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Shrine

326 bytes added, 04:56, 9 July 2011
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'''Shrines''' are confirmed were a major feature in [[Diablo III]]I and Diablo II, as but it was 's not known if they'll return in Diablo III. Shrines were seen in the BlizzCon [[GamesCom 2009 demo]]s in 2008 and 2009, but not in 2010 and there have not been any recent official comments about them.
The Back in 2008 and 2009 when they commented on shrines, the [[D3 Team]] has said listed several issues with shrines as they want shrines to return existed in Diablo IIID2, but and said they want hoped to fix those problems and improve themon the feature. It's possible that they could not find a way to make shrines compelling, and make them more useful and important than thus they were will not return in Diablo IIIII, or not until an expansion. No wells, where most shrines were ignoredsprings, or else provided a random, generally inconsequential bonuspools of healing or mana restoration have ever been seen in Diablo III.* '''{{iw|D1_Shrines Diablo I Shrines}}'''* '''{{iw|Shrines Diablo II Shrines}}'''
[[Image:Shrine3.jpg|thumb|right|Restored Shrine..]]
Not many shrines have been Shrines were last seen so far and they have ll been from in the [[GamesCom 2009 demo|GamesCom]]/[[BlizzCon 2009|BlizzCon]]/demo. (That same demo build was shown at Gamescom 2009 and 2010, as well as PAX demos2009. They seem to be placed out in given locations on the static land mass map) In that demo, always appearing in shrines were spotted around the same locationsurface desert area, and always appearingprovided various bonuses reminiscent of their Diablo II counterparts. In Diablo III all shrines were called a "Desecrated Shrine," which was "restored" by the player's click. The type of buff will vary thoughThis seems to suggest an unknown plot relation or implication
An interesting difference between the Diablo I and Diablo II shrines is that the character ''restores'' the shrine rather than destroying/consuming it. In return, it grants a short-time buff of some sort. They are all called "'''Desecrated Shrine'''" before they are restored.==Known Shrines==
Below is a list of known shrines, sorted by name of all seen in the [[buff]] they give and the quote you see when activating them:Blizzcon 2009 gameplay demo.
* '''Fortune'''
** Lasts for 60 seconds from activation.
* '''Ice Armor'''
** Slows movement and attack of enemies that attack you.
** Lasts for 60 seconds from activation.
* '''Unknown Shrine'''
** ''Shrine Restored. You Feel Ready For Battle.''
 
==Development==
Jay Wilson addressed the issue of Shrines at a press conference at Blizzcon, in October 2008. [http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/]
::'''Question:''' <blue><font color="#FFFFFF">Will there be shrines in Diablo 3?</font><br> ::'''<b>Jay Wilson:''' </b> We have not decided about it. We have ideas for shrines. The things is that only two shrines were actually interesting to the player: {{iw|shrines Experience Shrines}} and {{iw|shrines Monster Shrines}}. Other shrines where like “nah”. We want to bring some system in with this functionality. This is where the combo exp bonus comes from. It’s not replacing shrines, but it’s playing in to it.</blue>
The question came up again six months later, in April 2009. Jay's answer indicates that the team hasn't done any work on the issue since last October. The questions were submitted by fans, and relayed to Jay by Blizzard Community Manager, Bornakk.
::'''Bornakk:'''<blue><font color="#FFFFFF">Will shrines be making a return to the world of Sanctuary in Diablo 3?</font><br> ::'''<b>Jay Wilson:''' </b> Well there are some aspects of shrines that we liked, experience shrines I think are probably the prime example everyone uses. They're fun because they drive the player forward. Monster shrines are sometimes fun because they bring out a rare that you didn’t know or weren't expecting that could come from any direction and that's cool. But for the most part, the pure mechanic of shrines, a random powerup that just appears in the world for no reason, we don't really want to literally bring that back. What we are going to try to do is integrate a lot of the best things of shrines into our quest and event systems so that when you encounter a random quest or random event that has a story context within the game it either rewards you like a shrine would reward you or something that is actually built into the gameplay of the quest. So while technically no shrines are not coming back verbatim, we are trying to bring back kind of the best things of them in a different form. ::'''Bornakk:''' So you'll still have the randomness and spontaneity of it.
::'''Jay Wilson:''But for the most part, the pure mechanic of shrines, a random powerup that just appears in the world for no reason, we don' Exactly, and t really they want to literally bring that back. What we are kind going to try to do is integrate a lot of there to change up the gameplay best things of shrines into our quest and add event systems so that when you encounter a random quest or random event that has a story context within the game it either rewards you like a little factor shrine would reward you or something that is actually built into the gameplay of randomnessthe quest. So while technically no shrines are not coming back verbatim, but we felt that very few are trying to bring back kind of the shrines actually did that – accomplish that goal..best things of them in a different form.
::'<font color="#FFFFFF">So you''Bornakkll still have the randomness and spontaneity of it.</font><br><b>Jay Wilson:''' Stamina shrine?</b> Exactly, and really they are kind of there to change up the gameplay and add a little factor of randomness, but we felt that very few of the shrines actually did that – accomplish that goal...
::'''<font color="#FFFFFF">Stamina shrine?</font><br>Jay Wilson:''' Yeah, stamina shrine lets you run a long time. Skill shrine made you a little bit more powerful. We feel like we can take the best and put them within actual events that are a lot more fun and have a lot more gameplay to them.</blue>