Difference between revisions of "Buff"

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A '''buff''' is generally a non-permanent attribute added to a unit, affecting it directly or indirectly for a period of time in a positive manner. Such an effect is the [[Barbarian]] [[Battle Cry]] ability to strengthen other characters. It applies to a single target, or targets in an [[Area of Effect]] but it retain this "buff" even when they move around.
 
A '''buff''' is generally a non-permanent attribute added to a unit, affecting it directly or indirectly for a period of time in a positive manner. Such an effect is the [[Barbarian]] [[Battle Cry]] ability to strengthen other characters. It applies to a single target, or targets in an [[Area of Effect]] but it retain this "buff" even when they move around.
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Buffs are generally applied by a [[character]] or [[monster]] of [[caster]] type, or some effect in the game, like a [[shrine]] of some sort.
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The direct opposite of a buff is a [[debuff]], that works similarly, but has direct/indirect ''negative'' effects on the recipient.
 
The direct opposite of a buff is a [[debuff]], that works similarly, but has direct/indirect ''negative'' effects on the recipient.

Revision as of 16:29, 14 November 2008

A buff is generally a non-permanent attribute added to a unit, affecting it directly or indirectly for a period of time in a positive manner. Such an effect is the Barbarian Battle Cry ability to strengthen other characters. It applies to a single target, or targets in an Area of Effect but it retain this "buff" even when they move around.


Buffs are generally applied by a character or monster of caster type, or some effect in the game, like a shrine of some sort.


The direct opposite of a buff is a debuff, that works similarly, but has direct/indirect negative effects on the recipient.