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Vitality

Revision as of 22:35, 3 February 2011 by MrFrye (talk | contribs)

Vitality is one of the core attributes for characters in Diablo III. It governs the amount of life a character has.


Attribute Design

All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:

Vitality: Increases health
- And it's staying that way!
- This stat has no secondary effect (seeing the pattern here?).

More details on exactly how Vitality will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant section in the attributes article.


Development

Originally, Vitality governed a character's life and mana regeneration.

1 point of Vitality gave: (based on Class)

  • +x Life
  • Mana Regeneration of +x per second


References

  1. Core Attribute Changes- Battle.net 20/12/10