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*Rank: 1/5** Hits for 100% weapon damage.** Fury Cost: 1 Fury Orb.*Rank: 2/5** Hits for 120% weapon damage. (A)** Fury Cost: 1 Fury Orb.*Rank: 3/5** Hits for 140% weapon damage. (A)** Fury Cost: 1 Fury Orb.*Rank: 4/5** Hits for 160% weapon damage. (A)** Fury Cost: 1 Fury Orb.*Rank: 5/5** Hits for 180% weapon damage. (A)** Fury Cost: 1 Fury Orb.= Assumed
skill page consistancy
'''Whirlwind''' is a Tier VI 6 [[Barbarian_skill|skill]] from unlocked for the [[Barbarian]]'s at [[Berserker Skill TreeClvl|character level]]20, doing damage to enemies in close proximity to the [[Barbarian]]. It's a [[signature skill]] of the Barbarian.
|quantity= % of weapon dmg./sec
|effect= Circular AoE
|school= [[Physical]]|resource= [[Fury]]|cost= 1 OrbUnknown
|cast-time= Instant
|cooldown= Unknown
|synergies= Berserker Skill tree, High Dmg. WeaponsNone
}}
Of the [[Barbarian]] people, the [[Tribe of Thunder]] was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling mיlange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.
==Skill Design==
Everyone's favourite spinning, multi-hitting tornado of a [[skill ]] returns in D3. Once the player activates the skill, the Barbarian starts spinning for a limited duration of time, damaging anything that comes into close proximity with the Barbarian. The Barbarian is able to move while this skill is active, making this skill very good for killing masses of monsters.
Just like the D2 skill, Whirlwind lands multiple hits to anything in the barbarian's path, and it can strike multiple monsters per use. The whirling graphic is much improved in D3, with the weapon visible tracking around in a circle, leaving a glowing light as it spins and pausing an instant when it makes contact with a hapless enemy.
==Skill Rank Table==
*'''Rank 1:''' Hit all targets in path for 100% of normal weapon damage on each hit.*'''Rank 2:''' Hit all targets in path for 120% of normal weapon damage on each hit. (legend A)*'''Rank 3:''' Hit all targets in path for 140% of normal weapon damage on each hit. (A) = Assumed*'''Rank 4:''' Hit all targets in path for 160% of normal weapon damage on each hit. (A)*'''Rank 5:''' Hit all targets in path for 180% of normal weapon damage on each hit. (A)
==Trait [[Synergies]]== ===General Synergies===* Weapons with high damage will make this skill much stronger, especially at higher levels (assumed)None known.
==[[Rune|Skill Rune]] Effects==
* None known.