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Melee

493 bytes added, 13:59, 19 July 2010
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'''Melee''' means close quarter combat. Examples include spear, sword, mace, dagger or fist combat.  ==Background==Melee (from the French mêlée), or sometimes referred to as "brawl", generally refers to disorganized close combat involving a group of fighters. A melee ensues when groups become locked together in combat with no regard to group tactics or fighting as an organized unit; each participant fights as an individual. [http://en.wikipedia.org/wiki/Melee More info].  ==Melee in games==In games, melee can very well be organised combat, the main thing it's CLOSE combat. It's the opposite of [[ranged]] attacks, and generally mean that the [[character]] or [[monster]] that is within "melee range " can be attacked by others in melee range. Melee range is about 1-3 yards, normally.   The word melee will also apply when a combatant use a spell or spell-like ability to damage her opponent while being in such a close vicinity to it that it could hurt her back in turn. Some melee attacks use an [[Area of Effect]] instead of a single individual as target. 
* [[Barbarian]] - Pure melee class. Almost no non-melee oriented skills.
* [[Other classes]] - Many players are expecting some sort of melee/[[caster]] hybrid as a class to be announced by [[Blizzard]].
 
* [[Grotesque]] - Durable with average attacks, and a special ability to release [[Lamprey]] when he dies.
* [[Wraith]] - Incorporeal monster with ability to drain life. Often resistant or immune to physical damage.
 
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