Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Skill Runes

3 bytes added, 13:03, 16 April 2011
Higher Level Rune Functions
Each type of rune has a set function in every skill, and the functions do not vary with the rune quality. For example, an Indigo Rune adds multishot to Magic Missile; higher level Indigo runes don't change that function, they just increase the number of projectiles. (While more points in Magic Missile would modify the base skill damage, and perhaps adjust the usage cost, firing rate, [[cooldown]], etc, but would not add more projectiles.)
::'''''Question:''' Will the increase in rank continue the change that the first rank made to the skill? For example, with the WD blow dart skill, the alabaster runes turns turn the dart into a snake. What does a higher ranking alabaster rune do?'' ::[[Bashiok]]: Yes , the mechanic stays the same for the rune type in all ranks (more or less), it . It simply increases in power. For the alabaster in poison dart example I’m actually not sure the increase in effect, but likely plays off of the stun effect (higher ranks stun the target for longer). Runes that reduce cost reduce even more cost as the rank increases. A rune that would cause multiple projectiles would fire even more projectiles as the rank increases, etc. It’s not necessarily a hard and fast rule though that the increase must only be one thing. Maybe it means more projectiles AND ups the damage a little to make sure it remains competitive with other runes or skills. It has to be a somewhat fluid system.
<br>
6
edits