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Attributes

164 bytes added, 10:54, 5 November 2008
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'''Attributes ''' in [[Diablo ]] 3 consist of '''Strength''', '''Dexterity''', '''Vitality''', '''Willpower'''. These attributes influence various secondary aspects of each character in the game.
Attributes '''cannot''' be set by the player, but will be appointed automatically and differently for each character class. Possibly there will be items that have values on them to enhance the characters attributes.
For each class specific amount of attributes gained per level and the amount of raise for the secondary attributes, see the respective character class page for [[Barbarian]], [[Witch Doctor]], [[Wizard]] and the [[WizardOther classes|Upcoming Classes]]. Customisation in Diablo 3 will be more about [[item]]s and [[rune|skill runes]].
 ==Strength==
Strength governs how much damage you do and how high your armor rating is. Whether the effect of each point in Strength on the secondary attributes is the same for every character class is unclear as of yet.
'''+1 point of Strength gives:'''
*+x% Melee and Ranged Physical Damage Bonus
*x% Armor Bonus
*+x% Block Amount
 ==Dexterity==
Dexterity governs your chance to critically strike a target, and so doing more damage. Dexterity influences your chance to dodge an attack and lowers the chance that your character will be interrupted by getting hit.
'''+1 point of Dexterity gives'''
*+x% Critical Strike Chance
*+x% Dodge Chance
*Higher Dexterity lowers chance you will be interrupted by getting hit.
 ==Vitality==
Vitality governs the amount of life your character has and how fast its mana regenerates.
*Mana Regeneration of +x per second
 ==Willpower==
Willpower governs the amount of spell damage bonus and extra health the consumption that a health globe will grant your character.
'''+1 point of Willpower gives'''
*+x% Spell Damage Bonus
*+x% Health Globe Bonus
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