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Shrine
,bit of an overhaul
'''Shrines''' were a major feature in Diablo I and Diablo II, but it's not known if they'll and return in Diablo IIIin a very slightly modified form. Shrines were seen in are altars of sorts that exist within the game that, when interacted with by the BlizzCon player, will grant short-term bonuses or [[demobuff]]s in 2008 and 2009, but not in 2010 to the player and there have not been any recent official comments about themparty members within a few screens of distance.
* '''{{iw|D1_Shrines Diablo I Shrines}}'''
* '''{{iw|Shrines Diablo II Shrines}}'''
==The Sanctity of This Place Has Been Fouled== In Diablo I, shrines appeared as black wooden constructions with white crosses on them, candles burning on both sides. When the player clicked on them, the shrine would become disfigured and slightly demonic with a sword appearing near the base. In Diablo II, shrines came in a large variety but were a bit more primal and not as tied to the real-life imagery of religion. In the early game, the player would stumble upon a shrine that consisted of skulls and bones sitting upon the top of a pike, with stones gathered around the base on the ground. When the player clicked on it, they effectively "desecrated" the shrine, destroyed it, giving the bonus. However, in Diablo III, shrines are natively "desecrated" and the player purifies them by interacting with them. Apparently the character [[class]]es of Diablo III are attempting to undo the damage done by the carelessness of the Diablo II characters? ==Shrines and Wells in Diablo III== [[Image:Shrine2Mfshrinerestored.jpg|thumb|left|100px200px|Shrine bonus Purified shrine.]]In Diablo III, a player clicks on a shrine or a well to gain its effect, just like in the previous games. However, a new buff icon will appear (with a clockface-like animation that is displaying how much longer is left of the buff), and the icon also has a tooltipto inform the player as to what, precisely, the buff is. In addition, text is splashed across the middle of the screen, also informing the player of what the shrine effect is after the shrine has been purified. This splash text does not occur with wells, as wells simply heal the player.[[Image:Shrinebuff.jpg|thumb|right|200px|A [[Demon Hunter]]with a shrine buff.]]Shrine buffs generally last 300 seconds. Each player that is affected by a shrine will have a shrine buff animation that plays over their head; the animation will represent the type of effect the shrine gives. ===Confirmed Shrines and Wells=== [[Image:Shrine3Healingwell.jpg|thumb|rightleft|300px|Restored Healing well from the beta test.]]The following shrines and wells were spotted in the Diablo III [[Beta]] and are assumed to be in the final release of the game: * Desecrated Shrineof Fortune - Raises chance to find magical items by 25%.* Blessed Desecrated Shrine - Reduces damage taken by 25%.* Frenzied Desecrated Shrine - Increases attack speed and chance to critically hit.* Healing Well - Heals the player and presumably the party. Like the wells in Diablo II, these will refill over a period of time. ===Unconfirmed Shrines and Wells=== The following shrines and wells have been observed previously but are either unconfirmed or are unlikely to make it to the release of the game: * Skilled Desecrated Shrine - Skill levels are increased. (Presumably won't make it to the release of the game as there are no longer skill levels)* Ice Armor Shrine - Basically gave the player an [[Ice Armor]]buff, similar to what the [[Wizard]] has in her arsenal. ==Previous Development==
* '''The following section is retained for historical purposes, and is not current information.'''
Shrines were last seen in the [[BlizzCon 2009|BlizzCon]] demo. (That same demo build was shown at Gamescom 2009 and 2010, as well as PAX 2009.) In that demo, shrines were spotted around the surface desert area, and provided various bonuses reminiscent of their Diablo II counterparts.
===Known Shrines===
Below is a list of known shrines, all seen in the Blizzcon 2009 gameplay demo.
===Development===
[[Image:Shrine.jpg|thumb|right|300px|First ever seen Shrine.]]
The [[D3 Team]] previously mentioned shrines and said they're tossing around ideas about how to implement them, but nothing was set yet.
The question came up again six months later, in April 2009. Jay's answer indicates that the team hasn't done any work on the issue since last October. The questions were submitted by fans, and relayed to Jay by Blizzard Community Manager, Bornakk.
<b>Jay Wilson:</b> Well there are some aspects of shrines that we liked, experience shrines I think are probably the prime example everyone uses. They're fun because they drive the player forward. Monster shrines are sometimes fun because they bring out a rare that you didn’t know or weren't expecting that could come from any direction and that's cool.
<font color="#FFFFFF">Stamina shrine?</font><br>
Jay Wilson: Yeah, stamina shrine lets you run a long time. Skill shrine made you a little bit more powerful. We feel like we can take the best and put them within actual events that are a lot more fun and have a lot more gameplay to them.</blue> ==Shrines in D1 and D2==Read about how shrines were implemented in [[Diablo 1]] and [[Diablo 2]]:* '''{{iw|Shrines Previous Diablo Shrines}}'''