Crafting is a new way for players to obtain items, which may or may not be better than what they currently have. It has influences the Gambling system in Diablo 2, such as the ability to obtain a rare item or good quality item early as well as having randomization. Unlike crafting professions in other RPG's, where a player must craft items by himself, the Crafting in Diablo 3 is done by Artisans.
Mechanics
A player visits an Artisan, selects items he wants made which are determined by the level of the Artisan, as well as any recipes the player has found in the world, provides a gold fee and Salvaging Supplies. The items will take some time to be crafted, allowing the player to continue his adventures without the hindrance of other conventional crafting systems. In order to avoid the crafted items being the same everytime they are crafted, every item that is crafted will have a plus 1 or more in random attributes, these attributes will finalize once the item is made. It is possible to craft rare items as well.
End Game
The D3 Team has repeatedly stated that they want a wide variety of equipment to make up a character's end game kit. Rare, Legendary, and Crafted items (as well as magical items and Set Items, perhaps_ should all compete for the top item in each spot. [1]
- Jay Wilson: One of the key elements of crafting is that to acquire the best stuff you need the recipes to make them. and recipes drop. You might find those from final bosses in hell difficulty. It is our goal that some crafted items as viable as top tier items. we don’t want crafting to dominate. If anything, we’ll make them the smallest percentage of the items. But we do want to make some crafted items obviously the best in their area. So that when you get a max level char, they’re not wearing just rares/legendary/crafted. But a mixture.
Might the high end Crafted Items be too good? Could a player mass produce them and flood the market, almost as if they had a way to dupe? [2]
- in.Diablo.d3: If Artisan items are that great, can they be created in bulk and traded and passed around?
- Jay Wilson: The problem with that idea is that the D3 crafting system produces random items. So there won’t be high end crafted items that don’t have completely random properties.
Crafting is more like gambling was in D2. You know what type of item,but not the mods. So even the uber [[recipes] you’ll have to make a ton of them to get one that’s really good. Even if crafting does make a lot of great same type of item, it would just devalue it since other people could probably do the same thing. We don’t think that’s a problem as long as crafted items are a small % of the overall [high end] items.