Checkpoints in Diablo 3 function similar to respawn points in FPS games. Players who die appear back at the last checkpoint they reached, usually at the stairs that they took to reach the current level, or the closest chokepoint that separates two outdoor levels.
Description
Checkpoints are not spots on the ground that must be clicked, like waypoints. They aren't visible in the game at all, until your character passes through one, at which point a "checkpoint reached" title pops with flashing graphics.
Checkpoints are designed to save players time and effort when they die, allowing their character to quickly rejoin the party and continue the battle. Players restart at the last checkpoint they passed through, fully equipped and recovered in health. Checkpoints are common enough that a character seldom requires more than a minute to run from one to the site of their death.
List of Checkpoints
- Entrance to Tristram
- Approaching Adria's hut
- Entrance to Cathedral - level 1
- End of Cathedral - Level 1 at entrance to Leoric's Passage
- In Cellar of the Damned - After killing Haedrig's wife, Mira.
- Just outside Tristram at the end of the bridge into The Weeping Hollow. Opens up as you reach the end of the bridge, usually having killed a pack of Scavengers first.
- Just beyond the gates of the Cemetery of the Forsaken - Passed on 'A Shattered Crown' quest.
- Inside the entrance to the Chancellor's Tomb - Just after you have killed Manglemaw on 'A Shattered Crown' quest.
- After returning the crown to Haedrig in Tristram on 'A Shattered Crown' quest.
- Inside the entrance of the Cathedral, Level 2 from Leorics Passage on the 'Reign of the Black King' quest.
- Inside the entrance of the Cathedral, Level 3 on the 'Reign of the Black King' quest.
- Entranceway to Cathedral, Level 4, after accepting the help of the Templar on the 'Reign of the Black King' quest.
- Inside the entrance of Cathedral, level 4.
- Inside the entrance of The Royal Crypts.
References