger than the {{iw|Act_Bosses Act Bosses}} of Diablo IIstill something we'd like to do, though.</blue>
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==Siegebreaker's Skeleton Death Spawn==
[[Image:Mon-siegebreaker-corpse1.jpg|thumb|Life fire dies out.]]Another interesting trick of Siegebreaker's as seen in the WWI 2008 movie was his amazing death animation. In that video when he died he crumbled to pieces like a decaying, hollowed volcano, before sending out five jets of red light. These swirled around briefly before falling to the ground and spawning vast numbers of skeletons at each point.
==Very cool, but like other things in the WWI Demo==2008 movies... purely for that movie. No monsters have a multi-stage death animation like this in the final game, and Siegebreaker, when faced in Act Three, does not spawn any other monsters of any kind.
Siegebreaker was the star monster in the WWI (June 2008) gameplay movie, and while Siegebreaker will be found in the final version of Diablo III, it's unlikely that the plot build up to his appearance, or the cemetery location for the final battle, will be present in the final game. The dungeon and other locations seen in the June 2008 WWI gameplay movie were created specially for that demo as part of Diablo III's debut, and are not necessarily indicative of the quests and events in the final game.
Prior to his charging battle appearance at the end of the demo, Siegebreaker is seen inside the dungeon that the Barbarian explores. During that opening segment of the demo, an NPC soldier is yanked through a wall by Siegebreaker's hand, and there are several moments when the ground shakes and rocks crumble and fall when Siegebreaker stomps past, just seen in the distance. These quest elements excited fans, but as with the other demo content, it should be remembered that these elements were created just for the demo, and may not be seen in the final game.===Trivia===
===Behind Interestingly, there is code in the Scenes===game files for the [http://diablonut.incgamers.com/npc/5339-siegebreaker-skeleton-spawner Siegebreaker Skeleton Spawner] with a level appropriate to Act One. It is not active in the game though, but does seem to correspond to what's seen in the WWI 2008 movie.
Diablo III Community Manager [[Bashiok]] commented on the creation of the video demo in a forum post in April 2009. [http://forums.battle.net/thread.html?topicId=16102301213&postId=161359213803&sid=3000#5]
==WWI 2008 Gameplay::It is indeed the siegebreaker's giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way Behind the interior and exterior sections were set up and shot it made it necessary to capture them uncut.Scenes==
[[Image::The hand shot just wasnMon-siegebreaker1.jpg|thumb|200px|Now he't working that well, so we'd tweak it, hope that s a big one.]]Diablo III Community Manager [[Bashiok]] commented on the physics would move creation of the debris properlyvideo demo in a forum post in April 2009. Shoot, it didn't work right<ref>[http://blues. Tweak it again, reshoot the entire interior run, something else might go wrong, etcincgamers. Over and over. In com/Posts/1/1/4/10/17494/about-the end we had to settle with what would appear to most as a -breaking-wall collapse simply because we didn't have time before the announcement to keep tweaking it and reshooting everything to make it more clear -that it was a hand busting through -kills-merc#postId_46726 Who or What Kills the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).Merc?] - Blizzard, 2/4/2009</ref>
::I'm glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.
See <blue>It is indeed the siegebreaker's giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.<br>The hand shot just wasn't working that well, so we'd tweak it, hope that the physics would move the debris properly. Shoot, it didn't work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a sequence of shots showing this [[scripted event]] wall collapse simply because we didn't have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on the [[Siegebreaker snatch]] pagerailing).
==Development==Siegebreaker was the first true [[boss]] type [[monster]] to be shown to the eager Diablo communityI'm glad that someone caught it though, a lot of work went into those animations, and only a short fight with the [[Thousand Pounder]] was any indication unfortunately we just ran out of a "boss fight". It was the first ever boss time to have [[death|fatalities]] when killing player charactersshowcase them.</blue>
<!--==Trivia==Fun facts. If you add * See a trivia fact, also add the it to sequence of shots showing this [[scripted event]] on the Category:Trivia[[Siegebreaker snatch]] page.-->
==WWI 2008 Movie Media==You can find pictures in the Diablo 3 screenshot and picture gallery:* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]* [http://www.diii.net/gallery/showgallery.php?si=siegebreaker&x=0&y=0&limit=&thumbsonly=0&perpage=24&cat=all&ppuser=&thumbcheck=0&page=1&sortby=&sorttime=&way=&cat=all Siegebreaker search in the gallery]
<gallery>
Image:Mon-siegebreaker-decapitation.jpg|Slafs!
Image:Siegebreaker.jpg|Pummelling a Barbarian.
Image:Siegebreaker_a3.jpg|Siegebreaker eating some poor young man in the background of [[Stonefort]].
</gallery>
 
The full Siegebreaker encounter from the WWI gameplay movie can be seen at the end of this video.
| <youtube>d4VsGkKttxE</youtube><br>
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[[category:bosses]]
[[category:Act III]]
[[category:monsters]]