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60 bytes added, 17:49, 12 February 2009
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'''Item''' hunting is the biggest joy in playing the [[Diablo games]] for many players. The item system in [[Diablo III]] is bigger and better, but it's a refinement on the system used in Diablo II, not a radical change.
The [[D3 Team ]] has not yet revealed many specifics about items in D3, but we do know a few things at this point, from playing at Blizzcon [[BlizzCon 2008]], and from what the team has said in interviews.
::'''''Jay:''' I believe I mentioned in the past that we are considering crafting systems. But we're not really announcing anything about that right now. But we took a few things out, like Rune Words, essentially because Rune Words is a very simple crafting system, and we're planning to do something different there. I'd say that most of the changes are minor. We've made lots of statistical changes. For example, with the more magical classes, like the Sorceress, their items were in some ways less valuable to them because they didn't have a lot of effect on their damage output, so we've added more attributes that control magic damage and things that allow Wizards to get items that do more damage and bolster their defenses and health. We have more [weapon name] affixes that play into the broader set of resources; the Barbarian has fury, so we added affixes that play with that. We generally tried to expand our approach to affixes to make them smarter.
::''Those are fairly simple, though. There are other things, like how we've changed the way that gems [[gem]]s work. In Diablo 2, gems could only go on white -- or nonmagic -- items, while gems are now a separate chance for a weapon, meaning that we roll the item's base attributes, and we roll for its chance to have gem slots. So now any item, even legendary ones, can have gem slots. That plays a lot into the core of the item system [...] even if you find the best item in the game, the stats on that item have some randomness to them that means there could be a better version of that item. Well, now, if you find the best item in the game but it doesn't have any gem sockets[[socket]]s, then it's not the best version of that item. In terms of creating item variance, we're looking to enhance that within Diablo 3.
::''There're still a few things that we haven't made decisions on yet -- set items, for one. I didn't like the way they worked in Diablo 2, as by the time you finally got a set together, you generally leveled beyond the use for it. So you might save them for alts, which is OK, but I'd rather that they be useful for you to begin with. We haven't really decided how we're going to fix that. We also have some new item types that we haven't announced yet that are related to some systems that we're planning. But I don't think they vastly change the system -- they mostly play into the strengths of it.
Jay's comments on "gems" are a little confusing, since he seems to be using "gems" as a synonym for "sockets" in the whole answer. Apparently the only things to socket in D3 will be gems, rather than gems, jewels, and runes as in D2?
 
==Other Item Reports ==
None of the many Diablo III previews have spent much time on items, or given us any specific details about them, yet. The most detailed commentary on items so far came from [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Flux's Wizard gameplay report], written after his [[BlizzCon 2008|BlizzCon]] experience:
None of ::''All the low level armor was equivalent to what we’re all familiar with from D2. Blue (magical) gear with minor bonuses to attributes, [[mana]], [[life]], and so forth. I never saw any jewelry in the Blizzcon build (not enabled or the [[monster]]s weren’t high enough level to drop it), and since I wasn’t taking many Diablo III previews have spent hits (or at least trying not to) with my wizard, I wasn’t much time on items, worried about defense or given us any specific details about them, yet. The most detailed commentary defensive bonuses on items so far came from [http://wwwarmor.diii.net/blog/comments/wizard-gameplay-report/P2/ Flux's Wizard gameplay report], written after his Blizzcon experience:'
::All ''I did find a few nifty wands and other light weapons, with useful mods. As was the low level armor was equivalent to what we’re all familiar case with my [[Witch Doctor]], I found weapons with from D2. Blue +% damage (magicalaround 11%) gear with minor bonuses to attributes, mana, life, and so forth+% experience gain (7 or 8%). Those didn’t greatly change the gameplay, but I never saw any jewelry in did notice the Blizzcon build improved damage, once I had it. Eventually (not enabled or the monsters weren’t high enough level D2 style) my [[Wizard]] transitioned to drop it)magic find equipment, and since while the % I had from boots, shield, and chest armor with MF on it wasn’t taking many hits (or at least trying more than about 40%, it did seem to increase the number of rares I found. Not greatly, and not to) with my wizardbenefit, since I kept wearing the magic items I wasn’t much worried about defense or defensive bonuses on armorhad found earlier, but it was fun to see more shinies drop.''
::I did find a few nifty wands and other light weapons, with useful mods. As was the case with my [[Witch Doctor]], I found weapons with +% damage (around 11%) and +% experience gain (7 or 8%). Those didn’t greatly change the gameplay, but I did notice the improved damage, once I had it. Eventually (D2 style) my Wizard transitioned to magic find equipment, and while the % I had from boots, shield, and chest armor with MF on it wasn’t more than about 40%, it did seem to increase the number of rares I found. Not greatly, and not to my benefit, since I kept wearing the magic items I had found earlier, but it was fun to see more shinies drop. ::''I didn’t find any uniques with the Wizard, nor any of the crystal ball-looking items she uses in the Blizzcon BlizzCon gameplay and most of her screenshots; I assume those are a higher level item type. I ended up using odd weapons; wands and clubs and short swords and the like, based entirely on their magical bonuses. And they served well enough. ''
==More Item Information==
 
* [[Known Items Listing]]
* [[:Category:Items|Items Category]]
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