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Locust Swarm

481 bytes added, 19:32, 25 March 2012
beta patch 15 update
[[File:IconLocustSwarm.png|left]]
[[File:Wd-locust-swarm1.jpg|thumb|350px|Locust Swarm swarming.]]'''Locust Swarm''' is a Physical Realm Secondary [[Witch Doctor skill]] unlocked at [[clvl|level]] 1921, which sends forth a torrent of locusts which swarm over and devour anything they meet. The Locusts can [[chain]] from target to target, potentially consuming or damaging numerous targets in close proximity.
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==Background==
[[File:Wd-locust-swarm1.jpg|thumb|200px|right|Locust Swarm in action]]The Witch Doctor sends a locust swarm of locusts to literally devour the flesh of his enemies.
==Skillrune Skill Rune Effects==The following is a very quick listsummary. See the [[Locust Swarm rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="WitchDoctor">Locust Swarm</skill>
A really nice [[skill]] against packs of monsters, working like a disease that affects one monster and then the rest of the group. It can spread quite fast, so casting this spell just once is enough, and by the time it is done, you would have used a few other skills. Enemies who are killed by Locust Swarm leave behind a skeleton, a most pleasant visual effect.
  ==Locust Swarm =Video===
A video of Locus Swarm in use can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
<youtube>ul0TGuHlf0o</youtube>
 
[[Image:Wd-locust-swarm1.jpg|thumb|right|ACHOOO! Uh, I don't feel so good.]]
==Synergies==
* No The following [[synergiesWitch Doctor passives]] with any of provide a benefit to Locus Swarm:{{Passive skills header}}{{Witch Doctor Passive Bad Medicine}}{{Witch Doctor Passive Pierce the [[passive skill]]s are yet known.Veil}}{{Witch Doctor Passive Fetish Sycophants}}
<blockquote>''The skill isn’t that damaging, but the way the locusts can spread from target to target makes it fairly amusing to use in large crowds. This one might have long term viability, even if the damage is negligible in the end game, simply as a sort of poisonous AoE attack.</blockquote>
At [[BlizzCon 2010]], Locust Swarm was still in the game (moved down up to Tier 4in the new tree-less system), but wasn't one of the Witch Doctor's starting skills. Skill tiers were removed for the [[July 2011 Press Event]], and Locust Swarm became a level 19 skill.
===Beta===
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Locust Swarm became a level 19 skill, too high to try out. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Locust Swarm was classified as a Secondary skill and move to level 20. For [[Beta Patch 14]], it was slightly [[nerf]]ed, but (strangely) for [[Beta Patch 15]], it was considerably [[buff]]ed, as well as moved to level 21.
===Previous Versions===
See the [[Witch Doctor skill archive]] for more details on previous versions of Locust Swarm and other Witch Doctor skills.
 
* [http://diablo.incgamers.com/gallery/search.php?keywords=Locust+Swarm&cat=all '''Locust Swarm''' specific gallery contents]
 
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Image:Diablo_III_LogoWd-locust-swarm1.jpg|Skill use 1ACHOOO! Uh, I don't feel so good.
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==References==
* [http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/ BlizzCon 2008 Witch Doctor Gameplay Report]
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- — Blizzard's Official Diablo III 13th Sep 2011Site
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