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Trade

44 bytes added, 02:34, 6 April 2009
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[[Image:GoodLootButWrongClass.jpg|320px|thumb|right|This [[Siegebreaker Assault Beast|Siegebreaker]] boss just dropped a high-quality staff, but [[Barbarian]]s obviously prefer other weapons. You ''could'' sell it, but perhaps there's a [[Wizard]] who just got a really nice Barbarian item...]]'''Item trading''' was an integral component of ''Diablo II'', allowing players to securely exchange multiple goods by placing them into an inventory-like screen before verifying the trade. For ''Diablo III'', [[Blizzard]] wants to place a much higher emphasis on item trading. Since players can now see the damage-per-second (DPS) and sell value of each item, players can also make more informed decisions about trading. It is currently unknown how (or if) trading will differ from ''Diablo II'', or if Diablo III will incorporate feature such as [[auction house]]s to facilitate easier item trading.  ==Individual Drops==
In ''Diablo III'', [[Items#Individual_Drops|any dropped items you see are yours to keep]]. This prevents others from hoarding valuable drops upon the death of a particularly powerful foe (especially Act Bosses). However, many high-quality dropped items will still be unusable by your character class; you may, for instance, have a powerful [[Wizard]]-only item drop when you are playing as a [[Barbarian]]. You could always sell it for a large amount of [[gold]], which is a perfectly acceptable thing to do; however, perhaps you could get a nice item for your own class. Maybe someone just found something really nice for your character...
'''Item trading''' was an integral component of ''Diablo II'', allowing players to securely exchange multiple goods by placing them into an inventory-like screen before verifying the trade. For ''Diablo III'', [[Blizzard]] wants to place a much higher emphasis on item trading. Since players can now see the damage-per-second (DPS) and sell value of each item, players can also make more informed decisions about trading.
 
It is currently unknown how (or if) item trading will differ from ''Diablo II'', or if there will be any added incentives to trade with others.
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