A Fleeting Shrine provides a boost to character's movement speed. The shrine also provides a +25 yard bonus to a character's gold and health orb pick up radius. This later bonus is unwelcome to some players, who like to not pick up unneeded health globes, saving them for possible emergency use later.
Fleeting Shrines were added to the game in Patch 1.0.5.[1]
General Shrine Information
Shrines are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes, and characters can benefit from multiple different shrines at once. Shrine bonuses do not stack, and second shrine of the same type will simply reset the benefit time to the full duration.
Full list of shrines in Diablo III, as of v1.0.5.
- Desecrated Shrine - Reduces all damage taken by 25%.
- Empowered Shrine – Increased resource regeneration and reduced cooldowns. (Added in Patch 1.0.5.)
- Enlightened Shrine - +25% Experience. (This shrine did not appear in Inferno prior to v1.0.5.)
- Fleeting Shrine – Increased movement speed and adds 25 yards to gold and health orb pickup radius. (Added in Patch 1.0.5.)
- Fortune Shrine - +25% bonus to Magic Find and Gold Find. This bonus stacks on top of other MF/GF bonuses from equipment, Nephalem Valor stacks, and Paragon levels. It will not exceed the max MF/GF cap, though.
- Frenzied Shrine - Increases attack speed and critical damage bonus by 25%.