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Beta Patch 13

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==Diablo 3 Beta Patch 13 – v.0.7.0.8610 - 18 February 2012==
A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.
==Classes==
==Barbarian==
===Active Skills===
*Bash - Weapon damage increased from 145% to 150%*Cleave - Weapon damage increased from 115% to 120% *Frenzy - Weapon damage increased from 100% to 110% *Ground Stomp - Base skill no longer deals weapon damage. Stun duration increased from 3 seconds to 4 seconds*Hammer of the Ancients - Weapon damage increased from 180% to 200%*Leap Attack - Weapon damage increased from 100% to 125%*Threatening Shout -Damage reduction decreased from 50% to 25%
===Passive Skills===
*Weapons Master - Swords/Daggers: Damage bonus increased from 10% to 15%*Maces/Axes: Chance to critically hit increased from 5% to 10%*Polearms/Spears: No change*Mighty Weapons: Fury generated per hit increased from 1 to 3
==Demon Hunter==
===Active Skills===
*Bola Shot - Weapon damage to main target increased from 100% to 130%. Weapon damage to other targets in range increased from 75% to 110%*Caltrops - Movement speed reduction decreased from 65% to 60%*Chakram - Weapon damage increased from 135% to 150%Entangling 8Entangling Shot - Hatred generation decreased from 4 to 3*Evasive Fire - Weapon damage increased from 115% to 125%. Pathing has been improved when performing a backflip*Hungering Arrow - Weapon damage increased from 85% to 115%*Impale - Weapon damage decreased from 275% to 250%*Vault - Pathing has been improved
===Passive Skills===
*Steady Aim - Damage bonus when no enemies are within 10 yards increased from 10% to 20%*Vengeance - Maximum Hatred bonus decreased from 50 to 25*When healed by a health globe, Hatred gain increased from 10 to 20 and Discipline gain increased from 1 to 2
Monk
==Monk== ===Active Skills===
*Breath of Heaven - Spirit cost reduced from 50 to 25
**Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%
===Passive Skills===
*Guardian's Path - When dual-wielding, chance to dodge bonus increased from 10% to 15%
**While using a two-handed weapon, Spirit regeneration bonus increased from 20% to 25%
 *Resolve - Enemy damage reduction decreased from 30% to 25%
==Witch Doctor==
===General===
*Witch Doctor mana has received a tuning pass
===Active Skills===
*Corpse Spiders - Weapon damage per swing decreased from 38% to 25% per spider
Summon Zombie Dogs - Weapon damage per hit decreased from 15% to 9% per dog
 ===Passive Skills===
* Spiritual Attunement - Mana regeneration decreased from 2% to 1% of maximum Mana per second
Wizard
==Wizard== ===General===
*Arcane Power regeneration has been lowered from 12.5 per second to 10 per second
===Active Skills===
*Arcane Orb - Weapon damage increased from 225% to 250%
**Attack speed reduction decreased from 30% to 20%
**Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds
*Shock Pulse - Weapon damage increased from 90% to 105% *Wave of Force - Weapon damage decreased from 250% to 220% **Movement speed reduction increased from 50% to 60% ===Passive Skills === *Glass Cannon - Damage bonus reduced from 20% to 15%   ==Crafting== *The cost to level the Blacksmith has been reduced by 50%*The gold and reagent cost of Blacksmithing recipes has received a tuning pass*The following affixes now have a chance to appear twice when crafting an item:**Min damage**Max damage*8All Elemental damage types  ==Followers== ===Templar===  '''Skills''' *Heal - Heal amount increased*Loyalty - Healing per second increased
'''Items''' '''General'''Crafting The cost to level *Passive Spirit regeneration granted by the Blacksmith Spirit Regeneration item affix has been reduced by 50% The gold and reagent cost of Blacksmithing recipes has received a tuning pass The following increased*Quivers will now grant +damage *New item affixes now have a chance been added!Chance on hit to appear twice when crafting an item: Min damage Max damage All Elemental damage types **Fear**Stun**Freeze**Immobilize **ChillFollowers**Blind Templar Skills Heal Heal amount increased **Slow Loyalty Healing per second increased **Knockback
==Vendors== Items General Passive Spirit regeneration granted by the Spirit Regeneration item affix has been increased Quivers will now grant +damage New item affixes have been added! Chance on hit to: Fear Stun Freeze Immobilize Chill Blind Slow Knockback Vendors *Vendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes *The chance for a white item to appear in a vendor's stock has been reduced from 30% to 10% *The vendor value of all items has been reduced
==Monsters==Monsters *The health and damage of all monster in the game have been adjusted *The amount of gold dropped by monsters has been increased
==Bug Fixes==
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
*Achievements should now awarded properly once their objectives are met *Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked *Players should now be able to buy gold using their Beta Bucks