Difference between revisions of "Nephalem Cube"

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#REDIRECT [[Salvage]]
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{{Archived|January 2012|Removed from the game}}
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Details about the Nephalem Cube prior to its removal have been saved for posterity.
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[[File:Nephalem-cube-icon.jpg|left]]
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The Nephalem Cube is no longer in Diablo III. It was removed in a major game system overhaul announced in January 2012, during the [[Diablo III Beta]] test.<ref name=progressreport>[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2f Diablo 3 Progress Report] - Blizzard, 19/1/2011</ref>
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When present, the cube was an interface object used for [[salvaging]] items into [[materials]]. It was introduced along with the [[Artisan]]s in late 2010, and while changing shape several times during development, it retained the same function until it was removed, along with the [[Cauldron of Jordan]] and [[Stone of Recall]] in an overhaul of the game [[interface]] and crafting/salvaging functions.
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The salvaging function of the Nephalem Cube was transferred to Haedrig the [[Blacksmith]], as the option to salvage materials in the dungeon was removed from the game. Such salvaging in the field became less essential with the removal of "white" items from salvaging; when picking up just blue (magical) or better items, the inventory doesn't fill up nearly as quickly. This also necessitated a major overhaul of crafting recipes, as the white quality materials were removed from the game and the quantity of blue materials dropped as well.
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==Official Removal Announcement==
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[[Jay Wilson]] revealed the demise of the Nephalem Cube in a blog post in January 2012.<ref name=progressreport/>
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<blue>So we’ve decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we’ve decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.
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<br>
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The Blacksmith artisan will now salvage items. With removal of the Cube we needed some mechanic in town that allowed you to salvage your items, and it just makes sense for the Blacksmith to offer it.</blue>
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==Nephalem Cube Story Implications==
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[[Image:Salvage_box2010.jpg|thumb|150px|The cube as of [[BlizzCon]] 2010.]]
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While the cube has been removed from the game, speculation that it might tell us something about the story and plot of Diablo III continues.
 +
 
 +
The "Nephalem" were the first humans in Sanctuary. They came into being as the offspring of the mating between Inarius (an Angel) and Lilith (a demon), and according to the world lore, these early Nephalem had the potential to be stronger than angels or demons. The creation of the [[Worldstone]], a relic that largely kept the forces of the [[Burning Hells]] from entering into [[Sanctuary]], somehow also served to sap the natural powers of the Nephalem.
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Much of the speculation about Diablo III's plot involves the destruction of the [[Worldstone]] by [[Tyrael]] twenty years before the time of Diablo III, and the changes that humans might be undergoing, as they regain some of their long lost Nephalem might.
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Thus the fact that the salvage box is called the Nephalem Cube has (at least) two possible implications.
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# The name might simply be a reference to the ancient days and the cube's original origin (created by the Nephalem ages ago).
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# Or the box might have some connection to ongoing/upcoming events, as the Nephalem are reborn in modern man. 
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It's not clear how much fans would have even considered the second possibility, had not Bashiok pointed it out and termed it a spoiler. After all, the cube in Diablo II was named the {{iw|Horadric_Cube Horadric Cube}}, but it didn't herald any return or relevance of the ancient [[Horadric]] order in the game. It merely referred to the cube's ancient origin. Fans would likely have assumed the same of the Nephalem Cube, had not Diablo III's community manager suggested otherwise.
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There is a three level dungeon in Act One (not found in the Beta test) called the Nephalem Caves; many fans speculated that perhaps the full game would send players on a quest to that dungeon, and that's where we would find the Nephalem Cube, along with additional story information about the Nephalem. Now that the cube is gone, it's not known if that dungeon will keep the same name and/or plot advancing function.
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==RPG Parallels==
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Salvaging is similar to ''World of Warcraft's''' Disenchanting, a Sub-skill of Enchanting.
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It's also virtually identical to the ''Hellgate: London'' system that allowed players to break down items into their components, which could then be used in recipes to create new items.
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<gallery>
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File:Salvage-cube-hover.jpg|Original graphic and interface location
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File:Nephcube.jpg|Early cube design tooltip.
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File:Nephalem-cube-tooltip.jpeg|Nephalem Cube [[tooltip]] as seen during the beta test.
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</gallery>
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=References=
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<font size="-3">
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<references/>
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</font>

Latest revision as of 14:19, 13 May 2012


Important.png Archived Article [e]
Nephalem Cube is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:
    January 2012
Currently updated version of this article is:
    Removed from the game


Details about the Nephalem Cube prior to its removal have been saved for posterity.

Nephalem-cube-icon.jpg

The Nephalem Cube is no longer in Diablo III. It was removed in a major game system overhaul announced in January 2012, during the Diablo III Beta test.[1]

When present, the cube was an interface object used for salvaging items into materials. It was introduced along with the Artisans in late 2010, and while changing shape several times during development, it retained the same function until it was removed, along with the Cauldron of Jordan and Stone of Recall in an overhaul of the game interface and crafting/salvaging functions.

The salvaging function of the Nephalem Cube was transferred to Haedrig the Blacksmith, as the option to salvage materials in the dungeon was removed from the game. Such salvaging in the field became less essential with the removal of "white" items from salvaging; when picking up just blue (magical) or better items, the inventory doesn't fill up nearly as quickly. This also necessitated a major overhaul of crafting recipes, as the white quality materials were removed from the game and the quantity of blue materials dropped as well.


Official Removal Announcement[edit | edit source]

Jay Wilson revealed the demise of the Nephalem Cube in a blog post in January 2012.[1]

So we’ve decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we’ve decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.


The Blacksmith artisan will now salvage items. With removal of the Cube we needed some mechanic in town that allowed you to salvage your items, and it just makes sense for the Blacksmith to offer it.


Nephalem Cube Story Implications[edit | edit source]

The cube as of BlizzCon 2010.

While the cube has been removed from the game, speculation that it might tell us something about the story and plot of Diablo III continues.

The "Nephalem" were the first humans in Sanctuary. They came into being as the offspring of the mating between Inarius (an Angel) and Lilith (a demon), and according to the world lore, these early Nephalem had the potential to be stronger than angels or demons. The creation of the Worldstone, a relic that largely kept the forces of the Burning Hells from entering into Sanctuary, somehow also served to sap the natural powers of the Nephalem.

Much of the speculation about Diablo III's plot involves the destruction of the Worldstone by Tyrael twenty years before the time of Diablo III, and the changes that humans might be undergoing, as they regain some of their long lost Nephalem might.

Thus the fact that the salvage box is called the Nephalem Cube has (at least) two possible implications.

  1. The name might simply be a reference to the ancient days and the cube's original origin (created by the Nephalem ages ago).
  2. Or the box might have some connection to ongoing/upcoming events, as the Nephalem are reborn in modern man.

It's not clear how much fans would have even considered the second possibility, had not Bashiok pointed it out and termed it a spoiler. After all, the cube in Diablo II was named the Horadric Cube, but it didn't herald any return or relevance of the ancient Horadric order in the game. It merely referred to the cube's ancient origin. Fans would likely have assumed the same of the Nephalem Cube, had not Diablo III's community manager suggested otherwise.

There is a three level dungeon in Act One (not found in the Beta test) called the Nephalem Caves; many fans speculated that perhaps the full game would send players on a quest to that dungeon, and that's where we would find the Nephalem Cube, along with additional story information about the Nephalem. Now that the cube is gone, it's not known if that dungeon will keep the same name and/or plot advancing function.


RPG Parallels[edit | edit source]

Salvaging is similar to World of Warcraft's' Disenchanting, a Sub-skill of Enchanting.

It's also virtually identical to the Hellgate: London system that allowed players to break down items into their components, which could then be used in recipes to create new items.

References[edit | edit source]

  1. 1.0 1.1 Diablo 3 Progress Report - Blizzard, 19/1/2011