Difference between revisions of "Damage Per Second"

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'''DPS''' or '''Damage Per Second''' is generally considered a MMO term, which describes how much a character, spell, skill, ability or item can produce on average per second, with high and low evened out.
 
'''DPS''' or '''Damage Per Second''' is generally considered a MMO term, which describes how much a character, spell, skill, ability or item can produce on average per second, with high and low evened out.
  
The term is also used in Diablo 3.
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The term is used in Diablo 3 by the design team, when they stress the fact that (as was the case in Diablo II) all characters are capable of fighting and succeeding alone or in a party. In other words, there are no healers or tanks or mages who can only do one thing, and aren't capable of surviving or thriving on their own.
  
  
 
[[Category:Game terms]]
 
[[Category:Game terms]]
 
[[Category:Dictionary]]
 
[[Category:Dictionary]]

Revision as of 08:59, 23 December 2008

DPS or Damage Per Second is generally considered a MMO term, which describes how much a character, spell, skill, ability or item can produce on average per second, with high and low evened out.

The term is used in Diablo 3 by the design team, when they stress the fact that (as was the case in Diablo II) all characters are capable of fighting and succeeding alone or in a party. In other words, there are no healers or tanks or mages who can only do one thing, and aren't capable of surviving or thriving on their own.