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Soul Harvest

773 bytes removed, 10:08, 8 November 2010
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'''Soul Harvest''' is a Tier II [[skill]] Four [[Witch Doctorskill]] . This skill in the [[Spirit Skill Tree]]has changed a great deal during development, which drains [[mana]] and consumes [[health]] of all is now a buff that boosts the Witch Doctor's spell damage when there are numerous enemies in the areavicinity
{{Skillbox
|game= Diablo III
<!-- |portrait= Wd-soul-harvest3.jpg>
<!-- |portrait-width= -->
|active= Active
|user= Witch Doctor
|tree= Spirit
|description= The [[Witch Doctor]] draws out the life force of nearby enemies causing Gain X-Y black magic % increased spell damage and restoring Z [[mana]] per energy drainedenemy within X feet for X seconds.|type= DoTbuff
|quantity= Channeling
|effect= Circular [[AoE]]radius
|school= Magical
|resource= [[Mana]]
|synergies= Unknown
}}
The [[Witch Doctor]] harvests gains strength from the souls close proximity of his enemies, even before they are dead
==Skill Design==
A nice [[AoE]] This skill that can theoretically take out mobs of enemies whilst restoring was initially a nice amount nova-type of [[mana]]attack, one that dealt damage and allowing a barrage of other skills as a follow upfed mana back to the Witch Doctor for everything it killed. If you have trouble taking out mobs of enemiesThat changed entirely during development, this and the skill may aid you quite well. Nothing is final, so now buffs the Witch Doctor's spell damage/duration will probably get balanced
==Skill Rank Table==
(legend (A) = Assumed) *Rank'''Blizzcon 2010 description: 1/5**The Witch Doctor Draws out the life force of nearby enemies causing 1-2 black magic ''' Gain X% increased spell damage and restoring 3 mana per energy drainedenemy within X feet for X seconds.**Mana Cost: Unknown*Rank: 2/5**The Witch Doctor Draws out the life force of nearby enemies causing 3-4 black magic damage and restoring 6 mana per energy drained. (A)**Mana Cost: Unknown*Rank: 3/5**The Witch Doctor Draws out the life force of nearby enemies causing 5-6 black magic damage and restoring 9 mana per energy drained. (A)**Mana Cost: Unknown*Rank: 4/5**The Witch Doctor Draws out the life force of nearby enemies causing 7-8 black magic damage and restoring 12 mana per energy drained. (A)**Mana Cost: Unknown*Rank: 5/5**The Witch Doctor Draws out the life force of nearby enemies causing 9-10 black magic damage and restoring 15 mana per energy drained. (A)**Mana Cost: Unknown[[Image:Wd-soul-harvest1.jpg|thumb|right|250px|All your life are belong to us.]] 
==Synergies==
* None knownof the [[Witch Doctor traits]] directly improve Soul Harvest.  
==[[Rune|Skill Rune]] Effects==
* None known.
==Runestone Effects==
No [[runestone]] effects for Soul Harvest are known.
==Development==
''Soul Harvest'' was first seen in the [[WWI 2008]] build. The skill has stayed exactly was just the sameat [[BlizzCon 2009]], judging but had changed entirely by Blizzcon 2010, changing from an attack nova type skill to a buffing sort of war cry. See the latest demo at [[BlizzCon 2009http://www.diablowiki.net/Witch_Doctor_skill_archive#Blizzcon_2010_Changed_Skills|Witch Doctor Skills Archive article]]for original info and screenshots about Soul Harvest.
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Soul+Harvest Soul Harvest-specific gallery contents]
 
<gallery>
Image:Wd-soul-harvest3.jpg|Harvesting souls...
Image:Wd-soul-harvest1.jpg|...and [[undead]]s seem to have plenty!
</gallery>
{{Skill_navbox_spiritSkill_navbox_Witch Doctor}}
{{Skill_navbox}}