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Gold

435 bytes added, 09:05, 19 January 2010
The Economy
While the D3 Team has been vague about what gold may be used for, they have given a few hints. It's known that [[respecs]] and item modifications (unsocketing) will be expensive, and there will surely be other desirable ways to spend gold.
 
One common gold requirement, item repairs, will apparently not feature in Diablo 3, since items are not set to have durability as one of their attributes. Neither are there mounts of any type in the game, so buying those won't be a gold cost. It's not been confirmed, but many players expect that we will see [[Auction House]]s of some sort in Diablo 3, and those may well have a gold cost for characters to buy or sell items through.
[[Jay Wilson]] described the creation of the game's economy, and named some of the ways the team is looking to make gold more valuable, in an interview from [[BlizzCon 2009]]. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
::As long as you’ve got a way to get it under control, you know, with DLC or an expansion, make an adjustment. So, having a lot of things for people to spend gold on is really important. Every system that we design, we go, “Oh, how can we spend gold here?” People have asked about a respec system, for example. We will have one. We haven’t designed it yet, but I guarantee you that you’ll have to spend a lot of gold. I can guarantee that because that’s one of the places we’d look at to try and balance the economy. There are a whole bunch of systems like that that we haven’t announced or are in progress. “Will you be able to remove gems from items?” Yes, you will able to and I guarantee you it will cost a lot of gold. Those are part of the ways that you handle and make gold valuable.
 
==Inventory==