Difference between revisions of "Cooldown"
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Revision as of 13:05, 19 February 2009
In terms of video games, a cooldown is a set length of reload time implemented to prevent spamming of a spell or ability. This cooldown is used mostly on CPU/GPU intensive graphic effects that could cause lag in multiplayer games when a player spams that spell.
In some cases, a cooldown replaces casting time allowing you to use other spells or abilities while you await for the cooldown to reload.