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==Development==
[[Image:Mon-siegebreaker1.jpg|thumb|150px|The [[Siegebreaker Assault Beast|Siegebreaker]] eyes his next victim.]]
The D3 team has created a huge variety of monsters for our slaughtering pleasure, and the denizens of the underworld are customized, personalized, and quite versatile. Bosses have been greatly upgraded in appearance and size, and the AI has been improved as well, but unfortunately they are not the main targets for item hunting anymore. This is a big departure from previous Diablo games, and was received with worse than mixed reception.
As the [[D3 Team]] describes it, the monsters and characters evolve at the same time, feeding off of each other. Jay Wilson described this process in a December 2008 interview.[http://www.1up.com/do/previewPage?pager.offset=2&cId=3172030&p=]
==Bosses==
[[Image:Mon-thousand-pounder1.jpg|thumb|none|300px|Thousand Pounder. A boss!]]
From what players saw during the Blizzcon 2008 and 2009 demos, bosses in Diablo 3 are much as they were in Diablo 2. SuperUniques in a few set, scripted locations, with lots of champions and random bosses (with random modifiers) scattered around the rest of the game world.
===Superuniques===
A Superunique is a specific kind of monster in Diablo III. They are displayed with their names in purple, have set spawn locations, and are often part of a quest or event. They will have special attacks such as Vampiric, Knockback and Jailer. While some superuniques are always found on given locations (e.g. [[Odeg the Keywarden]] always appears somewhere in the [[Fields of Misery]]), other others only spawns spawn occasionally. The probability of finding some is really low and encountering them can require hundreds of attempts. This is why the "A Unique Collection" achievement is one of the hardest to complete in Diablo III.
List of [http://www.diablowiki.net/Category:Superuniques Superuniques].
[[File:Dataminer.jpg#sthash.CbH2aoqb.dpuf|thumb|rightnone|600px|A Superunique with its purple name]]
===Champions===