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Gold

2,692 bytes added, 09:02, 19 January 2010
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'''Gold''' is the name of currency used in Diablo 3. All items bought or sold are paid for in gold, and as in Diablo 2, gold is automatically stored in a character's purse, without taking up inventory space. Higher level characters can carry more gold and store more in the currency of [[town stash, though exact figures are not yet known. As a convenience in Diablo III]]3, characters automatically pick up any gold they walk over, saving players valuable clicking time.
==Gold in Diablo III==
Gold will be As in the previous games in the series, gold is the only currency in Diablo 3. Unlike many other RPGs, there is no value gradation of all precious metals, ala copper, silver, platinum, etc.  Gold is obtained in exchange for selling items to [[NPC]] merchant transactions merchants, as well as found while adventuring. Slain monsters often drop gold, and it can also be found lying in the corners of levels, as well as inside [[Diablo 3objects]]of all types, such as chests, barrels, crates, and more. A new addition in Diablo 3 is promised to have value the gold sometimes directly rewarded for completing quests.   ===The Economy=== The Diablo 3 team has repeatedly stressed [http://www.diii.net/blog/comments/bashiok-on-gold-sinks] their interest in the player economyhaving gold remain a viable game resource. It is did not in Diablo 1 and 2, since high level characters perpetually had much more gold than likely it will be required to purchase new they could spend. In game design terms, those titles needed more "[[itemsgold sink]], s" to give players something worth spending gold on. [[repairGambling]] damaged equipmentwas a perpetual use for gold in Diablo 2, and but odds of obtaining a useful item via gambling were too low to motivate most players to obtain other necessitieskeep gambling, once they reached the end game. While the D3 Team has been vague about what gold may be used for, they have given a few hints. Gold is readily available; It's known that [[monstersrespecs]] drop it constantlyand item modifications (unsocketing) will be expensive, it falls in showers from and there will surely be other desirable ways to spend gold.  [[chestJay Wilson]]described the creation of the game's of all typeseconomy, and loose piles named some of it can be found scattered about the ground ways the team is looking to make gold more valuable, in various dungeonsan interview from [[BlizzCon 2009]].[http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
The developers ::So, player economy and itemization are two of the last things you do. Mostly because nothing waits for them, but they wait for everything. Until you have noted '''Gold''' will vendors in working the way you want, until you have increased value a lot of progression through your game, all your support systems and importance different items that you find - until you have all of those things - there’s really not a lot of point to doing any in [[Diablo 3]] -depth economy or item math. Most of the items that we’ve done so far are so there are actually items in comparison to [[Diablo 2]]the game. So, that being said, which has led the key to some discussion about possible "gold sinks"doing a good economy is pulling out money at roughly the same rate that you’re putting it in. [http://forums.battle.net/threadI say roughly because a little bit of inflation is okay, but deflation is generally bad.html?topicId=14697493948&postId=149894003973&sid=3000]
[[Bashiok]] has [http://www:As long as you’ve got a way to get it under control, you know, with DLC or an expansion, make an adjustment. So, having a lot of things for people to spend gold on is really important. Every system that we design, we go, “Oh, how can we spend gold here?” People have asked about a respec system, for example.diiiWe will have one.net/blog/comments/bashiok-on-We haven’t designed it yet, but I guarantee you that you’ll have to spend a lot of gold-sinks/P0/ confirmed] . I can guarantee that because that’s one of the places we’d look at to try and balance the economy. There are a whole bunch of systems like that that there will we haven’t announced or are in progress. “Will you be features like expensive able to remove gems from items or more {{iw|Gambling Gambling}} ?” Yes, you will able to draw peoples moneyand I guarantee you it will cost a lot of gold. Those are part of the ways that you handle and make gold valuable.