Difference between revisions of "Massacre"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
m
Line 1: Line 1:
The '''massacre''' bonus in Diablo III is essentially a '''kill combo''' bonus that lets a player who kills many monsters in a short timeframe have an experience bonus, to make gameplay more interesting.
+
The '''massacre''' [[experience bonus]] in Diablo III is essentially a '''kill combo''' bonus that lets a player who kills many monsters in a short timeframe have an experience bonus, to make gameplay more interesting.
  
  
 
==Background==
 
==Background==
 
[[Image:Massacre.jpg|thumb|right|300px|20 monsters in quick progression.]]
 
[[Image:Massacre.jpg|thumb|right|300px|20 monsters in quick progression.]]
The [[D3 Team]] has said that inspiraiton for Diablo III includes adventure games and action games. In the case of the [[Monk]], they have even taken inspiration from traditional arcade Streetfighter-style games, and the massacre bonus comes from these types of games.
+
The [[D3 Team]] has said that inspiration for Diablo III includes adventure games and action games. In the case of the [[Monk]], they have even taken inspiration from traditional arcade Streetfighter-style games, and the massacre [[experience bonus]] comes from these types of games.
  
 
Diablo 3 is set out to be very fast paced, and things like [[Health Globe]]s are added to keep the pace high, while still requiring a measure of skill to play. Killing enemies one at a time isn't very hard, but it's part of the gameplay with "easy to learn, hard to master". If you want the extra added bonuses, you need to figure out how to kill enemies fast and in a rapid progression.
 
Diablo 3 is set out to be very fast paced, and things like [[Health Globe]]s are added to keep the pace high, while still requiring a measure of skill to play. Killing enemies one at a time isn't very hard, but it's part of the gameplay with "easy to learn, hard to master". If you want the extra added bonuses, you need to figure out how to kill enemies fast and in a rapid progression.

Revision as of 16:31, 9 September 2009

The massacre experience bonus in Diablo III is essentially a kill combo bonus that lets a player who kills many monsters in a short timeframe have an experience bonus, to make gameplay more interesting.


Background

20 monsters in quick progression.

The D3 Team has said that inspiration for Diablo III includes adventure games and action games. In the case of the Monk, they have even taken inspiration from traditional arcade Streetfighter-style games, and the massacre experience bonus comes from these types of games.

Diablo 3 is set out to be very fast paced, and things like Health Globes are added to keep the pace high, while still requiring a measure of skill to play. Killing enemies one at a time isn't very hard, but it's part of the gameplay with "easy to learn, hard to master". If you want the extra added bonuses, you need to figure out how to kill enemies fast and in a rapid progression.

This massacre feature will likely also be tied in to Achievements at a later point in the development.


Experience bonus

When you kill a series of monsters in a short timespan, you get an one-off experience bonus that follows a very simple pattern: 5 experience per kill.

(A) = Assumed

  • 5 Monsters = +5 Exp (A)
  • 6 Monsters = +10 Exp (A)
  • 7 Monsters = +15 Exp (A)
  • 8 Monsters = +20 Exp (A)
  • 9 Monsters = +25 Exp (A)
  • 11 Monsters = +30 Exp (A)
  • 12 Monsters = +35 Exp (A)
  • 13 Monsters = +40 Exp (A)
  • 14 Monsters = +45 Exp (A)
  • 15 Monsters = +50 Exp (A)
  • 16 Monsters = +55 Exp
  • 17 Monsters = +60 Exp (A)
  • 18 Monsters = +65 Exp (A)
  • 19 Monsters = +70 Exp (A)
  • 20 Monsters = +75 Exp
  • 21 Monsters = +80 Exp (A)
  • 22 Monsters = +85 Exp (A)
  • 23 Monsters = +90 Exp (A)
  • 24 Monsters = +95 Exp (A)
  • 25 Monsters = +100 Exp (A)


Development

The massacre feature was first shown at the BlizzCon 2008 gameplay demo, and has not changed much since then, as of September 2009. Jay Wilson said in a press conference[1] that the idea came from when the team tried to give the Experience Shrine and Monster Shrine from Diablo II a new twist, making it more like a game mechanic than the only two shrines people cared about.

Shrines have since been re-implemented into the game in the latest BlizzCon 2009 demo.




Media

You can find pictures in the Diablo 3 screenshot and picture gallery:




References