Difference between revisions of "Bleed"
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− | A '''bleed''' effect is essentially a [[DoT]] applied to a [[character]] or [[monster]]. | + | A '''bleed''' effect is essentially a [[DoT]] applied to a [[character]] or [[monster]] that does not require continous [[cast]]ing. |
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+ | The bleed effect obviously indicates that a target is losing health over time due to blood loss. Certain skills can sometimes synergise with this effect, like increasing damage while bleeding, or increasing the [[caster]]'s ownhealth while target is bleeding. | ||
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+ | If the caster receives health from damaging, then that is normally referred to as a [[leech]] effect. | ||
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+ | [[Category:Reference]] |
Latest revision as of 15:07, 1 October 2009
A bleed effect is essentially a DoT applied to a character or monster that does not require continous casting.
The bleed effect obviously indicates that a target is losing health over time due to blood loss. Certain skills can sometimes synergise with this effect, like increasing damage while bleeding, or increasing the caster's ownhealth while target is bleeding.
If the caster receives health from damaging, then that is normally referred to as a leech effect.