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Fury
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Fury is built up during combat; successfully hitting and being hit by enemies fills up the Barbarian's Fury bulb, enabling him to use [[Barbarian Skills|his most Powerful Skills]], most of which cost some Fury to use. When the Barbarian is not fighting, or not hitting enemies, his Fury steadily fades away, until it drops to nothing several seconds after a battle. The resource is designed to encourage an aggressive, fast-paced play style, as Jay wilson explained in a December 2008 interview with 1up.com.[http://www.1up.com/do/previewPage?pager.offset=2&cId=3172030&p=]
::''"But then [[[mana]]] doesn't mean anything for the Barbarian since he uses a completely different resource. For him, we tend to focus on skills that make him play in a way that's interesting. His "fury resource" is designed to drive the player forward, like a Barbarian, because he's very tough and is a close-quarters combatant. He wants to move forward, because the mechanic is, 'I have a lot of fury, which helps me deliver a lot of damage, but I'm going to lose it just sitting around.' It makes him very aggressive, which is what we wanted out of the character. So that was driven by [the concept of] how do we want this guy to play. Very aggressively, and hence we built this mechanic."''
* [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies BlizzCast #8]
* [http://www.diii.net/blog/comments/on-the-drawing-board-7-the-barbarians-fury/ On the Drawing Board 7 - The Barbarian's Fury]
* [http://www.1up.com/do/previewPage?pager.offset=2&cId=3172030&p= Jay Wilson with 1UP.com]
* [http://www.youtube.com/watch?v=BQBtkJ97Fbo&feature=related The Diablo 3 panel which deals with Fury issues]