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Created page with 'Lightning is one of the types of damage in Diablo III. It is blue/white-tinted in appearance. Lightning damage is dealt by a wide variety of character skills and spells, and…'
Lightning is one of the types of [[damage]] in Diablo III. It is blue/white-tinted in appearance.
Lightning damage is dealt by a wide variety of character skills and spells, and can be added to skills with [[runestone]]s. It is also a common modifier found on items.
Numerous monsters cast Lightning-based spells or add lightning to their attacks. Bosses may manifest it with the [[Electrified]] boss modifier.
Lightning damage can be [[resist]]ed, as well as [[reduce]]d or [[absorb]]ed, but not [[block]]ed (except in [[Charged Bolt]] form).
[[Critical hits]] scored with Lightning damage [[stun]] targets for 2 seconds.
==Diablo III Damage Types==
[[File:Wiz-electrocute1.jpg|thumb|300px|A [[wizard]] casts [[Electrocute]].]]
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
<br><br>
Whats the difference between poison and disease damage?—WickedBubba<br>
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
<br><br>
Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
[[category:combat]]
[[category:damage]]
Lightning damage is dealt by a wide variety of character skills and spells, and can be added to skills with [[runestone]]s. It is also a common modifier found on items.
Numerous monsters cast Lightning-based spells or add lightning to their attacks. Bosses may manifest it with the [[Electrified]] boss modifier.
Lightning damage can be [[resist]]ed, as well as [[reduce]]d or [[absorb]]ed, but not [[block]]ed (except in [[Charged Bolt]] form).
[[Critical hits]] scored with Lightning damage [[stun]] targets for 2 seconds.
==Diablo III Damage Types==
[[File:Wiz-electrocute1.jpg|thumb|300px|A [[wizard]] casts [[Electrocute]].]]
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
<br><br>
Whats the difference between poison and disease damage?—WickedBubba<br>
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
<br><br>
Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
[[category:combat]]
[[category:damage]]