Difference between revisions of "Attributes"

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Attributes '''cannot''' be set by the player, but will be appointed automatically and differently for each character class. Possibly there will be items that have values on them to enhance the characters attributes.
 
Attributes '''cannot''' be set by the player, but will be appointed automatically and differently for each character class. Possibly there will be items that have values on them to enhance the characters attributes.
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For each class specific amount of attributes gained per level and the amount of raise for the secondary attributes, see the respective character class page for [[Barbarian]], [[Witch Doctor]] and [[Wizard]].
  
 
=Strength=
 
=Strength=

Revision as of 08:36, 16 October 2008

Introduction

Attributes in Diablo 3 consist of Strength, Dexterity, Vitality, Willpower. These attributes influence various secondary aspects of each character in the game.

Attributes cannot be set by the player, but will be appointed automatically and differently for each character class. Possibly there will be items that have values on them to enhance the characters attributes.

For each class specific amount of attributes gained per level and the amount of raise for the secondary attributes, see the respective character class page for Barbarian, Witch Doctor and Wizard.

Strength

Strength governs how much damage you do and how high your armor rating is. Whether the effect of each point in Strength on the secondary attributes is the same for every character class is unclear as off yet.

+1 point of Strength gives:

  • +x% Melee and Ranged Physial Damage Bonus
  • x% Armor Bonus
  • +x% Block Amount

Dexterity

Dexterity governs your chance to critically strike a target, and so doing more damage. Dexterity influences your chance to dodge an attack and lowers the chance that your character will be interrupted by getting hit.

+1 point of Dexterity gives

  • +x% Critical Strike Chance
  • +x% Dodge Chance
  • Higher Dexterity lowers chance you will be interrupted by getting hit.

Vitality

Vitality governs the amount of life your character has and how fast its mana regenerates.

1 point of Vitality gives

  • +x Life
  • Mana Regeneration of +x per second

Willpower

Willpower governs your amount of spell damage bonus and the amnount of extra health the consumption of a health globe will grant your character.

+1 point of Willpower gives

  • +x% Spell Damage Bonus
  • +x% Health Globe Bonus