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Damage Per Second

185 bytes added, 11:55, 19 July 2010
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==DPS Class==The term is used in [[Diablo 3class]] by the or [[D3 Team|design teammonster]], when they stress the fact s that (deal damage are generally called "DPS" as was the case in an [[Diablo IIarchtype]]) all characters are capable of fighting and succeeding alone or in a party. In other words, there are no [[healerRPG]]s or and [[tankARPG]]s or [[caster]]s who can only do one thing, and aren't capable of surviving or thriving on their own. How they deal damage is different.
DPS The term is now also shown on the individual often associated with "[[item|weaponssquishy]] in Diablo III" characters, which some players like and others dislikewho are essentially glass cannons - dealing massive damage, but are also easily killed.
Another use of the ==Classes==The term DPS is simply to explain used in [[Diablo 3]] by the [[D3 Team|design team]], when they stress the fact that this (as was the case in [[classDiablo II]] ) all classes are capable of fighting and succeeding alone or in a party. In other words, there are no [[monsterhealer]]s or [[tank]] is primarily there to deal damage. It's also often associated with "or [[squishycaster]]" characterss who can only do one thing, who and aren't capable of surviving or thriving on their own - '''all [[Diablo game]] classes are essentially glass cannons - dealing massive damageDPS classes'''.  ==On Items==DPS will show on the individual [[item|weapons]] in [[Diablo III]], but are also easily killedwhich some players like and others dislike.   {{Class navbox|Class}}  {{Monster navbox|info}}
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