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Melee

1,952 bytes added, 15:51, 14 November 2008
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'''Melee''' means close quarter combat. Examples include spear, sword, mace, dagger or fist combat. It's the opposite of [[ranged]] attacks, and generally mean that the [[character]] or [[monster]] that is within melee range can be attacked by others in melee range. Melee range is about 1-3 yards, normally. The word melee will also apply when a combatant use a spell or spell-like ability to damage her opponent while being in such a close vicinity to it that it could hurt her back in turn.


==Melee Classes==
In [[Diablo 3]], the following classes are considered "caster" classes:
* [[Barbarian]] - Pure melee class. Almost no non-melee oriented skills.
* [[Other classes]] - Many players are expecting some sort of melee/caster hybrid as a class to be announced by [[Blizzard]].


==Melee Monsters==
The majority of [[monster]]s in Diablo III are melee-oriented, with a few exceptions. Here are a few examples of melee monsters, with different mechanics:
* [[Goatman]] - Straight forward cannonfodder. They run up, hit fast but not very hard and then the player kills them. Dangerous in great numbers.
* [[Skeletal Shieldman]] - A soldier that can absorb a huge amound of damage with shields, shielding themselves as well as [[ranged]] monsters behind them. Attach from behind, or [[stun]] them for easy kills.
* [[Skeletal Executioner]] - Slow but powerful attacks. A player can move out of the way, and kill the monster after his power-swing.
* [[Activated Vessel]] - Generally high [[life]] and damage monster. Like chopping down a big tree, with dangers of being hit by a falling branch.
* [[Grotesque]] - Durable with average attacks, and a special ability to release [[Lamprey]] when he dies.
* [[Wraith]] - Incorporeal monster with ability to drain life. Often resistant or immune to physical damage.


==Related Articles==
Related articles include:
* [[Caster]] - Magic-users.
* [[Ranged]] - Opposite of melee.



[[Category:Game terms]]
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