Difference between revisions of "The Torture Chambers of the Mad King (quest)"

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m (moved The Torture Chambers of the Mad King to The Torture Chambers of the Mad King (quest): Name change for disambiguation reasons - both the level/area and the quest have the same name.)
 
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'''The Torture Chambers of the Mad King''' is quest that was first seen in the [[BlizzCon 2010]] build.
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'''The Torture Chambers of the Mad King''' was the only [[quest]] in the [[Halls of Agony]], the first dungeon of the BlizzCon 2010 demo. It wasn't a proper quest, and is widely assumed to be something the developers created for the demo, and not a quest we'll see in the final game.
  
==Walkthrough==
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The Halls of Agony were a red-tinted, hellish dungeon filled with torture chambers and gruesome pools of blood and marked by flaming pits of coals. The level was filled with zombies and undead of every kind, including massive [[Unburied]]. [[Cultist]]s of various types were frequent enemies as well.
  
Not much is known about this quest, details are vague and will most probably be changed or incorrect in some way. Upon entering [[Leoric's Hold]], the player encounters the beheaded ghost of [[Queen Scylla]](Leoric's Wife), imploring the player to free the spirits of the innocent people who died within. Upon accepting the quest, the Queen blesses the player with the ability to release the spirits, and access to the dungeon is granted, as the locked heavy oak door swings open.
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* Back to the [[Quest]]s article.
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==Quest Details==
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[[File:Quests-blizzcon2010a.jpg|frame|The quest info.]]
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The objective of this quest was simply to exit the dungeon. An optional bonus mission was to find and kill the [[Cultist Grand Inquisitor]]. There was no reward granted for "completing" the quest, other than moving on the to next level, the [[Highlands Passage]].
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The quest display in the [[quest window]] game was quite simple:
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'''The Torture Chambers of the Mad King'''
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* Battle through Leoric’s Halls of Agony.
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* Bonus: Kill the Cultist Grand Inquisitor.
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Exiting the dungeon was not a trick or a challenge, though it did require some exploration, since the random level generator scrambled it around each game. There was no key required or any sequence of levels or hidden doors or anything of that nature. Players just had to move through the large, hellish dungeon and find the exit. The fastest way to find the exit was to move around the perimeter of the level. That was not a good way to find the Cultist Grand Inquisitor, though, since he and his pack of minions were always somewhere in the middle of the large level.
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==Media==
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A selection of images from the Halls of Agony.
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<gallery>
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File:Halls-of-agony1.jpg|Hellish dungeon.
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File:Halls-of-agony2.jpg|Narrow passageway.
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File:Treasure-hunter3.jpg|The [[Treasure Seeker]] was found on this level.
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File:Blood-pit1.jpg|Pools of blood spawned zombies.
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</gallery>
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==References==
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[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons Flux's Mega Quests and Levels BlizzCon 2010 Report].
  
The player must then explore the prison, experiencing flashbacks of Leoric's madness (Such as Leoric executing his wife with [[Lazarus]]), and find 5 forgotten spirits, which are placed randomly within the cells and free them.
 
  
Once this is completed, the player must battle through Leoric's Halls of Agony, and as a Bonus objective, kill the Cultist Guard Inquisitor (Completing this bonus objective may give the player a reward)
 
  
 
[[Category:Quests]]
 
[[Category:Quests]]
[[category:levels]]
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[[category:BlizzCon 2010]]

Latest revision as of 10:53, 30 July 2011

The Torture Chambers of the Mad King was the only quest in the Halls of Agony, the first dungeon of the BlizzCon 2010 demo. It wasn't a proper quest, and is widely assumed to be something the developers created for the demo, and not a quest we'll see in the final game.

The Halls of Agony were a red-tinted, hellish dungeon filled with torture chambers and gruesome pools of blood and marked by flaming pits of coals. The level was filled with zombies and undead of every kind, including massive Unburied. Cultists of various types were frequent enemies as well.


Quest Details[edit | edit source]

The quest info.

The objective of this quest was simply to exit the dungeon. An optional bonus mission was to find and kill the Cultist Grand Inquisitor. There was no reward granted for "completing" the quest, other than moving on the to next level, the Highlands Passage.

The quest display in the quest window game was quite simple:

The Torture Chambers of the Mad King

  • Battle through Leoric’s Halls of Agony.
  • Bonus: Kill the Cultist Grand Inquisitor.

Exiting the dungeon was not a trick or a challenge, though it did require some exploration, since the random level generator scrambled it around each game. There was no key required or any sequence of levels or hidden doors or anything of that nature. Players just had to move through the large, hellish dungeon and find the exit. The fastest way to find the exit was to move around the perimeter of the level. That was not a good way to find the Cultist Grand Inquisitor, though, since he and his pack of minions were always somewhere in the middle of the large level.


Media[edit | edit source]

A selection of images from the Halls of Agony.


References[edit | edit source]

Flux's Mega Quests and Levels BlizzCon 2010 Report.