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Note that A number of the passives in D3 Team has said they’re going to leave mana as a resource for the Witch Doctorboost two or three other skills, but will be implementing something else for not every skill in the Wizard skill tree. It's an interesting way to add more variety and Monk. Presumably the Monk’s will be something along the lines of specialization to the Barbarian’s Fury, but speculation is running rampant about what the Wizard’s might be. (Presumably whatever they switch to from mana will also benefit from health globes, re: skills like this onegame.)
→Tier II Skills
===Tier II Skills===
'''[[Stone Skin]]]''
* Active Skill
*'''Rank:''' 0/1
This skill is seen in the Blizzcon cinematic, in which the Wizard creates 5 duplicates, all of which have a small white circle over their heads. They are not just decoys either; they join the combat, which makes this seem like a very interesting spell.
'''[[Stability ControlDuplicate Conjuring]]'''*Passive Skill*'''RankDescription:''' Increases the images from your mirror image skill and Hydras from your Hydra skill by 1/5**'''Description:''' Health globes restore 10% mana when picked up.*'''Rank:''' 2/5**'''Description:''' Health globes restore 20% mana when picked up.*'''Rank:''' 30/5**'''Description:''' Health globes restore 30% mana when picked up.*'''Prerequisite of:''' Intensify15
A number of the passives in D3 boost two or three other skills, but not every skill in the skill tree. It's an interesting way to add more variety and specialization to the game.
===Tier III Skills===