Alchemist Skill Rune Effects - Diablo Wiki
Open main menu

Diablo Wiki β

Alchemist Skill Rune Effects

Revision as of 22:07, 12 April 2010 by Kire (talk | contribs)

This is a rough idea of the effects of Skill Runes on the Alchemist's skills -although the skill rune system has not yet been completed. It is not yet known how many kinds of skill runes exist or the extent of their effects, thus many of the effects listed here are likely to change as more is revealed. So far there appear to be 5 kinds of skill runes:

  • Energy Rune - Most likely affects the cost of the skill.
  • Viper Rune - Seems to add effect to slain enemies.
  • Hydra - Multiplies the skill effect in some way.
  • Force - Increases the skill effect in some way
  • Striking - Adds additional attack or effect to the skill.


Contents

Alchemist Skills

The alchemist skills are arranged into to three distinctive skill tree categories:

  • Potion
  • Hex Field
  • Phenomenon

All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills or the Alchemist himself. Skill runes alter the behavior and damage of a skill.


Concoction Skills

The Concoction tree skills include several potions and powders that an alchemist can use/throw to both damage his enemies and strike them with debilitating debuffs. The Muriatic Acid, Aqua Vitae, Ichor and Alkahest skills can either be casted on the caster or an ally to add that type of damage to their weapons, or used to attack an enemy directly for greater damage and additional effects. The effects of skill runes on these four skills may de different depending on if it is used as a buff or an attack (indicated by Effect 1/Effect 2.

Active Skills:

  • Brimstone - Active Skill. Enemies within the cloud are blinded and flee until it dissipates.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect - Enemies slain within the cloud release a small cloud of Brimstone for X seconds.
    • Hydra Rune Effect - The cloud follows enemies as they leave it for X distance.
    • Force Rune Effect - Increases the duration of the cloud.
    • Striking Rune Effect - Enemies within the cloud receive X Fire damage per second.
  • Muriatic Acid - Active Skill. Effect 1 (buff): Adds Lightning damage to caster and allies' weapons for X seconds. Effect 2 (ranged attack): Deals Lightning damage, enemies may randomly spasm during X seconds after being struck -interrupting their current action.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect - Slain enemies' corpses are electrified for X seconds and deal Lightning damage to nearby enemies.
    • Hydra Rune Effect - Effect 1 - Increases attack speed / Effect 2 - While potion is in air, lightning strikes random enemies in path.
    • Force Rune Effect - Increases the attack damage of the skill when it is charged up (by holding down the attack button uninterrupted).
    • Striking Rune Effect - Effect 1 - Enemies spasm when struck / Effect 2 - Increases the frequency and damages of spasms.
  • Black Powder - Active Skill. Explodes on contact, deals Physical and Fire damage, causes knockback.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect - Slain enemies explode, dealing Fire and Physical damage.
    • Hydra Rune Effect - X number of secondary explosions radiate from the initial explosion that deal % damage.
    • Force Rune Effect - More powerful explosion, increased damage.
    • Striking Rune Effect - Greated knockback, increased stun duration.
  • Pitch - Active Skill. Enemies caught in area of effect are slowed or stopped.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect - Enemies slain in Pitch become frozen statues of tar (colored black) that explodes Pitch onto the next enemy that approaches.
    • Hydra Rune Effect - Pitch continues to spread in the direction casted.
    • Force Rune Effect - Increases the slowing effect.
    • Striking Rune Effect - Enemies suffer constant Physical damage.
  • Aqua Vitae - Active Skill. Effect 1 (buff): Adds Cold damage to caster and allies' weapons for X seconds. Effect 2 (ranged attack): Deals Cold damage, lowers enemies' attack rating.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect - Slain enemies release wave of Cold damage.
    • Hydra Rune Effect - Adds % chance to cast an additional Aqua Vitae potion for no extra cost.
    • Force Rune Effect - Increases the attack damage of the skill when it is charged up (by holding down the attack button uninterrupted).
    • Striking Rune Effect - Increases the chilling effect and freezing chance.
  • Ichor - Active Skill. Effect 1 (buff): Adds Posion damage to caster and allies' weapons for X seconds. Effect 2 (ranged attack): Deals greater Poison damage.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect - Slain enemies release a small cloud of poison that deals X Poison damage.
    • Hydra Rune Effect - Adds % chance to cast an additional Ichor potion for no extra cost.
    • Force Rune Effect - Increases the attack damage of the skill when it is charged up (by holding down the attack button uninterrupted).
    • Striking Rune Effect - Effect 1 - Each strike on enemy releases small cloud of poison for X seconds. Effect 2 - While potion is in air, it leaves behind a trail of poison.
  • Alkahest - Active Skill. Effect 1 (buff): Adds Fire damage to caster and allies' weapons for X seconds. Effect 2 (ranged attack): Deals Fire damage, spreads through contact.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect - Slain enemies continue to burn for X seconds.
    • Hydra Rune Effect - Effect 1 - Increase physical range of damage. Effect 2 - Increases size of poiton splash.
    • Force Rune Effect - Increases the attack damage of the skill when it is charged up (by holding down the attack button uninterrupted).
    • Striking Rune Effect - Effect 1 - Enemies ignite when struck. Effect 2 - Increase the burn duration of an enemy even when passed to another enemy.
  • Aether - Active Skill. Steals life of enemies, replenishes the health of the caster and his allies.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect - Adds % chance that slain enemies release a health globe.
    • Hydra Rune Effect - Cloud spreads and seeks out nearby enemies.
    • Force Rune Effect - Increases duration of life drain effect.
    • Striking Rune Effect - Enemies receive Arcane damage while affected.


Hex Field Skills

The Hex Field tree skills focus on altering reality in order to allow an alchemist to finish his enemies faster and easier. Once a hex field is cast, the glyph representing that hex field floats at the center and projects a faint boundary for the area of effect. Multiple hex fields can be cast -so long as they are not of the same type -but cannot overlap their effects. If a new hex field overlaps an older one, the new one will cancel the effects of part the old hex field it overlaps.

Active Skills:

  • Crisis- Active Skill. Lowers physical resistance of enemies within field and increases chance of critical strike.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Dyscrasia - Active Skill. Enemies within field have lower elemental resistances.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Vulken's Wrath - Active Skill. Enemies receive regular Fire damage and cannot heal. Bodies of slain enemies cannot be used in any way.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Violent Demise - Active Skill. Enemies that die within field explode. Spirits of dead attack other enemies with % of former attack strength.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Empathy - Active Skill. Enemies in field receive % of melee or ranged damage they inflict.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Archeus - Active Skill. Enemies are pulled towards center of field. After 5 seconds, center explodes and deals Arcane damage to all enemies within field.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Chaos - Active Skill. Enemies within field lose special abilities, magic resistance, and are silenced.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -


Phenomenon Skills

The Phenomenon tree skills covers a wide array of natural Phenomena that the Alchemists have studied. In understanding the nature of these Phenomena, a skilled alchemist can channel them himself, unleashing untold destruction onto his enemies.

Active Skills:

  • Ignis Fatuus- Active Skill. Fire carries caster towards target, explosion deals Fire damage upon landing.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Aurora- Active Skill. Deals lightning damage with chance of stunning for as long as button is held.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Combustion - Active Skill. Sets enemy on fire for a time, deals constant Fire damage.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Mark of Judgement - Active Skill. Glowing mark follows enemy, other enemies are attracted to glow. After 3-5 seconds, marked enemy is struck with Lighting damage.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Salt Crystals - Active Skill. Field of crystals spread in direction cast, deals Physical damage, enemy are block by pillars.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Prima Materia - Active Skill. Tendrils seek out enemies and deal Physical damage.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Elemental - Active Skill. Summons one elemental: Sylph, Gnome, Undine, or Salamander. Can only have one elemental at a time.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -
  • Sanctum Moleculae - Active Skill. Molecule splits into particles that radiate in zigzag pattern, deals Arcane damage.
    • Energy Rune Effect - Lowers cost of skill.
    • Viper Rune Effect -
    • Hydra Rune Effect -
    • Force Rune Effect -
    • Striking Rune Effect -