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Boss Modifiers

18 bytes added, 12:39, 8 December 2011
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===Cold Aura===
[[Cold Aura]] reported by a fan, but from the Blizzcon 2009 demo. It has not been seen in any videos of the eventsince, and is considered unconfirmed. It reputedly worked just as it did in Diablo 2, chilling and slowing players within the radius of effect. After Interestingly, it was not until after that year's Blizzcon, that [[Jay Wilson]] let it be known that [[Auras]] would return to the game, most likely as [[Monk skills]], so monsters having auras as well doesn't seem that unlikely.
===Desecrating===
[[Desecrating]] was seen in the Blizzcon 2010 demo. The function wasn't clear from viewing it; it seemed like monsters with this were enchanted with an Arcane energy; purple and crackling.  It may be basically a kind of "Arcane Enchanted" to use Possibly this modifier evolved into the Diablo II term, and this grants [[ArcaneEnchanted]] bonus damage to the monster as well as raising its resistance to Arcane damage. ==Die Together== [[Die Together]] property which was a [[Champion]]-only modifier removed from the game first seen during development. Its removal was announced in the Diablo 3 Beta v6 patch notes in November 2011, and further explained by Blizzard afterwards. See the [[Die Together]] article for more details, but briefly stated: The modifier grouped the full pack of Champions, enabling each one to resurrect approximately 10 seconds after death so long as any of the pack remained alive.  The theory was to force players to manage the battle, and to whittle all of the Champions down to nearly dead, before trying to kill them all in rapid succession. In practice it was just annoying. Characters with AoE attacks had a considerable advantage and furthermore, some monsters (such as Skeletal Summoners) tended to move apart, making it nearly impossible to kill all of them in the allotted time.  ===Doppelganger=== [[Doppleganger]] was the original name of the modifier now called [[Mirrored]]. See that entry for full detailstest.
[[File:Boss-electrified1.jpg|thumb|300px|Electrified boss putting out massive sparks.]]
[[Electrified]] bosses are Diablo 3's version of Lightning Enchanted bosses. These bosses emit sparks when struck, add lightning damage to their attacks, and presumably resist enjoy a high resistance to lightning damage as well, though that's not yet been tested.
Their sparking properties were first observed with awe at in the Blizzcon 2009 and 2010PvM demos, for where the sheer amount of blueish sparks they spit out (whether being hit or not) made them seem like miniature arc reactors. The Unlike their Diablo II version (Lightning Enchanted) the sparks don't seem to be very damagingno longer spit out in just four directions, at least not early like a "+" sign. They now travel in every direction, jittering wildly across the game, and are more about an impressive visual than a dangerous attackscreen.
The sparks do not spit out in just four directions, as they did in Diablo II. They course out almost like blood being poured from a wound, with something of a disco light show to them as they move around in circles and send out long strands in various random directions, while the boss is taking damage.
===Fast===
Nailing these with [[Entangling Shot]] provided some interesting visuals, as the boss would try to pursue at high speed, stretching the chain tethering him to the other slowed monsters for a great distance and seeming to pull the other slowed monsters along at a faster pace than they'd otherwise have moved.
 
===Frozen===
[[Julian Love]] said that the graphics were still under construction and it would be improved in the final game. [http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-lead-technical-artist-julian-love/]
 
 
==Removed Boss Properties==
 
It's likely that others on this page have been removed, as quite a few are not seen in the beta test. However this section only lists ones that are known to have been removed from the game.
 
 
===Die Together===
 
[[Die Together]] was a [[Champion]]-only modifier removed from the game during development. Its removal was announced in the Beta v6 patch notes in November 2011, and further explained by Blizzard afterwards. See the [[Die Together]] article for more details, but briefly stated: The modifier grouped the full pack of Champions, enabling each one to resurrect approximately 10 seconds after death so long as any of the pack remained alive.
 
The theory was to force players to manage the battle, and to whittle all of the Champions down to nearly dead, before trying to kill them all in rapid succession. In practice it was just annoying -- characters with AoE attacks had a considerable advantage over melee attackers and furthermore, some monsters (such as Skeletal Summoners) tended to move apart, making it nearly impossible to kill all of them in the allotted time.
 
 
===Doppelganger===
 
[[Doppleganger]] was the original name of the modifier now called [[Mirrored]]. See that entry for full details.