Difference between revisions of "Template:Classbox"

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|name= Example
 
|name= Example
 
|role= Melee
 
|role= Melee
<!-- Primary Attributes -->
 
 
|attrib= Intellect, Stamina, Dexterity, Life
 
|attrib= Intellect, Stamina, Dexterity, Life
<!-- Skills -->
+
|skilltree1=
 +
|skilltree2=
 +
|skilltree3=
 
|armament= Axe
 
|armament= Axe
 
|dps= 3/6/9
 
|dps= 3/6/9
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|{{{attrib}}}
 
|{{{attrib}}}
 
|-
 
|-
 +
!colspan="2"|<center>Class Skills</center>
 +
|-
 +
|colspan="2"|
 +
* {{skilltree1}}
 +
|-
 +
|colspan="2"|
 +
* {{skilltree2}}
 +
|-
 +
|colspan="2"|
 +
* {{skilltree3}}
 +
|-
 +
 +
 
|Mana:
 
|Mana:
 
|{{{mana|N/A}}}
 
|{{{mana|N/A}}}
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|Resistance:
 
|Resistance:
 
|{{{resist|None}}}
 
|{{{resist|None}}}
|-
 
!colspan="2"|<div style="float:left; text-align: left; padding: 0 0 0 0; color:white;">Offence</div><div style="float:right; text-align: right; padding: 0 0 0 0; color:white;">Normal/Night/Hell</div>
 
 
|-
 
|-
 
|Armament:
 
|Armament:

Revision as of 12:08, 9 June 2009


Diablo III Class [e]
Diablo III Logo.jpg
Example
Role: Melee
Primary Attributes: Intellect, Stamina, Dexterity, Life
Class Skills

Skills and Traits

Background
Origin: Unknown
Affiliation: None known
Friends: None known
Foes: None known



{{Monsterbox
|game=            Diablo I, Diablo II or Diablo III.
|portrait=        Filename.
|portrait-width=  If different than 200px, set width here.
|name=            If different than article title, set here.
|classif=         Animals, Demons, Undead or Objects. REMEMBER PLURAL!
|family=          Type of monster, such as "Goatman".
|role=            Offensive caster, Healer, Cannonfodder etc. Link if possible.
|life=            X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|mana=            X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|armor=           X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|resist=          List resistances for different difficulty settings.
|armament=        Weapon type. Link if possible.
|dps=             Damage Per Second. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|dmg_low=         Low value damage. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|dmg_high=        High value damage. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|range=           Melee, Ranged, specific yards? Link if possible.
|speed=           "Swing speed"/cooldown on main attack.
|movement=        Movement speed.
|modifier=        Monster Modifiers of the monster. Specific ones, or number of randoms. Differentiate difficulties.
|spells=          Spells or Abilities of monster. Differentiate difficulties.
|found=           In what area(s) can this monster be found?
}}


{{Monsterbox
|game=
|portrait=
|portrait-width=
|name=
|classif=
|family=
|role=
|life=
|mana=
|armor=
|resist=
|armament=
|dps=
|dmg_low=
|dmg_high=
|range=
|speed=
|movement=
|modifier=
|spells=
|found=
}}