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Bind on Equip

No change in size, 12:34, 8 February 2010
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Jay Wilson addressed this issue in an interview from [[BlizzCon 2009]]. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
::'''[[Jay Wilson]]: '''We have no “[[Soulbound]]” or [[Bind on Pick-up|bind-on-pickup]], except for [[quest item]]s. We do have bind-on-equip for the [[high endgame|highest end]] items in the game. We targeted, roughly, any item above level 85. These we will do as bind-on-equip. The reason for this is that we want people to be able to trade them, but we also want to remove the high-end items from the economy. One of the greatest ways that you can do that is with bind-on-equip. What we don't want is to have a situation where you find something on the ground like, “Oh, man. This would be a perfect weapon for my [[Monk]]. Oh, but I just picked it up and now it's on the wrong character.” We don't want that at all.
::Most of our focus on ''[[Diablo 3]]'' is as a [[trade|trading]] game. So, if you take trading out of the item space, you ruin the core of the game. Finding a really great item that is not for you is still a great event because it means you have a bartering tool to get the item that you do want. We definitely want to make sure that that still exists.
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