Difference between revisions of "Life per Kill"
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− | A | + | A magical [[modifier]] found on [[weapons]] in Diablo III, '''Life After Each Kill''' grants the player X hit points per monster slaughtered. |
− | + | Life [[leech]] will not be found in Diablo III; not at all, or else very rarely. In its absence, properties like LAEK will likely be quite useful to supplement the primary source of hit point recover, [[health globes]]. | |
− | + | While LAEK sounds very useful, it's not clear how it will help much when life is needed most; during [[boss]] battles. Big bosses will drop health globes at set intervals in their life loss, enabling characters to stay alive. LAEK though, only helps when a monster is slain, making it useless against single large targets, which seems to limit the value of this modifier. | |
+ | * Return to the [[Reference]] page for more game term definitions. | ||
[[File:Item-gamescon2010-wrist-spade.jpg|frame|center|Rare [[crafted]] [[fist]] [[weapon]] with +3 LAEK.]] | [[File:Item-gamescon2010-wrist-spade.jpg|frame|center|Rare [[crafted]] [[fist]] [[weapon]] with +3 LAEK.]] |
Revision as of 13:48, 5 February 2011
A magical modifier found on weapons in Diablo III, Life After Each Kill grants the player X hit points per monster slaughtered.
Life leech will not be found in Diablo III; not at all, or else very rarely. In its absence, properties like LAEK will likely be quite useful to supplement the primary source of hit point recover, health globes.
While LAEK sounds very useful, it's not clear how it will help much when life is needed most; during boss battles. Big bosses will drop health globes at set intervals in their life loss, enabling characters to stay alive. LAEK though, only helps when a monster is slain, making it useless against single large targets, which seems to limit the value of this modifier.
- Return to the Reference page for more game term definitions.