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Please note that [[Mana Globe]]s currently are not in the game. [[Mana ]] is instead gained from [[Health Globe]]s, and the [[Wizard]] might not even use mana in a classical sense as a [[resource pool]] at all. Pending mroe information from Blizzard.
==Pre-BlizzCon 2009 Arcane Tree==
The Arcane tree was first seen at [[BlizzCon 2008|BlizzCon in October 2008]]. At that time the tree had a very different layout, with more skills concentrated into the top tiers, and maximum one rank per skill available to use. [[Skill runes]] could only be socketed in active skills, in this build. Expect further changes during ongoing development.
===Tier I Skills==='''[[Magic Missile]]'''- {{Class skill archive status|Changed=A}} prior to BlizzCon 2009
[[Image:Wiz-magic-missile1.jpg|thumb|300px|Magic missiles impact.]]
* Active Skill
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.
<br><br>'''[[Arcane Power]]'''- {{Class skill archive status|Removed=A}} prior to BlizzCon 2009
* Passive Skill
* '''Description:''' Increases all arcane damage.
This mastery boosts the arcane spell damages by a much higher % than similar masteries for other types of damage, and it's unclear why. Possibilities include: arcane spells generally do less damage, their critical hit bonus might be less useful, or the spell just might be overpowered in this early, still-under-testing build.
<br><br>'''[[Efficient Magics]]'''- {{Class skill archive status|Removed=A}} prior to BlizzCon 2009
* Passive Skill
* '''Description:''' Lowers the mana cost of spells by a %.
It looks like a Wizard will be able to greatly customize his or her spells in D3, with passive skills that cut mana cost, increase casting speed, and boost individual damage types. It's not yet known how much equipment will overlap with these abilities; a spell to boost casting speed wouldn't be much good in D2, with so many items that could convey the same bonus.
<br><br>'''[[Penetrating Spells]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Reduces the resistance of your targets to your spells by x%. Targets with negative resistance take additional damage from spells.
===Tier II===
'''[[Disintegrate]]'''- {{Class skill archive status|Changed=A}}
[[Image:Wiz-disintegrate1.jpg|thumb|350px|Disintegrating from within Slow Time.]]
* Active Skill
Although resembling fire it is in fact pure energy and classified as arcane damage and not fire.
<br><br>'''[[Wave of Force]]'''- {{Class skill archive status|Changed=A}}
[[Image:Wiz-wave-of-force1.jpg|thumb|350px|Wave of Force.]]
* Active Skill
It's hard to know how many scenarios in a fast-paced game like this where you could really benefit from using Slow Time and then Wave of Force to repel projectiles -- Out of the 8 projectiles in the above screenshot, only one or two actually came back to strike their targets. It will be interesting to see what practical uses there are for this spell as more gameplay videos unfold.
<br><br>'''[[Arcane Armor]]'''{{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.''
Another interesting mastery; this one boosts the wizard's total armor bonus, but only while one (or more) of the other protective spells are active.
<br><br>'''[[Arcane Weakness]]'''- {{Class skill archive status|Changed=A}}
* Passive Skill
* '''Description:''' Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.
This would presumably stack with other passives that increase the damage and critical hit % of individual spell types, or all spells in general.
<br><br>'''[[Arcane Speed]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Reduces the cooldown of all arcane spells by 5%.
===Tier III===
'''[[Arcane Orb]]'''- {{Class skill archive status|Changed=A}}
[[Image:Wiz-arcane-orb1.jpg|thumb|250px]]
* Active Skill
[[Image:Skill_wizard_arcaneorbsequence.jpg|frame|center|Sequence of Arcane Orb, cast from within the protective bubble created by a Slow Time spell.]]
<br><br>'''[[Slow Time]]'''- {{Class skill archive status|Changed=A}}
[[Image:Skill_wizard_slowtime.jpg|thumb|250px|Slow Time]]
* Active Skill
[[Image:Wiz-slow-time1.jpg|center|thumb|600px|Slow Time only affects enemies. The Wizard can use her spells from within it without hindrance.]]
<br><br>'''[[Arcane Distortion]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Enemies damaged by your arcane spells are slowed by 35% for 3 sec.
There are a lot of interesting ways to slow or freeze or stun monsters in D3. Types of damage, critical hits, spells, masteries to spells, and more.
<br><br>'''[[Mana Recovery]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.
*'''Rank:''' 0/15
No [[mana globes globe]]s were dropping during the Blizzcon [[BlizzCon 2008 ]] demo. It's not clear if they were not enabled, if they don't drop early in the game, or if they never drop at all, unless this spell (or others with a similar effect, or perhaps the bonus comes from equipment as well?) is active.
<br><br>'''[[Improved Magic Missile]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Increases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.
===Tier IV===
'''[[Temporal Armor]]'''- {{Class skill archive status|Removed=A}}
* Active Skill
* '''Description:''' Surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec. The shell dissipates after absorbing 12 attacks
An interesting variation on spell shields. Rather than absorbing X amount of damage, or some % of damage, this one takes out 100% of the damage, but only works every 6 seconds.
<br><br>'''[[Teleport]]'''{{Class skill archive status|Changed=A}}
* Active Skill
* '''Description:''' Teleport to the selected location up to 40 feet away.
In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a striking [[skill rune]] socketed in it, and the spell added damage to all monsters in the area, each time the Wizard teleported. Socketing in a [[Hydra Rune]] (form. name: multi strike) will instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s.
<br><br>'''[[Greater Mana]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Increases maximum mana by 12%.
A straight forward skill that increases your mana, useful throughout the game, especially at early levels.
<br><br>'''[[Mana Burst]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Increases the damage of any spell cast from full mana by 25%.
Another creative spell. This one basically lets the Wizard deal substantial extra damage, but with just one spell, once in a while. A wizard who invested in this spell would have to modify her play style considerably; trying to use spells sparingly to remain full of mana, in order to score the huge damage hit possible with points in this skill.
<br><br>'''[[Runic Might]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Increases the effects of all runes.
==Pre-BlizzCon 2009 Conjuring Tree==
===Tier I Skills===
'''[[Spectral Blade]]'''- {{Class skill archive status|Changed=A}}
[[Image:Wiz-spectral-blade1.jpg|thumb|250px|Spectral Blades in action.]]
* Active Skill
This skill was the default left click attack at the Blizzcon build, and it worked quite nicely. It was a melee+ spell, hitting anything up close with all 3 slashes, but extending the slashes far enough that targets out of melee range would be hit by one or perhaps two of the attacks. Each slash could also strike multiple targets, making this one potentially quite damaging against multiple, close-range enemies.
<br><br>'''[[Spell Speed]]'''- {{Class skill archive status|Removed=A}}
*Passive Skill
*'''Ranks:''' 15
** '''Rank 3:''' Increases speed by 24%.
<br><br>'''[[Damage Resistance]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
*'''Ranks:''' 15
This seems like a tremendously powerful passive, if the increase per skill point remains constant.
<br><br>'''[[Weapon Mastery]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
*'''Ranks:''' 15
===Tier II Skills===
'''[[Stone Skin]]''' - {{Class skill archive status|Unchanged=A}}
* Active Skill
*'''Rank:''' 0/1
One of the many shielding skills, all of different types, the Wizard has at her possession.
<br><br>'''[[Mirror Image]]'''- {{Class skill archive status|Changed=A}}
[[Image:Wiz-mirror-image1.jpg|thumb|Reinforcements!]]
* Active Skill
This skill is seen in the Blizzcon cinematic, in which the Wizard creates 5 duplicates, all of which have a small white circle over their heads. They are not just decoys either; they join the combat, which makes this seem like a very interesting spell.
<br><br>'''[[Duplicate Conjuring]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* Description: Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.
A number of the passives in D3 boost two or three other skills, but not every skill in the skill tree. It's an interesting way to add more variety and specialization to the game.
<br><br>'''[[Conjured Armor]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Magical armor surrounds the wizard increasing block chance by 2%.
*'''Rank:''' 0/15
<br><br>'''[[Conjured Health]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Increases total health by 8% and the health of your conjured images by 12%.
* '''Rank:''' 0/15
<br><br>'''[[Duplicate Conjuring]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''
===Tier III Skills===
'''[[Explosive Blast]]'''- {{Class skill archive status|Unchanged=A}}
*Active Skill
*'''Rank:''' 1/5
Works something like a short range hand grenade; hitting for considerable damage, but only striking enemies in the immediate area.
<br><br>'''[[Stone Skin]]'''- {{Class skill archive status|Unchanged=A}}
[[Image:Stoneskin.jpg|thumb|250px|New Crystalined Stone Skin.]]
*Active Skill
===Tier IV Skills===
'''[[Hydra]]'''- {{Class skill archive status|Unchanged=A}}
*Active Skill
*'''Rank:''' 0/5
**'''Mana Cost:''' 12
<br><br>'''[[Intensify]]'''- {{Class skill archive status|Unchanged=A}}
*Passive Skill
*'''Rank:''' 0/5
===Tier V skills===
'''[[Magical Impact]]'''- {{Class skill archive status|Removed=A}}
*Passive Skill
*'''Rank:''' 0/5
Critical hits are a major component of damage dealt in Diablo 3. They’re not just for physical damage anymore, and critical hits of all types deal extra damage, as well as creating bonus magical effects. That said, some types seem like better bonuses than others, so certain builds of Wizards would probably benefit more from this spell than other builds.
<br><br>'''[[Magic Weapon]]'''- {{Class skill archive status|Unchanged=A}}
*Active Skill
*'''Rank:''' 0/5
**'''Mana Cost:''' 10
One of the odder Wizard skills, seemingly designed for a [[melee ]] fighting [[Wizard]]. We don’t don't know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it’s it's possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.
==Pre-BlizzCon 2009 Storm Tree==
===Tier 1 Skills===
'''[[Charged Bolt]]'''- {{Class skill archive status|Changed=A}}
[[Image:Wiz-charged-bolt1.jpg|thumb|350px|Charged Bolts carpet the dungeon floor.]]
* Active Skill
See more screenshots of [http://www.diii.net/gallery/showgallery.php?si=charged+bolt Charged Bolt] in the Image Gallery.
<br><br>'''[[Thunderstruck]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Increases the critical hit chance of all lightning spells by X%. Critical hits from lightning damage stun targets for 2 seconds.
The spells did not display their [[critical hit]] % chance in the BlizzCon build, but it's assumed that they will in the final game. It's not known what else will raise critical hit chance; Clvl? Attributes? Equipment bonuses? They seem very likely to occur on items, as part of the D3 Team's effort to provide a variety of valuable mods on weapons for non-combat characters.
<br><br>'''[[Empowered Magic]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Increases the effect of willpower on your spell damage by X%.
One of the design goals in Diablo III is to make all of the attributes useful to each character class. As this skill makes clear, Willpower will factor in on the Wizard's spell damage.
<br><br>'''[[Lightning Speed]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Increases casting speed by 3%
===Tier II Skills===
'''[[Storm Armor]]'''- {{Class skill archive status|Unchanged=A}}
* Active Skill
* '''Description:''' Surround yourself in electrical energy. Electrical bolts are automatically fired at attackers.
This skill does not seem to offer any protection; just a sort of passive offensive attack. It's not known how long it persists for, or how much the damage will scale up. It's quite similar to the thunderstorm skill from Diablo 2.
<br><br>'''[[Frost Nova]]'''- {{Class skill archive status|Changed=A}}
[[Image:Wiz-frost-nova2.jpg|right|thumb|Skill icon.]]
* Active Skill
[[Image:Wiz-frost-nova1.jpg|center|thumb|600px|Chill out!]]
<br><br>'''[[Deep Freeze]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Increases the critical hit chance of all cold spells. Critical hits from cold damage freeze targets.
Rather than giving the Wizard a Glacial Spike-like instant freeze spell, the D3 team seems to be granting that possibility with critical hits on a variety of non-freezing cold spells.
<br><br>'''[[Power Armor]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Increases the damage dealt by your Storm Armor charged bolts.
** '''Rank 1:''' Increases damage by 10%.
<br><br>'''[[Static Charge]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Converts a percentage of all damage taken into mana.
===Tier III Skills===
'''[[Electrocute]]'''- {{Class skill archive status|Unchanged=A}}
[[Image:Wiz-electrocute1.jpg|thumb|250px|Electrocute chaining some skeletons.]]
* Active Skill
See more screenshots of [http://www.diii.net/gallery/showgallery.php?si=electrocute Electrocute] in the Image Gallery.
<br><br>'''[[Ray of Frost]]'''- {{Class skill archive status|Unchanged=A}}
[[Image:Wiz-ray-of-frost.jpg|thumb|Ray of Frost]]
* Active Skill
See more [http://www.diii.net/gallery/showgallery.php?si=ray+of+frost screenshots of Ray of Frost] in the image gallery.
<br><br>'''[[Static Residue]]'''- {{Class skill archive status|Removed=A}}
* Passive Skill
* '''Description:''' Enemies damaged by your lightning spells discharge additional lightning damage to nearby enemies for 3 seconds.
An add-on passive, this one does nothing by itself, but adds lightning damage that hits everything nearby, when any other lightning skill is used. With deaths from lightning critical hits and various multi-target lightning skills, the strength of that element in attack seems likely to be the ability to hit many things at once.
<br><br>
'''[[Lethal Energy]]'''
* Passive Skill
As with other skills in the Wizard's tree (and those of the other characters), boosting Critical Hits is a very powerful technique in D3.
<br><br>
'''[[Improved Charged Bolt]]'''
* Passive Skill
It's not clear what type of damage a tornado deals, so what bonuses the critical hits would deal is not known.
<br>
<br>
'''[[Blizzard]]'''
* Active Skill
The spell that had to be in the game, this one is visually improved in D3. There is now a cloud shown above the enemies, from which large chunks of ice crash down to earth.
<br><br>
'''[[Storm Power]]'''
* Passive Skill
*''' Max Rank:''' 15
<br><br>
'''[[Epic Storms]]'''
* Passive Skill
An interesting mastery skill, this one boosts two different spells (but not everything in the tree), though by now much remains to be seen.
<br><br>
'''[[Shattering Ice]]'''
* Passive Skill